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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class GranadeScript : MonoBehaviour
- {
- float time = 0;
- float coolDown = 3f;
- bool played = false;
- private void Update() {
- time += Time.deltaTime;
- if(time > coolDown && !played){
- played = true;
- GetComponentInChildren<ParticleSystem>().Play();
- Destroy(this.gameObject);
- }
- }
- }
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