Absol-utely

💠 (2.60.0) All New Sync Grids + Expand

Aug 26th, 2025
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  1. No. 78 Sygna Suit Cynthia (Renegade) & Giratina (Genderless)
  2. Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3. Requirements: 1 or more adjacent tiles must be activated
  4. Requirements: Move level must be 5 or higher
  5. A Place Where Two Worlds Overlap
  6. Turns the field of play’s zone into a Ghost Zone the first time the user’s attack move is successful each battle. Turns the field of play’s zone into a Ghost Zone the first time the user’s sync move is used each battle. (A Ghost Zone powers up Ghost-type attacks.) Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.
  7. Color Grid: 🟨 Yellow (Passive)
  8. Grid Expand Unlock: 25/9/2025 06:00:00
  9.  
  10. Cell 50 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  11. Requirements: 1 or more adjacent tiles must be activated
  12. Requirements: Move level must be 4 or higher
  13. Ally Sets Ghost Zone: Team Phys & Spec Boost ↑2 9
  14. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks when an ally turns the field of play’s zone into a Ghost Zone.
  15. Color Grid: 🟨 Yellow (Passive)
  16. Grid Expand Unlock: 25/9/2025 06:00:00
  17.  
  18. ================================END================================
  19. No. 173 Sygna Suit Nemona & Scream Tail (Genderless)
  20.  
  21. Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  22. Requirements: 1 or more adjacent tiles must be activated
  23. Requirements: Move level must be 5 or higher
  24. Head Start 3
  25. Reduces the user’s sync move countdown by three the first time it enters a battle each battle.
  26. Color Grid: 🟨 Yellow (Passive)
  27. Grid Expand Unlock: 25/9/2025 06:00:00
  28.  
  29. Cell 50 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  30. Requirements: 1 or more adjacent tiles must be activated
  31. Requirements: Move level must be 4 or higher
  32. Sunny: Team P-Moves ↑ & S-Moves ↑ 3
  33. Powers up the moves and sync moves of all allied sync pairs when the weather is sunny.
  34. Color Grid: 🟨 Yellow (Passive)
  35. Grid Expand Unlock: 25/9/2025 06:00:00
  36.  
  37.  
  38. ================================END================================
  39. No. 149 Bede (Champion) & Articuno (Genderless) - Galarian Form
  40.  
  41. Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  42. Requirements: 1 or more adjacent tiles must be activated
  43. Requirements: Move level must be 5 or higher
  44. 1st Hit: Psychic Terrain & Extension 5
  45. Turns the field of play’s terrain into Psychic Terrain the first time the user’s attack move is successful each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
  46. Color Grid: 🟨 Yellow (Passive)
  47. Grid Expand Unlock: 25/9/2025 06:00:00
  48.  
  49. Cell 50 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  50. Requirements: 1 or more adjacent tiles must be activated
  51. Requirements: Move level must be 4 or higher
  52. Move: Team Phys & Spec Boost ↑1 9
  53. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful.
  54. Color Grid: 🟨 Yellow (Passive)
  55. Grid Expand Unlock: 25/9/2025 06:00:00
  56.  
  57.  
  58. ================================END================================
  59. No. 105 Volkner & Luxray (Male♂️)
  60.  
  61. Cell 49 | 🎯 Cord (-2,2,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  62. Requirements: 1 or more adjacent tiles must be activated
  63. Attack 20
  64. Attack 20
  65. Color Grid: 🟦 Blue (Stat)
  66. Grid Expand Unlock: 25/9/2025 06:00:00
  67.  
  68. Cell 50 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  69. Requirements: 1 or more adjacent tiles must be activated
  70. Requirements: Move level must be 2 or higher
  71. Make Some Sparks!: Berserker 2
  72. Move: Make Some Sparks!
  73. Raises the user’s Attack by two stat ranks when its move is successful.
  74. Color Grid: 🟥 Red (Move Effect)
  75. Grid Expand Unlock: 25/9/2025 06:00:00
  76.  
  77. Cell 51 | 🎯 Cord (-3,2,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  78. Requirements: 1 or more adjacent tiles must be activated
  79. Requirements: Move level must be 3 or higher
  80. Standfast 9
  81. Reduces recoil damage received from using moves that have the recoil effect tag.
  82. Color Grid: 🟨 Yellow (Passive)
  83. Grid Expand Unlock: 25/9/2025 06:00:00
  84.  
  85. Cell 52 | 🎯 Cord (2,0,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  86. Requirements: 1 or more adjacent tiles must be activated
  87. Speed 20
  88. Speed 20
  89. Color Grid: 🟦 Blue (Stat)
  90. Grid Expand Unlock: 25/9/2025 06:00:00
  91.  
  92. Cell 53 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  93. Requirements: 1 or more adjacent tiles must be activated
  94. Requirements: Move level must be 2 or higher
  95. Make Some Sparks!: Critical Eye 1
  96. Move: Make Some Sparks!
  97. Raises the user’s critical-hit rate by one stat rank when its move is successful.
  98. Color Grid: 🟥 Red (Move Effect)
  99. Grid Expand Unlock: 25/9/2025 06:00:00
  100.  
  101. Cell 54 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  102. Requirements: 1 or more adjacent tiles must be activated
  103. Requirements: Move level must be 3 or higher
  104. Static Shock 9
  105. Powers up the user’s sync move when the target is paralyzed.
  106. Color Grid: 🟨 Yellow (Passive)
  107. Grid Expand Unlock: 25/9/2025 06:00:00
  108.  
  109.  
  110. =========================================
  111.  
  112. No. 1 Player & Buzzwole (Genderless)
  113.  
  114. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  115. HP 10
  116. HP 10
  117. Color Grid: 🟦 Blue (Stat)
  118.  
  119. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  120. Attack 5
  121. Attack 5
  122. Color Grid: 🟦 Blue (Stat)
  123.  
  124. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  125. Defense 5
  126. Defense 5
  127. Color Grid: 🟦 Blue (Stat)
  128.  
  129. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  130. Attack 5
  131. Attack 5
  132. Color Grid: 🟦 Blue (Stat)
  133.  
  134. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  135. Sp. Def 5
  136. Sp. Def 5
  137. Color Grid: 🟦 Blue (Stat)
  138.  
  139. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  140. Speed 5
  141. Speed 5
  142. Color Grid: 🟦 Blue (Stat)
  143.  
  144. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  145. Requirements: 1 or more adjacent tiles must be activated
  146. Attack 5
  147. Attack 5
  148. Color Grid: 🟦 Blue (Stat)
  149.  
  150. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  151. Requirements: 1 or more adjacent tiles must be activated
  152. Defense 5
  153. Defense 5
  154. Color Grid: 🟦 Blue (Stat)
  155.  
  156. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  157. Requirements: 1 or more adjacent tiles must be activated
  158. Sp. Def 5
  159. Sp. Def 5
  160. Color Grid: 🟦 Blue (Stat)
  161.  
  162. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  163. Requirements: 1 or more adjacent tiles must be activated
  164. HP 10
  165. HP 10
  166. Color Grid: 🟦 Blue (Stat)
  167.  
  168. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  169. Requirements: 1 or more adjacent tiles must be activated
  170. Lunge: Power 3
  171. Lunge: Power ↑ 3
  172. Color Grid: 🟩 Green (Move Boost)
  173.  
  174. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  175. Requirements: 1 or more adjacent tiles must be activated
  176. Requirements: Move level must be 2 or higher
  177. Lunge: Power 3
  178. Lunge: Power ↑ 3
  179. Color Grid: 🟩 Green (Move Boost)
  180.  
  181. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  182. Requirements: 1 or more adjacent tiles must be activated
  183. Lunge: Power 3
  184. Lunge: Power ↑ 3
  185. Color Grid: 🟩 Green (Move Boost)
  186.  
  187. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  188. Requirements: 1 or more adjacent tiles must be activated
  189. Requirements: Move level must be 2 or higher
  190. Lunge: Move Gauge Refresh 3
  191. Move: Lunge
  192. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  193. Color Grid: 🟥 Red (Move Effect)
  194.  
  195. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  196. Requirements: 1 or more adjacent tiles must be activated
  197. Requirements: Move level must be 3 or higher
  198. Defense Crush 9
  199. Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
  200. Color Grid: 🟨 Yellow (Passive)
  201.  
  202. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  203. Requirements: 1 or more adjacent tiles must be activated
  204. Requirements: Move level must be 2 or higher
  205. Wise Entry 1
  206. Raises the user’s Sp. Def by one stat rank when it enters a battle.
  207. Color Grid: 🟨 Yellow (Passive)
  208.  
  209. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  210. Requirements: 1 or more adjacent tiles must be activated
  211. Requirements: Move level must be 3 or higher
  212. Vigilance
  213. Protects the user against critical hits.
  214. Color Grid: 🟨 Yellow (Passive)
  215.  
  216. Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  217. Requirements: 1 or more adjacent tiles must be activated
  218. Defense 5
  219. Defense 5
  220. Color Grid: 🟦 Blue (Stat)
  221.  
  222. Cell 19 | 🎯 Cord (-3,0,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  223. Requirements: 1 or more adjacent tiles must be activated
  224. Attack 5
  225. Attack 5
  226. Color Grid: 🟦 Blue (Stat)
  227.  
  228. Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  229. Requirements: 1 or more adjacent tiles must be activated
  230. Sp. Def 5
  231. Sp. Def 5
  232. Color Grid: 🟦 Blue (Stat)
  233.  
  234. Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  235. Requirements: 1 or more adjacent tiles must be activated
  236. Unflappable
  237. Prevents the user from flinching.
  238. Color Grid: 🟨 Yellow (Passive)
  239.  
  240. Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  241. Requirements: 1 or more adjacent tiles must be activated
  242. Requirements: Move level must be 2 or higher
  243. Leech Life: Power 3
  244. Leech Life: Power ↑ 3
  245. Color Grid: 🟩 Green (Move Boost)
  246.  
  247. Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  248. Requirements: 1 or more adjacent tiles must be activated
  249. Requirements: Move level must be 2 or higher
  250. Leech Life: Power 3
  251. Leech Life: Power ↑ 3
  252. Color Grid: 🟩 Green (Move Boost)
  253.  
  254. Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  255. Requirements: 1 or more adjacent tiles must be activated
  256. Requirements: Move level must be 2 or higher
  257. Attack 10
  258. Attack 10
  259. Color Grid: 🟦 Blue (Stat)
  260.  
  261. Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  262. Requirements: 1 or more adjacent tiles must be activated
  263. Requirements: Move level must be 3 or higher
  264. Propelling Move 5
  265. Has a chance (60%) of charging the user’s move gauge by one when its Pokémon uses a move.
  266. Color Grid: 🟨 Yellow (Passive)
  267.  
  268. Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  269. Requirements: 1 or more adjacent tiles must be activated
  270. Requirements: Move level must be 3 or higher
  271. Furious Brawn
  272. The more the user’s Attack is raised, the more it powers up the user’s moves.
  273. Color Grid: 🟨 Yellow (Passive)
  274.  
  275. Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  276. Requirements: 1 or more adjacent tiles must be activated
  277. Sp. Def 5
  278. Sp. Def 5
  279. Color Grid: 🟦 Blue (Stat)
  280.  
  281. Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  282. Requirements: 1 or more adjacent tiles must be activated
  283. Attack 5
  284. Attack 5
  285. Color Grid: 🟦 Blue (Stat)
  286.  
  287. Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  288. Requirements: 1 or more adjacent tiles must be activated
  289. HP 10
  290. HP 10
  291. Color Grid: 🟦 Blue (Stat)
  292.  
  293. Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  294. Requirements: 1 or more adjacent tiles must be activated
  295. Leech Life: Power 3
  296. Leech Life: Power ↑ 3
  297. Color Grid: 🟩 Green (Move Boost)
  298.  
  299. Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  300. Requirements: 1 or more adjacent tiles must be activated
  301. Leech Life: Power 3
  302. Leech Life: Power ↑ 3
  303. Color Grid: 🟩 Green (Move Boost)
  304.  
  305. Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  306. Requirements: 1 or more adjacent tiles must be activated
  307. Requirements: Move level must be 2 or higher
  308. Leech Life: Power 3
  309. Leech Life: Power ↑ 3
  310. Color Grid: 🟩 Green (Move Boost)
  311.  
  312. Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  313. Requirements: 1 or more adjacent tiles must be activated
  314. HP 10
  315. HP 10
  316. Color Grid: 🟦 Blue (Stat)
  317.  
  318. Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  319. Requirements: 1 or more adjacent tiles must be activated
  320. Requirements: Move level must be 2 or higher
  321. Leech Life: Move Gauge Refresh 3
  322. Move: Leech Life
  323. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  324. Color Grid: 🟥 Red (Move Effect)
  325.  
  326. Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  327. Requirements: 1 or more adjacent tiles must be activated
  328. Requirements: Move level must be 3 or higher
  329. Potion: Master Healer 1
  330. Move: Potion
  331. Increases the amount of HP restored by the user’s healing moves.
  332. Color Grid: 🟥 Red (Move Effect)
  333.  
  334. Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  335. Requirements: 1 or more adjacent tiles must be activated
  336. Requirements: Move level must be 2 or higher
  337. Potion: Master Healer 1
  338. Move: Potion
  339. Increases the amount of HP restored by the user’s healing moves.
  340. Color Grid: 🟥 Red (Move Effect)
  341.  
  342. Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  343. Requirements: 1 or more adjacent tiles must be activated
  344. Requirements: Move level must be 3 or higher
  345. Potion: MP Refresh 3
  346. Move: Potion
  347. Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
  348. Color Grid: 🟥 Red (Move Effect)
  349.  
  350. Cell 38 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  351. Requirements: 1 or more adjacent tiles must be activated
  352. Speed 5
  353. Speed 5
  354. Color Grid: 🟦 Blue (Stat)
  355.  
  356. Cell 39 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  357. Requirements: 1 or more adjacent tiles must be activated
  358. Defense 5
  359. Defense 5
  360. Color Grid: 🟦 Blue (Stat)
  361.  
  362. Cell 40 | 🎯 Cord (-3,3,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  363. Requirements: 1 or more adjacent tiles must be activated
  364. Attack 5
  365. Attack 5
  366. Color Grid: 🟦 Blue (Stat)
  367.  
  368. Cell 41 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  369. Requirements: 1 or more adjacent tiles must be activated
  370. Lithe
  371. Prevents the user from getting paralyzed.
  372. Color Grid: 🟨 Yellow (Passive)
  373.  
  374. Cell 42 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  375. Requirements: 1 or more adjacent tiles must be activated
  376. Requirements: Move level must be 2 or higher
  377. Lunge: Power 3
  378. Lunge: Power ↑ 3
  379. Color Grid: 🟩 Green (Move Boost)
  380.  
  381. Cell 43 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  382. Requirements: 1 or more adjacent tiles must be activated
  383. Requirements: Move level must be 2 or higher
  384. Lunge: Power 3
  385. Lunge: Power ↑ 3
  386. Color Grid: 🟩 Green (Move Boost)
  387.  
  388. Cell 44 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  389. Requirements: 1 or more adjacent tiles must be activated
  390. Requirements: Move level must be 2 or higher
  391. Flex It!: MP Refresh 2
  392. Move: Flex It!
  393. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  394. Color Grid: 🟥 Red (Move Effect)
  395.  
  396. Cell 45 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  397. Requirements: 1 or more adjacent tiles must be activated
  398. Requirements: Move level must be 3 or higher
  399. Flex It!: Berserk Bunch 1
  400. Move: Flex It!
  401. Raises the Attack of all allied sync pairs by one stat rank when the user’s move is successful.
  402. Color Grid: 🟥 Red (Move Effect)
  403.  
  404. Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  405. Requirements: 1 or more adjacent tiles must be activated
  406. Requirements: Move level must be 3 or higher
  407. Team Sync Regen
  408. Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
  409. Color Grid: 🟨 Yellow (Passive)
  410.  
  411. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  412. Requirements: 1 or more adjacent tiles must be activated
  413. Requirements: Move level must be 3 or higher
  414. Otherworldly Muscles Bug Impact: Power 25
  415. Otherworldly Muscles Bug Impact: Power ↑ 25
  416. Color Grid: 🌈 Rainbow (Sync Move)
  417.  
  418. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  419. Requirements: 1 or more adjacent tiles must be activated
  420. Requirements: Move level must be 3 or higher
  421. Otherworldly Muscles Bug Impact: Power 25
  422. Otherworldly Muscles Bug Impact: Power ↑ 25
  423. Color Grid: 🌈 Rainbow (Sync Move)
  424.  
  425.  
  426. ================================END================================
  427.  
  428. No. 111 Gloria (Anniversary 2025) & Cinderace (Male♂️)
  429. Form: Tera Type: Rock
  430. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  431. HP 10
  432. HP 10
  433. Color Grid: 🟦 Blue (Stat)
  434.  
  435. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  436. Attack 5
  437. Attack 5
  438. Color Grid: 🟦 Blue (Stat)
  439.  
  440. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  441. Defense 5
  442. Defense 5
  443. Color Grid: 🟦 Blue (Stat)
  444.  
  445. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  446. Attack 5
  447. Attack 5
  448. Color Grid: 🟦 Blue (Stat)
  449.  
  450. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  451. Sp. Def 5
  452. Sp. Def 5
  453. Color Grid: 🟦 Blue (Stat)
  454.  
  455. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  456. Speed 5
  457. Speed 5
  458. Color Grid: 🟦 Blue (Stat)
  459.  
  460. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  461. Requirements: 1 or more adjacent tiles must be activated
  462. Requirements: Move level must be 5 or higher
  463. 1st S-Move: Restore B-Move MP 1
  464. Restores one MP of the user’s buddy move the first time its sync move is used each battle.
  465. Color Grid: 🟨 Yellow (Passive)
  466.  
  467. Cell 8 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  468. Requirements: 1 or more adjacent tiles must be activated
  469. Requirements: Move level must be 4 or higher
  470. Debut: Galar C (Def) on Field & Extension 5
  471. Applies Galar Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play.
  472. Color Grid: 🟨 Yellow (Passive)
  473.  
  474. Cell 9 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  475. Requirements: 1 or more adjacent tiles must be activated
  476. Attack 5
  477. Attack 5
  478. Color Grid: 🟦 Blue (Stat)
  479.  
  480. Cell 10 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  481. Requirements: 1 or more adjacent tiles must be activated
  482. Speed 5
  483. Speed 5
  484. Color Grid: 🟦 Blue (Stat)
  485.  
  486. Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  487. Requirements: 1 or more adjacent tiles must be activated
  488. HP 10
  489. HP 10
  490. Color Grid: 🟦 Blue (Stat)
  491.  
  492. Cell 12 | 🎯 Cord (3,1,-4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  493. Requirements: 1 or more adjacent tiles must be activated
  494. Rutile Tera Blast: Power 5
  495. Rutile Tera Blast: Power ↑ 5
  496. Color Grid: 🟩 Green (Move Boost)
  497.  
  498. Cell 13 | 🎯 Cord (2,2,-4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  499. Requirements: 1 or more adjacent tiles must be activated
  500. Rutile Tera Blast: Power 5
  501. Rutile Tera Blast: Power ↑ 5
  502. Color Grid: 🟩 Green (Move Boost)
  503.  
  504. Cell 14 | 🎯 Cord (1,3,-4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  505. Requirements: 1 or more adjacent tiles must be activated
  506. Requirements: Move level must be 2 or higher
  507. Lithic Acceleration 2
  508. Quickly charges the move gauge when the zone is a Rock Zone.
  509. Color Grid: 🟨 Yellow (Passive)
  510.  
  511. Cell 15 | 🎯 Cord (3,2,-5) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  512. Requirements: 1 or more adjacent tiles must be activated
  513. Rutile Tera Blast: Power 5
  514. Rutile Tera Blast: Power ↑ 5
  515. Color Grid: 🟩 Green (Move Boost)
  516.  
  517. Cell 16 | 🎯 Cord (2,3,-5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  518. Requirements: 1 or more adjacent tiles must be activated
  519. Requirements: Move level must be 2 or higher
  520. Lithic Healing 1
  521. Restores the user’s HP whenever its Pokémon takes an action when the zone is a Rock Zone.
  522. Color Grid: 🟨 Yellow (Passive)
  523.  
  524. Cell 17 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  525. Requirements: 1 or more adjacent tiles must be activated
  526. Requirements: Move level must be 3 or higher
  527. 1st S-Move: Team Damage Guard Next
  528. Applies the Damage Guard Next effect to all allied sync pairs the first time the user’s sync move is used each battle.
  529. Color Grid: 🟨 Yellow (Passive)
  530.  
  531. Cell 18 | 🎯 Cord (3,3,-6) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  532. Requirements: 1 or more adjacent tiles must be activated
  533. Requirements: Move level must be 2 or higher
  534. Sp. Def 10
  535. Sp. Def 10
  536. Color Grid: 🟦 Blue (Stat)
  537.  
  538. Cell 19 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  539. Requirements: 1 or more adjacent tiles must be activated
  540. Requirements: Move level must be 3 or higher
  541. Rock Zone: Team Crit Immunity
  542. Protects all allied sync pairs against critical hits when the zone is a Rock Zone.
  543. Color Grid: 🟨 Yellow (Passive)
  544.  
  545. Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  546. Requirements: 1 or more adjacent tiles must be activated
  547. Sp. Def 5
  548. Sp. Def 5
  549. Color Grid: 🟦 Blue (Stat)
  550.  
  551. Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  552. Requirements: 1 or more adjacent tiles must be activated
  553. Attack 5
  554. Attack 5
  555. Color Grid: 🟦 Blue (Stat)
  556.  
  557. Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  558. Requirements: 1 or more adjacent tiles must be activated
  559. Defense 5
  560. Defense 5
  561. Color Grid: 🟦 Blue (Stat)
  562.  
  563. Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  564. Requirements: 1 or more adjacent tiles must be activated
  565. Pyro Ball: Power 2
  566. Pyro Ball: Power ↑ 2
  567. Color Grid: 🟩 Green (Move Boost)
  568.  
  569. Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  570. Requirements: 1 or more adjacent tiles must be activated
  571. Requirements: Move level must be 2 or higher
  572. Pyro Ball: Hostile Environment 9
  573. Move: Pyro Ball
  574. Raises the chance of inflicting status conditions with the additional effects of moves.
  575. Color Grid: 🟥 Red (Move Effect)
  576.  
  577. Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  578. Requirements: 1 or more adjacent tiles must be activated
  579. Requirements: Move level must be 2 or higher
  580. Pyro Ball: Power 2
  581. Pyro Ball: Power ↑ 2
  582. Color Grid: 🟩 Green (Move Boost)
  583.  
  584. Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  585. Requirements: 1 or more adjacent tiles must be activated
  586. Requirements: Move level must be 2 or higher
  587. Pyro Ball: Dashing Team 9
  588. Move: Pyro Ball
  589. Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
  590. Color Grid: 🟥 Red (Move Effect)
  591.  
  592. Cell 27 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  593. Requirements: 1 or more adjacent tiles must be activated
  594. Requirements: Move level must be 3 or higher
  595. Pyro Ball: Hit Burned Opp: Attack & Defense ↓2 9
  596. Move: Pyro Ball
  597. Lowers the target’s Attack and Defense by two stat ranks when the user’s attack move is successful against a burned opponent.
  598. Color Grid: 🟥 Red (Move Effect)
  599.  
  600. Cell 28 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  601. Requirements: 1 or more adjacent tiles must be activated
  602. Requirements: Move level must be 3 or higher
  603. Get Excited!: T-Move: Team Free Move Next 9
  604. Move: Get Excited!
  605. Applies the Free Move Next effect to all allied sync pairs when the user’s Trainer uses a move.
  606. Color Grid: 🟥 Red (Move Effect)
  607.  
  608. Cell 29 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  609. Requirements: 1 or more adjacent tiles must be activated
  610. Defense 5
  611. Defense 5
  612. Color Grid: 🟦 Blue (Stat)
  613.  
  614. Cell 30 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  615. Requirements: 1 or more adjacent tiles must be activated
  616. HP 10
  617. HP 10
  618. Color Grid: 🟦 Blue (Stat)
  619.  
  620. Cell 31 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  621. Requirements: 1 or more adjacent tiles must be activated
  622. Sp. Def 5
  623. Sp. Def 5
  624. Color Grid: 🟦 Blue (Stat)
  625.  
  626. Cell 32 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  627. Requirements: 1 or more adjacent tiles must be activated
  628. Sand Shelter
  629. Protects the user from damage from a sandstorm.
  630. Color Grid: 🟨 Yellow (Passive)
  631.  
  632. Cell 33 | 🎯 Cord (2,-4,2) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  633. Requirements: 1 or more adjacent tiles must be activated
  634. Meteor Quick Attack: Power 5
  635. Meteor Quick Attack: Power ↑ 5
  636. Color Grid: 🟩 Green (Move Boost)
  637.  
  638. Cell 34 | 🎯 Cord (1,-4,3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  639. Requirements: 1 or more adjacent tiles must be activated
  640. Requirements: Move level must be 2 or higher
  641. Meteor Quick Attack: Power 5
  642. Meteor Quick Attack: Power ↑ 5
  643. Color Grid: 🟩 Green (Move Boost)
  644.  
  645. Cell 35 | 🎯 Cord (3,-5,2) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  646. Requirements: 1 or more adjacent tiles must be activated
  647. Meteor Quick Attack: Power 5
  648. Meteor Quick Attack: Power ↑ 5
  649. Color Grid: 🟩 Green (Move Boost)
  650.  
  651. Cell 36 | 🎯 Cord (2,-5,3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  652. Requirements: 1 or more adjacent tiles must be activated
  653. Requirements: Move level must be 2 or higher
  654. Attack 10
  655. Attack 10
  656. Color Grid: 🟦 Blue (Stat)
  657.  
