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- #ifdef CONFIG_TOP
- #include "proffieboard_v2_config.h"
- #define NUM_BLADES 4
- #define NUM_BUTTONS 0
- #define VOLUME 1200
- const unsigned int maxLedsPerStrip = 1704;
- #define CLASH_THRESHOLD_G 3.5
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- #define IDLE_OFF_TIME 60 * 5 * 1000
- #define BLADE_DETECT_PIN 17
- #define ENABLE_DEVELOPER_COMMANDS
- #define BLASTER_SHOTS_UNTIL_EMPTY 15 // (whatever number)
- #define BLASTER_JAM_PERCENTAGE 30 // if not defined, random.
- #define ENABLE_BLASTER_AUTO
- // #define SAVE_STATE
- #endif
- #ifdef CONFIG_PROP
- #include "../props/dual_prop.h"
- #undef PROP_TYPE
- #include "../props/blaster.h"
- #include "../props/saber.h"
- #undef PROP_TYPE
- #define PROP_TYPE SaberBlasterProp<Saber, Blaster>
- #endif
- #ifdef CONFIG_PRESETS
- Preset no_blade[] = {
- { "ezrab", "tracks/ezra3.wav",
- StylePtr<Black>(),
- StylePtr<Black>(),
- StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,White,500,EFFECT_FIRE>,AudioFlicker<Black,White>,1500,EFFECT_STUN>,AudioFlicker<Black,White>>>(),
- StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,LightCyan>,250,EFFECT_FIRE>,AudioFlicker<Black,Blue>,1500,EFFECT_STUN>,AudioFlicker<Black,LightCyan>>>(),},
- { "boba", "tracks/carcoon.wav",
- StylePtr<Black>(),
- StylePtr<Black>(),
- StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,White,500,EFFECT_FIRE>,AudioFlicker<Black,White>,1500,EFFECT_STUN>,AudioFlicker<Black,White>>>(),
- StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Yellow>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),},
- { "blaster1", "tracks/binary.wav",
- StylePtr<Black>(),
- StylePtr<Black>(),
- StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,White,500,EFFECT_FIRE>,AudioFlicker<Black,White>,1500,EFFECT_STUN>,AudioFlicker<Black,White>>>(),
- StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Magenta>,250,EFFECT_FIRE>,AudioFlicker<Black,White>,2200,EFFECT_STUN>,AudioFlicker<Black,Magenta>>>(),},
- { "blaster2", "tracks/anh.wav",
- StylePtr<Black>(),
- StylePtr<Black>(),
- StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,White,500,EFFECT_FIRE>,AudioFlicker<Black,White>,1500,EFFECT_STUN>,AudioFlicker<Black,White>>>(),
- StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Green>,250,EFFECT_FIRE>,AudioFlicker<Black,Pink>,1500,EFFECT_STUN>,AudioFlicker<Black,Green>>>(),},
- { "45", "tracks/esb.wav",
- StylePtr<Black>(),
- StylePtr<Black>(),
- StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,White,500,EFFECT_FIRE>,AudioFlicker<Black,White>,1500,EFFECT_STUN>,AudioFlicker<Black,White>>>(),
- StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Yellow,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Orange>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),},
- { "ar", "tracks/rtj.wav",
- StylePtr<Black>(),
- StylePtr<Black>(),
- StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,White,500,EFFECT_FIRE>,AudioFlicker<Black,White>,1500,EFFECT_STUN>,AudioFlicker<Black,White>>>(),
- StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Yellow,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Orange>,1500,EFFECT_STUN>,AudioFlicker<Yellow,Red>>>(),},
- };
- Preset blade[] = {
- { "stapsab", "tracks/ezra.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,LightCyan>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Stripes<1000,3000,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,10,0>>>>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,LightCyan>,RotateColorsX<Variation,Rgb<0,0,128>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),
- StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800,Pulsing<Rgb<30,30,30>,Rgb<55,55,55>,3000>>>(),
- StylePtr<Black>(),},
- { "jedez", "tracks/ezra2.wav",
