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  1. ENABLED MOD: Rain World: Cascade
  2. ENABLED MOD: Dev Tools
  3. ENABLED MOD: More Slugcats Expansion
  4. ENABLED MOD: Rain World Remix
  5. ENABLED MOD: SlugBase
  6. Options: ControlSetup from string ANY<ctrlA>0<ctrlA><ctrlA>0<ctrlA>0
  7. Options: ControlSetup from string SPECIFIC_GAMEPAD<ctrlA>0<ctrlA><ctrlA>0<ctrlA>0
  8. Options: ControlSetup from string SPECIFIC_GAMEPAD<ctrlA>1<ctrlA><ctrlA>0<ctrlA>0
  9. Options: ControlSetup from string SPECIFIC_GAMEPAD<ctrlA>2<ctrlA><ctrlA>0<ctrlA>0
  10. ENABLED MOD: Rain World: Cascade
  11. ENABLED MOD: Dev Tools
  12. ENABLED MOD: More Slugcats Expansion
  13. ENABLED MOD: Rain World Remix
  14. ENABLED MOD: SlugBase
  15. [AssetBundleManager] Loading Asset Bundle Manifest: Windows
  16. [AssetBundleManager] Preparing to load AssetBundle [Windows] at path [file://E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/Windows]
  17. [AssetBundleManager] Performing manifest load through WWW
  18. init menu setup
  19. Steam login failed
  20. Shutting down steam manager
  21. update music context to: Menu
  22. PLATFORM: All file reads complete, proceeding with initialization!
  23. [CM]inf: LabelTest Initialized for English) th: 15.0 thB: 30.00 / lh: 15.0 lhB: 30.0 / cm: 6.5 cmB: 11.1 / cl: 615 clB: 180
  24. [AssetBundleManager] Finished download operation for [Windows]
  25. Achievement manager initialized!
  26. world checksum: 5827d22727a32151d3021f4ace49c690
  27. World Checksum INCORRECT!
  28. Platform.BeginInitialAchievementsLoad(): Received 1 requests for Achievements loads!
  29. UserData:Mount( filename = sav )
  30. UserData.Mount(): Total queued operations: 1
  31. UserData:ProcessFileOperationQueue()
  32. UserData:FileOperation:Execute()
  33. UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Mount )
  34. UserData:OperableFile:ExecuteOperation(): Subscribing to Update
  35. UserData.OperableFile.Execute_Platform()
  36. UserData.OperableFile.Execute_Platform(): Mount operation started.
  37. [AssetBundleManager] Loading Asset Bundle : music_procedural
  38. [AssetBundleManager] Preparing to load AssetBundle [music_procedural] at path [file://E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_procedural]
  39. [AssetBundleManager] Loading [music_procedural] with AssetBundle.LoadFromFileAsync using path [E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_procedural]
  40. [AssetBundleManager] Loading dependencies for bundle [music_procedural]
  41. [AssetBundleManager] Found [0] dependencies for [music_procedural]
  42. [AssetBundleManager] Loading Asset Bundle : music_songs
  43. [AssetBundleManager] Preparing to load AssetBundle [music_songs] at path [file://E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_songs]
  44. [AssetBundleManager] Loading [music_songs] with AssetBundle.LoadFromFileAsync using path [E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_songs]
  45. [AssetBundleManager] Loading dependencies for bundle [music_songs]
  46. [AssetBundleManager] Found [0] dependencies for [music_songs]