  658. Cell 37 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  659. Requirements: 1 or more adjacent tiles must be activated
  660. Requirements: Move level must be 3 or higher
  661. First Aid 4
  662. Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  663. Color Grid: 🟨 Yellow (Passive)
  664.  
  665. Cell 38 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  666. Requirements: 1 or more adjacent tiles must be activated
  667. Requirements: Move level must be 2 or higher
  668. Haymaker
  669. The more the user’s Attack is raised, the more it powers up the user’s sync move.
  670. Color Grid: 🟨 Yellow (Passive)
  671.  
  672. Cell 39 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  673. Requirements: 1 or more adjacent tiles must be activated
  674. Requirements: Move level must be 3 or higher
  675. S-Move: Team Phys & Spec Boost ↑2 9
  676. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move.
  677. Color Grid: 🟨 Yellow (Passive)
  678.  
  679. Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  680. Requirements: 1 or more adjacent tiles must be activated
  681. Speed 5
  682. Speed 5
  683. Color Grid: 🟦 Blue (Stat)
  684.  
  685. Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  686. Requirements: 1 or more adjacent tiles must be activated
  687. HP 10
  688. HP 10
  689. Color Grid: 🟦 Blue (Stat)
  690.  
  691. Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  692. Requirements: 1 or more adjacent tiles must be activated
  693. Pyro Ball: Accuracy 10
  694. Pyro Ball: Accuracy ↑ 10
  695. Color Grid: 🟩 Green (Move Boost)
  696.  
  697. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  698. Requirements: 1 or more adjacent tiles must be activated
  699. Pyro Ball: Power 2
  700. Pyro Ball: Power ↑ 2
  701. Color Grid: 🟩 Green (Move Boost)
  702.  
  703. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  704. Requirements: 1 or more adjacent tiles must be activated
  705. Requirements: Move level must be 2 or higher
  706. Pyro Ball: Power 2
  707. Pyro Ball: Power ↑ 2
  708. Color Grid: 🟩 Green (Move Boost)
  709.  
  710. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  711. Requirements: 1 or more adjacent tiles must be activated
  712. Requirements: Move level must be 2 or higher
  713. Defense 10
  714. Defense 10
  715. Color Grid: 🟦 Blue (Stat)
  716.  
  717. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  718. Requirements: 1 or more adjacent tiles must be activated
  719. Requirements: Move level must be 2 or higher
  720. Get Excited!: MP Refresh 2
  721. Move: Get Excited!
  722. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  723. Color Grid: 🟥 Red (Move Effect)
  724.  
  725. Cell 47 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  726. Requirements: 1 or more adjacent tiles must be activated
  727. Requirements: Move level must be 3 or higher
  728. All the Fun!: MP Refresh 2
  729. Move: All the Fun!
  730. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  731. Color Grid: 🟥 Red (Move Effect)
  732.  
  733. Cell 48 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  734. Requirements: 1 or more adjacent tiles must be activated
  735. Requirements: Move level must be 3 or higher
  736. All the Fun!: “Heals” Move: Team HP Recovery (M) 1
  737. Move: All the Fun!
  738. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user uses a move that has the heals effect tag.
  739. Color Grid: 🟥 Red (Move Effect)
  740.  
  741. Cell 49 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  742. Requirements: 1 or more adjacent tiles must be activated
  743. Requirements: Move level must be 3 or higher
  744. Max Shining Fun Tera Blast: Power 25
  745. Max Shining Fun Tera Blast: Power ↑ 25
  746. Color Grid: 🟩 Green (Move Boost)
  747.  
  748. Cell 50 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  749. Requirements: 1 or more adjacent tiles must be activated
  750. Requirements: Move level must be 3 or higher
  751. Max Shining Fun Tera Blast: Power 25
  752. Max Shining Fun Tera Blast: Power ↑ 25
  753. Color Grid: 🟩 Green (Move Boost)
  754.  
  755.  
  756. ================================END================================
  757.  
  758. No. 112 N & Landorus (Male♂️)
  759. Form: Incarnate Forme
  760. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  761. HP 10
  762. HP 10
  763. Color Grid: 🟦 Blue (Stat)
  764.  
  765. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  766. Sp. Atk 5
  767. Sp. Atk 5
  768. Color Grid: 🟦 Blue (Stat)
  769.  
  770. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  771. Defense 5
  772. Defense 5
  773. Color Grid: 🟦 Blue (Stat)
  774.  
  775. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  776. Sp. Atk 5
  777. Sp. Atk 5
  778. Color Grid: 🟦 Blue (Stat)
  779.  
  780. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  781. Sp. Def 5
  782. Sp. Def 5
  783. Color Grid: 🟦 Blue (Stat)
  784.  
  785. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  786. Speed 5
  787. Speed 5
  788. Color Grid: 🟦 Blue (Stat)
  789.  
  790. Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  791. Requirements: 1 or more adjacent tiles must be activated
  792. Speed 5
  793. Speed 5
  794. Color Grid: 🟦 Blue (Stat)
  795.  
  796. Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  797. Requirements: 1 or more adjacent tiles must be activated
  798. Sandsear Storm: Power 2
  799. Sandsear Storm: Power ↑ 2
  800. Color Grid: 🟩 Green (Move Boost)
  801.  
  802. Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  803. Requirements: 1 or more adjacent tiles must be activated
  804. Sandsear Storm: Power 2
  805. Sandsear Storm: Power ↑ 2
  806. Color Grid: 🟩 Green (Move Boost)
  807.  
  808. Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  809. Requirements: 1 or more adjacent tiles must be activated
  810. Sand Shelter
  811. Protects the user from damage from a sandstorm.
  812. Color Grid: 🟨 Yellow (Passive)
  813.  
  814. Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  815. Requirements: 1 or more adjacent tiles must be activated
  816. Requirements: Move level must be 2 or higher
  817. Sp. Atk 10
  818. Sp. Atk 10
  819. Color Grid: 🟦 Blue (Stat)
  820.  
  821. Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  822. Requirements: 1 or more adjacent tiles must be activated
  823. Requirements: Move level must be 2 or higher
  824. Sandsear Storm: Move Gauge Refresh 3
  825. Move: Sandsear Storm
  826. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  827. Color Grid: 🟥 Red (Move Effect)
  828.  
  829. Cell 13 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  830. Requirements: 1 or more adjacent tiles must be activated
  831. Requirements: Move level must be 2 or higher
  832. Sandsear Storm: Power 2
  833. Sandsear Storm: Power ↑ 2
  834. Color Grid: 🟩 Green (Move Boost)
  835.  
  836. Cell 14 | 🎯 Cord (2,2,-4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  837. Requirements: 1 or more adjacent tiles must be activated
  838. Requirements: Move level must be 3 or higher
  839. Team Offensive Defense 9
  840. Raises the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful.
  841. Color Grid: 🟨 Yellow (Passive)
  842.  
  843. Cell 15 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  844. Requirements: 1 or more adjacent tiles must be activated
  845. Requirements: Move level must be 3 or higher
  846. Furious Brain
  847. The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.
  848. Color Grid: 🟨 Yellow (Passive)
  849.  
  850. Cell 16 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  851. Requirements: 1 or more adjacent tiles must be activated
  852. Sp. Def 5
  853. Sp. Def 5
  854. Color Grid: 🟦 Blue (Stat)
  855.  
  856. Cell 17 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  857. Requirements: 1 or more adjacent tiles must be activated
  858. Defense 5
  859. Defense 5
  860. Color Grid: 🟦 Blue (Stat)
  861.  
  862. Cell 18 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  863. Requirements: 1 or more adjacent tiles must be activated
  864. Sp. Atk 5
  865. Sp. Atk 5
  866. Color Grid: 🟦 Blue (Stat)
  867.  
  868. Cell 19 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  869. Requirements: 1 or more adjacent tiles must be activated
  870. HP 10
  871. HP 10
  872. Color Grid: 🟦 Blue (Stat)
  873.  
  874. Cell 20 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  875. Requirements: 1 or more adjacent tiles must be activated
  876. Peak Autumn Sandsear Storm: Power 2
  877. Peak Autumn Sandsear Storm: Power ↑ 2
  878. Color Grid: 🟩 Green (Move Boost)
  879.  
  880. Cell 21 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  881. Requirements: 1 or more adjacent tiles must be activated
  882. Peak Autumn Sandsear Storm: Power 2
  883. Peak Autumn Sandsear Storm: Power ↑ 2
  884. Color Grid: 🟩 Green (Move Boost)
  885.  
  886. Cell 22 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  887. Requirements: 1 or more adjacent tiles must be activated
  888. Requirements: Move level must be 2 or higher
  889. Peak Autumn Sandsear Storm: Power 2
  890. Peak Autumn Sandsear Storm: Power ↑ 2
  891. Color Grid: 🟩 Green (Move Boost)
  892.  
  893. Cell 23 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  894. Requirements: 1 or more adjacent tiles must be activated
  895. Requirements: Move level must be 2 or higher
  896. Super Effective ↑: MP Refresh 2
  897. Move: Super Effective ↑
  898. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  899. Color Grid: 🟥 Red (Move Effect)
  900.  
  901. Cell 24 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  902. Requirements: 1 or more adjacent tiles must be activated
  903. Requirements: Move level must be 2 or higher
  904. Healthy Healing
  905. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  906. Color Grid: 🟨 Yellow (Passive)
  907.  
  908. Cell 25 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  909. Requirements: 1 or more adjacent tiles must be activated
  910. Requirements: Move level must be 3 or higher
  911. 1st S-Move: Team Special Boost 2
  912. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle.
  913. Color Grid: 🟨 Yellow (Passive)
  914.  
  915. Cell 26 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  916. Requirements: 1 or more adjacent tiles must be activated
  917. Requirements: Move level must be 3 or higher
  918. Pecking Order
  919. The more the target’s Attack is lowered, the more it powers up the user’s sync move.
  920. Color Grid: 🟨 Yellow (Passive)
  921.  
  922. Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  923. Requirements: 1 or more adjacent tiles must be activated
  924. Sp. Def 5
  925. Sp. Def 5
  926. Color Grid: 🟦 Blue (Stat)
  927.  
  928. Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  929. Requirements: 1 or more adjacent tiles must be activated
  930. Sp. Atk 5
  931. Sp. Atk 5
  932. Color Grid: 🟦 Blue (Stat)
  933.  
  934. Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  935. Requirements: 1 or more adjacent tiles must be activated
  936. Defense 5
  937. Defense 5
  938. Color Grid: 🟦 Blue (Stat)
  939.  
  940. Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  941. Requirements: 1 or more adjacent tiles must be activated
  942. Sandsear Storm: Accuracy 10
  943. Sandsear Storm: Accuracy ↑ 10
  944. Color Grid: 🟩 Green (Move Boost)
  945.  
  946. Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  947. Requirements: 1 or more adjacent tiles must be activated
  948. Sandsear Storm: Power 2
  949. Sandsear Storm: Power ↑ 2
  950. Color Grid: 🟩 Green (Move Boost)
  951.  
  952. Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  953. Requirements: 1 or more adjacent tiles must be activated
  954. Sandsear Storm: Power 2
  955. Sandsear Storm: Power ↑ 2
  956. Color Grid: 🟩 Green (Move Boost)
  957.  
  958. Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  959. Requirements: 1 or more adjacent tiles must be activated
  960. Requirements: Move level must be 2 or higher
  961. Sandsear Storm: Accuracy 10
  962. Sandsear Storm: Accuracy ↑ 10
  963. Color Grid: 🟩 Green (Move Boost)
  964.  
  965. Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  966. Requirements: 1 or more adjacent tiles must be activated
  967. Requirements: Move level must be 2 or higher
  968. Harmonius Formula!: MP Refresh 2
  969. Move: Harmonius Formula!
  970. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  971. Color Grid: 🟥 Red (Move Effect)
  972.  
  973. Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  974. Requirements: 1 or more adjacent tiles must be activated
  975. Requirements: Move level must be 2 or higher
  976. Sandsear Storm: Hostile Environment 1
  977. Move: Sandsear Storm
  978. Raises the chance of inflicting status conditions with the additional effects of moves.
  979. Color Grid: 🟥 Red (Move Effect)
  980.  
  981. Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  982. Requirements: 1 or more adjacent tiles must be activated
  983. Requirements: Move level must be 3 or higher
  984. Grand Entry 2
  985. Raises the user’s Sp. Atk by two stat ranks when it enters a battle.
  986. Color Grid: 🟨 Yellow (Passive)
  987.  
  988. Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  989. Requirements: 1 or more adjacent tiles must be activated
  990. Requirements: Move level must be 3 or higher
  991. Vigilance
  992. Protects the user against critical hits.
  993. Color Grid: 🟨 Yellow (Passive)
  994.  
  995. Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  996. Requirements: 1 or more adjacent tiles must be activated
  997. HP 10
  998. HP 10
  999. Color Grid: 🟦 Blue (Stat)
  1000.  
  1001. Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1002. Requirements: 1 or more adjacent tiles must be activated
  1003. Speed 5
  1004. Speed 5
  1005. Color Grid: 🟦 Blue (Stat)
  1006.  
  1007. Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1008. Requirements: 1 or more adjacent tiles must be activated
  1009. Peak Autumn Sandsear Storm: Power 2
  1010. Peak Autumn Sandsear Storm: Power ↑ 2
  1011. Color Grid: 🟩 Green (Move Boost)
  1012.  
  1013. Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1014. Requirements: 1 or more adjacent tiles must be activated
  1015. Peak Autumn Sandsear Storm: Power 2
  1016. Peak Autumn Sandsear Storm: Power ↑ 2
  1017. Color Grid: 🟩 Green (Move Boost)
  1018.  
  1019. Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1020. Requirements: 1 or more adjacent tiles must be activated
  1021. Requirements: Move level must be 2 or higher
  1022. Peak Autumn Sandsear Storm: Move Gauge Refresh 3
  1023. Move: Peak Autumn Sandsear Storm
  1024. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1025. Color Grid: 🟥 Red (Move Effect)
  1026.  
  1027. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1028. Requirements: 1 or more adjacent tiles must be activated
  1029. Requirements: Move level must be 2 or higher
  1030. Ground Zone: MG → 2
  1031. Quickly charges the move gauge when the zone is a Ground Zone.
  1032. Color Grid: 🟨 Yellow (Passive)
  1033.  
  1034. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1035. Requirements: 1 or more adjacent tiles must be activated
  1036. Requirements: Move level must be 2 or higher
  1037. Ground Zone: HP Recovery 1
  1038. Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ground Zone.
  1039. Color Grid: 🟨 Yellow (Passive)
  1040.  
  1041. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1042. Requirements: 1 or more adjacent tiles must be activated
  1043. Requirements: Move level must be 3 or higher
  1044. Ground Zone Extension 3
  1045. Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.
  1046. Color Grid: 🟨 Yellow (Passive)
  1047.  
  1048. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1049. Requirements: 1 or more adjacent tiles must be activated
  1050. Requirements: Move level must be 3 or higher
  1051. Piercing Gaze
  1052. Moves never miss.
  1053. Color Grid: 🟨 Yellow (Passive)
  1054.  
  1055. Cell 47 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1056. Requirements: 1 or more adjacent tiles must be activated
  1057. Requirements: Move level must be 3 or higher
  1058. Calm the Winds and Thunder Ground Beam: Power 25
  1059. Calm the Winds and Thunder Ground Beam: Power ↑ 25
  1060. Color Grid: 🌈 Rainbow (Sync Move)
  1061.  
  1062. Cell 48 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1063. Requirements: 1 or more adjacent tiles must be activated
  1064. Requirements: Move level must be 3 or higher
  1065. Calm the Winds and Thunder Ground Beam: Power 25
  1066. Calm the Winds and Thunder Ground Beam: Power ↑ 25
  1067. Color Grid: 🌈 Rainbow (Sync Move)
  1068.  
  1069.  
  1070. ================================END================================
  1071.  
  1072. No. 126 Bea & Hitmontop (Male♂️)
  1073.  
  1074. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1075. HP 10
  1076. HP 10
  1077. Color Grid: 🟦 Blue (Stat)
  1078.  
  1079. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1080. Sp. Atk 5
  1081. Sp. Atk 5
  1082. Color Grid: 🟦 Blue (Stat)
  1083.  
  1084. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1085. Defense 5
  1086. Defense 5
  1087. Color Grid: 🟦 Blue (Stat)
  1088.  
  1089. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1090. Sp. Atk 5
  1091. Sp. Atk 5
  1092. Color Grid: 🟦 Blue (Stat)
  1093.  
  1094. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1095. Sp. Def 5
  1096. Sp. Def 5
  1097. Color Grid: 🟦 Blue (Stat)
  1098.  
  1099. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1100. Speed 5
  1101. Speed 5
  1102. Color Grid: 🟦 Blue (Stat)
  1103.  
  1104. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1105. Requirements: 1 or more adjacent tiles must be activated
  1106. Sp. Atk 5
  1107. Sp. Atk 5
  1108. Color Grid: 🟦 Blue (Stat)
  1109.  
  1110. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1111. Requirements: 1 or more adjacent tiles must be activated
  1112. Defense 5
  1113. Defense 5
  1114. Color Grid: 🟦 Blue (Stat)
  1115.  
  1116. Cell 9 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1117. Requirements: 1 or more adjacent tiles must be activated
  1118. Sp. Atk 5
  1119. Sp. Atk 5
  1120. Color Grid: 🟦 Blue (Stat)
  1121.  
  1122. Cell 10 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1123. Requirements: 1 or more adjacent tiles must be activated
  1124. Sp. Def 5
  1125. Sp. Def 5
  1126. Color Grid: 🟦 Blue (Stat)
  1127.  
  1128. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1129. Requirements: 1 or more adjacent tiles must be activated
  1130. Focus Blast: Power 3
  1131. Focus Blast: Power ↑ 3
  1132. Color Grid: 🟩 Green (Move Boost)
  1133.  
  1134. Cell 12 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1135. Requirements: 1 or more adjacent tiles must be activated
  1136. Focus Blast: Power 3
  1137. Focus Blast: Power ↑ 3
  1138. Color Grid: 🟩 Green (Move Boost)
  1139.  
  1140. Cell 13 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1141. Requirements: 1 or more adjacent tiles must be activated
  1142. Requirements: Move level must be 2 or higher
  1143. Focus Blast: Power 3
  1144. Focus Blast: Power ↑ 3
  1145. Color Grid: 🟩 Green (Move Boost)
  1146.  
  1147. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1148. Requirements: 1 or more adjacent tiles must be activated
  1149. Requirements: Move level must be 2 or higher
  1150. Focus Blast: Move Gauge Refresh 3
  1151. Move: Focus Blast
  1152. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1153. Color Grid: 🟥 Red (Move Effect)
  1154.  
  1155. Cell 15 | 🎯 Cord (3,3,-6) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1156. Requirements: 1 or more adjacent tiles must be activated
  1157. Requirements: Move level must be 2 or higher
  1158. Sp. Atk 10
  1159. Sp. Atk 10
  1160. Color Grid: 🟦 Blue (Stat)
  1161.  
  1162. Cell 16 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1163. Requirements: 1 or more adjacent tiles must be activated
  1164. Requirements: Move level must be 3 or higher
  1165. Furious Brain
  1166. The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.
  1167. Color Grid: 🟨 Yellow (Passive)
  1168.  
  1169. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1170. Requirements: 1 or more adjacent tiles must be activated
  1171. Requirements: Move level must be 3 or higher
  1172. Focus Blast: On a Roll 9
  1173. Move: Focus Blast
  1174. Raises the chance of lowering stat values with the additional effects of the user’s moves.
  1175. Color Grid: 🟥 Red (Move Effect)
  1176.  
  1177. Cell 18 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1178. Requirements: 1 or more adjacent tiles must be activated
  1179. Speed 5
  1180. Speed 5
  1181. Color Grid: 🟦 Blue (Stat)
  1182.  
  1183. Cell 19 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1184. Requirements: 1 or more adjacent tiles must be activated
  1185. Defense 5
  1186. Defense 5
  1187. Color Grid: 🟦 Blue (Stat)
  1188.  
  1189. Cell 20 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1190. Requirements: 1 or more adjacent tiles must be activated
  1191. Sp. Atk 5
  1192. Sp. Atk 5
  1193. Color Grid: 🟦 Blue (Stat)
  1194.  
  1195. Cell 21 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1196. Requirements: 1 or more adjacent tiles must be activated
  1197. Sp. Def 5
  1198. Sp. Def 5
  1199. Color Grid: 🟦 Blue (Stat)
  1200.  
  1201. Cell 22 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1202. Requirements: 1 or more adjacent tiles must be activated
  1203. Focus Blast: Power 3
  1204. Focus Blast: Power ↑ 3
  1205. Color Grid: 🟩 Green (Move Boost)
  1206.  
  1207. Cell 23 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1208. Requirements: 1 or more adjacent tiles must be activated
  1209. Unflappable
  1210. Prevents the user from flinching.
  1211. Color Grid: 🟨 Yellow (Passive)
  1212.  
  1213. Cell 24 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1214. Requirements: 1 or more adjacent tiles must be activated
  1215. Requirements: Move level must be 2 or higher
  1216. Focus Blast: Power 3
  1217. Focus Blast: Power ↑ 3
  1218. Color Grid: 🟩 Green (Move Boost)
  1219.  
  1220. Cell 25 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1221. Requirements: 1 or more adjacent tiles must be activated
  1222. Requirements: Move level must be 2 or higher
  1223. Super Effective ↑: MP Refresh 2
  1224. Move: Super Effective ↑
  1225. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1226. Color Grid: 🟥 Red (Move Effect)
  1227.  
  1228. Cell 26 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1229. Requirements: 1 or more adjacent tiles must be activated
  1230. Requirements: Move level must be 2 or higher
  1231. Double Down 3
  1232. Powers up the user’s sync moves that are super effective.
  1233. Color Grid: 🟨 Yellow (Passive)
  1234.  
  1235. Cell 27 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1236. Requirements: 1 or more adjacent tiles must be activated
  1237. Requirements: Move level must be 3 or higher
  1238. Brain Sync 5
  1239. Powers up the user’s sync move when its Sp. Atk is raised.
  1240. Color Grid: 🟨 Yellow (Passive)
  1241.  
  1242. Cell 28 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1243. Requirements: 1 or more adjacent tiles must be activated
  1244. Requirements: Move level must be 3 or higher
  1245. Sharp Entry 1
  1246. Raises the user’s critical-hit rate by one stat rank when it enters a battle.
  1247. Color Grid: 🟨 Yellow (Passive)
  1248.  
  1249. Cell 29 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1250. Requirements: 1 or more adjacent tiles must be activated
  1251. HP 10
  1252. HP 10
  1253. Color Grid: 🟦 Blue (Stat)
  1254.  
  1255. Cell 30 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1256. Requirements: 1 or more adjacent tiles must be activated
  1257. Sp. Atk 5
  1258. Sp. Atk 5
  1259. Color Grid: 🟦 Blue (Stat)
  1260.  
  1261. Cell 31 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1262. Requirements: 1 or more adjacent tiles must be activated
  1263. Defense 5
  1264. Defense 5
  1265. Color Grid: 🟦 Blue (Stat)
  1266.  
  1267. Cell 32 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1268. Requirements: 1 or more adjacent tiles must be activated
  1269. Sp. Def 5
  1270. Sp. Def 5
  1271. Color Grid: 🟦 Blue (Stat)
  1272.  
  1273. Cell 33 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1274. Requirements: 1 or more adjacent tiles must be activated
  1275. Requirements: Move level must be 2 or higher
  1276. Dire Hit +: MP Refresh 2
  1277. Move: Dire Hit +
  1278. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1279. Color Grid: 🟥 Red (Move Effect)
  1280.  
  1281. Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1282. Requirements: 1 or more adjacent tiles must be activated
  1283. Requirements: Move level must be 2 or higher
  1284. Fast-Track 9
  1285. Raises the user’s Speed by one stat rank when its Pokémon uses a move.
  1286. Color Grid: 🟨 Yellow (Passive)
  1287.  
  1288. Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1289. Requirements: 1 or more adjacent tiles must be activated
  1290. Requirements: Move level must be 2 or higher
  1291. Terrify 1
  1292. Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle.
  1293. Color Grid: 🟨 Yellow (Passive)
  1294.  
  1295. Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1296. Requirements: 1 or more adjacent tiles must be activated
  1297. Requirements: Move level must be 3 or higher
  1298. Nourish Your Spirit in Battle Fighting Beam: Power 25
  1299. Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25
  1300. Color Grid: 🌈 Rainbow (Sync Move)
  1301.  
  1302. Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1303. Requirements: 1 or more adjacent tiles must be activated
  1304. Requirements: Move level must be 3 or higher
  1305. Superduper 4
  1306. Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is super effective.
  1307. Color Grid: 🟨 Yellow (Passive)
  1308.  
  1309. Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1310. Requirements: 1 or more adjacent tiles must be activated
  1311. Defense 5
  1312. Defense 5
  1313. Color Grid: 🟦 Blue (Stat)
  1314.  
  1315. Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1316. Requirements: 1 or more adjacent tiles must be activated
  1317. HP 10
  1318. HP 10
  1319. Color Grid: 🟦 Blue (Stat)
  1320.  
  1321. Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1322. Requirements: 1 or more adjacent tiles must be activated
  1323. Speed 5
  1324. Speed 5
  1325. Color Grid: 🟦 Blue (Stat)
  1326.  
  1327. Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1328. Requirements: 1 or more adjacent tiles must be activated
  1329. Dauntless
  1330. Sp. Atk cannot be lowered.
  1331. Color Grid: 🟨 Yellow (Passive)
  1332.  
  1333. Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1334. Requirements: 1 or more adjacent tiles must be activated
  1335. Requirements: Move level must be 2 or higher
  1336. Shake Your Very Soul!: MP Refresh 2
  1337. Move: Shake Your Very Soul!
  1338. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1339. Color Grid: 🟥 Red (Move Effect)
  1340.  
