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- ENABLED MOD: Rain World: Cascade
- ENABLED MOD: Dev Tools
- ENABLED MOD: More Slugcats Expansion
- ENABLED MOD: Rain World Remix
- ENABLED MOD: SlugBase
- Options: ControlSetup from string ANY<ctrlA>0<ctrlA><ctrlA>0<ctrlA>0
- Options: ControlSetup from string SPECIFIC_GAMEPAD<ctrlA>0<ctrlA><ctrlA>0<ctrlA>0
- Options: ControlSetup from string SPECIFIC_GAMEPAD<ctrlA>1<ctrlA><ctrlA>0<ctrlA>0
- Options: ControlSetup from string SPECIFIC_GAMEPAD<ctrlA>2<ctrlA><ctrlA>0<ctrlA>0
- ENABLED MOD: Rain World: Cascade
- ENABLED MOD: Dev Tools
- ENABLED MOD: More Slugcats Expansion
- ENABLED MOD: Rain World Remix
- ENABLED MOD: SlugBase
- [AssetBundleManager] Loading Asset Bundle Manifest: Windows
- [AssetBundleManager] Preparing to load AssetBundle [Windows] at path [file://E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/Windows]
- [AssetBundleManager] Performing manifest load through WWW
- init menu setup
- Steam login failed
- Shutting down steam manager
- update music context to: Menu
- PLATFORM: All file reads complete, proceeding with initialization!
- [CM]inf: LabelTest Initialized for English) th: 15.0 thB: 30.00 / lh: 15.0 lhB: 30.0 / cm: 6.5 cmB: 11.1 / cl: 615 clB: 180
- [AssetBundleManager] Finished download operation for [Windows]
- Achievement manager initialized!
- world checksum: 5827d22727a32151d3021f4ace49c690
- World Checksum INCORRECT!
- Platform.BeginInitialAchievementsLoad(): Received 1 requests for Achievements loads!
- UserData:Mount( filename = sav )
- UserData.Mount(): Total queued operations: 1
- UserData:ProcessFileOperationQueue()
- UserData:FileOperation:Execute()
- UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Mount )
- UserData:OperableFile:ExecuteOperation(): Subscribing to Update
- UserData.OperableFile.Execute_Platform()
- UserData.OperableFile.Execute_Platform(): Mount operation started.
- [AssetBundleManager] Loading Asset Bundle : music_procedural
- [AssetBundleManager] Preparing to load AssetBundle [music_procedural] at path [file://E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_procedural]
- [AssetBundleManager] Loading [music_procedural] with AssetBundle.LoadFromFileAsync using path [E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_procedural]
- [AssetBundleManager] Loading dependencies for bundle [music_procedural]
- [AssetBundleManager] Found [0] dependencies for [music_procedural]
- [AssetBundleManager] Loading Asset Bundle : music_songs
- [AssetBundleManager] Preparing to load AssetBundle [music_songs] at path [file://E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_songs]
- [AssetBundleManager] Loading [music_songs] with AssetBundle.LoadFromFileAsync using path [E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_songs]
- [AssetBundleManager] Loading dependencies for bundle [music_songs]
- [AssetBundleManager] Found [0] dependencies for [music_songs]
- [AssetBundleManager] Processing [music_procedural], [0%] complete
- [AssetBundleManager] Processing [music_songs], [0%] complete
- PLATFORM: All Achievements loads complete, proceeding with initialization!
- UserData.OperableFile.Update(): Operation complete.
- UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
- UserData.OperableFile.CompleteOperation_Platform()
- UserData.FileOperation.Complete()
- UserData.CurrentFileOperation_OnOperationComplete()
- UserData.OnFileMounted( result = Success )
- UserData.OperableFile.Read()
- UserData:RequestRead( filename = sav )
- UserData.RequestRead(): Total queued operations: 1
- UserData:ProcessFileOperationQueue()
- UserData:FileOperation:Execute()
- UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Read )
- UserData:OperableFile:ExecuteOperation(): Subscribing to Update
- UserData.OperableFile.Execute_Platform()
- UserData.OperableFile.Execute_Platform(): Read operation started.
