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- namespace crazycnr
- {
- class StoresData
- {
- public static List<Stores> LoadStores()
- {
- Stores sData = new Stores();
- sData.storeID = 0;
- //sData.enterpointLoc = new Vector3();
- sData.robpointLoc = new Vector3(-706.0094, -913.6223, 19.21559);
- sData.storeName = "Store: 24/7";
- Stores sData1 = new Stores();
- sData1.storeID = 1;
- //sData1.enterpointLoc = new Vector3();
- sData1.robpointLoc = new Vector3(-1221.863, -908.277, 12.32636);
- sData1.storeName = "Store: Redwood Beer Shop";
- Stores sData2 = new Stores();
- sData2.storeID = 2;
- //sData2.enterpointLoc = new Vector3();
- sData2.robpointLoc = new Vector3(-1486.191, -378.0268, 40.16339);
- sData2.storeName = "Store: Redwood Beer Shop";
- Stores sData3 = new Stores();
- sData3.storeID = 3;
- //sData3.enterpointLoc = new Vector3();
- sData3.robpointLoc = new Vector3(24.4151, -1344.89, 29.49703);
- sData3.storeName = "Store: 24/7";
- Stores sData4 = new Stores();
- sData4.storeID = 4;
- //sData7.enterpointLoc = new Vector3();
- sData4.robpointLoc = new Vector3(-46.69641, -1757.985, 29.42102);
- sData4.storeName = "Store: 24/7";
- List<Stores> storeList = new List<Stores>();
- storeList.Add(sData);
- storeList.Add(sData1);
- storeList.Add(sData2);
- storeList.Add(sData3);
- storeList.Add(sData4);
- foreach (Stores stmodel in storeList)
- {
- stmodel.storeLabelrob = NAPI.TextLabel.CreateTextLabel(stmodel.storeName, stmodel.robpointLoc, 20.0f, 0.75f, 1, new Color(255, 255, 255), false, 0);
- stmodel.storemarkrob = NAPI.Marker.CreateMarker(1, stmodel.robpointLoc, stmodel.robpointLoc, new Vector3(0.0, 0.0, 0.0), 1f, new Color(255, 255, 0, 155), true, 0);
- stmodel.coltelerob = NAPI.ColShape.CreateSphereColShape(stmodel.robpointLoc, 1.0f, 0);
- stmodel.mapicon = NAPI.Blip.CreateBlip(stmodel.robpointLoc);
- NAPI.Blip.SetBlipName(stmodel.mapicon, stmodel.storeName);
- NAPI.Blip.SetBlipSprite(stmodel.mapicon, 108);
- }
- return storeList;
- }
- public static List<Stores> storeList;
- [ServerEvent(Event.PlayerEnterColshape)]
- public void OnPlayerEnterColshape(ColShape shape, Client player)
- {
- storeList = StoresData.LoadStores();
- foreach (Stores stmodel in storeList)
- {
- if (shape == stmodel.coltelerob)
- {
- NAPI.Notification.SendNotificationToPlayer(player, string.Format("{0}", stmodel.storeName), true);
- NAPI.Notification.SendNotificationToPlayer(player, "hello", true);
- break;
- }
- }
- }
- }
- }
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