  1341. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1342. Requirements: 1 or more adjacent tiles must be activated
  1343. Requirements: Move level must be 2 or higher
  1344. Sync Freebie
  1345. Applies the Free Move Next effect to the user after using its sync move.
  1346. Color Grid: 🟨 Yellow (Passive)
  1347.  
  1348. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1349. Requirements: 1 or more adjacent tiles must be activated
  1350. Requirements: Move level must be 2 or higher
  1351. Natural Remedy
  1352. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1353. Color Grid: 🟨 Yellow (Passive)
  1354.  
  1355. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1356. Requirements: 1 or more adjacent tiles must be activated
  1357. Requirements: Move level must be 3 or higher
  1358. Nourish Your Spirit in Battle Fighting Beam: Power 25
  1359. Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25
  1360. Color Grid: 🌈 Rainbow (Sync Move)
  1361.  
  1362. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1363. Requirements: 1 or more adjacent tiles must be activated
  1364. Requirements: Move level must be 3 or higher
  1365. 1st S-Move: Special Boost 2
  1366. Increases the user’s Special Moves ↑ Next effect by two ranks the first time its sync move is used each battle.
  1367. Color Grid: 🟨 Yellow (Passive)
  1368.  
  1369. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1370. Requirements: 1 or more adjacent tiles must be activated
  1371. Requirements: Move level must be 3 or higher
  1372. Nourish Your Spirit in Battle Fighting Beam: Power 25
  1373. Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25
  1374. Color Grid: 🌈 Rainbow (Sync Move)
  1375.  
  1376. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1377. Requirements: 1 or more adjacent tiles must be activated
  1378. Requirements: Move level must be 3 or higher
  1379. Nourish Your Spirit in Battle Fighting Beam: Power 25
  1380. Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25
  1381. Color Grid: 🌈 Rainbow (Sync Move)
  1382.  
  1383.  
  1384. ================================END================================
  1385.  
  1386. No. 167 Irida (Anniversary 2025) & Typhlosion (Female♀️)
  1387. Form: Hisuian Form (Tera Type: Poison)
  1388. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1389. HP 10
  1390. HP 10
  1391. Color Grid: 🟦 Blue (Stat)
  1392.  
  1393. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1394. Sp. Atk 5
  1395. Sp. Atk 5
  1396. Color Grid: 🟦 Blue (Stat)
  1397.  
  1398. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1399. Defense 5
  1400. Defense 5
  1401. Color Grid: 🟦 Blue (Stat)
  1402.  
  1403. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1404. Sp. Atk 5
  1405. Sp. Atk 5
  1406. Color Grid: 🟦 Blue (Stat)
  1407.  
  1408. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1409. Sp. Def 5
  1410. Sp. Def 5
  1411. Color Grid: 🟦 Blue (Stat)
  1412.  
  1413. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1414. Speed 5
  1415. Speed 5
  1416. Color Grid: 🟦 Blue (Stat)
  1417.  
  1418. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1419. Requirements: 1 or more adjacent tiles must be activated
  1420. Requirements: Move level must be 5 or higher
  1421. Quell the Frenzy Once More
  1422. Restores one MP of the user’s Illusory Light Hex the first time it uses that move each battle. Restores one MP of the user’s Graceful Hyper Beam the first time it uses that move each battle.
  1423. Color Grid: 🟨 Yellow (Passive)
  1424.  
  1425. Cell 8 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1426. Requirements: 1 or more adjacent tiles must be activated
  1427. Requirements: Move level must be 4 or higher
  1428. Debut: Sinnoh C (Spec) on Field & Extension 5
  1429. Applies Sinnoh Circle (Special) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Sinnoh Circle (Special) when Sinnoh Circle (Special) is applied to the allied field of play.
  1430. Color Grid: 🟨 Yellow (Passive)
  1431.  
  1432. Cell 9 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1433. Requirements: 1 or more adjacent tiles must be activated
  1434. Defense 5
  1435. Defense 5
  1436. Color Grid: 🟦 Blue (Stat)
  1437.  
  1438. Cell 10 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1439. Requirements: 1 or more adjacent tiles must be activated
  1440. Sp. Def 5
  1441. Sp. Def 5
  1442. Color Grid: 🟦 Blue (Stat)
  1443.  
  1444. Cell 11 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1445. Requirements: 1 or more adjacent tiles must be activated
  1446. Amethyst Tera Blast: Power 2
  1447. Amethyst Tera Blast: Power ↑ 2
  1448. Color Grid: 🟩 Green (Move Boost)
  1449.  
  1450. Cell 12 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1451. Requirements: 1 or more adjacent tiles must be activated
  1452. Amethyst Tera Blast: Power 2
  1453. Amethyst Tera Blast: Power ↑ 2
  1454. Color Grid: 🟩 Green (Move Boost)
  1455.  
  1456. Cell 13 | 🎯 Cord (1,2,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1457. Requirements: 1 or more adjacent tiles must be activated
  1458. Requirements: Move level must be 2 or higher
  1459. Virulent Toxin 3
  1460. Powers up the user’s sync move when the target is poisoned or badly poisoned.
  1461. Color Grid: 🟨 Yellow (Passive)
  1462.  
  1463. Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1464. Requirements: 1 or more adjacent tiles must be activated
  1465. Requirements: Move level must be 2 or higher
  1466. Strength in Numbers!: MP Refresh 2
  1467. Move: Strength in Numbers!
  1468. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1469. Color Grid: 🟥 Red (Move Effect)
  1470.  
  1471. Cell 15 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1472. Requirements: 1 or more adjacent tiles must be activated
  1473. Requirements: Move level must be 2 or higher
  1474. Amethyst Tera Blast: Power 2
  1475. Amethyst Tera Blast: Power ↑ 2
  1476. Color Grid: 🟩 Green (Move Boost)
  1477.  
  1478. Cell 16 | 🎯 Cord (2,2,-4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1479. Requirements: 1 or more adjacent tiles must be activated
  1480. Requirements: Move level must be 3 or higher
  1481. Toxic Power 5
  1482. Powers up the user’s moves when the target is poisoned or badly poisoned.
  1483. Color Grid: 🟨 Yellow (Passive)
  1484.  
  1485. Cell 17 | 🎯 Cord (3,1,-4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1486. Requirements: 1 or more adjacent tiles must be activated
  1487. Requirements: Move level must be 3 or higher
  1488. Debut: Team Badly Poisoned
  1489. Leaves all opposing sync pairs badly poisoned the first time the user enters a battle each battle.
  1490. Color Grid: 🟨 Yellow (Passive)
  1491.  
  1492. Cell 18 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1493. Requirements: 1 or more adjacent tiles must be activated
  1494. Speed 5
  1495. Speed 5
  1496. Color Grid: 🟦 Blue (Stat)
  1497.  
  1498. Cell 19 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1499. Requirements: 1 or more adjacent tiles must be activated
  1500. HP 10
  1501. HP 10
  1502. Color Grid: 🟦 Blue (Stat)
  1503.  
  1504. Cell 20 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1505. Requirements: 1 or more adjacent tiles must be activated
  1506. Sp. Atk 5
  1507. Sp. Atk 5
  1508. Color Grid: 🟦 Blue (Stat)
  1509.  
  1510. Cell 21 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1511. Requirements: 1 or more adjacent tiles must be activated
  1512. Antitoxin
  1513. Prevents the user from getting poisoned or badly poisoned.
  1514. Color Grid: 🟨 Yellow (Passive)
  1515.  
  1516. Cell 22 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1517. Requirements: 1 or more adjacent tiles must be activated
  1518. Graceful Hyper Beam: Power 4
  1519. Graceful Hyper Beam: Power ↑ 4
  1520. Color Grid: 🟩 Green (Move Boost)
  1521.  
  1522. Cell 23 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1523. Requirements: 1 or more adjacent tiles must be activated
  1524. Graceful Hyper Beam: Power 4
  1525. Graceful Hyper Beam: Power ↑ 4
  1526. Color Grid: 🟩 Green (Move Boost)
  1527.  
  1528. Cell 24 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1529. Requirements: 1 or more adjacent tiles must be activated
  1530. Requirements: Move level must be 2 or higher
  1531. Potent Toxin 2
  1532. Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
  1533. Color Grid: 🟨 Yellow (Passive)
  1534.  
  1535. Cell 25 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1536. Requirements: 1 or more adjacent tiles must be activated
  1537. Requirements: Move level must be 2 or higher
  1538. Graceful Hyper Beam: Move Gauge Refresh 9
  1539. Move: Graceful Hyper Beam
  1540. Charges the user’s move gauge by one when its move is successful.
  1541. Color Grid: 🟥 Red (Move Effect)
  1542.  
  1543. Cell 26 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1544. Requirements: 1 or more adjacent tiles must be activated
  1545. Requirements: Move level must be 2 or higher
  1546. Sp. Atk 10
  1547. Sp. Atk 10
  1548. Color Grid: 🟦 Blue (Stat)
  1549.  
  1550. Cell 27 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1551. Requirements: 1 or more adjacent tiles must be activated
  1552. Requirements: Move level must be 3 or higher
  1553. Hit Poisoned Opp: Defense & Sp. Def ↓ 9
  1554. Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful against a poisoned or badly poisoned opponent.
  1555. Color Grid: 🟨 Yellow (Passive)
  1556.  
  1557. Cell 28 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1558. Requirements: 1 or more adjacent tiles must be activated
  1559. Requirements: Move level must be 3 or higher
  1560. 1st S-Move: Special Boost 3
  1561. Increases the user’s Special Moves ↑ Next effect by three ranks the first time its sync move is used each battle.
  1562. Color Grid: 🟨 Yellow (Passive)
  1563.  
  1564. Cell 29 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1565. Requirements: 1 or more adjacent tiles must be activated
  1566. Defense 5
  1567. Defense 5
  1568. Color Grid: 🟦 Blue (Stat)
  1569.  
  1570. Cell 30 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1571. Requirements: 1 or more adjacent tiles must be activated
  1572. Sp. Def 5
  1573. Sp. Def 5
  1574. Color Grid: 🟦 Blue (Stat)
  1575.  
  1576. Cell 31 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1577. Requirements: 1 or more adjacent tiles must be activated
  1578. Sp. Atk 5
  1579. Sp. Atk 5
  1580. Color Grid: 🟦 Blue (Stat)
  1581.  
  1582. Cell 32 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1583. Requirements: 1 or more adjacent tiles must be activated
  1584. HP 10
  1585. HP 10
  1586. Color Grid: 🟦 Blue (Stat)
  1587.  
  1588. Cell 33 | 🎯 Cord (2,-4,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1589. Requirements: 1 or more adjacent tiles must be activated
  1590. Amethyst Tera Blast: Move Gauge Refresh 3
  1591. Move: Amethyst Tera Blast
  1592. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1593. Color Grid: 🟥 Red (Move Effect)
  1594.  
  1595. Cell 34 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1596. Requirements: 1 or more adjacent tiles must be activated
  1597. Amethyst Tera Blast: Power 2
  1598. Amethyst Tera Blast: Power ↑ 2
  1599. Color Grid: 🟩 Green (Move Boost)
  1600.  
  1601. Cell 35 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1602. Requirements: 1 or more adjacent tiles must be activated
  1603. Requirements: Move level must be 2 or higher
  1604. Amethyst Tera Blast: Power 2
  1605. Amethyst Tera Blast: Power ↑ 2
  1606. Color Grid: 🟩 Green (Move Boost)
  1607.  
  1608. Cell 36 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1609. Requirements: 1 or more adjacent tiles must be activated
  1610. Requirements: Move level must be 2 or higher
  1611. Quick Cure
  1612. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1613. Color Grid: 🟨 Yellow (Passive)
  1614.  
  1615. Cell 37 | 🎯 Cord (1,-5,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1616. Requirements: 1 or more adjacent tiles must be activated
  1617. Requirements: Move level must be 2 or higher
  1618. Gobsmack 4
  1619. Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
  1620. Color Grid: 🟨 Yellow (Passive)
  1621.  
  1622. Cell 38 | 🎯 Cord (3,-6,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1623. Requirements: 1 or more adjacent tiles must be activated
  1624. Requirements: Move level must be 3 or higher
  1625. Soften Up 1
  1626. Critical hits land more easily when the user attacks with a sync move.
  1627. Color Grid: 🟨 Yellow (Passive)
  1628.  
  1629. Cell 39 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1630. Requirements: 1 or more adjacent tiles must be activated
  1631. Requirements: Move level must be 3 or higher
  1632. Brainpower
  1633. The more the user’s Sp. Atk is raised, the more it powers up its sync move.
  1634. Color Grid: 🟨 Yellow (Passive)
  1635.  
  1636. Cell 40 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1637. Requirements: 1 or more adjacent tiles must be activated
  1638. Defense 5
  1639. Defense 5
  1640. Color Grid: 🟦 Blue (Stat)
  1641.  
  1642. Cell 41 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1643. Requirements: 1 or more adjacent tiles must be activated
  1644. Sp. Def 5
  1645. Sp. Def 5
  1646. Color Grid: 🟦 Blue (Stat)
  1647.  
  1648. Cell 42 | 🎯 Cord (-2,2,0) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1649. Requirements: 1 or more adjacent tiles must be activated
  1650. Illusory Light Hex: Power 5
  1651. Illusory Light Hex: Power ↑ 5
  1652. Color Grid: 🟩 Green (Move Boost)
  1653.  
  1654. Cell 43 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1655. Requirements: 1 or more adjacent tiles must be activated
  1656. Illusory Light Hex: Power 5
  1657. Illusory Light Hex: Power ↑ 5
  1658. Color Grid: 🟩 Green (Move Boost)
  1659.  
  1660. Cell 44 | 🎯 Cord (-3,3,0) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1661. Requirements: 1 or more adjacent tiles must be activated
  1662. Requirements: Move level must be 2 or higher
  1663. Poisonous Acceleration 2
  1664. Quickly charges the move gauge when the zone is a Poison Zone.
  1665. Color Grid: 🟨 Yellow (Passive)
  1666.  
  1667. Cell 45 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1668. Requirements: 1 or more adjacent tiles must be activated
  1669. Requirements: Move level must be 2 or higher
  1670. Poison Zone: HP Recovery 1
  1671. Restores the user’s HP whenever its Pokémon takes an action when the zone is a Poison Zone.
  1672. Color Grid: 🟨 Yellow (Passive)
  1673.  
  1674. Cell 46 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1675. Requirements: 1 or more adjacent tiles must be activated
  1676. Requirements: Move level must be 2 or higher
  1677. Natural Remedy
  1678. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1679. Color Grid: 🟨 Yellow (Passive)
  1680.  
  1681. Cell 47 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1682. Requirements: 1 or more adjacent tiles must be activated
  1683. Requirements: Move level must be 3 or higher
  1684. Poison Zone Extension 3
  1685. Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.
  1686. Color Grid: 🟨 Yellow (Passive)
  1687.  
  1688. Cell 48 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1689. Requirements: 1 or more adjacent tiles must be activated
  1690. Requirements: Move level must be 3 or higher
  1691. Super Potion: MP Refresh 2
  1692. Move: Super Potion
  1693. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1694. Color Grid: 🟥 Red (Move Effect)
  1695.  
  1696. Cell 49 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1697. Requirements: 1 or more adjacent tiles must be activated
  1698. Requirements: Move level must be 3 or higher
  1699. Space for All to Shine Tera Blast: Power 25
  1700. Space for All to Shine Tera Blast: Power ↑ 25
  1701. Color Grid: 🟩 Green (Move Boost)
  1702.  
  1703. Cell 50 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1704. Requirements: 1 or more adjacent tiles must be activated
  1705. Requirements: Move level must be 3 or higher
  1706. Space for All to Shine Tera Blast: Power 25
  1707. Space for All to Shine Tera Blast: Power ↑ 25
  1708. Color Grid: 🟩 Green (Move Boost)
  1709.  
  1710.  
  1711. ================================END================================
  1712.  
  1713. No. 173 Nemona & Quaxly (Male♂️)
  1714.  
  1715. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1716. HP 10
  1717. HP 10
  1718. Color Grid: 🟦 Blue (Stat)
  1719.  
  1720. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1721. Sp. Atk 5
  1722. Sp. Atk 5
  1723. Color Grid: 🟦 Blue (Stat)
  1724.  
  1725. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1726. Defense 5
  1727. Defense 5
  1728. Color Grid: 🟦 Blue (Stat)
  1729.  
  1730. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1731. Sp. Atk 5
  1732. Sp. Atk 5
  1733. Color Grid: 🟦 Blue (Stat)
  1734.  
  1735. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1736. Sp. Def 5
  1737. Sp. Def 5
  1738. Color Grid: 🟦 Blue (Stat)
  1739.  
  1740. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1741. Speed 5
  1742. Speed 5
  1743. Color Grid: 🟦 Blue (Stat)
  1744.  
  1745. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1746. Requirements: 1 or more adjacent tiles must be activated
  1747. Sp. Atk 5
  1748. Sp. Atk 5
  1749. Color Grid: 🟦 Blue (Stat)
  1750.  
  1751. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1752. Requirements: 1 or more adjacent tiles must be activated
  1753. Speed 5
  1754. Speed 5
  1755. Color Grid: 🟦 Blue (Stat)
  1756.  
  1757. Cell 9 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1758. Requirements: 1 or more adjacent tiles must be activated
  1759. Sp. Atk 5
  1760. Sp. Atk 5
  1761. Color Grid: 🟦 Blue (Stat)
  1762.  
  1763. Cell 10 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1764. Requirements: 1 or more adjacent tiles must be activated
  1765. HP 10
  1766. HP 10
  1767. Color Grid: 🟦 Blue (Stat)
  1768.  
  1769. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1770. Requirements: 1 or more adjacent tiles must be activated
  1771. Hydro Pump: Power 2
  1772. Hydro Pump: Power ↑ 2
  1773. Color Grid: 🟩 Green (Move Boost)
  1774.  
  1775. Cell 12 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1776. Requirements: 1 or more adjacent tiles must be activated
  1777. Hydro Pump: Power 2
  1778. Hydro Pump: Power ↑ 2
  1779. Color Grid: 🟩 Green (Move Boost)
  1780.  
  1781. Cell 13 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1782. Requirements: 1 or more adjacent tiles must be activated
  1783. Requirements: Move level must be 2 or higher
  1784. Hydro Pump: Power 2
  1785. Hydro Pump: Power ↑ 2
  1786. Color Grid: 🟩 Green (Move Boost)
  1787.  
  1788. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1789. Requirements: 1 or more adjacent tiles must be activated
  1790. Requirements: Move level must be 2 or higher
  1791. Hydro Pump: Move Gauge Refresh 2
  1792. Move: Hydro Pump
  1793. Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
  1794. Color Grid: 🟥 Red (Move Effect)
  1795.  
  1796. Cell 15 | 🎯 Cord (3,3,-6) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1797. Requirements: 1 or more adjacent tiles must be activated
  1798. Requirements: Move level must be 2 or higher
  1799. Sp. Atk 10
  1800. Sp. Atk 10
  1801. Color Grid: 🟦 Blue (Stat)
  1802.  
  1803. Cell 16 | 🎯 Cord (1,4,-5) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1804. Requirements: 1 or more adjacent tiles must be activated
  1805. Requirements: Move level must be 3 or higher
  1806. Put Out Any Fire Water Beam: Power 25
  1807. Put Out Any Fire Water Beam: Power ↑ 25
  1808. Color Grid: 🌈 Rainbow (Sync Move)
  1809.  
  1810. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1811. Requirements: 1 or more adjacent tiles must be activated
  1812. Requirements: Move level must be 3 or higher
  1813. Hydro Pump: Move Gauge Refresh 5
  1814. Move: Hydro Pump
  1815. Has a chance (60%) of charging the user’s move gauge by one when its move is successful.
  1816. Color Grid: 🟥 Red (Move Effect)
  1817.  
  1818. Cell 18 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1819. Requirements: 1 or more adjacent tiles must be activated
  1820. Defense 5
  1821. Defense 5
  1822. Color Grid: 🟦 Blue (Stat)
  1823.  
  1824. Cell 19 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1825. Requirements: 1 or more adjacent tiles must be activated
  1826. Sp. Atk 5
  1827. Sp. Atk 5
  1828. Color Grid: 🟦 Blue (Stat)
  1829.  
  1830. Cell 20 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1831. Requirements: 1 or more adjacent tiles must be activated
  1832. Dauntless
  1833. Sp. Atk cannot be lowered.
  1834. Color Grid: 🟨 Yellow (Passive)
  1835.  
  1836. Cell 21 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1837. Requirements: 1 or more adjacent tiles must be activated
  1838. Speed 5
  1839. Speed 5
  1840. Color Grid: 🟦 Blue (Stat)
  1841.  
  1842. Cell 22 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1843. Requirements: 1 or more adjacent tiles must be activated
  1844. Sp. Def 5
  1845. Sp. Def 5
  1846. Color Grid: 🟦 Blue (Stat)
  1847.  
  1848. Cell 23 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1849. Requirements: 1 or more adjacent tiles must be activated
  1850. Sp. Atk 5
  1851. Sp. Atk 5
  1852. Color Grid: 🟦 Blue (Stat)
  1853.  
  1854. Cell 24 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1855. Requirements: 1 or more adjacent tiles must be activated
  1856. Requirements: Move level must be 2 or higher
  1857. Racing Rain 2
  1858. Quickly charges the move gauge when the weather is rainy.
  1859. Color Grid: 🟨 Yellow (Passive)
  1860.  
  1861. Cell 25 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1862. Requirements: 1 or more adjacent tiles must be activated
  1863. Requirements: Move level must be 2 or higher
  1864. Rain Gear 2
  1865. Reduces damage when the user is hit by an attack move while the weather is rainy.
  1866. Color Grid: 🟨 Yellow (Passive)
  1867.  
  1868. Cell 26 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1869. Requirements: 1 or more adjacent tiles must be activated
  1870. Requirements: Move level must be 2 or higher
  1871. Refreshing Rain 1
  1872. Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.
  1873. Color Grid: 🟨 Yellow (Passive)
  1874.  
  1875. Cell 27 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1876. Requirements: 1 or more adjacent tiles must be activated
  1877. Requirements: Move level must be 3 or higher
  1878. Put Out Any Fire Water Beam: Power 25
  1879. Put Out Any Fire Water Beam: Power ↑ 25
  1880. Color Grid: 🌈 Rainbow (Sync Move)
  1881.  
  1882. Cell 28 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1883. Requirements: 1 or more adjacent tiles must be activated
  1884. Requirements: Move level must be 3 or higher
  1885. 1st S-Move: Restore Status P-Move MP 1
  1886. Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle.
  1887. Color Grid: 🟨 Yellow (Passive)
  1888.  
  1889. Cell 29 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1890. Requirements: 1 or more adjacent tiles must be activated
  1891. Defense 5
  1892. Defense 5
  1893. Color Grid: 🟦 Blue (Stat)
  1894.  
  1895. Cell 30 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1896. Requirements: 1 or more adjacent tiles must be activated
  1897. Sp. Atk 5
  1898. Sp. Atk 5
  1899. Color Grid: 🟦 Blue (Stat)
  1900.  
  1901. Cell 31 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1902. Requirements: 1 or more adjacent tiles must be activated
  1903. Sp. Def 5
  1904. Sp. Def 5
  1905. Color Grid: 🟦 Blue (Stat)
  1906.  
  1907. Cell 32 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1908. Requirements: 1 or more adjacent tiles must be activated
  1909. Speed 5
  1910. Speed 5
  1911. Color Grid: 🟦 Blue (Stat)
  1912.  
  1913. Cell 33 | 🎯 Cord (3,-3,0) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1914. Requirements: 1 or more adjacent tiles must be activated
  1915. Requirements: Move level must be 2 or higher
  1916. I’ve Got Chills!: Hit and Heal 9
  1917. Move: I’ve Got Chills!
  1918. Applies the Gradual Healing effect to the user when its move is successful.
  1919. Color Grid: 🟥 Red (Move Effect)
  1920.  
  1921. Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1922. Requirements: 1 or more adjacent tiles must be activated
  1923. Requirements: Move level must be 2 or higher
  1924. I’ve Got Chills!: MP Refresh 2
  1925. Move: I’ve Got Chills!
  1926. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1927. Color Grid: 🟥 Red (Move Effect)
  1928.  
  1929. Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1930. Requirements: 1 or more adjacent tiles must be activated
  1931. Requirements: Move level must be 2 or higher
  1932. Quick Cure
  1933. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1934. Color Grid: 🟨 Yellow (Passive)
  1935.  
  1936. Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1937. Requirements: 1 or more adjacent tiles must be activated
  1938. Requirements: Move level must be 3 or higher
  1939. Rejuvenate 6
  1940. Charges the user’s move gauge by six after using its sync move.
  1941. Color Grid: 🟨 Yellow (Passive)
  1942.  
  1943. Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1944. Requirements: 1 or more adjacent tiles must be activated
  1945. Requirements: Move level must be 3 or higher
  1946. Piercing Gaze
  1947. Moves never miss.
  1948. Color Grid: 🟨 Yellow (Passive)
  1949.  
  1950. Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1951. Requirements: 1 or more adjacent tiles must be activated
  1952. Speed 5
  1953. Speed 5
  1954. Color Grid: 🟦 Blue (Stat)
  1955.  
  1956. Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1957. Requirements: 1 or more adjacent tiles must be activated
  1958. Sp. Atk 5
  1959. Sp. Atk 5
  1960. Color Grid: 🟦 Blue (Stat)
  1961.  
  1962. Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1963. Requirements: 1 or more adjacent tiles must be activated
  1964. HP 10
  1965. HP 10
  1966. Color Grid: 🟦 Blue (Stat)
  1967.  