- [AssetBundleManager] Processing [music_procedural], [100%] complete
- [AssetBundleManager] Finished download operation for [music_procedural]
- [AssetBundleManager] Processing [music_songs], [100%] complete
- [AssetBundleManager] Finished download operation for [music_songs]
- UserData.OperableFile.Update(): Operation complete.
- UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
- UserData.OperableFile.CompleteOperation_Platform()
- UserData.FileOperation.Complete()
- UserData.CurrentFileOperation_OnOperationComplete()
- UserData.OperableFile.NotifyReadCompleted( result = Success )
- Checksum CORRECT!
- !! Synced load state
- Platform.BeginInitialUserDataRead(): Received 0 requests for UserData reads!
- INIT SOUND LOADER
- E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets\mergedmods\soundeffects\sounds.txt
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Preparing to load AssetBundle [loadedsoundeffects] at path [file://E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects]
- [AssetBundleManager] Loading [loadedsoundeffects] with AssetBundle.LoadFromFileAsync using path [E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects]
- [AssetBundleManager] Loading dependencies for bundle [loadedsoundeffects]
- [AssetBundleManager] Found [0] dependencies for [loadedsoundeffects]
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects_ambient
- [AssetBundleManager] Preparing to load AssetBundle [loadedsoundeffects_ambient] at path [file://E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects_ambient]
- [AssetBundleManager] Loading [loadedsoundeffects_ambient] with AssetBundle.LoadFromFileAsync using path [E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects_ambient]
- [AssetBundleManager] Loading dependencies for bundle [loadedsoundeffects_ambient]
- [AssetBundleManager] Found [0] dependencies for [loadedsoundeffects_ambient]
- [AssetBundleManager] Processing [loadedsoundeffects], [0%] complete
- [AssetBundleManager] Processing [loadedsoundeffects_ambient], [0%] complete
- [AssetBundleManager] Processing [loadedsoundeffects], [100%] complete
- [AssetBundleManager] Finished download operation for [loadedsoundeffects]
- [AssetBundleManager] Processing [loadedsoundeffects_ambient], [100%] complete
- [AssetBundleManager] Finished download operation for [loadedsoundeffects_ambient]
- Loading sounds
- [AssetBundleManager] Loading RThunder1A from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1B from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1C from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1D from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1E from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1F from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1G from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1H from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1I from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_2 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_3 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_4 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_5 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_6 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_7 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_8 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_9 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- ------- Initiating import of 0 samples
- All clips loaded and assigned!
- UserData.OperableFile.Unmount()
- UserData:RequestUnmount( filename = sav )
- UserData.RequestUnmount(): Total queued operations: 1
- UserData:ProcessFileOperationQueue()
- UserData:FileOperation:Execute()
- UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Unmount )
- UserData:OperableFile:ExecuteOperation(): Subscribing to Update
- UserData.OperableFile.Execute_Platform()
- UserData.OperableFile.Execute_Platform(): Unmount operation started.
- UserData.OperableFile.Update(): Operation complete.
- UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
- UserData.OperableFile.CompleteOperation_Platform()
- UserData.FileOperation.Complete()
- UserData.CurrentFileOperation_OnOperationComplete()
- UserData.OperableFile.NotifyUnmountCompleted( result = Success )
- UserData:Mount( filename = sav )
- UserData.Mount(): Total queued operations: 1
- UserData:ProcessFileOperationQueue()
- UserData:FileOperation:Execute()
- UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Mount )
- UserData:OperableFile:ExecuteOperation(): Subscribing to Update
- UserData.OperableFile.Execute_Platform()
- UserData.OperableFile.Execute_Platform(): Mount operation started.
- UserData.OperableFile.Update(): Operation complete.
- UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
- UserData.OperableFile.CompleteOperation_Platform()
- UserData.FileOperation.Complete()
- UserData.CurrentFileOperation_OnOperationComplete()
- UserData.OnFileMounted( result = Success )
- UserData.OperableFile.Read()
- UserData:RequestRead( filename = sav )
- UserData.RequestRead(): Total queued operations: 1
- UserData:ProcessFileOperationQueue()
- UserData:FileOperation:Execute()
- UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Read )
- UserData:OperableFile:ExecuteOperation(): Subscribing to Update
- UserData.OperableFile.Execute_Platform()
- UserData.OperableFile.Execute_Platform(): Read operation started.
