Lil__Nicky

Spectre 6 config (Ezra)

Jan 6th, 2026
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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 4
  4. #define NUM_BUTTONS 0
  5. #define VOLUME 1200
  6. const unsigned int maxLedsPerStrip = 1704;
  7. #define CLASH_THRESHOLD_G 3.5
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define IDLE_OFF_TIME 60 * 5 * 1000
  13. #define BLADE_DETECT_PIN 17
  14. #define ENABLE_DEVELOPER_COMMANDS
  15. #define BLASTER_SHOTS_UNTIL_EMPTY 15 // (whatever number)
  16. #define BLASTER_JAM_PERCENTAGE 30 // if not defined, random.
  17. #define ENABLE_BLASTER_AUTO
  18. // #define SAVE_STATE
  19. #endif
  20.  
  21. #ifdef CONFIG_PROP
  22. #include "../props/dual_prop.h"
  23.  
  24. #undef PROP_TYPE
  25. #include "../props/blaster.h"
  26. #include "../props/saber.h"
  27. #undef PROP_TYPE
  28. #define PROP_TYPE SaberBlasterProp<Saber, Blaster>
  29. #endif
  30.  
  31. #ifdef CONFIG_PRESETS
  32.  
  33. Preset no_blade[] = {
  34.  
  35.  
  36.  
  37. { "ezrab", "tracks/ezra3.wav",
  38. StylePtr<Black>(),
  39.  
  40. StylePtr<Black>(),
  41.  
  42. StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,White,500,EFFECT_FIRE>,AudioFlicker<Black,White>,1500,EFFECT_STUN>,AudioFlicker<Black,White>>>(),
  43.  
  44. StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,LightCyan>,250,EFFECT_FIRE>,AudioFlicker<Black,Blue>,1500,EFFECT_STUN>,AudioFlicker<Black,LightCyan>>>(),},
  45.  
  46.  
  47. { "boba", "tracks/carcoon.wav",
  48. StylePtr<Black>(),
  49.  
  50. StylePtr<Black>(),
  51.  
  52. StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,White,500,EFFECT_FIRE>,AudioFlicker<Black,White>,1500,EFFECT_STUN>,AudioFlicker<Black,White>>>(),
  53.  
  54. StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Yellow>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),},
  55.  
  56.  
  57. { "blaster1", "tracks/binary.wav",
  58. StylePtr<Black>(),
  59.  
  60. StylePtr<Black>(),
  61.  
  62. StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,White,500,EFFECT_FIRE>,AudioFlicker<Black,White>,1500,EFFECT_STUN>,AudioFlicker<Black,White>>>(),
  63.  
  64. StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Magenta>,250,EFFECT_FIRE>,AudioFlicker<Black,White>,2200,EFFECT_STUN>,AudioFlicker<Black,Magenta>>>(),},
  65.  
  66.  
  67. { "blaster2", "tracks/anh.wav",
  68. StylePtr<Black>(),
  69.  
  70. StylePtr<Black>(),
  71.  
  72. StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,White,500,EFFECT_FIRE>,AudioFlicker<Black,White>,1500,EFFECT_STUN>,AudioFlicker<Black,White>>>(),
  73.  
  74. StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Green>,250,EFFECT_FIRE>,AudioFlicker<Black,Pink>,1500,EFFECT_STUN>,AudioFlicker<Black,Green>>>(),},
  75.  
  76.  
  77. { "45", "tracks/esb.wav",
  78. StylePtr<Black>(),
  79.  
  80. StylePtr<Black>(),
  81.  
  82. StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,White,500,EFFECT_FIRE>,AudioFlicker<Black,White>,1500,EFFECT_STUN>,AudioFlicker<Black,White>>>(),
  83.  
  84. StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Yellow,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Orange>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),},
  85.  
  86.  
  87. { "ar", "tracks/rtj.wav",
  88. StylePtr<Black>(),
  89.  
  90. StylePtr<Black>(),
  91.  
  92. StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,White,500,EFFECT_FIRE>,AudioFlicker<Black,White>,1500,EFFECT_STUN>,AudioFlicker<Black,White>>>(),
  93.  
  94. StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Yellow,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Orange>,1500,EFFECT_STUN>,AudioFlicker<Yellow,Red>>>(),},
  95.  
  96.  
  97.  
  98. };
  99.  
  100. Preset blade[] = {
  101.  
  102. { "stapsab", "tracks/ezra.wav",
  103.  
  104. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,LightCyan>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Stripes<1000,3000,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,10,0>>>>>>(),
  105.  
  106. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,LightCyan>,RotateColorsX<Variation,Rgb<0,0,128>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),
  107.  
  108. StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800,Pulsing<Rgb<30,30,30>,Rgb<55,55,55>,3000>>>(),
  109.  
  110. StylePtr<Black>(),},
  111.  