  1968. Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1969. Requirements: 1 or more adjacent tiles must be activated
  1970. Hydro Pump: Power 2
  1971. Hydro Pump: Power ↑ 2
  1972. Color Grid: 🟩 Green (Move Boost)
  1973.  
  1974. Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1975. Requirements: 1 or more adjacent tiles must be activated
  1976. Requirements: Move level must be 2 or higher
  1977. Hydro Pump: Power 2
  1978. Hydro Pump: Power ↑ 2
  1979. Color Grid: 🟩 Green (Move Boost)
  1980.  
  1981. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1982. Requirements: 1 or more adjacent tiles must be activated
  1983. Requirements: Move level must be 2 or higher
  1984. Hydro Pump: Accuracy 10
  1985. Hydro Pump: Accuracy ↑ 10
  1986. Color Grid: 🟩 Green (Move Boost)
  1987.  
  1988. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1989. Requirements: 1 or more adjacent tiles must be activated
  1990. Requirements: Move level must be 2 or higher
  1991. Move Gauge Boost: MP Refresh 2
  1992. Move: Move Gauge Boost
  1993. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1994. Color Grid: 🟥 Red (Move Effect)
  1995.  
  1996. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1997. Requirements: 1 or more adjacent tiles must be activated
  1998. Requirements: Move level must be 3 or higher
  1999. Sp. Atk 20
  2000. Sp. Atk 20
  2001. Color Grid: 🟦 Blue (Stat)
  2002.  
  2003. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2004. Requirements: 1 or more adjacent tiles must be activated
  2005. Requirements: Move level must be 3 or higher
  2006. Fuzzy Strike 9
  2007. Powers up the user’s sync move when the target is confused.
  2008. Color Grid: 🟨 Yellow (Passive)
  2009.  
  2010. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2011. Requirements: 1 or more adjacent tiles must be activated
  2012. Requirements: Move level must be 3 or higher
  2013. Put Out Any Fire Water Beam: Power 25
  2014. Put Out Any Fire Water Beam: Power ↑ 25
  2015. Color Grid: 🌈 Rainbow (Sync Move)
  2016.  
  2017. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2018. Requirements: 1 or more adjacent tiles must be activated
  2019. Requirements: Move level must be 3 or higher
  2020. Put Out Any Fire Water Beam: Power 25
  2021. Put Out Any Fire Water Beam: Power ↑ 25
  2022. Color Grid: 🌈 Rainbow (Sync Move)
  2023.  
  2024.  
  2025. ================================END================================
  2026.  
  2027. No. 199 Volo (Alt.) & Giratina (Genderless)
  2028. Form: Origin Forme
  2029. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2030. HP 10
  2031. HP 10
  2032. Color Grid: 🟦 Blue (Stat)
  2033.  
  2034. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2035. Attack 5
  2036. Attack 5
  2037. Color Grid: 🟦 Blue (Stat)
  2038.  
  2039. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2040. Defense 5
  2041. Defense 5
  2042. Color Grid: 🟦 Blue (Stat)
  2043.  
  2044. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2045. Sp. Atk 5
  2046. Sp. Atk 5
  2047. Color Grid: 🟦 Blue (Stat)
  2048.  
  2049. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2050. Sp. Def 5
  2051. Sp. Def 5
  2052. Color Grid: 🟦 Blue (Stat)
  2053.  
  2054. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2055. Speed 5
  2056. Speed 5
  2057. Color Grid: 🟦 Blue (Stat)
  2058.  
  2059. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2060. Requirements: 1 or more adjacent tiles must be activated
  2061. Requirements: Move level must be 5 or higher
  2062. Adrenaline 3
  2063. Reduces the sync move countdown by three the first time the user’s sync move is used each battle.
  2064. Color Grid: 🟨 Yellow (Passive)
  2065.  
  2066. Cell 8 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2067. Requirements: 1 or more adjacent tiles must be activated
  2068. Requirements: Move level must be 4 or higher
  2069. Deep Shadow
  2070. Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful while the zone is a Ghost Zone.
  2071. Color Grid: 🟨 Yellow (Passive)
  2072.  
  2073. Cell 9 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2074. Requirements: 1 or more adjacent tiles must be activated
  2075. Defense 5
  2076. Defense 5
  2077. Color Grid: 🟦 Blue (Stat)
  2078.  
  2079. Cell 10 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2080. Requirements: 1 or more adjacent tiles must be activated
  2081. Sp. Def 5
  2082. Sp. Def 5
  2083. Color Grid: 🟦 Blue (Stat)
  2084.  
  2085. Cell 11 | 🎯 Cord (2,0,-2) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2086. Requirements: 1 or more adjacent tiles must be activated
  2087. Shadow Force: Power 5
  2088. Shadow Force: Power ↑ 5
  2089. Color Grid: 🟩 Green (Move Boost)
  2090.  
  2091. Cell 12 | 🎯 Cord (1,1,-2) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2092. Requirements: 1 or more adjacent tiles must be activated
  2093. Shadow Force: Power 5
  2094. Shadow Force: Power ↑ 5
  2095. Color Grid: 🟩 Green (Move Boost)
  2096.  
  2097. Cell 13 | 🎯 Cord (1,2,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2098. Requirements: 1 or more adjacent tiles must be activated
  2099. Requirements: Move level must be 2 or higher
  2100. Quick Cure
  2101. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2102. Color Grid: 🟨 Yellow (Passive)
  2103.  
  2104. Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2105. Requirements: 1 or more adjacent tiles must be activated
  2106. Requirements: Move level must be 2 or higher
  2107. Attack 10
  2108. Attack 10
  2109. Color Grid: 🟦 Blue (Stat)
  2110.  
  2111. Cell 15 | 🎯 Cord (3,0,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2112. Requirements: 1 or more adjacent tiles must be activated
  2113. Requirements: Move level must be 2 or higher
  2114. Shadow Force: Power 5
  2115. Shadow Force: Power ↑ 5
  2116. Color Grid: 🟩 Green (Move Boost)
  2117.  
  2118. Cell 16 | 🎯 Cord (2,2,-4) | Cost: ⚡ 12 Energy | 🔮 144 Sync Orb(s)
  2119. Requirements: 1 or more adjacent tiles must be activated
  2120. Requirements: Move level must be 3 or higher
  2121. Shadow Force: Hit: Defense ↓6 9
  2122. Move: Shadow Force
  2123. Lowers the target’s Defense by six stat ranks when the user’s attack move against it is successful.
  2124. Color Grid: 🟥 Red (Move Effect)
  2125.  
  2126. Cell 17 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2127. Requirements: 1 or more adjacent tiles must be activated
  2128. Requirements: Move level must be 3 or higher
  2129. 1st S-Move: Sync Move Boost 10
  2130. Increases the user’s Sync Move ↑ Next effect by 10 ranks the first time its sync move is used each battle.
  2131. Color Grid: 🟨 Yellow (Passive)
  2132.  
  2133. Cell 18 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2134. Requirements: 1 or more adjacent tiles must be activated
  2135. HP 10
  2136. HP 10
  2137. Color Grid: 🟦 Blue (Stat)
  2138.  
  2139. Cell 19 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2140. Requirements: 1 or more adjacent tiles must be activated
  2141. Speed 5
  2142. Speed 5
  2143. Color Grid: 🟦 Blue (Stat)
  2144.  
  2145. Cell 20 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2146. Requirements: 1 or more adjacent tiles must be activated
  2147. Sp. Atk 5
  2148. Sp. Atk 5
  2149. Color Grid: 🟦 Blue (Stat)
  2150.  
  2151. Cell 21 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2152. Requirements: 1 or more adjacent tiles must be activated
  2153. Sp. Atk 5
  2154. Sp. Atk 5
  2155. Color Grid: 🟦 Blue (Stat)
  2156.  
  2157. Cell 22 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2158. Requirements: 1 or more adjacent tiles must be activated
  2159. Shadow Ball: Power 5
  2160. Shadow Ball: Power ↑ 5
  2161. Color Grid: 🟩 Green (Move Boost)
  2162.  
  2163. Cell 23 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2164. Requirements: 1 or more adjacent tiles must be activated
  2165. Shadow Ball: Power 5
  2166. Shadow Ball: Power ↑ 5
  2167. Color Grid: 🟩 Green (Move Boost)
  2168.  
  2169. Cell 24 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2170. Requirements: 1 or more adjacent tiles must be activated
  2171. Requirements: Move level must be 2 or higher
  2172. Shadow Ball: Power 5
  2173. Shadow Ball: Power ↑ 5
  2174. Color Grid: 🟩 Green (Move Boost)
  2175.  
  2176. Cell 25 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2177. Requirements: 1 or more adjacent tiles must be activated
  2178. Requirements: Move level must be 2 or higher
  2179. Sp. Atk 10
  2180. Sp. Atk 10
  2181. Color Grid: 🟦 Blue (Stat)
  2182.  
  2183. Cell 26 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2184. Requirements: 1 or more adjacent tiles must be activated
  2185. Requirements: Move level must be 2 or higher
  2186. Shadow Ball: Superduper Effective 3
  2187. Move: Shadow Ball
  2188. Powers up moves that are super effective.
  2189. Color Grid: 🟥 Red (Move Effect)
  2190.  
  2191. Cell 27 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2192. Requirements: 1 or more adjacent tiles must be activated
  2193. Requirements: Move level must be 3 or higher
  2194. 1st S-Move: Special Boost 5
  2195. Increases the user’s Special Moves ↑ Next effect by five ranks the first time its sync move is used each battle.
  2196. Color Grid: 🟨 Yellow (Passive)
  2197.  
  2198. Cell 28 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 12 Energy | 🔮 144 Sync Orb(s)
  2199. Requirements: 1 or more adjacent tiles must be activated
  2200. Requirements: Move level must be 3 or higher
  2201. Shadow Ball: Hit: Sp. Def ↓6 9
  2202. Move: Shadow Ball
  2203. Lowers the target’s Sp. Def by six stat ranks when the user’s attack move against it is successful.
  2204. Color Grid: 🟥 Red (Move Effect)
  2205.  
  2206. Cell 29 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2207. Requirements: 1 or more adjacent tiles must be activated
  2208. Sp. Def 5
  2209. Sp. Def 5
  2210. Color Grid: 🟦 Blue (Stat)
  2211.  
  2212. Cell 30 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2213. Requirements: 1 or more adjacent tiles must be activated
  2214. Defense 5
  2215. Defense 5
  2216. Color Grid: 🟦 Blue (Stat)
  2217.  
  2218. Cell 31 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2219. Requirements: 1 or more adjacent tiles must be activated
  2220. Attack 5
  2221. Attack 5
  2222. Color Grid: 🟦 Blue (Stat)
  2223.  
  2224. Cell 32 | 🎯 Cord (3,-4,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2225. Requirements: 1 or more adjacent tiles must be activated
  2226. Distortion World Shadow Force: Power 2
  2227. Distortion World Shadow Force: Power ↑ 2
  2228. Color Grid: 🟩 Green (Move Boost)
  2229.  
  2230. Cell 33 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2231. Requirements: 1 or more adjacent tiles must be activated
  2232. Distortion World Shadow Force: Power 2
  2233. Distortion World Shadow Force: Power ↑ 2
  2234. Color Grid: 🟩 Green (Move Boost)
  2235.  
  2236. Cell 34 | 🎯 Cord (1,-4,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2237. Requirements: 1 or more adjacent tiles must be activated
  2238. Speed 5
  2239. Speed 5
  2240. Color Grid: 🟦 Blue (Stat)
  2241.  
  2242. Cell 35 | 🎯 Cord (3,-5,2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2243. Requirements: 1 or more adjacent tiles must be activated
  2244. Requirements: Move level must be 2 or higher
  2245. Haunted Healing 1
  2246. Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ghost Zone.
  2247. Color Grid: 🟨 Yellow (Passive)
  2248.  
  2249. Cell 36 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2250. Requirements: 1 or more adjacent tiles must be activated
  2251. Requirements: Move level must be 2 or higher
  2252. Strike Them Down!: MP Refresh 2
  2253. Move: Strike Them Down!
  2254. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  2255. Color Grid: 🟥 Red (Move Effect)
  2256.  
  2257. Cell 37 | 🎯 Cord (1,-5,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2258. Requirements: 1 or more adjacent tiles must be activated
  2259. Requirements: Move level must be 2 or higher
  2260. Haunted Acceleration 2
  2261. Quickly charges the move gauge when the zone is a Ghost Zone.
  2262. Color Grid: 🟨 Yellow (Passive)
  2263.  
  2264. Cell 38 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2265. Requirements: 1 or more adjacent tiles must be activated
  2266. Requirements: Move level must be 3 or higher
  2267. 1st S-Move: Physical Boost 3
  2268. Increases the user’s Physical Moves ↑ Next effect by three ranks the first time its sync move is used each battle.
  2269. Color Grid: 🟨 Yellow (Passive)
  2270.  
  2271. Cell 39 | 🎯 Cord (2,-6,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2272. Requirements: 1 or more adjacent tiles must be activated
  2273. Requirements: Move level must be 3 or higher
  2274. Strike Them Down!: T-Move: Team Phys & Spec Boost ↑1 9
  2275. Move: Strike Them Down!
  2276. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
  2277. Color Grid: 🟥 Red (Move Effect)
  2278.  
  2279. Cell 40 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2280. Requirements: 1 or more adjacent tiles must be activated
  2281. Attack 5
  2282. Attack 5
  2283. Color Grid: 🟦 Blue (Stat)
  2284.  
  2285. Cell 41 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2286. Requirements: 1 or more adjacent tiles must be activated
  2287. Sp. Def 5
  2288. Sp. Def 5
  2289. Color Grid: 🟦 Blue (Stat)
  2290.  
  2291. Cell 42 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2292. Requirements: 1 or more adjacent tiles must be activated
  2293. Distortion World Shadow Force: Power 2
  2294. Distortion World Shadow Force: Power ↑ 2
  2295. Color Grid: 🟩 Green (Move Boost)
  2296.  
  2297. Cell 43 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2298. Requirements: 1 or more adjacent tiles must be activated
  2299. Defense 5
  2300. Defense 5
  2301. Color Grid: 🟦 Blue (Stat)
  2302.  
  2303. Cell 44 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2304. Requirements: 1 or more adjacent tiles must be activated
  2305. Requirements: Move level must be 2 or higher
  2306. Distortion World Shadow Force: Power 2
  2307. Distortion World Shadow Force: Power ↑ 2
  2308. Color Grid: 🟩 Green (Move Boost)
  2309.  
  2310. Cell 45 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2311. Requirements: 1 or more adjacent tiles must be activated
  2312. Requirements: Move level must be 2 or higher
  2313. Ground Guard
  2314. Reduces damage when the user is attacked by Ground-type moves.
  2315. Color Grid: 🟨 Yellow (Passive)
  2316.  
  2317. Cell 46 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2318. Requirements: 1 or more adjacent tiles must be activated
  2319. Requirements: Move level must be 2 or higher
  2320. Natural Remedy
  2321. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2322. Color Grid: 🟨 Yellow (Passive)
  2323.  
  2324. Cell 47 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2325. Requirements: 1 or more adjacent tiles must be activated
  2326. Requirements: Move level must be 3 or higher
  2327. Full First Aid
  2328. Fully restores the user’s HP the first time it is in a pinch each battle.
  2329. Color Grid: 🟨 Yellow (Passive)
  2330.  
  2331. Cell 48 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2332. Requirements: 1 or more adjacent tiles must be activated
  2333. Requirements: Move level must be 3 or higher
  2334. Brainpower
  2335. The more the user’s Sp. Atk is raised, the more it powers up its sync move.
  2336. Color Grid: 🟨 Yellow (Passive)
  2337.  
  2338. Cell 49 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2339. Requirements: 1 or more adjacent tiles must be activated
  2340. Requirements: Move level must be 3 or higher
  2341. Dreaming of a Better World Shadow Force: Power 25
  2342. Dreaming of a Better World Shadow Force: Power ↑ 25
  2343. Color Grid: 🌈 Rainbow (Sync Move)
  2344.  
  2345. Cell 50 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2346. Requirements: 1 or more adjacent tiles must be activated
  2347. Requirements: Move level must be 3 or higher
  2348. Dreaming of a Better World Shadow Force: Power 25
  2349. Dreaming of a Better World Shadow Force: Power ↑ 25
  2350. Color Grid: 🌈 Rainbow (Sync Move)
  2351.  
  2352.  
  2353. ================================END================================
  2354.  
  2355. No. 224 Juliana & Sprigatito (Female♀️)
  2356.  
  2357. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2358. HP 10
  2359. HP 10
  2360. Color Grid: 🟦 Blue (Stat)
  2361.  
  2362. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2363. Sp. Atk 5
  2364. Sp. Atk 5
  2365. Color Grid: 🟦 Blue (Stat)
  2366.  
  2367. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2368. Defense 5
  2369. Defense 5
  2370. Color Grid: 🟦 Blue (Stat)
  2371.  
  2372. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2373. Sp. Atk 5
  2374. Sp. Atk 5
  2375. Color Grid: 🟦 Blue (Stat)
  2376.  
  2377. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2378. Sp. Def 5
  2379. Sp. Def 5
  2380. Color Grid: 🟦 Blue (Stat)
  2381.  
  2382. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2383. Speed 5
  2384. Speed 5
  2385. Color Grid: 🟦 Blue (Stat)
  2386.  
  2387. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2388. Requirements: 1 or more adjacent tiles must be activated
  2389. Sp. Atk 5
  2390. Sp. Atk 5
  2391. Color Grid: 🟦 Blue (Stat)
  2392.  
  2393. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2394. Requirements: 1 or more adjacent tiles must be activated
  2395. Defense 5
  2396. Defense 5
  2397. Color Grid: 🟦 Blue (Stat)
  2398.  
  2399. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2400. Requirements: 1 or more adjacent tiles must be activated
  2401. Sp. Def 5
  2402. Sp. Def 5
  2403. Color Grid: 🟦 Blue (Stat)
  2404.  
  2405. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2406. Requirements: 1 or more adjacent tiles must be activated
  2407. Speed 5
  2408. Speed 5
  2409. Color Grid: 🟦 Blue (Stat)
  2410.  
  2411. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2412. Requirements: 1 or more adjacent tiles must be activated
  2413. Energy Ball: Power 3
  2414. Energy Ball: Power ↑ 3
  2415. Color Grid: 🟩 Green (Move Boost)
  2416.  
  2417. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2418. Requirements: 1 or more adjacent tiles must be activated
  2419. Requirements: Move level must be 2 or higher
  2420. Energy Ball: Power 3
  2421. Energy Ball: Power ↑ 3
  2422. Color Grid: 🟩 Green (Move Boost)
  2423.  
  2424. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2425. Requirements: 1 or more adjacent tiles must be activated
  2426. Energy Ball: Power 3
  2427. Energy Ball: Power ↑ 3
  2428. Color Grid: 🟩 Green (Move Boost)
  2429.  
  2430. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2431. Requirements: 1 or more adjacent tiles must be activated
  2432. Requirements: Move level must be 2 or higher
  2433. Energy Ball: Move Gauge Refresh 3
  2434. Move: Energy Ball
  2435. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2436. Color Grid: 🟥 Red (Move Effect)
  2437.  
  2438. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2439. Requirements: 1 or more adjacent tiles must be activated
  2440. Requirements: Move level must be 3 or higher
  2441. Energy Ball: On a Roll 9
  2442. Move: Energy Ball
  2443. Raises the chance of lowering stat values with the additional effects of the user’s moves.
  2444. Color Grid: 🟥 Red (Move Effect)
  2445.  
  2446. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2447. Requirements: 1 or more adjacent tiles must be activated
  2448. Requirements: Move level must be 2 or higher
  2449. HP 20
  2450. HP 20
  2451. Color Grid: 🟦 Blue (Stat)
  2452.  
  2453. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2454. Requirements: 1 or more adjacent tiles must be activated
  2455. Requirements: Move level must be 3 or higher
  2456. Energy Ball: Move Gauge Refresh 9
  2457. Move: Energy Ball
  2458. Charges the user’s move gauge by one when its move is successful.
  2459. Color Grid: 🟥 Red (Move Effect)
  2460.  
  2461. Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2462. Requirements: 1 or more adjacent tiles must be activated
  2463. Speed 5
  2464. Speed 5
  2465. Color Grid: 🟦 Blue (Stat)
  2466.  
  2467. Cell 19 | 🎯 Cord (-3,0,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2468. Requirements: 1 or more adjacent tiles must be activated
  2469. Stalwart
  2470. Sp. Def cannot be lowered.
  2471. Color Grid: 🟨 Yellow (Passive)
  2472.  
  2473. Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2474. Requirements: 1 or more adjacent tiles must be activated
  2475. HP 10
  2476. HP 10
  2477. Color Grid: 🟦 Blue (Stat)
  2478.  
  2479. Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2480. Requirements: 1 or more adjacent tiles must be activated
  2481. Sp. Def 5
  2482. Sp. Def 5
  2483. Color Grid: 🟦 Blue (Stat)
  2484.  
  2485. Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2486. Requirements: 1 or more adjacent tiles must be activated
  2487. Requirements: Move level must be 2 or higher
  2488. Grassy Cushion 2
  2489. Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
  2490. Color Grid: 🟨 Yellow (Passive)
  2491.  
  2492. Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2493. Requirements: 1 or more adjacent tiles must be activated
  2494. Requirements: Move level must be 2 or higher
  2495. Pokey Trap 1
  2496. Increases the amount of damage an opponent takes from being trapped.
  2497. Color Grid: 🟨 Yellow (Passive)
  2498.  
  2499. Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2500. Requirements: 1 or more adjacent tiles must be activated
  2501. Requirements: Move level must be 2 or higher
  2502. Turbo Turf 2
  2503. Quickly charges the move gauge when the terrain is Grassy Terrain.
  2504. Color Grid: 🟨 Yellow (Passive)
  2505.  
  2506. Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2507. Requirements: 1 or more adjacent tiles must be activated
  2508. Requirements: Move level must be 3 or higher
  2509. 1st S-Move: Restore Status P-Move MP 1
  2510. Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle.
  2511. Color Grid: 🟨 Yellow (Passive)
  2512.  
  2513. Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2514. Requirements: 1 or more adjacent tiles must be activated
  2515. Requirements: Move level must be 3 or higher
  2516. S-Move: HP Recovery (M) 1
  2517. Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.
  2518. Color Grid: 🟨 Yellow (Passive)
  2519.  
  2520. Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2521. Requirements: 1 or more adjacent tiles must be activated
  2522. HP 10
  2523. HP 10
  2524. Color Grid: 🟦 Blue (Stat)
  2525.  
  2526. Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2527. Requirements: 1 or more adjacent tiles must be activated
  2528. Defense 5
  2529. Defense 5
  2530. Color Grid: 🟦 Blue (Stat)
  2531.  
  2532. Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2533. Requirements: 1 or more adjacent tiles must be activated
  2534. Sp. Atk 5
  2535. Sp. Atk 5
  2536. Color Grid: 🟦 Blue (Stat)
  2537.  
  2538. Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2539. Requirements: 1 or more adjacent tiles must be activated
  2540. Sp. Atk 5
  2541. Sp. Atk 5
  2542. Color Grid: 🟦 Blue (Stat)
  2543.  
  2544. Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2545. Requirements: 1 or more adjacent tiles must be activated
  2546. Speed 5
  2547. Speed 5
  2548. Color Grid: 🟦 Blue (Stat)
  2549.  
  2550. Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2551. Requirements: 1 or more adjacent tiles must be activated
  2552. Requirements: Move level must be 2 or higher
  2553. Energy Ball: Power 3
  2554. Energy Ball: Power ↑ 3
  2555. Color Grid: 🟩 Green (Move Boost)
  2556.  
  2557. Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2558. Requirements: 1 or more adjacent tiles must be activated
  2559. Energy Ball: Power 3
  2560. Energy Ball: Power ↑ 3
  2561. Color Grid: 🟩 Green (Move Boost)
  2562.  
  2563. Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2564. Requirements: 1 or more adjacent tiles must be activated
  2565. Requirements: Move level must be 2 or higher
  2566. Grow Big!: Barricade Buddies 1
  2567. Move: Grow Big!
  2568. Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful.
  2569. Color Grid: 🟥 Red (Move Effect)
  2570.  
  2571. Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2572. Requirements: 1 or more adjacent tiles must be activated
  2573. Requirements: Move level must be 3 or higher
  2574. Grow Big!: MP Refresh 3
  2575. Move: Grow Big!
  2576. Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
  2577. Color Grid: 🟥 Red (Move Effect)
  2578.  
  2579. Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2580. Requirements: 1 or more adjacent tiles must be activated
  2581. Requirements: Move level must be 2 or higher
  2582. Grow Big!: Shielded 1
  2583. Move: Grow Big!
  2584. Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful.
  2585. Color Grid: 🟥 Red (Move Effect)
  2586.  
  2587. Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2588. Requirements: 1 or more adjacent tiles must be activated
  2589. Requirements: Move level must be 3 or higher
  2590. Energy Ball: Satisfied Snicker 9
  2591. Move: Energy Ball
  2592. Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.
  2593. Color Grid: 🟥 Red (Move Effect)
  2594.  
  2595. Cell 38 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2596. Requirements: 1 or more adjacent tiles must be activated
  2597. Defense 5
  2598. Defense 5
  2599. Color Grid: 🟦 Blue (Stat)
  2600.  
  2601. Cell 39 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2602. Requirements: 1 or more adjacent tiles must be activated
  2603. HP 10
  2604. HP 10
  2605. Color Grid: 🟦 Blue (Stat)
  2606.  
  2607. Cell 40 | 🎯 Cord (-3,3,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2608. Requirements: 1 or more adjacent tiles must be activated
  2609. Sp. Def 5
  2610. Sp. Def 5
  2611. Color Grid: 🟦 Blue (Stat)
  2612.  