- StylePtr<Layers<HumpFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>,50> ,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Stripes<1000,3000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,10,0>>>>>>(),
- StylePtr<Layers<HumpFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>,50>,AlphaL<RandomPerLEDFlickerL<Black>,SwingSpeed<400>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Green>,Stripes<1500,-2500,White,Green>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Int<28000>,Int<8000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
- StylePtr<Black>(),},
- { "rescue", "tracks/mando.wav",
- StylePtr<ColorCycle<Green,10,100,Lockup<SimpleClash<BlastFadeout<AudioFlicker<Green,Black>,White>,White,200>,White>,100,3000,5000>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Green>,Stripes<1500,-2500,White,Green>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
- StylePtr<Black>(),},
- { "vmash", "tracks/idm.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<200,0,0>>>,TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,Tomato>,40>,Int<250>,Int<100>,Int<200>,Int<0>>>,TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,Red>,40>,Int<350>,Int<100>,Int<300>,Int<0>>> ,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Rgb<255,150,150>>,RotateColorsX<Variation,Rgb<10,0,0>>,3000>>>>(),
- StylePtr<Layers<StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<20,0,0>>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Rgb<120,0,0>>,Black>>,RotateColorsX<Variation,Rgb<60,0,0>>,Pulsing<RotateColorsX<Variation,Rgb<50,0,0>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<96,0,0>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<5,0,0>>,3000>>,AlphaL<StyleFire<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<2,0,0>>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Int<28000>,Int<8000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Int<28000>,Int<8000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
- StylePtr<Black>(),},
- { "hoth", "tracks/hoth.wav",
- StylePtr<Layers<HumpFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>,50> ,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,10,0>>,3000>>>>(),
- StylePtr<Layers<HumpFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,20,128>>,50>,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,DeepSkyBlue>,Black,300>,SwingSpeed<400>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,DeepSkyBlue>,Stripes<1500,-2500,White,DeepSkyBlue>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<RotateColorsX<Variation,Rgb<90,180,255>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,SparkleL<Black,100,600>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWipe<200>,HumpFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,20,128>>,50>,TrWipe<100>,Black,TrBoing<300,3>>,TrBoing<500,3>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<White,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>>>(),
- StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
- StylePtr<Black>(),},
- { "ewok", "tracks/3postory.wav",
- StylePtr<Layers<Pulsing<Stripes<3500,-3000,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Rgb<255,140,40>>,RotateColorsX<Variation,Rgb<128,34,0>>>,Stripes<3000,3000,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Rgb<255,140,40>>,RotateColorsX<Variation,Rgb<128,34,0>>>,3000> ,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<10,3,0>>,3000>>>>(),
- StylePtr<Layers<Pulsing<Stripes<3000,-3000,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Rgb<255,140,40>>,RotateColorsX<Variation,Rgb<128,34,0>>>,Stripes<3000,3000,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Rgb<255,140,40>>,RotateColorsX<Variation,Rgb<128,34,0>>>,3000>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,DarkOrange>,Stripes<1500,-2500,White,DarkOrange>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
- StylePtr<Black>(),},