  47. [AssetBundleManager] Processing [music_procedural], [0%] complete
  48. [AssetBundleManager] Processing [music_songs], [0%] complete
  49. PLATFORM: All Achievements loads complete, proceeding with initialization!
  50. UserData.OperableFile.Update(): Operation complete.
  51. UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
  52. UserData.OperableFile.CompleteOperation_Platform()
  53. UserData.FileOperation.Complete()
  54. UserData.CurrentFileOperation_OnOperationComplete()
  55. UserData.OnFileMounted( result = Success )
  56. UserData.OperableFile.Read()
  57. UserData:RequestRead( filename = sav )
  58. UserData.RequestRead(): Total queued operations: 1
  59. UserData:ProcessFileOperationQueue()
  60. UserData:FileOperation:Execute()
  61. UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Read )
  62. UserData:OperableFile:ExecuteOperation(): Subscribing to Update
  63. UserData.OperableFile.Execute_Platform()
  64. UserData.OperableFile.Execute_Platform(): Read operation started.
  65. [AssetBundleManager] Processing [music_procedural], [100%] complete
  66. [AssetBundleManager] Finished download operation for [music_procedural]
  67. [AssetBundleManager] Processing [music_songs], [100%] complete
  68. [AssetBundleManager] Finished download operation for [music_songs]
  69. UserData.OperableFile.Update(): Operation complete.
  70. UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
  71. UserData.OperableFile.CompleteOperation_Platform()
  72. UserData.FileOperation.Complete()
  73. UserData.CurrentFileOperation_OnOperationComplete()
  74. UserData.OperableFile.NotifyReadCompleted( result = Success )
  75. Checksum CORRECT!
  76. !! Synced load state
  77. Platform.BeginInitialUserDataRead(): Received 0 requests for UserData reads!
  78. INIT SOUND LOADER
  79. E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets\mergedmods\soundeffects\sounds.txt
  80. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  81. [AssetBundleManager] Preparing to load AssetBundle [loadedsoundeffects] at path [file://E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects]
  82. [AssetBundleManager] Loading [loadedsoundeffects] with AssetBundle.LoadFromFileAsync using path [E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects]
  83. [AssetBundleManager] Loading dependencies for bundle [loadedsoundeffects]
  84. [AssetBundleManager] Found [0] dependencies for [loadedsoundeffects]
  85. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects_ambient
  86. [AssetBundleManager] Preparing to load AssetBundle [loadedsoundeffects_ambient] at path [file://E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects_ambient]
  87. [AssetBundleManager] Loading [loadedsoundeffects_ambient] with AssetBundle.LoadFromFileAsync using path [E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects_ambient]
  88. [AssetBundleManager] Loading dependencies for bundle [loadedsoundeffects_ambient]
  89. [AssetBundleManager] Found [0] dependencies for [loadedsoundeffects_ambient]
  90. [AssetBundleManager] Processing [loadedsoundeffects], [0%] complete
  91. [AssetBundleManager] Processing [loadedsoundeffects_ambient], [0%] complete
  92. [AssetBundleManager] Processing [loadedsoundeffects], [100%] complete
  93. [AssetBundleManager] Finished download operation for [loadedsoundeffects]
  94. [AssetBundleManager] Processing [loadedsoundeffects_ambient], [100%] complete
  95. [AssetBundleManager] Finished download operation for [loadedsoundeffects_ambient]
  96. Loading sounds
  97. [AssetBundleManager] Loading RThunder1A from loadedsoundeffects bundle
  98. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  99. [AssetBundleManager] Loading RThunder1B from loadedsoundeffects bundle
  100. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  101. [AssetBundleManager] Loading RThunder1C from loadedsoundeffects bundle
  102. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  103. [AssetBundleManager] Loading RThunder1D from loadedsoundeffects bundle
  104. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  105. [AssetBundleManager] Loading RThunder1E from loadedsoundeffects bundle
  106. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  107. [AssetBundleManager] Loading RThunder1F from loadedsoundeffects bundle
  108. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  109. [AssetBundleManager] Loading RThunder1G from loadedsoundeffects bundle
  110. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  111. [AssetBundleManager] Loading RThunder1H from loadedsoundeffects bundle
  112. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  113. [AssetBundleManager] Loading RThunder1I from loadedsoundeffects bundle
  114. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  115. [AssetBundleManager] Loading CThunderA from loadedsoundeffects bundle
  116. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  117. [AssetBundleManager] Loading CThunderA_2 from loadedsoundeffects bundle
  118. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  119. [AssetBundleManager] Loading CThunderA_3 from loadedsoundeffects bundle
  120. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  121. [AssetBundleManager] Loading CThunderA_4 from loadedsoundeffects bundle
  122. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  123. [AssetBundleManager] Loading CThunderA_5 from loadedsoundeffects bundle
  124. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  125. [AssetBundleManager] Loading CThunderA_6 from loadedsoundeffects bundle
  126. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  127. [AssetBundleManager] Loading CThunderA_7 from loadedsoundeffects bundle
  128. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  129. [AssetBundleManager] Loading CThunderA_8 from loadedsoundeffects bundle
  130. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  131. [AssetBundleManager] Loading CThunderA_9 from loadedsoundeffects bundle
  132. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  133. ------- Initiating import of 0 samples