  2613. Cell 41 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2614. Requirements: 1 or more adjacent tiles must be activated
  2615. Sp. Atk 5
  2616. Sp. Atk 5
  2617. Color Grid: 🟦 Blue (Stat)
  2618.  
  2619. Cell 42 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2620. Requirements: 1 or more adjacent tiles must be activated
  2621. Requirements: Move level must be 2 or higher
  2622. Revenge Boost 4
  2623. Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
  2624. Color Grid: 🟨 Yellow (Passive)
  2625.  
  2626. Cell 43 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2627. Requirements: 1 or more adjacent tiles must be activated
  2628. Requirements: Move level must be 2 or higher
  2629. Catalyst
  2630. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
  2631. Color Grid: 🟨 Yellow (Passive)
  2632.  
  2633. Cell 44 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2634. Requirements: 1 or more adjacent tiles must be activated
  2635. Requirements: Move level must be 2 or higher
  2636. Potion: Master Healer 1
  2637. Move: Potion
  2638. Increases the amount of HP restored by the user’s healing moves.
  2639. Color Grid: 🟥 Red (Move Effect)
  2640.  
  2641. Cell 45 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2642. Requirements: 1 or more adjacent tiles must be activated
  2643. Requirements: Move level must be 3 or higher
  2644. Potion: Master Healer 1
  2645. Move: Potion
  2646. Increases the amount of HP restored by the user’s healing moves.
  2647. Color Grid: 🟥 Red (Move Effect)
  2648.  
  2649. Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2650. Requirements: 1 or more adjacent tiles must be activated
  2651. Requirements: Move level must be 3 or higher
  2652. Potion: MP Refresh 2
  2653. Move: Potion
  2654. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  2655. Color Grid: 🟥 Red (Move Effect)
  2656.  
  2657. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2658. Requirements: 1 or more adjacent tiles must be activated
  2659. Requirements: Move level must be 3 or higher
  2660. Bright Mesmerizing Smile Grass Beam: Power 25
  2661. Bright Mesmerizing Smile Grass Beam: Power ↑ 25
  2662. Color Grid: 🌈 Rainbow (Sync Move)
  2663.  
  2664. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2665. Requirements: 1 or more adjacent tiles must be activated
  2666. Requirements: Move level must be 3 or higher
  2667. Bright Mesmerizing Smile Grass Beam: Power 25
  2668. Bright Mesmerizing Smile Grass Beam: Power ↑ 25
  2669. Color Grid: 🌈 Rainbow (Sync Move)
  2670.  
  2671.  
  2672. ================================END================================
  2673.  
  2674. No. 225 Florian & Fuecoco (Male♂️)
  2675.  
  2676. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2677. HP 10
  2678. HP 10
  2679. Color Grid: 🟦 Blue (Stat)
  2680.  
  2681. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2682. Sp. Atk 5
  2683. Sp. Atk 5
  2684. Color Grid: 🟦 Blue (Stat)
  2685.  
  2686. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2687. Defense 5
  2688. Defense 5
  2689. Color Grid: 🟦 Blue (Stat)
  2690.  
  2691. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2692. Sp. Atk 5
  2693. Sp. Atk 5
  2694. Color Grid: 🟦 Blue (Stat)
  2695.  
  2696. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2697. Sp. Def 5
  2698. Sp. Def 5
  2699. Color Grid: 🟦 Blue (Stat)
  2700.  
  2701. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2702. Speed 5
  2703. Speed 5
  2704. Color Grid: 🟦 Blue (Stat)
  2705.  
  2706. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2707. Requirements: 1 or more adjacent tiles must be activated
  2708. Sp. Atk 5
  2709. Sp. Atk 5
  2710. Color Grid: 🟦 Blue (Stat)
  2711.  
  2712. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2713. Requirements: 1 or more adjacent tiles must be activated
  2714. Defense 5
  2715. Defense 5
  2716. Color Grid: 🟦 Blue (Stat)
  2717.  
  2718. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2719. Requirements: 1 or more adjacent tiles must be activated
  2720. Sp. Def 5
  2721. Sp. Def 5
  2722. Color Grid: 🟦 Blue (Stat)
  2723.  
  2724. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2725. Requirements: 1 or more adjacent tiles must be activated
  2726. HP 10
  2727. HP 10
  2728. Color Grid: 🟦 Blue (Stat)
  2729.  
  2730. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2731. Requirements: 1 or more adjacent tiles must be activated
  2732. Heat Wave: Power 3
  2733. Heat Wave: Power ↑ 3
  2734. Color Grid: 🟩 Green (Move Boost)
  2735.  
  2736. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2737. Requirements: 1 or more adjacent tiles must be activated
  2738. Requirements: Move level must be 2 or higher
  2739. Heat Wave: Power 3
  2740. Heat Wave: Power ↑ 3
  2741. Color Grid: 🟩 Green (Move Boost)
  2742.  
  2743. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2744. Requirements: 1 or more adjacent tiles must be activated
  2745. Heat Wave: Power 3
  2746. Heat Wave: Power ↑ 3
  2747. Color Grid: 🟩 Green (Move Boost)
  2748.  
  2749. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2750. Requirements: 1 or more adjacent tiles must be activated
  2751. Requirements: Move level must be 2 or higher
  2752. Heat Wave: Move Gauge Refresh 3
  2753. Move: Heat Wave
  2754. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2755. Color Grid: 🟥 Red (Move Effect)
  2756.  
  2757. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2758. Requirements: 1 or more adjacent tiles must be activated
  2759. Requirements: Move level must be 3 or higher
  2760. Burn Synergy 3
  2761. Powers up the user’s moves when the target is burned.
  2762. Color Grid: 🟨 Yellow (Passive)
  2763.  
  2764. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2765. Requirements: 1 or more adjacent tiles must be activated
  2766. Requirements: Move level must be 2 or higher
  2767. Quick Cure
  2768. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2769. Color Grid: 🟨 Yellow (Passive)
  2770.  
  2771. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2772. Requirements: 1 or more adjacent tiles must be activated
  2773. Requirements: Move level must be 3 or higher
  2774. Heat Wave: Trip Up 9
  2775. Move: Heat Wave
  2776. Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
  2777. Color Grid: 🟥 Red (Move Effect)
  2778.  
  2779. Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2780. Requirements: 1 or more adjacent tiles must be activated
  2781. Defense 5
  2782. Defense 5
  2783. Color Grid: 🟦 Blue (Stat)
  2784.  
  2785. Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2786. Requirements: 1 or more adjacent tiles must be activated
  2787. Sp. Atk 5
  2788. Sp. Atk 5
  2789. Color Grid: 🟦 Blue (Stat)
  2790.  
  2791. Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2792. Requirements: 1 or more adjacent tiles must be activated
  2793. Sp. Def 5
  2794. Sp. Def 5
  2795. Color Grid: 🟦 Blue (Stat)
  2796.  
  2797. Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2798. Requirements: 1 or more adjacent tiles must be activated
  2799. Requirements: Move level must be 2 or higher
  2800. Speeding Sun 2
  2801. Quickly charges the move gauge when the weather is sunny.
  2802. Color Grid: 🟨 Yellow (Passive)
  2803.  
  2804. Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2805. Requirements: 1 or more adjacent tiles must be activated
  2806. HP 10
  2807. HP 10
  2808. Color Grid: 🟦 Blue (Stat)
  2809.  
  2810. Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2811. Requirements: 1 or more adjacent tiles must be activated
  2812. Requirements: Move level must be 2 or higher
  2813. Healing Sun 1
  2814. Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.
  2815. Color Grid: 🟨 Yellow (Passive)
  2816.  
  2817. Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2818. Requirements: 1 or more adjacent tiles must be activated
  2819. Requirements: Move level must be 2 or higher
  2820. Sunscreen 1
  2821. Reduces damage when the user is hit by an attack move while the weather is sunny.
  2822. Color Grid: 🟨 Yellow (Passive)
  2823.  
  2824. Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2825. Requirements: 1 or more adjacent tiles must be activated
  2826. Requirements: Move level must be 3 or higher
  2827. Pinpoint Entry 2
  2828. Raises the user’s accuracy by two stat ranks when it enters a battle.
  2829. Color Grid: 🟨 Yellow (Passive)
  2830.  
  2831. Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2832. Requirements: 1 or more adjacent tiles must be activated
  2833. Requirements: Move level must be 3 or higher
  2834. 1st S-Move: Restore Status P-Move MP 1
  2835. Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle.
  2836. Color Grid: 🟨 Yellow (Passive)
  2837.  
  2838. Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2839. Requirements: 1 or more adjacent tiles must be activated
  2840. Speed 5
  2841. Speed 5
  2842. Color Grid: 🟦 Blue (Stat)
  2843.  
  2844. Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2845. Requirements: 1 or more adjacent tiles must be activated
  2846. Sp. Atk 5
  2847. Sp. Atk 5
  2848. Color Grid: 🟦 Blue (Stat)
  2849.  
  2850. Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2851. Requirements: 1 or more adjacent tiles must be activated
  2852. Heat Wave: Accuracy 10
  2853. Heat Wave: Accuracy ↑ 10
  2854. Color Grid: 🟩 Green (Move Boost)
  2855.  
  2856. Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2857. Requirements: 1 or more adjacent tiles must be activated
  2858. Heat Wave: Power 3
  2859. Heat Wave: Power ↑ 3
  2860. Color Grid: 🟩 Green (Move Boost)
  2861.  
  2862. Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2863. Requirements: 1 or more adjacent tiles must be activated
  2864. Requirements: Move level must be 2 or higher
  2865. Heat Wave: Power 3
  2866. Heat Wave: Power ↑ 3
  2867. Color Grid: 🟩 Green (Move Boost)
  2868.  
  2869. Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2870. Requirements: 1 or more adjacent tiles must be activated
  2871. Requirements: Move level must be 2 or higher
  2872. Natural Remedy
  2873. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2874. Color Grid: 🟨 Yellow (Passive)
  2875.  
  2876. Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2877. Requirements: 1 or more adjacent tiles must be activated
  2878. Requirements: Move level must be 3 or higher
  2879. Sp. Atk 20
  2880. Sp. Atk 20
  2881. Color Grid: 🟦 Blue (Stat)
  2882.  
  2883. Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2884. Requirements: 1 or more adjacent tiles must be activated
  2885. Requirements: Move level must be 2 or higher
  2886. Witty Hit 4
  2887. Has a chance (50%) of raising the user’s Sp. Atk by one stat rank when its attack move is successful.
  2888. Color Grid: 🟨 Yellow (Passive)
  2889.  
  2890. Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2891. Requirements: 1 or more adjacent tiles must be activated
  2892. Requirements: Move level must be 3 or higher
  2893. Fire It Up!: MP Refresh 2
  2894. Move: Fire It Up!
  2895. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  2896. Color Grid: 🟥 Red (Move Effect)
  2897.  
  2898. Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2899. Requirements: 1 or more adjacent tiles must be activated
  2900. Sp. Atk 5
  2901. Sp. Atk 5
  2902. Color Grid: 🟦 Blue (Stat)
  2903.  
  2904. Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2905. Requirements: 1 or more adjacent tiles must be activated
  2906. Defense 5
  2907. Defense 5
  2908. Color Grid: 🟦 Blue (Stat)
  2909.  
  2910. Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2911. Requirements: 1 or more adjacent tiles must be activated
  2912. Sp. Def 5
  2913. Sp. Def 5
  2914. Color Grid: 🟦 Blue (Stat)
  2915.  
  2916. Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2917. Requirements: 1 or more adjacent tiles must be activated
  2918. HP 10
  2919. HP 10
  2920. Color Grid: 🟦 Blue (Stat)
  2921.  
  2922. Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2923. Requirements: 1 or more adjacent tiles must be activated
  2924. Flameproof
  2925. Prevents the user from getting burned.
  2926. Color Grid: 🟨 Yellow (Passive)
  2927.  
  2928. Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2929. Requirements: 1 or more adjacent tiles must be activated
  2930. Will-O-Wisp: Accuracy 10
  2931. Will-O-Wisp: Accuracy ↑ 10
  2932. Color Grid: 🟩 Green (Move Boost)
  2933.  
  2934. Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2935. Requirements: 1 or more adjacent tiles must be activated
  2936. Requirements: Move level must be 2 or higher
  2937. Initial Pinch Special Boost 1
  2938. Increases the user’s Special Moves ↑ Next effect by one rank the first time it is in a pinch each battle.
  2939. Color Grid: 🟨 Yellow (Passive)
  2940.  
  2941. Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2942. Requirements: 1 or more adjacent tiles must be activated
  2943. Requirements: Move level must be 2 or higher
  2944. Will-O-Wisp: Move Gauge Refresh 9
  2945. Move: Will-O-Wisp
  2946. Charges the user’s move gauge by one when its move is successful.
  2947. Color Grid: 🟥 Red (Move Effect)
  2948.  
  2949. Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2950. Requirements: 1 or more adjacent tiles must be activated
  2951. Requirements: Move level must be 2 or higher
  2952. Catalyst
  2953. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
  2954. Color Grid: 🟨 Yellow (Passive)
  2955.  
  2956. Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2957. Requirements: 1 or more adjacent tiles must be activated
  2958. Requirements: Move level must be 3 or higher
  2959. 1st S-Move: Special Boost 2
  2960. Increases the user’s Special Moves ↑ Next effect by two ranks the first time its sync move is used each battle.
  2961. Color Grid: 🟨 Yellow (Passive)
  2962.  
  2963. Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2964. Requirements: 1 or more adjacent tiles must be activated
  2965. Requirements: Move level must be 3 or higher
  2966. Solar Flare 9
  2967. Powers up the user’s sync move when the weather is sunny.
  2968. Color Grid: 🟨 Yellow (Passive)
  2969.  
  2970. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2971. Requirements: 1 or more adjacent tiles must be activated
  2972. Requirements: Move level must be 3 or higher
  2973. Burn to Learn Fire Beam: Power 25
  2974. Burn to Learn Fire Beam: Power ↑ 25
  2975. Color Grid: 🌈 Rainbow (Sync Move)
  2976.  
  2977. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2978. Requirements: 1 or more adjacent tiles must be activated
  2979. Requirements: Move level must be 3 or higher
  2980. Burn to Learn Fire Beam: Power 25
  2981. Burn to Learn Fire Beam: Power ↑ 25
  2982. Color Grid: 🌈 Rainbow (Sync Move)
  2983.  
  2984.  
  2985. ================================END================================
  2986.  
  2987. No. 233 Carmine & Swadloon (Female♀️)
  2988.  
  2989. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2990. HP 10
  2991. HP 10
  2992. Color Grid: 🟦 Blue (Stat)
  2993.  
  2994. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2995. Sp. Atk 5
  2996. Sp. Atk 5
  2997. Color Grid: 🟦 Blue (Stat)
  2998.  
  2999. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3000. Defense 5
  3001. Defense 5
  3002. Color Grid: 🟦 Blue (Stat)
  3003.  
  3004. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3005. Sp. Atk 5
  3006. Sp. Atk 5
  3007. Color Grid: 🟦 Blue (Stat)
  3008.  
  3009. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3010. Sp. Def 5
  3011. Sp. Def 5
  3012. Color Grid: 🟦 Blue (Stat)
  3013.  
  3014. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3015. Speed 5
  3016. Speed 5
  3017. Color Grid: 🟦 Blue (Stat)
  3018.  
  3019. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3020. Requirements: 1 or more adjacent tiles must be activated
  3021. Sp. Atk 5
  3022. Sp. Atk 5
  3023. Color Grid: 🟦 Blue (Stat)
  3024.  
  3025. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3026. Requirements: 1 or more adjacent tiles must be activated
  3027. Defense 5
  3028. Defense 5
  3029. Color Grid: 🟦 Blue (Stat)
  3030.  
  3031. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3032. Requirements: 1 or more adjacent tiles must be activated
  3033. Sp. Def 5
  3034. Sp. Def 5
  3035. Color Grid: 🟦 Blue (Stat)
  3036.  
  3037. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3038. Requirements: 1 or more adjacent tiles must be activated
  3039. HP 10
  3040. HP 10
  3041. Color Grid: 🟦 Blue (Stat)
  3042.  
  3043. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3044. Requirements: 1 or more adjacent tiles must be activated
  3045. Struggle Bug: Power 4
  3046. Struggle Bug: Power ↑ 4
  3047. Color Grid: 🟩 Green (Move Boost)
  3048.  
  3049. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3050. Requirements: 1 or more adjacent tiles must be activated
  3051. Requirements: Move level must be 2 or higher
  3052. Struggle Bug: Power 4
  3053. Struggle Bug: Power ↑ 4
  3054. Color Grid: 🟩 Green (Move Boost)
  3055.  
  3056. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3057. Requirements: 1 or more adjacent tiles must be activated
  3058. Struggle Bug: Power 4
  3059. Struggle Bug: Power ↑ 4
  3060. Color Grid: 🟩 Green (Move Boost)
  3061.  
  3062. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3063. Requirements: 1 or more adjacent tiles must be activated
  3064. Requirements: Move level must be 2 or higher
  3065. Struggle Bug: Move Gauge Refresh 3
  3066. Move: Struggle Bug
  3067. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3068. Color Grid: 🟥 Red (Move Effect)
  3069.  
  3070. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3071. Requirements: 1 or more adjacent tiles must be activated
  3072. Requirements: Move level must be 3 or higher
  3073. Trip Up 9
  3074. Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
  3075. Color Grid: 🟨 Yellow (Passive)
  3076.  
  3077. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3078. Requirements: 1 or more adjacent tiles must be activated
  3079. Requirements: Move level must be 2 or higher
  3080. Triage Tank 2
  3081. Has a chance (30%) of restoring the user’s HP when it is hit by an attack move.
  3082. Color Grid: 🟨 Yellow (Passive)
  3083.  
  3084. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3085. Requirements: 1 or more adjacent tiles must be activated
  3086. Requirements: Move level must be 3 or higher
  3087. HP 40
  3088. HP 40
  3089. Color Grid: 🟦 Blue (Stat)
  3090.  
  3091. Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3092. Requirements: 1 or more adjacent tiles must be activated
  3093. HP 10
  3094. HP 10
  3095. Color Grid: 🟦 Blue (Stat)
  3096.  
  3097. Cell 19 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3098. Requirements: 1 or more adjacent tiles must be activated
  3099. Giga Drain: Power 3
  3100. Giga Drain: Power ↑ 3
  3101. Color Grid: 🟩 Green (Move Boost)
  3102.  
  3103. Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3104. Requirements: 1 or more adjacent tiles must be activated
  3105. Speed 5
  3106. Speed 5
  3107. Color Grid: 🟦 Blue (Stat)
  3108.  
  3109. Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3110. Requirements: 1 or more adjacent tiles must be activated
  3111. Giga Drain: Power 3
  3112. Giga Drain: Power ↑ 3
  3113. Color Grid: 🟩 Green (Move Boost)
  3114.  
  3115. Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  3116. Requirements: 1 or more adjacent tiles must be activated
  3117. Requirements: Move level must be 2 or higher
  3118. Speeding Sun 2
  3119. Quickly charges the move gauge when the weather is sunny.
  3120. Color Grid: 🟨 Yellow (Passive)
  3121.  
  3122. Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3123. Requirements: 1 or more adjacent tiles must be activated
  3124. Requirements: Move level must be 2 or higher
  3125. Stalwart
  3126. Sp. Def cannot be lowered.
  3127. Color Grid: 🟨 Yellow (Passive)
  3128.  
  3129. Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3130. Requirements: 1 or more adjacent tiles must be activated
  3131. Requirements: Move level must be 2 or higher
  3132. Quick Cure
  3133. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  3134. Color Grid: 🟨 Yellow (Passive)
  3135.  
  3136. Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3137. Requirements: 1 or more adjacent tiles must be activated
  3138. Requirements: Move level must be 3 or higher
  3139. Team Sync Regen
  3140. Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
  3141. Color Grid: 🟨 Yellow (Passive)
  3142.  
  3143. Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  3144. Requirements: 1 or more adjacent tiles must be activated
  3145. Requirements: Move level must be 3 or higher
  3146. Revenge Boost 4
  3147. Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
  3148. Color Grid: 🟨 Yellow (Passive)
  3149.  
  3150. Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3151. Requirements: 1 or more adjacent tiles must be activated
  3152. Defense 5
  3153. Defense 5
  3154. Color Grid: 🟦 Blue (Stat)
  3155.  
  3156. Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3157. Requirements: 1 or more adjacent tiles must be activated
  3158. Sp. Def 5
  3159. Sp. Def 5
  3160. Color Grid: 🟦 Blue (Stat)
  3161.  
  3162. Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3163. Requirements: 1 or more adjacent tiles must be activated
  3164. HP 10
  3165. HP 10
  3166. Color Grid: 🟦 Blue (Stat)
  3167.  
  3168. Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3169. Requirements: 1 or more adjacent tiles must be activated
  3170. Sp. Atk 5
  3171. Sp. Atk 5
  3172. Color Grid: 🟦 Blue (Stat)
  3173.  
  3174. Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3175. Requirements: 1 or more adjacent tiles must be activated
  3176. Giga Drain: Power 3
  3177. Giga Drain: Power ↑ 3
  3178. Color Grid: 🟩 Green (Move Boost)
  3179.  
  3180. Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3181. Requirements: 1 or more adjacent tiles must be activated
  3182. Requirements: Move level must be 2 or higher
  3183. Giga Drain: Power 3
  3184. Giga Drain: Power ↑ 3
  3185. Color Grid: 🟩 Green (Move Boost)
  3186.  
  3187. Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3188. Requirements: 1 or more adjacent tiles must be activated
  3189. Giga Drain: Power 3
  3190. Giga Drain: Power ↑ 3
  3191. Color Grid: 🟩 Green (Move Boost)
  3192.  
  3193. Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3194. Requirements: 1 or more adjacent tiles must be activated
  3195. Requirements: Move level must be 2 or higher
  3196. Giga Drain: Move Gauge Refresh 3
  3197. Move: Giga Drain
  3198. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3199. Color Grid: 🟥 Red (Move Effect)
  3200.  
  3201. Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3202. Requirements: 1 or more adjacent tiles must be activated
  3203. Requirements: Move level must be 3 or higher
  3204. Synthesis: Master Healer 1
  3205. Move: Synthesis
  3206. Increases the amount of HP restored by the user’s healing moves.
  3207. Color Grid: 🟥 Red (Move Effect)
  3208.  
  3209. Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3210. Requirements: 1 or more adjacent tiles must be activated
  3211. Requirements: Move level must be 2 or higher
  3212. Synthesis: Master Healer 1
  3213. Move: Synthesis
  3214. Increases the amount of HP restored by the user’s healing moves.
  3215. Color Grid: 🟥 Red (Move Effect)
  3216.  
  3217. Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3218. Requirements: 1 or more adjacent tiles must be activated
  3219. Requirements: Move level must be 3 or higher
  3220. Synthesis: MP Refresh 3
  3221. Move: Synthesis
  3222. Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
  3223. Color Grid: 🟥 Red (Move Effect)
  3224.  
  3225. Cell 38 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3226. Requirements: 1 or more adjacent tiles must be activated
  3227. HP 10
  3228. HP 10
  3229. Color Grid: 🟦 Blue (Stat)
  3230.  
  3231. Cell 39 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3232. Requirements: 1 or more adjacent tiles must be activated
  3233. Sp. Atk 5
  3234. Sp. Atk 5
  3235. Color Grid: 🟦 Blue (Stat)
  3236.  
  3237. Cell 40 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3238. Requirements: 1 or more adjacent tiles must be activated
  3239. Struggle Bug: Power 4
  3240. Struggle Bug: Power ↑ 4
  3241. Color Grid: 🟩 Green (Move Boost)
  3242.  
  3243. Cell 41 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3244. Requirements: 1 or more adjacent tiles must be activated
  3245. Struggle Bug: Power 4
  3246. Struggle Bug: Power ↑ 4
  3247. Color Grid: 🟩 Green (Move Boost)
  3248.  
  3249. Cell 42 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3250. Requirements: 1 or more adjacent tiles must be activated
  3251. Requirements: Move level must be 2 or higher
  3252. Unbending
  3253. Defense cannot be lowered.
  3254. Color Grid: 🟨 Yellow (Passive)
  3255.  
  3256. Cell 43 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  3257. Requirements: 1 or more adjacent tiles must be activated
  3258. Requirements: Move level must be 2 or higher
  3259. Sp. Atk 10
  3260. Sp. Atk 10
  3261. Color Grid: 🟦 Blue (Stat)
  3262.  
  3263. Cell 44 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  3264. Requirements: 1 or more adjacent tiles must be activated
  3265. Requirements: Move level must be 2 or higher
  3266. Go On, Then!: Pep Rally 1
  3267. Move: Go On, Then!
  3268. Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful.
  3269. Color Grid: 🟥 Red (Move Effect)
  3270.  
  3271. Cell 45 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3272. Requirements: 1 or more adjacent tiles must be activated
  3273. Requirements: Move level must be 3 or higher
  3274. Go On, Then!: MP Refresh 2
  3275. Move: Go On, Then!
  3276. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  3277. Color Grid: 🟥 Red (Move Effect)
  3278.  
  3279. Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3280. Requirements: 1 or more adjacent tiles must be activated
  3281. Requirements: Move level must be 3 or higher
  3282. Go On, Then!: Team Critical Command 9
  3283. Move: Go On, Then!
  3284. Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s Trainer uses a move.
  3285. Color Grid: 🟥 Red (Move Effect)
  3286.  
  3287. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3288. Requirements: 1 or more adjacent tiles must be activated
  3289. Requirements: Move level must be 3 or higher
  3290. Get Ready to Eat Dirt Bug Beam: Power 25
  3291. Get Ready to Eat Dirt Bug Beam: Power ↑ 25
  3292. Color Grid: 🌈 Rainbow (Sync Move)
  3293.  