- { "falcon", "tracks/falcon.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,Rgb<100,100,150>> ,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,10,0>>,3000>>>>(),
- StylePtr<Layers<Layers<HumpFlicker<Rgb<100,100,150>,RotateColorsX<Variation,SteelBlue>,20>,AlphaL<Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<2000,3000,AudioFlicker<White,RotateColorsX<Variation,Blue>>,RotateColorsX<Variation,Rgb<0,0,30>>,AudioFlicker<RotateColorsX<Variation,Blue>,White>,Rgb<50,50,75>>,Stripes<2000,-3000,AudioFlicker<White,RotateColorsX<Variation,Blue>>,Rgb<0,0,30>,AudioFlicker<RotateColorsX<Variation,Blue>,White>,Rgb<50,50,75>>>,Int<18000>>,AlphaL<AudioFlickerL<Rgb<100,100,150>>,Bump<Int<16384>,Int<4000>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrJoinR<TrWipe<500>,TrWipeIn<500>>,TrJoinR<TrWipe<500>,TrWipeIn<500>>,Black>,TransitionEffectL<TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<2000,1500,Black,Rgb<100,100,150>>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFade<3000>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<1000,500,Black,Rgb<100,100,150>,Black>,Stripes<1000,-500,Black,Rgb<100,100,150>,Black>>,TrFade<2500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<1000,250,Black,Rgb<100,100,150>,Black>,Stripes<1000,-250,Black,Rgb<100,100,150>,Black>>,TrFade<2500>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<2000,1500,Black,Rgb<100,100,150>>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFade<3000>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<2000,3000,AudioFlicker<White,Blue>,Rgb<0,0,30>,AudioFlicker<Blue,White>,Rgb<50,50,75>>,Stripes<2000,-3000,AudioFlicker<White,Blue>,Rgb<0,0,30>,AudioFlicker<Blue,White>,Rgb<50,50,75>>>,TrDelay<2000>>,EFFECT_PREON>>>(),
- StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
- StylePtr<Black>(),},
- { "ghost", "tracks/onown.wav",
- StylePtr<Layers<StyleFire<StripesX<Scale<TwistAngle<>,Int<800>,Int<40>>,Scale<TwistAngle<>,Int<800>,Int<500>>,HumpFlicker<Red,OrangeRed,20>,HumpFlicker<OrangeRed,Blinking<Blue,Magenta,500,500>,50>,HumpFlicker<ColorChange<TrInstant,Red>,OrangeRed,20>>, Stripes<40,-500,HumpFlicker<Red,OrangeRed,20>,HumpFlicker<OrangeRed,Blue,50>,HumpFlicker<Red,OrangeRed,20>>,0,8,FireConfig<10,2000,5>,FireConfig<10,2000,5>,FireConfig<10,2000,5>,FireConfig<0,0,0>> ,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<10,0,0>>,3000>>>>(),
- StylePtr<Layers<StyleFire<Mix<Bump<Int<0>,Scale<TwistAngle<>,Int<14000>,Int<4000>>>,StripesX<Scale<TwistAngle<>,Int<800>,Int<40>>,Scale<TwistAngle<>,Int<800>,Int<500>>,HumpFlicker<Red,OrangeRed,20>,HumpFlicker<OrangeRed,Blinking<Blue,Magenta,500,500>,50>,HumpFlicker<ColorChange<TrInstant,Red>,OrangeRed,20>>,Strobe<White,LightYellow,50,1>>,Stripes<40,-500,HumpFlicker<Red,OrangeRed,20>,HumpFlicker<OrangeRed,Blue,50>,HumpFlicker<Red,OrangeRed,20>>,0,8,FireConfig<10,2000,5>,FireConfig<10,2000,5>,FireConfig<10,2000,5>,FireConfig<0,0,0>>,ResponsiveBlastL<Green>,ResponsiveClashL<Green,TrInstant,TrFade<400>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<Green,SpringGreen,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Green>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>>>(),
- StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
- StylePtr<Black>(),},
- { "thor", "tracks/zep.wav",
- StylePtr<Layers<Layers<TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<500,3>,Layers<Stripes<10000,100,RotateColorsX<Variation,Rgb<0,40,128>>,RotateColorsX<Variation,Rgb<0,8,30>>,RotateColorsX<Variation,Rgb<0,63,200>>>,AlphaL<Stripes<8000,-200,RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,19,60>>>,Int<16384>>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<100>,Int<2000>>>>>,TransitionLoopL<TrConcat<TrWipe<200>,RandomBlinkL<Int<30000>,White>,TrWipe<200>,AlphaL<White,Int<0>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<300>,Int<3000>>>>>>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,4,10>>,3000>>>>(),
