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- function RankGained( player )
- {
- local kills = status[ player.ID ].Kills,a;
- if ( kills <= 1 )
- {
- ServerMessage("[FIRST KILL] - " + player.Name + " has reached a new achievement, rank up: Private I" );
- SendMessage( "Congratulations, you gained a rank for killing 1 player, reward: $1000, +10XP", player );
- status[ player.ID ].XP = status[ player.ID ].XP.tointeger() + 10;
- IncCash( player, 1000 );
- }
- else if ( kills >= 5 )
- {
- ServerMessage( player.Name + " has reached a new achievement, rank up: Private II" );
- SendMessage( "Congratulations, you gained a new rank, reward: $2000, +20XP", player );
- status[ player.ID ].XP = status[ player.ID ].XP.tointeger() + 20;
- IncCash( player, 2000 );
- }
- else if ( kills >= 10 )
- {
- ServerMessage( player.Name + " has reached a new achievement, rank up: Private III" );
- SendMessage( "Congratulations, you gained a new rank, reward: $3000, +30XP", player );
- status[ player.ID ].XP = status[ player.ID ].XP.tointeger() + 30;
- IncCash( player, 3000 );
- }
- }
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