  3294. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3295. Requirements: 1 or more adjacent tiles must be activated
  3296. Requirements: Move level must be 3 or higher
  3297. Get Ready to Eat Dirt Bug Beam: Power 25
  3298. Get Ready to Eat Dirt Bug Beam: Power ↑ 25
  3299. Color Grid: 🌈 Rainbow (Sync Move)
  3300.  
  3301.  
  3302. ================================END================================
  3303.  
  3304. No. 26 Phoebe & Sableye (Male♂️)
  3305.  
  3306. Cell 1 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3307. HP 10
  3308. HP 10
  3309. Color Grid: 🟦 Blue (Stat)
  3310.  
  3311. Cell 2 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3312. Attack 5
  3313. Attack 5
  3314. Color Grid: 🟦 Blue (Stat)
  3315.  
  3316. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3317. Defense 5
  3318. Defense 5
  3319. Color Grid: 🟦 Blue (Stat)
  3320.  
  3321. Cell 4 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3322. Attack 5
  3323. Attack 5
  3324. Color Grid: 🟦 Blue (Stat)
  3325.  
  3326. Cell 5 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3327. Sp. Def 5
  3328. Sp. Def 5
  3329. Color Grid: 🟦 Blue (Stat)
  3330.  
  3331. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3332. Speed 5
  3333. Speed 5
  3334. Color Grid: 🟦 Blue (Stat)
  3335.  
  3336. Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3337. Requirements: 1 or more adjacent tiles must be activated
  3338. Defense 5
  3339. Defense 5
  3340. Color Grid: 🟦 Blue (Stat)
  3341.  
  3342. Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3343. Requirements: 1 or more adjacent tiles must be activated
  3344. Sp. Def 5
  3345. Sp. Def 5
  3346. Color Grid: 🟦 Blue (Stat)
  3347.  
  3348. Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3349. Requirements: 1 or more adjacent tiles must be activated
  3350. Attack 5
  3351. Attack 5
  3352. Color Grid: 🟦 Blue (Stat)
  3353.  
  3354. Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3355. Requirements: 1 or more adjacent tiles must be activated
  3356. Astonish: Power 4
  3357. Astonish: Power ↑ 4
  3358. Color Grid: 🟩 Green (Move Boost)
  3359.  
  3360. Cell 11 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3361. Requirements: 1 or more adjacent tiles must be activated
  3362. Requirements: Move level must be 2 or higher
  3363. Astonish: Power 4
  3364. Astonish: Power ↑ 4
  3365. Color Grid: 🟩 Green (Move Boost)
  3366.  
  3367. Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3368. Requirements: 1 or more adjacent tiles must be activated
  3369. Requirements: Move level must be 2 or higher
  3370. Thunder Wave: Accuracy 10
  3371. Thunder Wave: Accuracy ↑ 10
  3372. Color Grid: 🟩 Green (Move Boost)
  3373.  
  3374. Cell 13 | 🎯 Cord (1,2,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3375. Requirements: 1 or more adjacent tiles must be activated
  3376. Requirements: Move level must be 2 or higher
  3377. Thunder Wave: Move Gauge Refresh 3
  3378. Move: Thunder Wave
  3379. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3380. Color Grid: 🟥 Red (Move Effect)
  3381.  
  3382. Cell 14 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3383. Requirements: 1 or more adjacent tiles must be activated
  3384. Requirements: Move level must be 3 or higher
  3385. Hit Paralyzed Opp: Defense ↓ 9
  3386. Lowers the target’s Defense by one stat rank when the user’s attack move is successful against a paralyzed opponent.
  3387. Color Grid: 🟨 Yellow (Passive)
  3388.  
  3389. Cell 15 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3390. Requirements: 1 or more adjacent tiles must be activated
  3391. Requirements: Move level must be 3 or higher
  3392. Static Shock 5
  3393. Powers up the user’s sync move when the target is paralyzed.
  3394. Color Grid: 🟨 Yellow (Passive)
  3395.  
  3396. Cell 16 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3397. Requirements: 1 or more adjacent tiles must be activated
  3398. Speed 5
  3399. Speed 5
  3400. Color Grid: 🟦 Blue (Stat)
  3401.  
  3402. Cell 17 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3403. Requirements: 1 or more adjacent tiles must be activated
  3404. HP 10
  3405. HP 10
  3406. Color Grid: 🟦 Blue (Stat)
  3407.  
  3408. Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3409. Requirements: 1 or more adjacent tiles must be activated
  3410. Acuity
  3411. Accuracy cannot be lowered.
  3412. Color Grid: 🟨 Yellow (Passive)
  3413.  
  3414. Cell 19 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3415. Requirements: 1 or more adjacent tiles must be activated
  3416. Phantom Force: Power 3
  3417. Phantom Force: Power ↑ 3
  3418. Color Grid: 🟩 Green (Move Boost)
  3419.  
  3420. Cell 20 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3421. Requirements: 1 or more adjacent tiles must be activated
  3422. Requirements: Move level must be 2 or higher
  3423. Phantom Force: Power 3
  3424. Phantom Force: Power ↑ 3
  3425. Color Grid: 🟩 Green (Move Boost)
  3426.  
  3427. Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  3428. Requirements: 1 or more adjacent tiles must be activated
  3429. Requirements: Move level must be 2 or higher
  3430. Speed 10
  3431. Speed 10
  3432. Color Grid: 🟦 Blue (Stat)
  3433.  
  3434. Cell 22 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  3435. Requirements: 1 or more adjacent tiles must be activated
  3436. Requirements: Move level must be 2 or higher
  3437. Double Down 3
  3438. Powers up the user’s sync moves that are super effective.
  3439. Color Grid: 🟨 Yellow (Passive)
  3440.  
  3441. Cell 23 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3442. Requirements: 1 or more adjacent tiles must be activated
  3443. Requirements: Move level must be 3 or higher
  3444. Catalytic Infliction
  3445. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
  3446. Color Grid: 🟨 Yellow (Passive)
  3447.  
  3448. Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3449. Requirements: 1 or more adjacent tiles must be activated
  3450. Requirements: Move level must be 3 or higher
  3451. Sharp Entry 1
  3452. Raises the user’s critical-hit rate by one stat rank when it enters a battle.
  3453. Color Grid: 🟨 Yellow (Passive)
  3454.  
  3455. Cell 25 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3456. Requirements: 1 or more adjacent tiles must be activated
  3457. Speed 5
  3458. Speed 5
  3459. Color Grid: 🟦 Blue (Stat)
  3460.  
  3461. Cell 26 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3462. Requirements: 1 or more adjacent tiles must be activated
  3463. Defense 5
  3464. Defense 5
  3465. Color Grid: 🟦 Blue (Stat)
  3466.  
  3467. Cell 27 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3468. Requirements: 1 or more adjacent tiles must be activated
  3469. Sp. Def 5
  3470. Sp. Def 5
  3471. Color Grid: 🟦 Blue (Stat)
  3472.  
  3473. Cell 28 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3474. Requirements: 1 or more adjacent tiles must be activated
  3475. Attack 5
  3476. Attack 5
  3477. Color Grid: 🟦 Blue (Stat)
  3478.  
  3479. Cell 29 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3480. Requirements: 1 or more adjacent tiles must be activated
  3481. Phantom Force: Power 3
  3482. Phantom Force: Power ↑ 3
  3483. Color Grid: 🟩 Green (Move Boost)
  3484.  
  3485. Cell 30 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3486. Requirements: 1 or more adjacent tiles must be activated
  3487. Phantom Force: Power 3
  3488. Phantom Force: Power ↑ 3
  3489. Color Grid: 🟩 Green (Move Boost)
  3490.  
  3491. Cell 31 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3492. Requirements: 1 or more adjacent tiles must be activated
  3493. Requirements: Move level must be 2 or higher
  3494. Phantom Force: Power 3
  3495. Phantom Force: Power ↑ 3
  3496. Color Grid: 🟩 Green (Move Boost)
  3497.  
  3498. Cell 32 | 🎯 Cord (2,-5,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  3499. Requirements: 1 or more adjacent tiles must be activated
  3500. Requirements: Move level must be 2 or higher
  3501. Outmuscle 9
  3502. Raises the user’s Attack by one stat rank when an opponent’s attack move targeting the user misses.
  3503. Color Grid: 🟨 Yellow (Passive)
  3504.  
  3505. Cell 33 | 🎯 Cord (3,-6,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3506. Requirements: 1 or more adjacent tiles must be activated
  3507. Requirements: Move level must be 2 or higher
  3508. A Little Something New!: MP Refresh 2
  3509. Move: A Little Something New!
  3510. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  3511. Color Grid: 🟥 Red (Move Effect)
  3512.  
  3513. Cell 34 | 🎯 Cord (1,-5,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3514. Requirements: 1 or more adjacent tiles must be activated
  3515. Requirements: Move level must be 3 or higher
  3516. Tight Bonds That Can’t Be Seen Ghost Impact: Power 25
  3517. Tight Bonds That Can’t Be Seen Ghost Impact: Power ↑ 25
  3518. Color Grid: 🌈 Rainbow (Sync Move)
  3519.  
  3520. Cell 35 | 🎯 Cord (2,-6,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3521. Requirements: 1 or more adjacent tiles must be activated
  3522. Requirements: Move level must be 3 or higher
  3523. Phantom Force: MP Refresh 3
  3524. Move: Phantom Force
  3525. Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
  3526. Color Grid: 🟥 Red (Move Effect)
  3527.  
  3528. Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3529. Requirements: 1 or more adjacent tiles must be activated
  3530. Defense 5
  3531. Defense 5
  3532. Color Grid: 🟦 Blue (Stat)
  3533.  
  3534. Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3535. Requirements: 1 or more adjacent tiles must be activated
  3536. Attack 5
  3537. Attack 5
  3538. Color Grid: 🟦 Blue (Stat)
  3539.  
  3540. Cell 38 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3541. Requirements: 1 or more adjacent tiles must be activated
  3542. Sp. Def 5
  3543. Sp. Def 5
  3544. Color Grid: 🟦 Blue (Stat)
  3545.  
  3546. Cell 39 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3547. Requirements: 1 or more adjacent tiles must be activated
  3548. Speed 5
  3549. Speed 5
  3550. Color Grid: 🟦 Blue (Stat)
  3551.  
  3552. Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3553. Requirements: 1 or more adjacent tiles must be activated
  3554. Astonish: Power 4
  3555. Astonish: Power ↑ 4
  3556. Color Grid: 🟩 Green (Move Boost)
  3557.  
  3558. Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3559. Requirements: 1 or more adjacent tiles must be activated
  3560. Astonish: Power 4
  3561. Astonish: Power ↑ 4
  3562. Color Grid: 🟩 Green (Move Boost)
  3563.  
  3564. Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3565. Requirements: 1 or more adjacent tiles must be activated
  3566. Requirements: Move level must be 2 or higher
  3567. Astonish: Power 4
  3568. Astonish: Power ↑ 4
  3569. Color Grid: 🟩 Green (Move Boost)
  3570.  
  3571. Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3572. Requirements: 1 or more adjacent tiles must be activated
  3573. Requirements: Move level must be 2 or higher
  3574. Astonish: Move Gauge Refresh 3
  3575. Move: Astonish
  3576. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3577. Color Grid: 🟥 Red (Move Effect)
  3578.  
  3579. Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3580. Requirements: 1 or more adjacent tiles must be activated
  3581. Requirements: Move level must be 2 or higher
  3582. Quick Cure
  3583. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  3584. Color Grid: 🟨 Yellow (Passive)
  3585.  
  3586. Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3587. Requirements: 1 or more adjacent tiles must be activated
  3588. Requirements: Move level must be 3 or higher
  3589. Tight Bonds That Can’t Be Seen Ghost Impact: Power 25
  3590. Tight Bonds That Can’t Be Seen Ghost Impact: Power ↑ 25
  3591. Color Grid: 🌈 Rainbow (Sync Move)
  3592.  
  3593. Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3594. Requirements: 1 or more adjacent tiles must be activated
  3595. Requirements: Move level must be 3 or higher
  3596. Astonish: Aggravation 1
  3597. Move: Astonish
  3598. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  3599. Color Grid: 🟥 Red (Move Effect)
  3600.  
  3601. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3602. Requirements: 1 or more adjacent tiles must be activated
  3603. Requirements: Move level must be 3 or higher
  3604. Tight Bonds That Can’t Be Seen Ghost Impact: Power 25
  3605. Tight Bonds That Can’t Be Seen Ghost Impact: Power ↑ 25
  3606. Color Grid: 🌈 Rainbow (Sync Move)
  3607.  
  3608. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3609. Requirements: 1 or more adjacent tiles must be activated
  3610. Requirements: Move level must be 3 or higher
  3611. Tight Bonds That Can’t Be Seen Ghost Impact: Power 25
  3612. Tight Bonds That Can’t Be Seen Ghost Impact: Power ↑ 25
  3613. Color Grid: 🌈 Rainbow (Sync Move)
  3614.  
  3615.  
  3616. ================================END================================
  3617.  
  3618. No. 29 Barry & Infernape (Male♂️)
  3619.  
  3620. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3621. HP 10
  3622. HP 10
  3623. Color Grid: 🟦 Blue (Stat)
  3624.  
  3625. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3626. Attack 5
  3627. Attack 5
  3628. Color Grid: 🟦 Blue (Stat)
  3629.  
  3630. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3631. Defense 5
  3632. Defense 5
  3633. Color Grid: 🟦 Blue (Stat)
  3634.  
  3635. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3636. Attack 5
  3637. Attack 5
  3638. Color Grid: 🟦 Blue (Stat)
  3639.  
  3640. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3641. Sp. Def 5
  3642. Sp. Def 5
  3643. Color Grid: 🟦 Blue (Stat)
  3644.  
  3645. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3646. Speed 5
  3647. Speed 5
  3648. Color Grid: 🟦 Blue (Stat)
  3649.  
  3650. Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3651. Requirements: 1 or more adjacent tiles must be activated
  3652. Speed 5
  3653. Speed 5
  3654. Color Grid: 🟦 Blue (Stat)
  3655.  
  3656. Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3657. Requirements: 1 or more adjacent tiles must be activated
  3658. Flameproof
  3659. Prevents the user from getting burned.
  3660. Color Grid: 🟨 Yellow (Passive)
  3661.  
  3662. Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3663. Requirements: 1 or more adjacent tiles must be activated
  3664. Close Combat: Power 3
  3665. Close Combat: Power ↑ 3
  3666. Color Grid: 🟩 Green (Move Boost)
  3667.  
  3668. Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3669. Requirements: 1 or more adjacent tiles must be activated
  3670. Close Combat: Power 3
  3671. Close Combat: Power ↑ 3
  3672. Color Grid: 🟩 Green (Move Boost)
  3673.  
  3674. Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  3675. Requirements: 1 or more adjacent tiles must be activated
  3676. Requirements: Move level must be 2 or higher
  3677. Gobsmack 4
  3678. Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
  3679. Color Grid: 🟨 Yellow (Passive)
  3680.  
  3681. Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  3682. Requirements: 1 or more adjacent tiles must be activated
  3683. Requirements: Move level must be 2 or higher
  3684. Attack 10
  3685. Attack 10
  3686. Color Grid: 🟦 Blue (Stat)
  3687.  
  3688. Cell 13 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3689. Requirements: 1 or more adjacent tiles must be activated
  3690. Requirements: Move level must be 2 or higher
  3691. Close Combat: Power 3
  3692. Close Combat: Power ↑ 3
  3693. Color Grid: 🟩 Green (Move Boost)
  3694.  
  3695. Cell 14 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3696. Requirements: 1 or more adjacent tiles must be activated
  3697. Requirements: Move level must be 3 or higher
  3698. Furious Brawn
  3699. The more the user’s Attack is raised, the more it powers up the user’s moves.
  3700. Color Grid: 🟨 Yellow (Passive)
  3701.  
  3702. Cell 15 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3703. Requirements: 1 or more adjacent tiles must be activated
  3704. Requirements: Move level must be 3 or higher
  3705. Close Combat: Hit: Sync Move Boost ↑1 9
  3706. Move: Close Combat
  3707. Increases the user’s Sync Move ↑ Next effect by one rank when its attack move is successful.
  3708. Color Grid: 🟥 Red (Move Effect)
  3709.  
  3710. Cell 16 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3711. Requirements: 1 or more adjacent tiles must be activated
  3712. Sp. Def 5
  3713. Sp. Def 5
  3714. Color Grid: 🟦 Blue (Stat)
  3715.  
  3716. Cell 17 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3717. Requirements: 1 or more adjacent tiles must be activated
  3718. Defense 5
  3719. Defense 5
  3720. Color Grid: 🟦 Blue (Stat)
  3721.  
  3722. Cell 18 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3723. Requirements: 1 or more adjacent tiles must be activated
  3724. Attack 5
  3725. Attack 5
  3726. Color Grid: 🟦 Blue (Stat)
  3727.  
  3728. Cell 19 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3729. Requirements: 1 or more adjacent tiles must be activated
  3730. Attack 5
  3731. Attack 5
  3732. Color Grid: 🟦 Blue (Stat)
  3733.  
  3734. Cell 20 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3735. Requirements: 1 or more adjacent tiles must be activated
  3736. Flaming Rock Smash: Power 2
  3737. Flaming Rock Smash: Power ↑ 2
  3738. Color Grid: 🟩 Green (Move Boost)
  3739.  
  3740. Cell 21 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3741. Requirements: 1 or more adjacent tiles must be activated
  3742. Flaming Rock Smash: Power 2
  3743. Flaming Rock Smash: Power ↑ 2
  3744. Color Grid: 🟩 Green (Move Boost)
  3745.  
  3746. Cell 22 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3747. Requirements: 1 or more adjacent tiles must be activated
  3748. Requirements: Move level must be 2 or higher
  3749. Flaming Rock Smash: Power 2
  3750. Flaming Rock Smash: Power ↑ 2
  3751. Color Grid: 🟩 Green (Move Boost)
  3752.  
  3753. Cell 23 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  3754. Requirements: 1 or more adjacent tiles must be activated
  3755. Requirements: Move level must be 2 or higher
  3756. Brawling Healing 1
  3757. Restores the user’s HP whenever its Pokémon takes an action when the zone is a Fighting Zone.
  3758. Color Grid: 🟨 Yellow (Passive)
  3759.  
  3760. Cell 24 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3761. Requirements: 1 or more adjacent tiles must be activated
  3762. Requirements: Move level must be 2 or higher
  3763. Brawling Acceleration 2
  3764. Quickly charges the move gauge when the zone is a Fighting Zone.
  3765. Color Grid: 🟨 Yellow (Passive)
  3766.  
  3767. Cell 25 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3768. Requirements: 1 or more adjacent tiles must be activated
  3769. Requirements: Move level must be 3 or higher
  3770. Fierce Entry 2
  3771. Raises the user’s Attack by two stat ranks when it enters a battle.
  3772. Color Grid: 🟨 Yellow (Passive)
  3773.  
  3774. Cell 26 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3775. Requirements: 1 or more adjacent tiles must be activated
  3776. Requirements: Move level must be 3 or higher
  3777. Fighting Zone Extension 3
  3778. Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field.
  3779. Color Grid: 🟨 Yellow (Passive)
  3780.  
  3781. Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3782. Requirements: 1 or more adjacent tiles must be activated
  3783. HP 10
  3784. HP 10
  3785. Color Grid: 🟦 Blue (Stat)
  3786.  
  3787. Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3788. Requirements: 1 or more adjacent tiles must be activated
  3789. Attack 5
  3790. Attack 5
  3791. Color Grid: 🟦 Blue (Stat)
  3792.  
  3793. Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3794. Requirements: 1 or more adjacent tiles must be activated
  3795. Defense 5
  3796. Defense 5
  3797. Color Grid: 🟦 Blue (Stat)
  3798.  
  3799. Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3800. Requirements: 1 or more adjacent tiles must be activated
  3801. Sp. Def 5
  3802. Sp. Def 5
  3803. Color Grid: 🟦 Blue (Stat)
  3804.  
  3805. Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3806. Requirements: 1 or more adjacent tiles must be activated
  3807. Flaming Rock Smash: Power 2
  3808. Flaming Rock Smash: Power ↑ 2
  3809. Color Grid: 🟩 Green (Move Boost)
  3810.  
  3811. Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3812. Requirements: 1 or more adjacent tiles must be activated
  3813. Flaming Rock Smash: Power 2
  3814. Flaming Rock Smash: Power ↑ 2
  3815. Color Grid: 🟩 Green (Move Boost)
  3816.  
  3817. Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3818. Requirements: 1 or more adjacent tiles must be activated
  3819. Requirements: Move level must be 2 or higher
  3820. Flaming Rock Smash: Move Gauge Refresh 9
  3821. Move: Flaming Rock Smash
  3822. Charges the user’s move gauge by one when its move is successful.
  3823. Color Grid: 🟥 Red (Move Effect)
  3824.  
  3825. Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3826. Requirements: 1 or more adjacent tiles must be activated
  3827. Requirements: Move level must be 2 or higher
  3828. I Believe in You!: MP Refresh 2
  3829. Move: I Believe in You!
  3830. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  3831. Color Grid: 🟥 Red (Move Effect)
  3832.  
  3833. Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3834. Requirements: 1 or more adjacent tiles must be activated
  3835. Requirements: Move level must be 2 or higher
  3836. Natural Remedy
  3837. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  3838. Color Grid: 🟨 Yellow (Passive)
  3839.  
  3840. Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3841. Requirements: 1 or more adjacent tiles must be activated
  3842. Requirements: Move level must be 3 or higher
  3843. I Believe in You!: Mighty Physical Boost 9
  3844. Move: I Believe in You!
  3845. Increases the user’s Physical Moves ↑ Next effect by two ranks when its move is successful.
  3846. Color Grid: 🟥 Red (Move Effect)
  3847.  
  3848. Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3849. Requirements: 1 or more adjacent tiles must be activated
  3850. Requirements: Move level must be 3 or higher
  3851. Head Start 1
  3852. Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
  3853. Color Grid: 🟨 Yellow (Passive)
  3854.  
  3855. Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3856. Requirements: 1 or more adjacent tiles must be activated
  3857. HP 10
  3858. HP 10
  3859. Color Grid: 🟦 Blue (Stat)
  3860.  
  3861. Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3862. Requirements: 1 or more adjacent tiles must be activated
  3863. Speed 5
  3864. Speed 5
  3865. Color Grid: 🟦 Blue (Stat)
  3866.  
  3867. Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3868. Requirements: 1 or more adjacent tiles must be activated
  3869. Close Combat: Move Gauge Refresh 3
  3870. Move: Close Combat
  3871. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3872. Color Grid: 🟥 Red (Move Effect)
  3873.  
  3874. Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3875. Requirements: 1 or more adjacent tiles must be activated
  3876. Close Combat: Power 3
  3877. Close Combat: Power ↑ 3
  3878. Color Grid: 🟩 Green (Move Boost)
  3879.  
  3880. Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3881. Requirements: 1 or more adjacent tiles must be activated
  3882. Requirements: Move level must be 2 or higher
  3883. Close Combat: Power 3
  3884. Close Combat: Power ↑ 3
  3885. Color Grid: 🟩 Green (Move Boost)
  3886.  
  3887. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  3888. Requirements: 1 or more adjacent tiles must be activated
  3889. Requirements: Move level must be 2 or higher
  3890. Trip Up 9
  3891. Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
  3892. Color Grid: 🟨 Yellow (Passive)
  3893.  
  3894. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3895. Requirements: 1 or more adjacent tiles must be activated
  3896. Requirements: Move level must be 2 or higher
  3897. Quick Cure
  3898. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  3899. Color Grid: 🟨 Yellow (Passive)
  3900.  
  3901. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3902. Requirements: 1 or more adjacent tiles must be activated
  3903. Requirements: Move level must be 3 or higher
  3904. Fighting Zone: S-Moves ↑ 9
  3905. Powers up the user’s sync move when the zone is a Fighting Zone.
  3906. Color Grid: 🟨 Yellow (Passive)
  3907.  
  3908. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3909. Requirements: 1 or more adjacent tiles must be activated
  3910. Requirements: Move level must be 3 or higher
  3911. Soften Up 1
  3912. Critical hits land more easily when the user attacks with a sync move.
  3913. Color Grid: 🟨 Yellow (Passive)
  3914.  
  3915. Cell 47 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3916. Requirements: 1 or more adjacent tiles must be activated
  3917. Requirements: Move level must be 3 or higher
  3918. There’s No End Fighting Impact: Power 25
  3919. There’s No End Fighting Impact: Power ↑ 25
  3920. Color Grid: 🌈 Rainbow (Sync Move)
  3921.  
  3922. Cell 48 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3923. Requirements: 1 or more adjacent tiles must be activated
  3924. Requirements: Move level must be 3 or higher
  3925. There’s No End Fighting Impact: Power 25
  3926. There’s No End Fighting Impact: Power ↑ 25
  3927. Color Grid: 🌈 Rainbow (Sync Move)
  3928.  
  3929.  
  3930. ================================END================================
  3931.  
  3932. No. 35 Flint & Rapidash (Male♂️)
  3933.  
  3934. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3935. HP 10
  3936. HP 10
  3937. Color Grid: 🟦 Blue (Stat)
  3938.  
  3939. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3940. Attack 5
  3941. Attack 5
  3942. Color Grid: 🟦 Blue (Stat)
  3943.  
  3944. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3945. Defense 5
  3946. Defense 5
  3947. Color Grid: 🟦 Blue (Stat)
  3948.  
  3949. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3950. Attack 5
  3951. Attack 5
  3952. Color Grid: 🟦 Blue (Stat)
  3953.  
  3954. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3955. Sp. Def 5
  3956. Sp. Def 5
  3957. Color Grid: 🟦 Blue (Stat)
  3958.  