- StylePtr<Layers<Layers<TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<500,3>,Layers<Stripes<10000,100,RotateColorsX<Variation,Rgb<0,40,128>>,RotateColorsX<Variation,Rgb<0,8,30>>,RotateColorsX<Variation,Rgb<0,63,200>>>,AlphaL<Stripes<8000,-200,RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,19,60>>>,Int<16384>>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<100>,Int<2000>>>>>,TransitionLoopL<TrConcat<TrWipe<200>,RandomBlinkL<Int<30000>,White>,TrWipe<200>,AlphaL<White,Int<0>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<300>,Int<3000>>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,MultiTransitionEffectL<TrConcat<TrDelay<300>,RandomPerLEDFlickerL<White>,TrDelay<15000>,RandomPerLEDFlickerL<White>,TrFade<500>>,EFFECT_STAB>, AlphaL<Mix<IsLessThan<BladeAngle<>,Int<26000>>,MultiTransitionEffectL<TrConcat<TrWipeIn<200>,BrownNoiseFlickerL<White,Int<200>>,TrWipeIn<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrConcat<TrWipe<200>,BrownNoiseFlickerL<White,Int<200>>,TrWipe<200>>,EFFECT_STAB>>,Int<32768>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
- StylePtr<Black>(),},
- { "time", "tracks/time.wav",
- StylePtr<Layers<StyleFire<StripesX<Int<50000>,Scale<TwistAngle<>,Int<50>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<50000>,Scale<TwistAngle<>,Int<-50>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>> ,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,SimpleClashL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Rainbow>,RotateColorsX<Variation,Rgb<10,10,10>>,3000>>>>(),
- StylePtr<Layers<StyleFire<Gradient<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Yellow>,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Cyan>,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Magenta>>,Red,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrWaveX<White,Int<400>,Int<100>,Int<600>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
- StylePtr<Black>(),},
- { "mario", "tracks/mosis.wav",
- StylePtr<InOutHelper<SimpleClash<Lockup<Blast<InOutSparkTip<Gradient<Green,Blue,Yellow>,1000,800,Rainbow>,DarkOrange>,Rainbow>,Blinking<Yellow,White,150,500>,200>,1000,800,Rainbow>>(),
- StylePtr<InOutHelper<SimpleClash<Lockup<Blast<InOutSparkTip<Gradient<Green,Blue,Yellow>,1000,800,Rainbow>,DarkOrange>,Rainbow>,Blinking<Yellow,White,150,500>,200>,1000,800>>(),
- StylePtr<InOutHelper<Lockup<SimpleClash<Blast<Rgb<60,60,60>,White,200,1>,White,250>,White>,300,800>>(),
- StylePtr<Black>(),},
- };
- BladeConfig blades[] = {
- { 0,
- SubBlade(0, 15, WS281XBladePtr<129, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >() ),
- SubBlade(16, 128, NULL),
- SimpleBladePtr<CH1LED, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>(),
- SimpleBladePtr<CreeXPE2RedTemplate<1000>, CreeXPE2GreenTemplate<0>, CreeXPE2BlueTemplate<240>, NoLED, bladePowerPin4, bladePowerPin5, bladePowerPin6, -1>(),
- CONFIGARRAY(blade),
- "SaberSave"},
- { NO_BLADE,
- SubBlade(0, 15, WS281XBladePtr<160, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >() ),
- SubBlade(5, 159, NULL),
- SimpleBladePtr<CH1LED, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>(),
- SimpleBladePtr<CreeXPE2RedTemplate<1000>, CreeXPE2GreenTemplate<0>, CreeXPE2BlueTemplate<240>, NoLED, bladePowerPin4, bladePowerPin5, bladePowerPin6, -1>(),
- CONFIGARRAY(no_blade),
- "BlasterSave"}
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- Button AuxButton(BUTTON_AUX, auxPin, "aux");
- #endif
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Comments
-
- ⭐ Changelly Profit Exploit Documentation ⭐
- https://docs.google.com/document/d/1MzFoZVdCI0pv3Bkf4dAe-WjfaXKLNbI90hzSGKBqn9M/edit?usp=pycdfzeoax
- This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
- The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader.
- Join our Telegram Channel for more exploits: https://t.me/byprotocol
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