- UserData.OperableFile.Update(): Operation complete.
- UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
- UserData.OperableFile.CompleteOperation_Platform()
- UserData.FileOperation.Complete()
- UserData.CurrentFileOperation_OnOperationComplete()
- UserData.OperableFile.NotifyReadCompleted( result = Success )
- Checksum CORRECT!
- !! Synced load state
- clearing all heavy textures
- update music context to: Menu
- clearing all heavy textures
- Checksum CORRECT!
- UserData.OperableFile.Set( key = options )
- UserData.OperableFile.Write()
- UserData:RequestWrite( filename = options )
- UserData.RequestWrite(): Total queued operations: 1
- UserData:ProcessFileOperationQueue()
- UserData:FileOperation:Execute()
- UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
- UserData:OperableFile:ExecuteOperation(): Subscribing to Update
- UserData.OperableFile.Execute_Platform()
- UserData.OperableFile.Execute_Platform(): Write operation started.
- update music context to: Menu
- UserData.OperableFile.Update(): Operation complete.
- UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
- UserData.OperableFile.CompleteOperation_Platform()
- UserData.FileOperation.Complete()
- UserData.CurrentFileOperation_OnOperationComplete()
- UserData.OperableFile.NotifyWriteCompleted( result = Success )
- clearing all heavy textures
- update music context to: Menu
- [GOG] Failed to sign in FAILURE_REASON_GALAXY_SERVICE_NOT_SIGNED_IN
- !! Saving data
- SAVE PROGRESSION saveCurrentState:False saveMaps:False saveMiscProg:True
- Checksum CORRECT!
- ---SAVING MISC PROG DATA
- UserData.OperableFile.Set( key = save )
- UserData.OperableFile.Write()
- UserData:RequestWrite( filename = sav )
- UserData.RequestWrite(): Total queued operations: 1
- UserData:ProcessFileOperationQueue()
- UserData:FileOperation:Execute()
- UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
- UserData:OperableFile:ExecuteOperation(): Subscribing to Update
- UserData.OperableFile.Execute_Platform()
- UserData.OperableFile.Execute_Platform(): Write operation started.
- UserData.OperableFile.Update(): Operation complete.
- UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
- UserData.OperableFile.CompleteOperation_Platform()
- UserData.FileOperation.Complete()
- UserData.CurrentFileOperation_OnOperationComplete()
- UserData.OperableFile.NotifyWriteCompleted( result = Success )
- UserData.OperableFile.Set( key = options )
- UserData.OperableFile.Write()
- UserData:RequestWrite( filename = options )
- UserData.RequestWrite(): Total queued operations: 1
- UserData:ProcessFileOperationQueue()
- UserData:FileOperation:Execute()
- UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
- UserData:OperableFile:ExecuteOperation(): Subscribing to Update
- UserData.OperableFile.Execute_Platform()
- UserData.OperableFile.Execute_Platform(): Write operation started.
- UserData.OperableFile.Update(): Operation complete.
- UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
- UserData.OperableFile.CompleteOperation_Platform()
- UserData.FileOperation.Complete()
- UserData.CurrentFileOperation_OnOperationComplete()
- UserData.OperableFile.NotifyWriteCompleted( result = Success )
- clearing all heavy textures
- Platform.BeginInitialUserDataRead(): Received 0 requests for UserData reads!
- INIT SOUND LOADER
- E:/Actual Things/Games/Rain World/RainWorld_Data/StreamingAssets\mergedmods\soundeffects\sounds.txt
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects_ambient
- Loading sounds
- [AssetBundleManager] Loading RThunder1A from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1B from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1C from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1D from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1E from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1F from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1G from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1H from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading RThunder1I from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_2 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_3 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_4 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_5 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_6 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_7 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_8 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- [AssetBundleManager] Loading CThunderA_9 from loadedsoundeffects bundle
- [AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
- ------- Initiating import of 0 samples
- All clips loaded and assigned!