  3959. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3960. Speed 5
  3961. Speed 5
  3962. Color Grid: 🟦 Blue (Stat)
  3963.  
  3964. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3965. Requirements: 1 or more adjacent tiles must be activated
  3966. Defense 5
  3967. Defense 5
  3968. Color Grid: 🟦 Blue (Stat)
  3969.  
  3970. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3971. Requirements: 1 or more adjacent tiles must be activated
  3972. Sp. Def 5
  3973. Sp. Def 5
  3974. Color Grid: 🟦 Blue (Stat)
  3975.  
  3976. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3977. Requirements: 1 or more adjacent tiles must be activated
  3978. Speed 5
  3979. Speed 5
  3980. Color Grid: 🟦 Blue (Stat)
  3981.  
  3982. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3983. Requirements: 1 or more adjacent tiles must be activated
  3984. Attack 5
  3985. Attack 5
  3986. Color Grid: 🟦 Blue (Stat)
  3987.  
  3988. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3989. Requirements: 1 or more adjacent tiles must be activated
  3990. Flame Charge: Power 4
  3991. Flame Charge: Power ↑ 4
  3992. Color Grid: 🟩 Green (Move Boost)
  3993.  
  3994. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3995. Requirements: 1 or more adjacent tiles must be activated
  3996. Requirements: Move level must be 2 or higher
  3997. Flame Charge: Power 4
  3998. Flame Charge: Power ↑ 4
  3999. Color Grid: 🟩 Green (Move Boost)
  4000.  
  4001. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  4002. Requirements: 1 or more adjacent tiles must be activated
  4003. Flame Charge: Power 4
  4004. Flame Charge: Power ↑ 4
  4005. Color Grid: 🟩 Green (Move Boost)
  4006.  
  4007. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  4008. Requirements: 1 or more adjacent tiles must be activated
  4009. Requirements: Move level must be 2 or higher
  4010. Flame Charge: Move Gauge Refresh 3
  4011. Move: Flame Charge
  4012. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  4013. Color Grid: 🟥 Red (Move Effect)
  4014.  
  4015. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  4016. Requirements: 1 or more adjacent tiles must be activated
  4017. Requirements: Move level must be 3 or higher
  4018. Flame Charge: Satisfied Snicker 9
  4019. Move: Flame Charge
  4020. Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.
  4021. Color Grid: 🟥 Red (Move Effect)
  4022.  
  4023. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  4024. Requirements: 1 or more adjacent tiles must be activated
  4025. Requirements: Move level must be 2 or higher
  4026. Revenge Boost 4
  4027. Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
  4028. Color Grid: 🟨 Yellow (Passive)
  4029.  
  4030. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  4031. Requirements: 1 or more adjacent tiles must be activated
  4032. Requirements: Move level must be 3 or higher
  4033. HP 40
  4034. HP 40
  4035. Color Grid: 🟦 Blue (Stat)
  4036.  
  4037. Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4038. Requirements: 1 or more adjacent tiles must be activated
  4039. Speed 5
  4040. Speed 5
  4041. Color Grid: 🟦 Blue (Stat)
  4042.  
  4043. Cell 19 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  4044. Requirements: 1 or more adjacent tiles must be activated
  4045. Bounce: Accuracy 5
  4046. Bounce: Accuracy ↑ 5
  4047. Color Grid: 🟩 Green (Move Boost)
  4048.  
  4049. Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4050. Requirements: 1 or more adjacent tiles must be activated
  4051. HP 10
  4052. HP 10
  4053. Color Grid: 🟦 Blue (Stat)
  4054.  
  4055. Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  4056. Requirements: 1 or more adjacent tiles must be activated
  4057. Bounce: Power 3
  4058. Bounce: Power ↑ 3
  4059. Color Grid: 🟩 Green (Move Boost)
  4060.  
  4061. Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  4062. Requirements: 1 or more adjacent tiles must be activated
  4063. Requirements: Move level must be 2 or higher
  4064. Bounce: Accuracy 10
  4065. Bounce: Accuracy ↑ 10
  4066. Color Grid: 🟩 Green (Move Boost)
  4067.  
  4068. Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  4069. Requirements: 1 or more adjacent tiles must be activated
  4070. Requirements: Move level must be 2 or higher
  4071. Bounce: Power 3
  4072. Bounce: Power ↑ 3
  4073. Color Grid: 🟩 Green (Move Boost)
  4074.  
  4075. Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  4076. Requirements: 1 or more adjacent tiles must be activated
  4077. Requirements: Move level must be 2 or higher
  4078. X Evasion All: MP Refresh 2
  4079. Move: X Evasion All
  4080. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  4081. Color Grid: 🟥 Red (Move Effect)
  4082.  
  4083. Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  4084. Requirements: 1 or more adjacent tiles must be activated
  4085. Requirements: Move level must be 3 or higher
  4086. Hot to the Touch 4
  4087. Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.
  4088. Color Grid: 🟨 Yellow (Passive)
  4089.  
  4090. Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  4091. Requirements: 1 or more adjacent tiles must be activated
  4092. Requirements: Move level must be 3 or higher
  4093. X Evasion All: Catalytic Kick 9
  4094. Move: X Evasion All
  4095. Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
  4096. Color Grid: 🟥 Red (Move Effect)
  4097.  
  4098. Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4099. Requirements: 1 or more adjacent tiles must be activated
  4100. Sp. Def 5
  4101. Sp. Def 5
  4102. Color Grid: 🟦 Blue (Stat)
  4103.  
  4104. Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4105. Requirements: 1 or more adjacent tiles must be activated
  4106. Defense 5
  4107. Defense 5
  4108. Color Grid: 🟦 Blue (Stat)
  4109.  
  4110. Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4111. Requirements: 1 or more adjacent tiles must be activated
  4112. Speed 5
  4113. Speed 5
  4114. Color Grid: 🟦 Blue (Stat)
  4115.  
  4116. Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4117. Requirements: 1 or more adjacent tiles must be activated
  4118. Attack 5
  4119. Attack 5
  4120. Color Grid: 🟦 Blue (Stat)
  4121.  
  4122. Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  4123. Requirements: 1 or more adjacent tiles must be activated
  4124. Bounce: Power 3
  4125. Bounce: Power ↑ 3
  4126. Color Grid: 🟩 Green (Move Boost)
  4127.  
  4128. Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  4129. Requirements: 1 or more adjacent tiles must be activated
  4130. Requirements: Move level must be 2 or higher
  4131. Bounce: Power 3
  4132. Bounce: Power ↑ 3
  4133. Color Grid: 🟩 Green (Move Boost)
  4134.  
  4135. Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  4136. Requirements: 1 or more adjacent tiles must be activated
  4137. Bounce: Power 3
  4138. Bounce: Power ↑ 3
  4139. Color Grid: 🟩 Green (Move Boost)
  4140.  
  4141. Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  4142. Requirements: 1 or more adjacent tiles must be activated
  4143. Requirements: Move level must be 2 or higher
  4144. Bounce: Move Gauge Refresh 3
  4145. Move: Bounce
  4146. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  4147. Color Grid: 🟥 Red (Move Effect)
  4148.  
  4149. Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  4150. Requirements: 1 or more adjacent tiles must be activated
  4151. Requirements: Move level must be 3 or higher
  4152. Bounce: MP Refresh 2
  4153. Move: Bounce
  4154. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  4155. Color Grid: 🟥 Red (Move Effect)
  4156.  
  4157. Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  4158. Requirements: 1 or more adjacent tiles must be activated
  4159. Requirements: Move level must be 2 or higher
  4160. Fail Forward 1
  4161. Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses.
  4162. Color Grid: 🟨 Yellow (Passive)
  4163.  
  4164. Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  4165. Requirements: 1 or more adjacent tiles must be activated
  4166. Requirements: Move level must be 3 or higher
  4167. Bounce: Hostile Environment 2
  4168. Move: Bounce
  4169. Raises the chance of inflicting status conditions with the additional effects of moves.
  4170. Color Grid: 🟥 Red (Move Effect)
  4171.  
  4172. Cell 38 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4173. Requirements: 1 or more adjacent tiles must be activated
  4174. HP 10
  4175. HP 10
  4176. Color Grid: 🟦 Blue (Stat)
  4177.  
  4178. Cell 39 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4179. Requirements: 1 or more adjacent tiles must be activated
  4180. Speed 5
  4181. Speed 5
  4182. Color Grid: 🟦 Blue (Stat)
  4183.  
  4184. Cell 40 | 🎯 Cord (-3,3,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  4185. Requirements: 1 or more adjacent tiles must be activated
  4186. Flameproof
  4187. Prevents the user from getting burned.
  4188. Color Grid: 🟨 Yellow (Passive)
  4189.  
  4190. Cell 41 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  4191. Requirements: 1 or more adjacent tiles must be activated
  4192. Flame Charge: Power 4
  4193. Flame Charge: Power ↑ 4
  4194. Color Grid: 🟩 Green (Move Boost)
  4195.  
  4196. Cell 42 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  4197. Requirements: 1 or more adjacent tiles must be activated
  4198. Requirements: Move level must be 2 or higher
  4199. Flame Charge: Power 4
  4200. Flame Charge: Power ↑ 4
  4201. Color Grid: 🟩 Green (Move Boost)
  4202.  
  4203. Cell 43 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  4204. Requirements: 1 or more adjacent tiles must be activated
  4205. Requirements: Move level must be 2 or higher
  4206. Speed 10
  4207. Speed 10
  4208. Color Grid: 🟦 Blue (Stat)
  4209.  
  4210. Cell 44 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  4211. Requirements: 1 or more adjacent tiles must be activated
  4212. Requirements: Move level must be 2 or higher
  4213. Quick Cure
  4214. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  4215. Color Grid: 🟨 Yellow (Passive)
  4216.  
  4217. Cell 45 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  4218. Requirements: 1 or more adjacent tiles must be activated
  4219. Requirements: Move level must be 3 or higher
  4220. Go Full Throttle!: MP Refresh 2
  4221. Move: Go Full Throttle!
  4222. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  4223. Color Grid: 🟥 Red (Move Effect)
  4224.  
  4225. Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  4226. Requirements: 1 or more adjacent tiles must be activated
  4227. Requirements: Move level must be 3 or higher
  4228. First Aid 4
  4229. Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  4230. Color Grid: 🟨 Yellow (Passive)
  4231.  
  4232. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  4233. Requirements: 1 or more adjacent tiles must be activated
  4234. Requirements: Move level must be 3 or higher
  4235. Overpowering Determination Fire Impact: Power 25
  4236. Overpowering Determination Fire Impact: Power ↑ 25
  4237. Color Grid: 🌈 Rainbow (Sync Move)
  4238.  
  4239. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  4240. Requirements: 1 or more adjacent tiles must be activated
  4241. Requirements: Move level must be 3 or higher
  4242. Overpowering Determination Fire Impact: Power 25
  4243. Overpowering Determination Fire Impact: Power ↑ 25
  4244. Color Grid: 🌈 Rainbow (Sync Move)
  4245.  
  4246.  
  4247. ================================END================================
  4248.  
  4249. No. 36 Thorton & Regigigas (Genderless)
  4250.  
  4251. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4252. HP 10
  4253. HP 10
  4254. Color Grid: 🟦 Blue (Stat)
  4255.  
  4256. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4257. Attack 5
  4258. Attack 5
  4259. Color Grid: 🟦 Blue (Stat)
  4260.  
  4261. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4262. Defense 5
  4263. Defense 5
  4264. Color Grid: 🟦 Blue (Stat)
  4265.  
  4266. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4267. Attack 5
  4268. Attack 5
  4269. Color Grid: 🟦 Blue (Stat)
  4270.  
  4271. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4272. Sp. Def 5
  4273. Sp. Def 5
  4274. Color Grid: 🟦 Blue (Stat)
  4275.  
  4276. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4277. Speed 5
  4278. Speed 5
  4279. Color Grid: 🟦 Blue (Stat)
  4280.  
  4281. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4282. Requirements: 1 or more adjacent tiles must be activated
  4283. Attack 5
  4284. Attack 5
  4285. Color Grid: 🟦 Blue (Stat)
  4286.  
  4287. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4288. Requirements: 1 or more adjacent tiles must be activated
  4289. Defense 5
  4290. Defense 5
  4291. Color Grid: 🟦 Blue (Stat)
  4292.  
  4293. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4294. Requirements: 1 or more adjacent tiles must be activated
  4295. Sp. Def 5
  4296. Sp. Def 5
  4297. Color Grid: 🟦 Blue (Stat)
  4298.  
  4299. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4300. Requirements: 1 or more adjacent tiles must be activated
  4301. HP 10
  4302. HP 10
  4303. Color Grid: 🟦 Blue (Stat)
  4304.  
  4305. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  4306. Requirements: 1 or more adjacent tiles must be activated
  4307. Stomp: Power 4
  4308. Stomp: Power ↑ 4
  4309. Color Grid: 🟩 Green (Move Boost)
  4310.  
  4311. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  4312. Requirements: 1 or more adjacent tiles must be activated
  4313. Requirements: Move level must be 2 or higher
  4314. Stomp: Power 4
  4315. Stomp: Power ↑ 4
  4316. Color Grid: 🟩 Green (Move Boost)
  4317.  
  4318. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  4319. Requirements: 1 or more adjacent tiles must be activated
  4320. Stomp: Power 4
  4321. Stomp: Power ↑ 4
  4322. Color Grid: 🟩 Green (Move Boost)
  4323.  
  4324. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  4325. Requirements: 1 or more adjacent tiles must be activated
  4326. Requirements: Move level must be 2 or higher
  4327. Stomp: Move Gauge Refresh 3
  4328. Move: Stomp
  4329. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  4330. Color Grid: 🟥 Red (Move Effect)
  4331.  
  4332. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  4333. Requirements: 1 or more adjacent tiles must be activated
  4334. Requirements: Move level must be 3 or higher
  4335. Stomp: Flag Bearer 9
  4336. Move: Stomp
  4337. Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
  4338. Color Grid: 🟥 Red (Move Effect)
  4339.  
  4340. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  4341. Requirements: 1 or more adjacent tiles must be activated
  4342. Requirements: Move level must be 2 or higher
  4343. Revenge Boost 4
  4344. Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
  4345. Color Grid: 🟨 Yellow (Passive)
  4346.  
  4347. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  4348. Requirements: 1 or more adjacent tiles must be activated
  4349. Requirements: Move level must be 3 or higher
  4350. Stomp: Aggravation 1
  4351. Move: Stomp
  4352. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  4353. Color Grid: 🟥 Red (Move Effect)
  4354.  
  4355. Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4356. Requirements: 1 or more adjacent tiles must be activated
  4357. Defense 5
  4358. Defense 5
  4359. Color Grid: 🟦 Blue (Stat)
  4360.  
  4361. Cell 19 | 🎯 Cord (-3,0,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4362. Requirements: 1 or more adjacent tiles must be activated
  4363. Speed 5
  4364. Speed 5
  4365. Color Grid: 🟦 Blue (Stat)
  4366.  
  4367. Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4368. Requirements: 1 or more adjacent tiles must be activated
  4369. Sp. Def 5
  4370. Sp. Def 5
  4371. Color Grid: 🟦 Blue (Stat)
  4372.  
  4373. Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4374. Requirements: 1 or more adjacent tiles must be activated
  4375. HP 10
  4376. HP 10
  4377. Color Grid: 🟦 Blue (Stat)
  4378.  
  4379. Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  4380. Requirements: 1 or more adjacent tiles must be activated
  4381. Requirements: Move level must be 2 or higher
  4382. Quick Cure
  4383. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  4384. Color Grid: 🟨 Yellow (Passive)
  4385.  
  4386. Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  4387. Requirements: 1 or more adjacent tiles must be activated
  4388. Requirements: Move level must be 2 or higher
  4389. Natural Remedy
  4390. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  4391. Color Grid: 🟨 Yellow (Passive)
  4392.  
  4393. Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  4394. Requirements: 1 or more adjacent tiles must be activated
  4395. Requirements: Move level must be 2 or higher
  4396. Potion: Master Healer 1
  4397. Move: Potion
  4398. Increases the amount of HP restored by the user’s healing moves.
  4399. Color Grid: 🟥 Red (Move Effect)
  4400.  
  4401. Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  4402. Requirements: 1 or more adjacent tiles must be activated
  4403. Requirements: Move level must be 3 or higher
  4404. Potion: MP Refresh 3
  4405. Move: Potion
  4406. Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
  4407. Color Grid: 🟥 Red (Move Effect)
  4408.  
  4409. Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  4410. Requirements: 1 or more adjacent tiles must be activated
  4411. Requirements: Move level must be 3 or higher
  4412. Potion: Master Healer 1
  4413. Move: Potion
  4414. Increases the amount of HP restored by the user’s healing moves.
  4415. Color Grid: 🟥 Red (Move Effect)
  4416.  
  4417. Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4418. Requirements: 1 or more adjacent tiles must be activated
  4419. Sp. Def 5
  4420. Sp. Def 5
  4421. Color Grid: 🟦 Blue (Stat)
  4422.  
  4423. Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4424. Requirements: 1 or more adjacent tiles must be activated
  4425. HP 10
  4426. HP 10
  4427. Color Grid: 🟦 Blue (Stat)
  4428.  
  4429. Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4430. Requirements: 1 or more adjacent tiles must be activated
  4431. Defense 5
  4432. Defense 5
  4433. Color Grid: 🟦 Blue (Stat)
  4434.  
  4435. Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4436. Requirements: 1 or more adjacent tiles must be activated
  4437. Attack 5
  4438. Attack 5
  4439. Color Grid: 🟦 Blue (Stat)
  4440.  
  4441. Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4442. Requirements: 1 or more adjacent tiles must be activated
  4443. Speed 5
  4444. Speed 5
  4445. Color Grid: 🟦 Blue (Stat)
  4446.  
  4447. Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  4448. Requirements: 1 or more adjacent tiles must be activated
  4449. Requirements: Move level must be 2 or higher
  4450. Ghost Guard
  4451. Reduces damage when the user is attacked by Ghost-type moves.
  4452. Color Grid: 🟨 Yellow (Passive)
  4453.  
  4454. Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  4455. Requirements: 1 or more adjacent tiles must be activated
  4456. Unflappable
  4457. Prevents the user from flinching.
  4458. Color Grid: 🟨 Yellow (Passive)
  4459.  
  4460. Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  4461. Requirements: 1 or more adjacent tiles must be activated
  4462. Requirements: Move level must be 2 or higher
  4463. Bzweeeeep!: MP Refresh 2
  4464. Move: Bzweeeeep!
  4465. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  4466. Color Grid: 🟥 Red (Move Effect)
  4467.  
  4468. Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  4469. Requirements: 1 or more adjacent tiles must be activated
  4470. Requirements: Move level must be 3 or higher
  4471. 1st S-Move: Team Physical Boost 1
  4472. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle.
  4473. Color Grid: 🟨 Yellow (Passive)
  4474.  
  4475. Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  4476. Requirements: 1 or more adjacent tiles must be activated
  4477. Requirements: Move level must be 2 or higher
  4478. Bzweeeeep!: Hit and Heal 9
  4479. Move: Bzweeeeep!
  4480. Applies the Gradual Healing effect to the user when its move is successful.
  4481. Color Grid: 🟥 Red (Move Effect)
  4482.  
  4483. Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  4484. Requirements: 1 or more adjacent tiles must be activated
  4485. Requirements: Move level must be 3 or higher
  4486. HP 40
  4487. HP 40
  4488. Color Grid: 🟦 Blue (Stat)
  4489.  
  4490. Cell 38 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4491. Requirements: 1 or more adjacent tiles must be activated
  4492. Speed 5
  4493. Speed 5
  4494. Color Grid: 🟦 Blue (Stat)
  4495.  
  4496. Cell 39 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  4497. Requirements: 1 or more adjacent tiles must be activated
  4498. HP 10
  4499. HP 10
  4500. Color Grid: 🟦 Blue (Stat)
  4501.  
  4502. Cell 40 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  4503. Requirements: 1 or more adjacent tiles must be activated
  4504. Stomp: Power 4
  4505. Stomp: Power ↑ 4
  4506. Color Grid: 🟩 Green (Move Boost)
  4507.  
  4508. Cell 41 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  4509. Requirements: 1 or more adjacent tiles must be activated
  4510. Stomp: Power 4
  4511. Stomp: Power ↑ 4
  4512. Color Grid: 🟩 Green (Move Boost)
  4513.  
  4514. Cell 42 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  4515. Requirements: 1 or more adjacent tiles must be activated
  4516. Requirements: Move level must be 2 or higher
  4517. Revenge Boost 4
  4518. Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
  4519. Color Grid: 🟨 Yellow (Passive)
  4520.  
  4521. Cell 43 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  4522. Requirements: 1 or more adjacent tiles must be activated
  4523. Requirements: Move level must be 2 or higher
  4524. Defense 10
  4525. Defense 10
  4526. Color Grid: 🟦 Blue (Stat)
  4527.  
  4528. Cell 44 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  4529. Requirements: 1 or more adjacent tiles must be activated
  4530. Requirements: Move level must be 2 or higher
  4531. Protect: Move Gauge Refresh 9
  4532. Move: Protect
  4533. Charges the user’s move gauge by one when its move is successful.
  4534. Color Grid: 🟥 Red (Move Effect)
  4535.  
  4536. Cell 45 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  4537. Requirements: 1 or more adjacent tiles must be activated
  4538. Requirements: Move level must be 3 or higher
  4539. Toughen Up 9
  4540. Raises the user’s Defense by one stat rank when it is hit by an attack move.
  4541. Color Grid: 🟨 Yellow (Passive)
  4542.  
  4543. Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  4544. Requirements: 1 or more adjacent tiles must be activated
  4545. Requirements: Move level must be 3 or higher
  4546. S-Move: Team HP Recovery (M) 1
  4547. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
  4548. Color Grid: 🟨 Yellow (Passive)
  4549.  
  4550. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  4551. Requirements: 1 or more adjacent tiles must be activated
  4552. Requirements: Move level must be 3 or higher
  4553. Learn Through Battling Normal Impact: Power 25
  4554. Learn Through Battling Normal Impact: Power ↑ 25
  4555. Color Grid: 🌈 Rainbow (Sync Move)
  4556.  
  4557. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  4558. Requirements: 1 or more adjacent tiles must be activated
  4559. Requirements: Move level must be 3 or higher
  4560. Learn Through Battling Normal Impact: Power 25
  4561. Learn Through Battling Normal Impact: Power ↑ 25
  4562. Color Grid: 🌈 Rainbow (Sync Move)
  4563.  
  4564.  
  4565. ================================END================================
  4566.  
  4567. No. 39 Rosa (Academy) & Deerling (Male♂️)
  4568. Form: Summer Form
  4569. Cell 1 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4570. 🔮 Other Require Unlock
  4571. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x40
  4572. Lithe
  4573. Prevents the user from getting paralyzed.
  4574. Color Grid: 🟨 Yellow (Passive)
  4575.  
  4576. Cell 2 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4577. 🔮 Other Require Unlock
  4578. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x40
  4579. Haste
  4580. Speed cannot be lowered.
  4581. Color Grid: 🟨 Yellow (Passive)
  4582.  
  4583. Cell 3 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4584. 🔮 Other Require Unlock
  4585. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x40
  4586. Clearheaded
  4587. Prevents the user from becoming confused.
  4588. Color Grid: 🟨 Yellow (Passive)
  4589.  
  4590. Cell 4 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4591. Attack 10
  4592. Attack 10
  4593. Color Grid: 🟦 Blue (Stat)
  4594.  
  4595. Cell 5 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4596. HP 20
  4597. HP 20
  4598. Color Grid: 🟦 Blue (Stat)
  4599.  
  4600. Cell 6 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4601. Sp. Atk 10
  4602. Sp. Atk 10
  4603. Color Grid: 🟦 Blue (Stat)
  4604.  
  4605. Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4606. Requirements: 1 or more adjacent tiles must be activated
  4607. Attack 10
  4608. Attack 10
  4609. Color Grid: 🟦 Blue (Stat)
  4610.  
  4611. Cell 8 | 🎯 Cord (2,0,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4612. Requirements: 1 or more adjacent tiles must be activated
  4613. 🔮 Other Require Unlock
  4614. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  4615. 💿 Learn Move: Dire Hit
  4616. Raises the user’s critical-hit rate by one stat rank.
  4617. Category: Status
  4618. User: Pokemon
  4619. Description: Raises the user’s critical-hit rate by one stat rank.
  4620. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
  4621. Color Grid: 💙 Light Blue (Learn Move)
  4622.  
  4623. Cell 9 | 🎯 Cord (2,1,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4624. Requirements: 1 or more adjacent tiles must be activated
  4625. 🔮 Other Require Unlock
  4626. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  4627. Dire Hit: MP Refresh 2
  4628. Move: Dire Hit
  4629. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  4630. Color Grid: 🟥 Red (Move Effect)
  4631.  
  4632. Cell 10 | 🎯 Cord (2,2,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4633. Requirements: 1 or more adjacent tiles must be activated
  4634. 🔮 Other Require Unlock
  4635. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  4636. Dire Hit: Critical Eye 2
  4637. Move: Dire Hit
  4638. Raises the user’s critical-hit rate by two stat ranks when its move is successful.
  4639. Color Grid: 🟥 Red (Move Effect)
  4640.  
  4641. Cell 11 | 🎯 Cord (3,2,-5) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4642. Requirements: 1 or more adjacent tiles must be activated
  4643. 🔮 Other Require Unlock
  4644. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  4645. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  4646. Dire Hit: Power Combo 9
  4647. Move: Dire Hit
  4648. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful.
  4649. Color Grid: 🟥 Red (Move Effect)
  4650.  