  112.  
  113. { "jedez", "tracks/ezra2.wav",
  114.  
  115. StylePtr<Layers<HumpFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>,50> ,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Stripes<1000,3000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,10,0>>>>>>(),
  116.  
  117.  
  118. StylePtr<Layers<HumpFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>,50>,AlphaL<RandomPerLEDFlickerL<Black>,SwingSpeed<400>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Green>,Stripes<1500,-2500,White,Green>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Int<28000>,Int<8000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  119.  
  120.  
  121. StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
  122.  
  123. StylePtr<Black>(),},
  124.  
  125.  
  126. { "rescue", "tracks/mando.wav",
  127.  
  128. StylePtr<ColorCycle<Green,10,100,Lockup<SimpleClash<BlastFadeout<AudioFlicker<Green,Black>,White>,White,200>,White>,100,3000,5000>>(),
  129.  
  130. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Green>,Stripes<1500,-2500,White,Green>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  131.  
  132. StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
  133.  
  134. StylePtr<Black>(),},
  135.  
  136.  
  137. { "vmash", "tracks/idm.wav",
  138.  
  139. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<200,0,0>>>,TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,Tomato>,40>,Int<250>,Int<100>,Int<200>,Int<0>>>,TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,Red>,40>,Int<350>,Int<100>,Int<300>,Int<0>>> ,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Rgb<255,150,150>>,RotateColorsX<Variation,Rgb<10,0,0>>,3000>>>>(),
  140.  
  141. StylePtr<Layers<StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<20,0,0>>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Rgb<120,0,0>>,Black>>,RotateColorsX<Variation,Rgb<60,0,0>>,Pulsing<RotateColorsX<Variation,Rgb<50,0,0>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<96,0,0>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<5,0,0>>,3000>>,AlphaL<StyleFire<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<2,0,0>>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Int<28000>,Int<8000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Int<28000>,Int<8000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  142.  
  143.  
  144. StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
  145.  
  146. StylePtr<Black>(),},
  147.  
  148.  
  149.  
  150. { "hoth", "tracks/hoth.wav",
  151.  
  152. StylePtr<Layers<HumpFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>,50> ,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,10,0>>,3000>>>>(),
  153.  
  154. StylePtr<Layers<HumpFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,20,128>>,50>,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,DeepSkyBlue>,Black,300>,SwingSpeed<400>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,DeepSkyBlue>,Stripes<1500,-2500,White,DeepSkyBlue>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<RotateColorsX<Variation,Rgb<90,180,255>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,SparkleL<Black,100,600>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWipe<200>,HumpFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,20,128>>,50>,TrWipe<100>,Black,TrBoing<300,3>>,TrBoing<500,3>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<White,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>>>(),
  155.  
  156.  
  157.  
  158. StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
  159.  
  160. StylePtr<Black>(),},
  161.  
  162.  
  163.  
  164.  
  165.  
  166. { "ewok", "tracks/3postory.wav",
  167.  
  168. StylePtr<Layers<Pulsing<Stripes<3500,-3000,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Rgb<255,140,40>>,RotateColorsX<Variation,Rgb<128,34,0>>>,Stripes<3000,3000,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Rgb<255,140,40>>,RotateColorsX<Variation,Rgb<128,34,0>>>,3000> ,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<10,3,0>>,3000>>>>(),
  169.  
  170. StylePtr<Layers<Pulsing<Stripes<3000,-3000,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Rgb<255,140,40>>,RotateColorsX<Variation,Rgb<128,34,0>>>,Stripes<3000,3000,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Rgb<255,140,40>>,RotateColorsX<Variation,Rgb<128,34,0>>>,3000>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,DarkOrange>,Stripes<1500,-2500,White,DarkOrange>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  171.  
  172. StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
  173.  
  174. StylePtr<Black>(),},
  175.  
  176.  
  177. { "falcon", "tracks/falcon.wav",
  178.  
  179. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,Rgb<100,100,150>> ,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,10,0>>,3000>>>>(),
  180.  