  134. All clips loaded and assigned!
  135. UserData.OperableFile.Unmount()
  136. UserData:RequestUnmount( filename = sav )
  137. UserData.RequestUnmount(): Total queued operations: 1
  138. UserData:ProcessFileOperationQueue()
  139. UserData:FileOperation:Execute()
  140. UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Unmount )
  141. UserData:OperableFile:ExecuteOperation(): Subscribing to Update
  142. UserData.OperableFile.Execute_Platform()
  143. UserData.OperableFile.Execute_Platform(): Unmount operation started.
  144. UserData.OperableFile.Update(): Operation complete.
  145. UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
  146. UserData.OperableFile.CompleteOperation_Platform()
  147. UserData.FileOperation.Complete()
  148. UserData.CurrentFileOperation_OnOperationComplete()
  149. UserData.OperableFile.NotifyUnmountCompleted( result = Success )
  150. UserData:Mount( filename = sav )
  151. UserData.Mount(): Total queued operations: 1
  152. UserData:ProcessFileOperationQueue()
  153. UserData:FileOperation:Execute()
  154. UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Mount )
  155. UserData:OperableFile:ExecuteOperation(): Subscribing to Update
  156. UserData.OperableFile.Execute_Platform()
  157. UserData.OperableFile.Execute_Platform(): Mount operation started.
  158. UserData.OperableFile.Update(): Operation complete.
  159. UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
  160. UserData.OperableFile.CompleteOperation_Platform()
  161. UserData.FileOperation.Complete()
  162. UserData.CurrentFileOperation_OnOperationComplete()
  163. UserData.OnFileMounted( result = Success )
  164. UserData.OperableFile.Read()
  165. UserData:RequestRead( filename = sav )
  166. UserData.RequestRead(): Total queued operations: 1
  167. UserData:ProcessFileOperationQueue()
  168. UserData:FileOperation:Execute()
  169. UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Read )
  170. UserData:OperableFile:ExecuteOperation(): Subscribing to Update
  171. UserData.OperableFile.Execute_Platform()
  172. UserData.OperableFile.Execute_Platform(): Read operation started.
  173. UserData.OperableFile.Update(): Operation complete.
  174. UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
  175. UserData.OperableFile.CompleteOperation_Platform()
  176. UserData.FileOperation.Complete()
  177. UserData.CurrentFileOperation_OnOperationComplete()
  178. UserData.OperableFile.NotifyReadCompleted( result = Success )
  179. Checksum CORRECT!
  180. !! Synced load state
  181. clearing all heavy textures
  182. update music context to: Menu
  183. clearing all heavy textures
  184. Checksum CORRECT!
  185. UserData.OperableFile.Set( key = options )
  186. UserData.OperableFile.Write()
  187. UserData:RequestWrite( filename = options )
  188. UserData.RequestWrite(): Total queued operations: 1
  189. UserData:ProcessFileOperationQueue()
  190. UserData:FileOperation:Execute()
  191. UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
  192. UserData:OperableFile:ExecuteOperation(): Subscribing to Update
  193. UserData.OperableFile.Execute_Platform()
  194. UserData.OperableFile.Execute_Platform(): Write operation started.
  195. update music context to: Menu
  196. UserData.OperableFile.Update(): Operation complete.
  197. UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
  198. UserData.OperableFile.CompleteOperation_Platform()
  199. UserData.FileOperation.Complete()
  200. UserData.CurrentFileOperation_OnOperationComplete()
  201. UserData.OperableFile.NotifyWriteCompleted( result = Success )
  202. clearing all heavy textures
  203. update music context to: Menu
  204. [GOG] Failed to sign in FAILURE_REASON_GALAXY_SERVICE_NOT_SIGNED_IN
  205. !! Saving data
  206. SAVE PROGRESSION saveCurrentState:False saveMaps:False saveMiscProg:True
  207. Checksum CORRECT!
  208. ---SAVING MISC PROG DATA
  209. UserData.OperableFile.Set( key = save )
  210. UserData.OperableFile.Write()
  211. UserData:RequestWrite( filename = sav )
  212. UserData.RequestWrite(): Total queued operations: 1
  213. UserData:ProcessFileOperationQueue()
  214. UserData:FileOperation:Execute()
  215. UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
