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- on shoot:
- ( ){shotgun} is true
- ( )loop entities in radius 1 of projectile:
- ( )( )loop-entity is a arrow
- ( )( )add 1 to {_random}
- ( )( )if {_random} is 1:
- ( )( )( )push loop-entity to the right at speed random number from 0.05 to 0.11
- ( )( )( )push loop-entity upwards at speed random number from 0.04 to 0.10
- ( )( )if {_random} is 2:
- ( )( )( )push loop-entity to the left at speed random number from 0.04 to 0.10
- ( )( )( )push loop-entity upwards at speed random number from 0.05 to 0.11
- ( )( )if {_random} is 3:
- ( )( )( )push loop-entity forwards at speed random number from 0.05 to 0.10
- ( )( )( )push loop-entity upwards at speed random number from 0.05 to 0.10
- ( )( )if {_random} is 4:
- ( )( )( )push loop-entity backwards at speed random number from 0.04 to 0.10
- ( )( )( )push loop-entity to the left at speed random number from 0.05 to 0.11
- ( )( )( )push loop-entity upwards at speed random number from 0.04 to 0.11
- ( )( )if {_random} is 5:
- ( )( )( )push loop-entity backwards at speed random number from 0.05 to 0.11
- ( )( )( )push loop-entity to the right at speed random number from 0.04 to 0.10
- ( )( )( )push loop-entity upwards at speed random number from 0.04 to 0.11
- ( )( )if {_random} is 6:
- ( )( )( )push loop-entity forwards at speed random number from 0.05 to 0.10
- ( )( )( )push loop-entity to the left at speed random number from 0.05 to 0.10
- ( )( )( )push loop-entity upwards at speed random number from 0.05 to 0.10
- ( )( )if {_random} is 7:
- ( )( )( )push loop-entity forwards at speed random number from 0.05 to 0.10
- ( )( )( )push loop-entity to the right at speed random number from 0.05 to 0.10
- ( )( )( )push loop-entity upwards at speed random number from 0.05 to 0.10
- on rightclick with gold hoe:
- ( )name of player's tool contains "Shotgun"
- ( )cancel event
- ( )set {shotgun} to true
- ( )loop 10 times:
- ( )( )shoot an arrow from player at speed 3
- ( )set {shotgun} to false
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