  181. StylePtr<Layers<Layers<HumpFlicker<Rgb<100,100,150>,RotateColorsX<Variation,SteelBlue>,20>,AlphaL<Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<2000,3000,AudioFlicker<White,RotateColorsX<Variation,Blue>>,RotateColorsX<Variation,Rgb<0,0,30>>,AudioFlicker<RotateColorsX<Variation,Blue>,White>,Rgb<50,50,75>>,Stripes<2000,-3000,AudioFlicker<White,RotateColorsX<Variation,Blue>>,Rgb<0,0,30>,AudioFlicker<RotateColorsX<Variation,Blue>,White>,Rgb<50,50,75>>>,Int<18000>>,AlphaL<AudioFlickerL<Rgb<100,100,150>>,Bump<Int<16384>,Int<4000>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrJoinR<TrWipe<500>,TrWipeIn<500>>,TrJoinR<TrWipe<500>,TrWipeIn<500>>,Black>,TransitionEffectL<TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<2000,1500,Black,Rgb<100,100,150>>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFade<3000>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<1000,500,Black,Rgb<100,100,150>,Black>,Stripes<1000,-500,Black,Rgb<100,100,150>,Black>>,TrFade<2500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<1000,250,Black,Rgb<100,100,150>,Black>,Stripes<1000,-250,Black,Rgb<100,100,150>,Black>>,TrFade<2500>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<2000,1500,Black,Rgb<100,100,150>>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFade<3000>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<2000,3000,AudioFlicker<White,Blue>,Rgb<0,0,30>,AudioFlicker<Blue,White>,Rgb<50,50,75>>,Stripes<2000,-3000,AudioFlicker<White,Blue>,Rgb<0,0,30>,AudioFlicker<Blue,White>,Rgb<50,50,75>>>,TrDelay<2000>>,EFFECT_PREON>>>(),
  182.  
  183. StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
  184.  
  185. StylePtr<Black>(),},
  186.  
  187.  
  188. { "ghost", "tracks/onown.wav",
  189.  
  190. StylePtr<Layers<StyleFire<StripesX<Scale<TwistAngle<>,Int<800>,Int<40>>,Scale<TwistAngle<>,Int<800>,Int<500>>,HumpFlicker<Red,OrangeRed,20>,HumpFlicker<OrangeRed,Blinking<Blue,Magenta,500,500>,50>,HumpFlicker<ColorChange<TrInstant,Red>,OrangeRed,20>>, Stripes<40,-500,HumpFlicker<Red,OrangeRed,20>,HumpFlicker<OrangeRed,Blue,50>,HumpFlicker<Red,OrangeRed,20>>,0,8,FireConfig<10,2000,5>,FireConfig<10,2000,5>,FireConfig<10,2000,5>,FireConfig<0,0,0>> ,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<10,0,0>>,3000>>>>(),
  191.  
  192. StylePtr<Layers<StyleFire<Mix<Bump<Int<0>,Scale<TwistAngle<>,Int<14000>,Int<4000>>>,StripesX<Scale<TwistAngle<>,Int<800>,Int<40>>,Scale<TwistAngle<>,Int<800>,Int<500>>,HumpFlicker<Red,OrangeRed,20>,HumpFlicker<OrangeRed,Blinking<Blue,Magenta,500,500>,50>,HumpFlicker<ColorChange<TrInstant,Red>,OrangeRed,20>>,Strobe<White,LightYellow,50,1>>,Stripes<40,-500,HumpFlicker<Red,OrangeRed,20>,HumpFlicker<OrangeRed,Blue,50>,HumpFlicker<Red,OrangeRed,20>>,0,8,FireConfig<10,2000,5>,FireConfig<10,2000,5>,FireConfig<10,2000,5>,FireConfig<0,0,0>>,ResponsiveBlastL<Green>,ResponsiveClashL<Green,TrInstant,TrFade<400>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<Green,SpringGreen,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Green>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>>>(),
  193.  
  194.  
  195.  
  196. StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
  197.  
  198. StylePtr<Black>(),},
  199.  
  200.  
  201.  
  202.  
  203.  
  204. { "thor", "tracks/zep.wav",
  205.  
  206. StylePtr<Layers<Layers<TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<500,3>,Layers<Stripes<10000,100,RotateColorsX<Variation,Rgb<0,40,128>>,RotateColorsX<Variation,Rgb<0,8,30>>,RotateColorsX<Variation,Rgb<0,63,200>>>,AlphaL<Stripes<8000,-200,RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,19,60>>>,Int<16384>>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<100>,Int<2000>>>>>,TransitionLoopL<TrConcat<TrWipe<200>,RandomBlinkL<Int<30000>,White>,TrWipe<200>,AlphaL<White,Int<0>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<300>,Int<3000>>>>>>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,4,10>>,3000>>>>(),
  207.  
  208. StylePtr<Layers<Layers<TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<500,3>,Layers<Stripes<10000,100,RotateColorsX<Variation,Rgb<0,40,128>>,RotateColorsX<Variation,Rgb<0,8,30>>,RotateColorsX<Variation,Rgb<0,63,200>>>,AlphaL<Stripes<8000,-200,RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,19,60>>>,Int<16384>>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<100>,Int<2000>>>>>,TransitionLoopL<TrConcat<TrWipe<200>,RandomBlinkL<Int<30000>,White>,TrWipe<200>,AlphaL<White,Int<0>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<300>,Int<3000>>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,MultiTransitionEffectL<TrConcat<TrDelay<300>,RandomPerLEDFlickerL<White>,TrDelay<15000>,RandomPerLEDFlickerL<White>,TrFade<500>>,EFFECT_STAB>, AlphaL<Mix<IsLessThan<BladeAngle<>,Int<26000>>,MultiTransitionEffectL<TrConcat<TrWipeIn<200>,BrownNoiseFlickerL<White,Int<200>>,TrWipeIn<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrConcat<TrWipe<200>,BrownNoiseFlickerL<White,Int<200>>,TrWipe<200>>,EFFECT_STAB>>,Int<32768>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  209.  