  216. UserData:OperableFile:ExecuteOperation(): Subscribing to Update
  217. UserData.OperableFile.Execute_Platform()
  218. UserData.OperableFile.Execute_Platform(): Write operation started.
  219. UserData.OperableFile.Update(): Operation complete.
  220. UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
  221. UserData.OperableFile.CompleteOperation_Platform()
  222. UserData.FileOperation.Complete()
  223. UserData.CurrentFileOperation_OnOperationComplete()
  224. UserData.OperableFile.NotifyWriteCompleted( result = Success )
  225. UserData.OperableFile.Set( key = options )
  226. UserData.OperableFile.Write()
  227. UserData:RequestWrite( filename = options )
  228. UserData.RequestWrite(): Total queued operations: 1
  229. UserData:ProcessFileOperationQueue()
  230. UserData:FileOperation:Execute()
  231. UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
  232. UserData:OperableFile:ExecuteOperation(): Subscribing to Update
  233. UserData.OperableFile.Execute_Platform()
  234. UserData.OperableFile.Execute_Platform(): Write operation started.
  235. UserData.OperableFile.Update(): Operation complete.
  236. UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
  237. UserData.OperableFile.CompleteOperation_Platform()
  238. UserData.FileOperation.Complete()
  239. UserData.CurrentFileOperation_OnOperationComplete()
  240. UserData.OperableFile.NotifyWriteCompleted( result = Success )
  241. clearing all heavy textures
  242. Platform.BeginInitialUserDataRead(): Received 0 requests for UserData reads!
  243. INIT SOUND LOADER
  244. E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets\mergedmods\soundeffects\sounds.txt
  245. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  246. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects_ambient
  247. Loading sounds
  248. [AssetBundleManager] Loading RThunder1A from loadedsoundeffects bundle
  249. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  250. [AssetBundleManager] Loading RThunder1B from loadedsoundeffects bundle
  251. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  252. [AssetBundleManager] Loading RThunder1C from loadedsoundeffects bundle
  253. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  254. [AssetBundleManager] Loading RThunder1D from loadedsoundeffects bundle
  255. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  256. [AssetBundleManager] Loading RThunder1E from loadedsoundeffects bundle
  257. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  258. [AssetBundleManager] Loading RThunder1F from loadedsoundeffects bundle
  259. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  260. [AssetBundleManager] Loading RThunder1G from loadedsoundeffects bundle
  261. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  262. [AssetBundleManager] Loading RThunder1H from loadedsoundeffects bundle
  263. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  264. [AssetBundleManager] Loading RThunder1I from loadedsoundeffects bundle
  265. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  266. [AssetBundleManager] Loading CThunderA from loadedsoundeffects bundle
  267. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  268. [AssetBundleManager] Loading CThunderA_2 from loadedsoundeffects bundle
  269. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  270. [AssetBundleManager] Loading CThunderA_3 from loadedsoundeffects bundle
  271. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  272. [AssetBundleManager] Loading CThunderA_4 from loadedsoundeffects bundle
  273. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  274. [AssetBundleManager] Loading CThunderA_5 from loadedsoundeffects bundle
  275. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  276. [AssetBundleManager] Loading CThunderA_6 from loadedsoundeffects bundle
  277. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  278. [AssetBundleManager] Loading CThunderA_7 from loadedsoundeffects bundle
  279. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  280. [AssetBundleManager] Loading CThunderA_8 from loadedsoundeffects bundle
  281. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  282. [AssetBundleManager] Loading CThunderA_9 from loadedsoundeffects bundle
