lost_acs

DOOM 3 Enhanced Edition Changelog

Aug 26th, 2021 (edited)
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  1. v3.6c Update:
  2. * Several minor GUI clean-ups
  3.  
  4. v3.6 Update:
  5. * Fixed installers incorrect default install path.
  6. * Shotgun pump sound effect now matches animation (Thanks Shockwave_S08!)
  7. * Updated menu themes to match currently loaded game (Thanks Furyweb!) and various other GUI visual tweaks.
  8.  
  9. v3.5 Update:
  10. * Fixed installers adding unnecessary dir at the end of install path.
  11. * Fixed save overwrite not working in the new GUI.
  12. * Cleaned-up double-barrel shotgun textures for RoE.
  13.  
  14. v3.4f Update:
  15. * Fixed a progression-breaking balancing issue with toxin damage on Veteran skill setting (Thanks Shockwave_S08!)
  16.  
  17. v3.4e Update:
  18. * Fixed Chaingun GUI reserve ammo bar not filling up properly, this has been a long-standing issue in vanilla Doom 3 (Thanks Shockwave_S08!)
  19. * Added screen resolution 2560x1080 and re-ordered some other resolutions.
  20.  
  21. v3.4d Update:
  22. * Cleaned-up textures for more weapons.
  23. * Slightly nerfed the new updated final boss by restoring the original cyberdemon reaction speeds (newcomers to the game please let me know if it's still too hard)
  24.  
  25. v3.4c Update:
  26. * Corrected weapon icons scale, this should be the last update for now.
  27.  
  28. v3.4b Update:
  29. * Cleaned up and fixed some UI elements not working properly.
  30.  
  31. v3.4 Update:
  32. * Added installers to make it easier for people to install and uninstall the patch files individually.
  33. * Replaced Custom Map function in the new game menu with a tip, since it didn't really work.
  34. * Fixed AAS files not working correctly for the final boss map.
  35. * Slightly cleaned up shotgun view model textures.
  36. * Fixed base Doom 3 hud font not looking right.
  37. * Fixed Alpha Labs scientist sound inconsistencies.
  38.  
  39. v3.3b Update:
  40. * Added 21:9 and 32:9 screen formats and resolutions.
  41.  
  42. v3.3a Update:
  43. * Renamed Bullets to Pistol Bullets in the main file.
  44. * Changed Hell level subtitle in TLM.
  45. * Muffled more sounds in the original campaign.
  46.  
  47. v3.3 Update:
  48. * Patch archives re-structured, make sure to remove your older D3EE version files from your \base \d3le and \d3xp folders before using this new update.
  49. * The Lost Mission main menu now shows original campaign menu's mars planet, instead of ROE's.Resurrection of Evil hud updated to match its main campaign counterpart.
  50. * Muffled sounds for more NPCs in the original campaign.
  51. * Muffled sounds for some NPCs in Resurrection of Evil campaign.
  52. * Sgt.Kelly Transmission in Mars City Revisited updated to sound like it's coming from speaker.
  53. * PDA audio and video log sounds updated to sound like they're coming from speaker.
  54. * Video ad sounds updated to sound like they're coming from speaker.
  55. * Updated instructions and added credits file.
  56.  
  57. v3.2 Update:
  58. * Restored Campaign start-up intros, and fixed issue of skill setting getting reset to 0 in the new menu when start up intros get played.
  59. * Removed Multiplayer option from The Lost Mission's menu, since it's not needed there.
  60. * Replaced unused bloom option with an option to toggle double vision on/off under advanced system settings.
  61. * Muffled sounds for some NPCs that are heard from behind the glass for added immersion.
  62.  
  63. v3.1e Update:
  64. * Texture quality options now work properly, changing this to medium, high or very high will now turn Texture and Normal Map Compression settings off, changing it to low or very low will turn these on. These should make mods like Redux look a whole lot better. be sure to change texture quality again after you update your version of D3EE to v3.1e for these changes to take effect.
  65.  
  66. v3.1d Update:
  67. * Corrected middle-name initials of UAC personnel PDAs in The Lost Mission (Thanks Shockwave_S08!)
  68. * Fixed max VRAM option not showing up properly in The Lost Mission.
  69.  
  70. v3.1c Update:
  71. * Added an option to change max VRAM to help solve performance issues for low end PCs and blurry texture issues for high end PCs (this should be the last option I add, otherwise the menu would become confusing)
  72.  
  73. v3.1b Update:
  74. * Added even more screen resolutions.
  75. * Fixed some level thumbnails not showing up in ROE menu.
  76.  
  77. v3.1 Update:
  78. * Added an option to change "Field of View" under system settings menu.
  79. * Added Level Selection to The Lost Mission, with proper thumbnails and all.
  80. * "The Lost Mission" text now gets hidden when the player enters other sub-menus.
  81.  
  82. v3.0 Update:
  83. * (Re-upload) Minor fix for The Lost Mission and armor adjustments not working properly with the new menu.