  210.  
  211.  
  212. StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
  213.  
  214. StylePtr<Black>(),},
  215.  
  216.  
  217. { "time", "tracks/time.wav",
  218.  
  219. StylePtr<Layers<StyleFire<StripesX<Int<50000>,Scale<TwistAngle<>,Int<50>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<50000>,Scale<TwistAngle<>,Int<-50>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>> ,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Rainbow>,RotateColorsX<Variation,Rgb<10,10,10>>,3000>>>>(),
  220.  
  221. StylePtr<Layers<StyleFire<Gradient<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Yellow>,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Cyan>,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Magenta>>,Red,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrWaveX<White,Int<400>,Int<100>,Int<600>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  222.  
  223. StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
  224.  
  225. StylePtr<Black>(),},
  226.  
  227. { "mario", "tracks/mosis.wav",
  228.  
  229. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<InOutSparkTip<Gradient<Green,Blue,Yellow>,1000,800,Rainbow>,DarkOrange>,Rainbow>,Blinking<Yellow,White,150,500>,200>,1000,800,Rainbow>>(),
  230.  
  231. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<InOutSparkTip<Gradient<Green,Blue,Yellow>,1000,800,Rainbow>,DarkOrange>,Rainbow>,Blinking<Yellow,White,150,500>,200>,1000,800>>(),
  232.  
  233. StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
  234.  
  235. StylePtr<Black>(),},
  236.  
  237.  
  238. };
  239. BladeConfig blades[] = {
  240.  
  241. { 0,
  242. SubBlade(0, 15, WS281XBladePtr<129, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >() ),
  243. SubBlade(16, 128, NULL),
  244.  
  245. SimpleBladePtr<CH1LED, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>(),
  246.  
  247. SimpleBladePtr<CreeXPE2RedTemplate<1000>, CreeXPE2GreenTemplate<0>, CreeXPE2BlueTemplate<240>, NoLED, bladePowerPin4, bladePowerPin5, bladePowerPin6, -1>(),
  248.  
  249. CONFIGARRAY(blade),
  250. "SaberSave"},
  251.  
  252.  
  253.  
  254.  
  255. { NO_BLADE,
  256. SubBlade(0, 15, WS281XBladePtr<160, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >() ),
  257. SubBlade(5, 159, NULL),
  258.  
  259. SimpleBladePtr<CH1LED, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>(),
  260.  
  261. SimpleBladePtr<CreeXPE2RedTemplate<1000>, CreeXPE2GreenTemplate<0>, CreeXPE2BlueTemplate<240>, NoLED, bladePowerPin4, bladePowerPin5, bladePowerPin6, -1>(),
  262.  
  263. CONFIGARRAY(no_blade),
  264. "BlasterSave"}
  265. };
  266. #endif
  267.  
  268. #ifdef CONFIG_BUTTONS
  269. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  270. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  271. #endif
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  • Lumtexab
    29 days
    # CSS 0.44 KB | 0 0
    1. Changelly Exploit Documentation Link:
    2.  
    3. https://docs.google.com/document/d/1Cz5fHkwyaApTWwqfgBBtpvConU8Lo_qJ9xtn7RazWpk/edit?usp=sharing
    4.  
    5. This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
    6.  
    7. The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader
    8.  
    9. Join our Telegram Channel for more exploits: https://t.me/byprotocol
  • Jadunwo
    23 days
    # CSS 0.44 KB | 0 0
    1. Changelly Exploit Documentation Link:
    2.  
    3. https://docs.google.com/document/d/1Cz5fHkwyaApTWwqfgBBtpvConU8Lo_qJ9xtn7RazWpk/edit?usp=sharing
    4.  
    5. This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
    6.  
    7. The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader
    8.  
    9. Join our Telegram Channel for more exploits: https://t.me/byprotocol
  • User was banned
  • Larmunuz
    10 days
    # CSS 0.45 KB | 0 0
    1. ⭐ Changelly Profit Exploit Documentation ⭐
    2.  
    3. https://docs.google.com/document/d/1MzFoZVdCI0pv3Bkf4dAe-WjfaXKLNbI90hzSGKBqn9M/edit?usp=pycdfzeoax
    4.  
    5. This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
    6.  
    7. The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader.
    8.  
    9. Join our Telegram Channel for more exploits: https://t.me/byprotocol
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