- UserData.OperableFile.Unmount()
- UserData:RequestUnmount( filename = sav )
- UserData.RequestUnmount(): Total queued operations: 1
- UserData:ProcessFileOperationQueue()
- UserData:FileOperation:Execute()
- UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Unmount )
- UserData:OperableFile:ExecuteOperation(): Subscribing to Update
- UserData.OperableFile.Execute_Platform()
- UserData.OperableFile.Execute_Platform(): Unmount operation started.
- UserData.OperableFile.Update(): Operation complete.
- UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
- UserData.OperableFile.CompleteOperation_Platform()
- UserData.FileOperation.Complete()
- UserData.CurrentFileOperation_OnOperationComplete()
- UserData.OperableFile.NotifyUnmountCompleted( result = Success )
- UserData:Mount( filename = sav )
- UserData.Mount(): Total queued operations: 1
- UserData:ProcessFileOperationQueue()
- UserData:FileOperation:Execute()
- UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Mount )
- UserData:OperableFile:ExecuteOperation(): Subscribing to Update
- UserData.OperableFile.Execute_Platform()
- UserData.OperableFile.Execute_Platform(): Mount operation started.
- UserData.OperableFile.Update(): Operation complete.
- UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
- UserData.OperableFile.CompleteOperation_Platform()
- UserData.FileOperation.Complete()
- UserData.CurrentFileOperation_OnOperationComplete()
- UserData.OnFileMounted( result = Success )
- UserData.OperableFile.Read()
- UserData:RequestRead( filename = sav )
- UserData.RequestRead(): Total queued operations: 1
- UserData:ProcessFileOperationQueue()
- UserData:FileOperation:Execute()
- UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Read )
- UserData:OperableFile:ExecuteOperation(): Subscribing to Update
- UserData.OperableFile.Execute_Platform()
- UserData.OperableFile.Execute_Platform(): Read operation started.
- UserData.OperableFile.Update(): Operation complete.
- UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
- UserData.OperableFile.CompleteOperation_Platform()
- UserData.FileOperation.Complete()
- UserData.CurrentFileOperation_OnOperationComplete()
- UserData.OperableFile.NotifyReadCompleted( result = Success )
- Checksum CORRECT!
- !! Synced load state
- Checksum CORRECT!
- UserData.OperableFile.Set( key = options )
- UserData.OperableFile.Write()
- UserData:RequestWrite( filename = options )
- UserData.RequestWrite(): Total queued operations: 1
- UserData:ProcessFileOperationQueue()
- UserData:FileOperation:Execute()
- UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
- UserData:OperableFile:ExecuteOperation(): Subscribing to Update
- UserData.OperableFile.Execute_Platform()
- UserData.OperableFile.Execute_Platform(): Write operation started.
- update music context to: Menu
- UserData.OperableFile.Update(): Operation complete.
- UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
- UserData.OperableFile.CompleteOperation_Platform()
- UserData.FileOperation.Complete()
- UserData.CurrentFileOperation_OnOperationComplete()
- UserData.OperableFile.NotifyWriteCompleted( result = Success )
- clearing all heavy textures
- Checksum CORRECT!
- Checksum CORRECT!
- Checksum CORRECT!
- Checksum CORRECT!
- Checksum CORRECT!
- Checksum CORRECT!
- Checksum CORRECT!
- Checksum CORRECT!
- Checksum CORRECT!
- update music context to: StoryMode
- Checksum CORRECT!
- WIPING SAVE STATE Visitor
- Checksum CORRECT!
- UserData.OperableFile.Set( key = save )
- UserData.OperableFile.Write()
- UserData:RequestWrite( filename = sav )
- UserData.RequestWrite(): Total queued operations: 1
- UserData:ProcessFileOperationQueue()
- UserData:FileOperation:Execute()
- UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
- UserData:OperableFile:ExecuteOperation(): Subscribing to Update
- UserData.OperableFile.Execute_Platform()
- UserData.OperableFile.Execute_Platform(): Write operation started.
- UserData.OperableFile.Update(): Operation complete.
- UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
- UserData.OperableFile.CompleteOperation_Platform()
- UserData.FileOperation.Complete()
- UserData.CurrentFileOperation_OnOperationComplete()
- UserData.OperableFile.NotifyWriteCompleted( result = Success )
- clearing all heavy textures
- update music context to: StoryMode
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