  84. * Included an updated version of 6thVenom's HQ Menu, with more screen resolutions, fixed level selection screens and support for Lost Mission aswell (ROE hud to be updated eventually)
  85.  
  86. v2.9 Update:
  87. * Shotgun now reloads 1 shell at a time as per the reload animation.
  88.  
  89. v2.8c Update:
  90. * Added a bit more armor around the hell hole final boss level to balance with the added amount of enemies (part of "ammo re-balance" version)
  91.  
  92. v2.8b Update:
  93. * Raised number of required souls to charge up soul cube from 5 to 8 (part of "with ammo re-balance" version) to balance with the added amount of enemies in the final boss level, this might make earlier levels more challenging for people who rely on soul cube but they should all still be manageable.
  94.  
  95. v2.8 Update:
  96. * Tweaked final boss level a bit more to make the fight more dynamic
  97.  
  98. v2.7b Update:
  99. * Fixed new armor adjustments not working with some mods.
  100. * Quick Chaingun tweak to fix balancing issues in some levels.
  101.  
  102. v2.7a Update:
  103. * Adjusted flashlight a little more to get its center pointed just right in the middle of the screen (being too picky here aren't we :P)
  104.  
  105. v2.7 Update:
  106. * (Minor re-upload) Quick fix for Redux.
  107. * Updated double barreled shotgun raise sound effect.
  108. * Updated splash screen with the new patch title.
  109. * Updated readme file with the new mod link.
  110.  
  111. v2.6 Update:
  112. * Flashlight center moved closer to the middle of the screen.
  113. * Headless zombies no longer drop head giblets when gibbed.
  114.  
  115. v2.5 Update:
  116. Included an updated final boss map that has more monster spawns and two more demon types in it for a slightly increased challenge.
  117.  
  118. v2.4 Update:
  119. * Support for custom maps and other mods, added a separate version of the patch without ammo re-balancing to let players use it with custom maps and other mods.
  120.  
  121. v2.3 Update:
  122. * (Minor re-upload) updated Readme file
  123. * New camera bobbing now also works with Arl's The Lost Mission port.
  124.  
  125. v2.2 Update:
  126. * Included a separate .pk4 for disabling plasma projectile dynamic lights / glow.
  127. * Added a new raise sound for double-barreled shotgun (Thanks Shockwave_S08!)
  128.  
  129. v2.1 Update:
  130. * Added a new splash screen to let users know the patch is working.
  131. * Trites now bleed and explode in red instead of yellow.
  132. * Machine gun Z-Sec firing sound is now the same as the player's
  133. * Chaingun Reserve ammo count is now positioned properly (Thanks Shockwave_S08!)
  134.  
  135. v2.0 Update:
  136. * Chaingun clip size increased to 120, and updated its GUI to support it.
  137. * Reduced chaingun damage slightly to balance with the increased clip size.
  138. * Pistol Z-Sec firing sound is now the same as the player's.
  139.  
  140. v1.9 Update:
  141. * Flashlight no longer gibs bodies.
  142. * Added screen recoil effect for attacking using Flashlight.
  143.  
  144. v1.8 Update:
  145. * Fixed chainsaw not working as intended.
  146.  
  147. v1.7 Update:
  148. * Added a separate version of the mod that doesn't include gameplay changes, for a more authentic experience.
  149.  
  150. v1.6 Update:
  151. * Fixed melee Zombies not working as intended.
  152.  
  153. v1.5 Update:
  154. * Updated The Shotgun firing sound effect to be punchier and cleaner like in BFG Edition, Big thanks to fluffyboy for providing the files
  155.  
  156. v1.4 Update:
  157. * Made armor pickups more useful and valuable by making armor drain faster (on Veteran difficulty)
  158.  
  159. v1.3 Update:
  160. * Improved the wraith AI by making them not stop while turning invisible or visible, this should make them more threatening.
  161.  
  162. v1.2 Update:
  163. * Added higher quality versions of the Shotgun firing and Pistol reload sound effects.
  164.  
  165. v1.1 Update:
  166. * Resurrection of Evil: Improved Camera bobbing now works with Resurrection of Evil too.
  167.  
  168. v1.0 Update:
  169. * Resurrection of Evil: Disabled "smoke" for Imp, Vulgar and Hellknight grabbed projectiles, this is done to make sure you can view your target better when you grab their projectiles with the grabber.
  170.  
  171. v0.9 Update:
  172. * Adjusted camera bobbing to be even more accurate to match player's footsteps better.
  173.  
  174. v0.8 Update:
  175. * Accurate camera bobbing, slower when crouching, and also adjusted so it matches with the player's footsteps (requires new save or loading next level).
  176. * Tougher Cyberdemon / Final Boss that reacts faster, still easy but it should be less of a cakewalk now.
  177.  
  178. v0.7 Update:
  179. * Updated Arch-vile to use his classic "Incinerate" action slightly more often.
  180.  
  181. v0.6 Update:
  182. * Renamed "Bullets" ammo type to "Pistol bullets" and "Clip" ammo type to "Machine gun clip", this is done to better differentiate between them because they are different ammo types for different guns.
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