  283. [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
  284. ------- Initiating import of 0 samples
  285. All clips loaded and assigned!
  286. UserData.OperableFile.Unmount()
  287. UserData:RequestUnmount( filename = sav )
  288. UserData.RequestUnmount(): Total queued operations: 1
  289. UserData:ProcessFileOperationQueue()
  290. UserData:FileOperation:Execute()
  291. UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Unmount )
  292. UserData:OperableFile:ExecuteOperation(): Subscribing to Update
  293. UserData.OperableFile.Execute_Platform()
  294. UserData.OperableFile.Execute_Platform(): Unmount operation started.
  295. UserData.OperableFile.Update(): Operation complete.
  296. UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
  297. UserData.OperableFile.CompleteOperation_Platform()
  298. UserData.FileOperation.Complete()
  299. UserData.CurrentFileOperation_OnOperationComplete()
  300. UserData.OperableFile.NotifyUnmountCompleted( result = Success )
  301. UserData:Mount( filename = sav )
  302. UserData.Mount(): Total queued operations: 1
  303. UserData:ProcessFileOperationQueue()
  304. UserData:FileOperation:Execute()
  305. UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Mount )
  306. UserData:OperableFile:ExecuteOperation(): Subscribing to Update
  307. UserData.OperableFile.Execute_Platform()
  308. UserData.OperableFile.Execute_Platform(): Mount operation started.
  309. UserData.OperableFile.Update(): Operation complete.
  310. UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
  311. UserData.OperableFile.CompleteOperation_Platform()
  312. UserData.FileOperation.Complete()
  313. UserData.CurrentFileOperation_OnOperationComplete()
  314. UserData.OnFileMounted( result = Success )
  315. UserData.OperableFile.Read()
  316. UserData:RequestRead( filename = sav )
  317. UserData.RequestRead(): Total queued operations: 1
  318. UserData:ProcessFileOperationQueue()
  319. UserData:FileOperation:Execute()
  320. UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Read )
  321. UserData:OperableFile:ExecuteOperation(): Subscribing to Update
  322. UserData.OperableFile.Execute_Platform()
  323. UserData.OperableFile.Execute_Platform(): Read operation started.
  324. UserData.OperableFile.Update(): Operation complete.
  325. UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
  326. UserData.OperableFile.CompleteOperation_Platform()
  327. UserData.FileOperation.Complete()
  328. UserData.CurrentFileOperation_OnOperationComplete()
  329. UserData.OperableFile.NotifyReadCompleted( result = Success )
  330. Checksum CORRECT!
  331. !! Synced load state
  332. Checksum CORRECT!
  333. UserData.OperableFile.Set( key = options )
  334. UserData.OperableFile.Write()
  335. UserData:RequestWrite( filename = options )
  336. UserData.RequestWrite(): Total queued operations: 1
  337. UserData:ProcessFileOperationQueue()
  338. UserData:FileOperation:Execute()
  339. UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
  340. UserData:OperableFile:ExecuteOperation(): Subscribing to Update
  341. UserData.OperableFile.Execute_Platform()
  342. UserData.OperableFile.Execute_Platform(): Write operation started.
  343. update music context to: Menu
  344. UserData.OperableFile.Update(): Operation complete.
  345. UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
  346. UserData.OperableFile.CompleteOperation_Platform()
  347. UserData.FileOperation.Complete()
  348. UserData.CurrentFileOperation_OnOperationComplete()
  349. UserData.OperableFile.NotifyWriteCompleted( result = Success )
  350. clearing all heavy textures
  351. Checksum CORRECT!
  352. Checksum CORRECT!
  353. Checksum CORRECT!
  354. Checksum CORRECT!
  355. Checksum CORRECT!
  356. Checksum CORRECT!
  357. Checksum CORRECT!
  358. Checksum CORRECT!
  359. Checksum CORRECT!
  360. update music context to: StoryMode
  361. Checksum CORRECT!
  362. WIPING SAVE STATE Visitor
  363. Checksum CORRECT!
  364. UserData.OperableFile.Set( key = save )
  365. UserData.OperableFile.Write()
  366. UserData:RequestWrite( filename = sav )
  367. UserData.RequestWrite(): Total queued operations: 1
  368. UserData:ProcessFileOperationQueue()
  369. UserData:FileOperation:Execute()
  370. UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
  371. UserData:OperableFile:ExecuteOperation(): Subscribing to Update
  372. UserData.OperableFile.Execute_Platform()
  373. UserData.OperableFile.Execute_Platform(): Write operation started.
  374. UserData.OperableFile.Update(): Operation complete.
  375. UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
  376. UserData.OperableFile.CompleteOperation_Platform()
  377. UserData.FileOperation.Complete()
  378. UserData.CurrentFileOperation_OnOperationComplete()
  379. UserData.OperableFile.NotifyWriteCompleted( result = Success )
  380. clearing all heavy textures
  381. update music context to: StoryMode
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