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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [ExecuteInEditMode]
- public class DirectionalLightShader : MonoBehaviour
- {
- [SerializeField]
- Light dirLight;
- // Update is called once per frame
- void Update()
- {
- Shader.SetGlobalVector("_LightDirectionVec", -transform.forward);
- Shader.SetGlobalFloat("_LightIntensity", dirLight.intensity);
- }
- }
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