  4651. Cell 12 | 🎯 Cord (4,2,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4652. Requirements: 1 or more adjacent tiles must be activated
  4653. 🔮 Other Require Unlock
  4654. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  4655. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  4656. Dire Hit: Super Preparation 9
  4657. Move: Dire Hit
  4658. Applies the Supereffective ↑ Next effect to the user when its move is successful.
  4659. Color Grid: 🟥 Red (Move Effect)
  4660.  
  4661. Cell 13 | 🎯 Cord (5,2,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4662. Requirements: 1 or more adjacent tiles must be activated
  4663. 🔮 Other Require Unlock
  4664. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  4665. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  4666. Dire Hit: Move: Physical Boost ↑2 & Special Boost ↑2 9
  4667. Move: Dire Hit
  4668. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks when its move is successful.
  4669. Color Grid: 🟥 Red (Move Effect)
  4670.  
  4671. Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4672. Requirements: 1 or more adjacent tiles must be activated
  4673. 🔮 Other Require Unlock
  4674. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  4675. 💿 Learn Move: Seed Bomb
  4676. No additional effect.
  4677. Type: Grass
  4678. Category: Physical
  4679. User: Pokemon
  4680. Description: No additional effect.
  4681. Power: 100 (1)/120 (5↑ MAX) | Accuracy: 100 | Gauge: 3 | Target: An opponent | Effect Tag: -- | Max uses: --
  4682. Color Grid: 💙 Light Blue (Learn Move)
  4683.  
  4684. Cell 15 | 🎯 Cord (4,-1,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4685. Requirements: 1 or more adjacent tiles must be activated
  4686. 🔮 Other Require Unlock
  4687. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  4688. Seed Bomb: Move Gauge Refresh 3
  4689. Move: Seed Bomb
  4690. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  4691. Color Grid: 🟥 Red (Move Effect)
  4692.  
  4693. Cell 16 | 🎯 Cord (5,-1,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4694. Requirements: 1 or more adjacent tiles must be activated
  4695. 🔮 Other Require Unlock
  4696. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  4697. Seed Bomb: Ramming Speed
  4698. Move: Seed Bomb
  4699. The more the user’s Speed is raised, the more it powers up the user’s moves.
  4700. Color Grid: 🟥 Red (Move Effect)
  4701.  
  4702. Cell 17 | 🎯 Cord (6,-1,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4703. Requirements: 1 or more adjacent tiles must be activated
  4704. 🔮 Other Require Unlock
  4705. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  4706. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  4707. Entry: Physical Boost 2
  4708. Increases the user’s Physical Moves ↑ Next effect by two ranks when it enters a battle.
  4709. Color Grid: 🟨 Yellow (Passive)
  4710.  
  4711. Cell 18 | 🎯 Cord (7,-1,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4712. Requirements: 1 or more adjacent tiles must be activated
  4713. 🔮 Other Require Unlock
  4714. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  4715. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  4716. Seed Bomb: Power 100
  4717. Seed Bomb: Power ↑ 100
  4718. Color Grid: 🟩 Green (Move Boost)
  4719.  
  4720. Cell 19 | 🎯 Cord (8,-1,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4721. Requirements: 1 or more adjacent tiles must be activated
  4722. 🔮 Other Require Unlock
  4723. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  4724. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  4725. Seed Bomb: Defense Destroyer 9
  4726. Move: Seed Bomb
  4727. Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful.
  4728. Color Grid: 🟥 Red (Move Effect)
  4729.  
  4730. Cell 20 | 🎯 Cord (4,0,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4731. Requirements: 1 or more adjacent tiles must be activated
  4732. Attack 20
  4733. Attack 20
  4734. Color Grid: 🟦 Blue (Stat)
  4735.  
  4736. Cell 21 | 🎯 Cord (5,0,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4737. Requirements: 1 or more adjacent tiles must be activated
  4738. Attack 20
  4739. Attack 20
  4740. Color Grid: 🟦 Blue (Stat)
  4741.  
  4742. Cell 22 | 🎯 Cord (6,0,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4743. Requirements: 1 or more adjacent tiles must be activated
  4744. Attack 40
  4745. Attack 40
  4746. Color Grid: 🟦 Blue (Stat)
  4747.  
  4748. Cell 23 | 🎯 Cord (7,0,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4749. Requirements: 1 or more adjacent tiles must be activated
  4750. Attack 40
  4751. Attack 40
  4752. Color Grid: 🟦 Blue (Stat)
  4753.  
  4754. Cell 24 | 🎯 Cord (8,0,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4755. Requirements: 1 or more adjacent tiles must be activated
  4756. Attack 60
  4757. Attack 60
  4758. Color Grid: 🟦 Blue (Stat)
  4759.  
  4760. Cell 25 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4761. Requirements: 1 or more adjacent tiles must be activated
  4762. 🔮 Other Require Unlock
  4763. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  4764. 💿 Learn Move: Bullet Seed
  4765. Attacks the target two to five times in a row.
  4766. Type: Grass
  4767. Category: Physical
  4768. User: Pokemon
  4769. Description: Attacks the target two to five times in a row.
  4770. Power: 15 (1)/18 (5↑ MAX) | Accuracy: 100 | Gauge: 2 | Target: An opponent | Effect Tag: Multistrike | Max uses: --
  4771. Color Grid: 💙 Light Blue (Learn Move)
  4772.  
  4773. Cell 26 | 🎯 Cord (4,-3,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4774. Requirements: 1 or more adjacent tiles must be activated
  4775. 🔮 Other Require Unlock
  4776. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  4777. Recharging Strike 1
  4778. Has a chance (20%) of charging the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (20%) of charging the user’s move gauge by one for each hit.
  4779. Color Grid: 🟨 Yellow (Passive)
  4780.  
  4781. Cell 27 | 🎯 Cord (5,-4,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4782. Requirements: 1 or more adjacent tiles must be activated
  4783. 🔮 Other Require Unlock
  4784. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  4785. Bullet Seed: Power 5
  4786. Bullet Seed: Power ↑ 5
  4787. Color Grid: 🟩 Green (Move Boost)
  4788.  
  4789. Cell 28 | 🎯 Cord (6,-5,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4790. Requirements: 1 or more adjacent tiles must be activated
  4791. 🔮 Other Require Unlock
  4792. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  4793. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  4794. Bullet Seed: Unfortunate Strike 3
  4795. Move: Bullet Seed
  4796. Has a chance (40%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (40%) of lowering one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  4797. Color Grid: 🟥 Red (Move Effect)
  4798.  
  4799. Cell 29 | 🎯 Cord (7,-6,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4800. Requirements: 1 or more adjacent tiles must be activated
  4801. 🔮 Other Require Unlock
  4802. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  4803. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  4804. Bullet Seed: Strike: Flinch 1
  4805. Move: Bullet Seed
  4806. Has a chance (20%) of making the target flinch when the user’s attack move hits. If the move has the multistrike effect tag, has a chance (20%) of making the target flinch for each hit.
  4807. Color Grid: 🟥 Red (Move Effect)
  4808.  
  4809. Cell 30 | 🎯 Cord (8,-7,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4810. Requirements: 1 or more adjacent tiles must be activated
  4811. 🔮 Other Require Unlock
  4812. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  4813. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  4814. Bullet Seed: No Quarter
  4815. Move: Bullet Seed
  4816. Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
  4817. Color Grid: 🟥 Red (Move Effect)
  4818.  
  4819. Cell 31 | 🎯 Cord (5,-3,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4820. Requirements: 1 or more adjacent tiles must be activated
  4821. Attack 20
  4822. Attack 20
  4823. Color Grid: 🟦 Blue (Stat)
  4824.  
  4825. Cell 32 | 🎯 Cord (6,-4,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4826. Requirements: 1 or more adjacent tiles must be activated
  4827. Attack 20
  4828. Attack 20
  4829. Color Grid: 🟦 Blue (Stat)
  4830.  
  4831. Cell 33 | 🎯 Cord (7,-5,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4832. Requirements: 1 or more adjacent tiles must be activated
  4833. Attack 40
  4834. Attack 40
  4835. Color Grid: 🟦 Blue (Stat)
  4836.  
  4837. Cell 34 | 🎯 Cord (8,-6,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4838. Requirements: 1 or more adjacent tiles must be activated
  4839. Attack 40
  4840. Attack 40
  4841. Color Grid: 🟦 Blue (Stat)
  4842.  
  4843. Cell 35 | 🎯 Cord (9,-7,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4844. Requirements: 1 or more adjacent tiles must be activated
  4845. Attack 60
  4846. Attack 60
  4847. Color Grid: 🟦 Blue (Stat)
  4848.  
  4849. Cell 36 | 🎯 Cord (2,-2,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4850. Requirements: 1 or more adjacent tiles must be activated
  4851. 🔮 Other Require Unlock
  4852. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  4853. 💿 Learn Move: Attack Studies
  4854. Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
  4855. Category: Status
  4856. User: Trainer
  4857. Description: Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
  4858. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
  4859. Color Grid: 💙 Light Blue (Learn Move)
  4860.  
  4861. Cell 37 | 🎯 Cord (2,-3,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4862. Requirements: 1 or more adjacent tiles must be activated
  4863. 🔮 Other Require Unlock
  4864. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  4865. Attack Studies: MP Refresh 2
  4866. Move: Attack Studies
  4867. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  4868. Color Grid: 🟥 Red (Move Effect)
  4869.  
  4870. Cell 38 | 🎯 Cord (3,-4,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4871. Requirements: 1 or more adjacent tiles must be activated
  4872. 🔮 Other Require Unlock
  4873. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  4874. Attack Studies: Berserker 1
  4875. Move: Attack Studies
  4876. Raises the user’s Attack by one stat rank when its move is successful.
  4877. Color Grid: 🟥 Red (Move Effect)
  4878.  
  4879. Cell 39 | 🎯 Cord (4,-5,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4880. Requirements: 1 or more adjacent tiles must be activated
  4881. 🔮 Other Require Unlock
  4882. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  4883. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  4884. Attack Studies: Critical Eye 1
  4885. Move: Attack Studies
  4886. Raises the user’s critical-hit rate by one stat rank when its move is successful.
  4887. Color Grid: 🟥 Red (Move Effect)
  4888.  
  4889. Cell 40 | 🎯 Cord (5,-6,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4890. Requirements: 1 or more adjacent tiles must be activated
  4891. 🔮 Other Require Unlock
  4892. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  4893. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  4894. Attack Studies: Berserker 3
  4895. Move: Attack Studies
  4896. Raises the user’s Attack by three stat ranks when its move is successful.
  4897. Color Grid: 🟥 Red (Move Effect)
  4898.  
  4899. Cell 41 | 🎯 Cord (6,-7,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4900. Requirements: 1 or more adjacent tiles must be activated
  4901. 🔮 Other Require Unlock
  4902. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  4903. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  4904. Attack Studies: Mighty Physical Boost 9
  4905. Move: Attack Studies
  4906. Increases the user’s Physical Moves ↑ Next effect by two ranks when its move is successful.
  4907. Color Grid: 🟥 Red (Move Effect)
  4908.  
  4909. Cell 42 | 🎯 Cord (-2,1,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4910. Requirements: 1 or more adjacent tiles must be activated
  4911. Sp. Atk 10
  4912. Sp. Atk 10
  4913. Color Grid: 🟦 Blue (Stat)
  4914.  
  4915. Cell 43 | 🎯 Cord (-2,2,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4916. Requirements: 1 or more adjacent tiles must be activated
  4917. 🔮 Other Require Unlock
  4918. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  4919. 💿 Learn Move: X Speed
  4920. Raises the user’s Speed by two stat ranks.
  4921. Category: Status
  4922. User: Pokemon
  4923. Description: Raises the user’s Speed by two stat ranks.
  4924. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
  4925. Color Grid: 💙 Light Blue (Learn Move)
  4926.  
  4927. Cell 44 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4928. Requirements: 1 or more adjacent tiles must be activated
  4929. 🔮 Other Require Unlock
  4930. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  4931. X Speed: MP Refresh 2
  4932. Move: X Speed
  4933. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  4934. Color Grid: 🟥 Red (Move Effect)
  4935.  
  4936. Cell 45 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4937. Requirements: 1 or more adjacent tiles must be activated
  4938. 🔮 Other Require Unlock
  4939. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  4940. X Speed: Fleet Feet 2
  4941. Move: X Speed
  4942. Raises the user’s Speed by two stat ranks when its move is successful.
  4943. Color Grid: 🟥 Red (Move Effect)
  4944.  
  4945. Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4946. Requirements: 1 or more adjacent tiles must be activated
  4947. 🔮 Other Require Unlock
  4948. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  4949. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  4950. X Speed: Power Combo 9
  4951. Move: X Speed
  4952. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful.
  4953. Color Grid: 🟥 Red (Move Effect)
  4954.  
  4955. Cell 47 | 🎯 Cord (-4,6,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4956. Requirements: 1 or more adjacent tiles must be activated
  4957. 🔮 Other Require Unlock
  4958. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  4959. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  4960. Inertia
  4961. The more the user’s Speed is raised, the more it powers up the user’s sync move.
  4962. Color Grid: 🟨 Yellow (Passive)
  4963.  
  4964. Cell 48 | 🎯 Cord (-5,7,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4965. Requirements: 1 or more adjacent tiles must be activated
  4966. 🔮 Other Require Unlock
  4967. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  4968. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  4969. X Speed: Initial Propulsion 1
  4970. Move: X Speed
  4971. Reduces the sync move countdown by one the first time the user’s move is successful each battle.
  4972. Color Grid: 🟥 Red (Move Effect)
  4973.  
  4974. Cell 49 | 🎯 Cord (-3,2,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4975. Requirements: 1 or more adjacent tiles must be activated
  4976. 🔮 Other Require Unlock
  4977. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  4978. 💿 Learn Move: Giga Drain
  4979. The more damage dealt to the target, the more it restores the user’s HP.
  4980. Type: Grass
  4981. Category: Special
  4982. User: Pokemon
  4983. Description: The more damage dealt to the target, the more it restores the user’s HP.
  4984. Power: 91 (1)/109 (5↑ MAX) | Accuracy: 100 | Gauge: 3 | Target: An opponent | Effect Tag: Absorb | Max uses: --
  4985. Color Grid: 💙 Light Blue (Learn Move)
  4986.  
  4987. Cell 50 | 🎯 Cord (-4,3,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4988. Requirements: 1 or more adjacent tiles must be activated
  4989. 🔮 Other Require Unlock
  4990. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  4991. Giga Drain: Fleet Feet 1
  4992. Move: Giga Drain
  4993. Raises the user’s Speed by one stat rank when its move is successful.
  4994. Color Grid: 🟥 Red (Move Effect)
  4995.  
  4996. Cell 51 | 🎯 Cord (-5,4,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  4997. Requirements: 1 or more adjacent tiles must be activated
  4998. 🔮 Other Require Unlock
  4999. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  5000. Giga Drain: Power 20
  5001. Giga Drain: Power ↑ 20
  5002. Color Grid: 🟩 Green (Move Boost)
  5003.  
  5004. Cell 52 | 🎯 Cord (-6,5,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5005. Requirements: 1 or more adjacent tiles must be activated
  5006. 🔮 Other Require Unlock
  5007. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  5008. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5009. Giga Drain: Attack Trap 9
  5010. Move: Giga Drain
  5011. Leaves the target trapped when the user’s attack move against it is successful.
  5012. Color Grid: 🟥 Red (Move Effect)
  5013.  
  5014. Cell 53 | 🎯 Cord (-7,6,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5015. Requirements: 1 or more adjacent tiles must be activated
  5016. 🔮 Other Require Unlock
  5017. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  5018. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  5019. Giga Drain: Master Healer 1
  5020. Move: Giga Drain
  5021. Increases the amount of HP restored by the user’s healing moves.
  5022. Color Grid: 🟥 Red (Move Effect)
  5023.  
  5024. Cell 54 | 🎯 Cord (-8,7,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5025. Requirements: 1 or more adjacent tiles must be activated
  5026. 🔮 Other Require Unlock
  5027. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  5028. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  5029. Giga Drain: BOGO 9
  5030. Move: Giga Drain
  5031. Applies the Free Move Next effect to the user when its move is successful.
  5032. Color Grid: 🟥 Red (Move Effect)
  5033.  
  5034. Cell 55 | 🎯 Cord (-4,4,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5035. Requirements: 1 or more adjacent tiles must be activated
  5036. Sp. Atk 20
  5037. Sp. Atk 20
  5038. Color Grid: 🟦 Blue (Stat)
  5039.  
  5040. Cell 56 | 🎯 Cord (-5,5,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5041. Requirements: 1 or more adjacent tiles must be activated
  5042. Sp. Atk 20
  5043. Sp. Atk 20
  5044. Color Grid: 🟦 Blue (Stat)
  5045.  
  5046. Cell 57 | 🎯 Cord (-6,6,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5047. Requirements: 1 or more adjacent tiles must be activated
  5048. Sp. Atk 40
  5049. Sp. Atk 40
  5050. Color Grid: 🟦 Blue (Stat)
  5051.  
  5052. Cell 58 | 🎯 Cord (-7,7,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5053. Requirements: 1 or more adjacent tiles must be activated
  5054. Sp. Atk 40
  5055. Sp. Atk 40
  5056. Color Grid: 🟦 Blue (Stat)
  5057.  
  5058. Cell 59 | 🎯 Cord (-8,8,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5059. Requirements: 1 or more adjacent tiles must be activated
  5060. Sp. Atk 60
  5061. Sp. Atk 60
  5062. Color Grid: 🟦 Blue (Stat)
  5063.  
  5064. Cell 60 | 🎯 Cord (-3,1,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5065. Requirements: 1 or more adjacent tiles must be activated
  5066. 🔮 Other Require Unlock
  5067. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  5068. 💿 Learn Move: Sunny Day
  5069. Makes the weather sunny.
  5070. Type: Fire
  5071. Category: Status
  5072. User: Pokemon
  5073. Description: Makes the weather sunny.
  5074. Power: -- | Accuracy: -- | Gauge: 2 | Target: Entire field | Effect Tag: -- | Max uses: 2
  5075. Color Grid: 💙 Light Blue (Learn Move)
  5076.  
  5077. Cell 61 | 🎯 Cord (-4,1,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5078. Requirements: 1 or more adjacent tiles must be activated
  5079. 🔮 Other Require Unlock
  5080. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  5081. Speeding Sun 2
  5082. Quickly charges the move gauge when the weather is sunny.
  5083. Color Grid: 🟨 Yellow (Passive)
  5084.  
  5085. Cell 62 | 🎯 Cord (-5,1,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5086. Requirements: 1 or more adjacent tiles must be activated
  5087. 🔮 Other Require Unlock
  5088. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  5089. Healing Sun 1
  5090. Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.
  5091. Color Grid: 🟨 Yellow (Passive)
  5092.  
  5093. Cell 63 | 🎯 Cord (-6,1,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5094. Requirements: 1 or more adjacent tiles must be activated
  5095. 🔮 Other Require Unlock
  5096. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  5097. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5098. Solar Flare 5
  5099. Powers up the user’s sync move when the weather is sunny.
  5100. Color Grid: 🟨 Yellow (Passive)
  5101.  
  5102. Cell 64 | 🎯 Cord (-7,1,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5103. Requirements: 1 or more adjacent tiles must be activated
  5104. 🔮 Other Require Unlock
  5105. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  5106. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  5107. Drought Alert 3
  5108. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
  5109. Color Grid: 🟨 Yellow (Passive)
  5110.  
  5111. Cell 65 | 🎯 Cord (-8,1,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5112. Requirements: 1 or more adjacent tiles must be activated
  5113. 🔮 Other Require Unlock
  5114. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  5115. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  5116. Sunny Day: Afflicter’s Fervor 1
  5117. Move: Sunny Day
  5118. Reduces the sync move countdown by one the first time the user’s Pokémon uses a status move each battle.
  5119. Color Grid: 🟥 Red (Move Effect)
  5120.  
  5121. Cell 66 | 🎯 Cord (-5,2,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5122. Requirements: 1 or more adjacent tiles must be activated
  5123. Sp. Atk 20
  5124. Sp. Atk 20
  5125. Color Grid: 🟦 Blue (Stat)
  5126.  
  5127. Cell 67 | 🎯 Cord (-6,2,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5128. Requirements: 1 or more adjacent tiles must be activated
  5129. Sp. Atk 20
  5130. Sp. Atk 20
  5131. Color Grid: 🟦 Blue (Stat)
  5132.  
  5133. Cell 68 | 🎯 Cord (-7,2,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5134. Requirements: 1 or more adjacent tiles must be activated
  5135. Sp. Atk 40
  5136. Sp. Atk 40
  5137. Color Grid: 🟦 Blue (Stat)
  5138.  
  5139. Cell 69 | 🎯 Cord (-8,2,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5140. Requirements: 1 or more adjacent tiles must be activated
  5141. Sp. Atk 40
  5142. Sp. Atk 40
  5143. Color Grid: 🟦 Blue (Stat)
  5144.  
  5145. Cell 70 | 🎯 Cord (-9,2,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5146. Requirements: 1 or more adjacent tiles must be activated
  5147. Sp. Atk 60
  5148. Sp. Atk 60
  5149. Color Grid: 🟦 Blue (Stat)
  5150.  
  5151. Cell 71 | 🎯 Cord (-2,0,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5152. Requirements: 1 or more adjacent tiles must be activated
  5153. 🔮 Other Require Unlock
  5154. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  5155. 💿 Learn Move: Sp. Atk Studies
  5156. Raises the user’s Sp. Atk by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
  5157. Category: Status
  5158. User: Trainer
  5159. Description: Raises the user’s Sp. Atk by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
  5160. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
  5161. Color Grid: 💙 Light Blue (Learn Move)
  5162.  
  5163. Cell 72 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5164. Requirements: 1 or more adjacent tiles must be activated
  5165. 🔮 Other Require Unlock
  5166. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  5167. Sp. Atk Studies: MP Refresh 2
  5168. Move: Sp. Atk Studies
  5169. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  5170. Color Grid: 🟥 Red (Move Effect)
  5171.  
  5172. Cell 73 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5173. Requirements: 1 or more adjacent tiles must be activated
  5174. 🔮 Other Require Unlock
  5175. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  5176. Sp. Atk Studies: Ramp Up 1
  5177. Move: Sp. Atk Studies
  5178. Raises the user’s Sp. Atk by one stat rank when its move is successful.
  5179. Color Grid: 🟥 Red (Move Effect)
  5180.  
  5181. Cell 74 | 🎯 Cord (-4,-1,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5182. Requirements: 1 or more adjacent tiles must be activated
  5183. 🔮 Other Require Unlock
  5184. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  5185. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5186. Sp. Atk Studies: Critical Eye 1
  5187. Move: Sp. Atk Studies
  5188. Raises the user’s critical-hit rate by one stat rank when its move is successful.
  5189. Color Grid: 🟥 Red (Move Effect)
  5190.  
  5191. Cell 75 | 🎯 Cord (-5,-1,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5192. Requirements: 1 or more adjacent tiles must be activated
  5193. 🔮 Other Require Unlock
  5194. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  5195. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  5196. Sp. Atk Studies: Ramp Up 3
  5197. Move: Sp. Atk Studies
  5198. Raises the user’s Sp. Atk by three stat ranks when its move is successful.
  5199. Color Grid: 🟥 Red (Move Effect)
  5200.  
  5201. Cell 76 | 🎯 Cord (-6,-1,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5202. Requirements: 1 or more adjacent tiles must be activated
  5203. 🔮 Other Require Unlock
  5204. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  5205. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  5206. Sp. Atk Studies: Move: Special Boost ↑2 9
  5207. Move: Sp. Atk Studies
  5208. Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful.
  5209. Color Grid: 🟥 Red (Move Effect)
  5210.  
  5211. Cell 77 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5212. Requirements: 1 or more adjacent tiles must be activated
  5213. 🔮 Other Require Unlock
  5214. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x40
  5215. Energy Ball: Move Gauge Refresh 3
  5216. Move: Energy Ball
  5217. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  5218. Color Grid: 🟥 Red (Move Effect)
  5219.  
  5220. Cell 78 | 🎯 Cord (0,3,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5221. Requirements: 1 or more adjacent tiles must be activated
  5222. 🔮 Other Require Unlock
  5223. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  5224. Natural Remedy
  5225. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  5226. Color Grid: 🟨 Yellow (Passive)
  5227.  
  5228. Cell 79 | 🎯 Cord (0,4,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5229. Requirements: 1 or more adjacent tiles must be activated
  5230. 🔮 Other Require Unlock
  5231. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  5232. Attack Trap 4
  5233. Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
  5234. Color Grid: 🟨 Yellow (Passive)
  5235.  
  5236. Cell 80 | 🎯 Cord (0,5,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5237. Requirements: 1 or more adjacent tiles must be activated
  5238. 🔮 Other Require Unlock
  5239. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  5240. Energy Ball: On a Roll 9
  5241. Move: Energy Ball
  5242. Raises the chance of lowering stat values with the additional effects of the user’s moves.
  5243. Color Grid: 🟥 Red (Move Effect)
  5244.  
  5245. Cell 81 | 🎯 Cord (0,6,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5246. Requirements: 1 or more adjacent tiles must be activated
  5247. 🔮 Other Require Unlock
  5248. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  5249. Turbo Turf 3
  5250. Quickly charges the move gauge when the terrain is Grassy Terrain.
  5251. Color Grid: 🟨 Yellow (Passive)
  5252.  
  5253. Cell 82 | 🎯 Cord (0,7,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5254. Requirements: 1 or more adjacent tiles must be activated
  5255. 🔮 Other Require Unlock
  5256. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  5257. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5258. Verdant Recovery 1
  5259. Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.
  5260. Color Grid: 🟨 Yellow (Passive)
  5261.  
  5262. Cell 83 | 🎯 Cord (0,8,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5263. Requirements: 1 or more adjacent tiles must be activated
  5264. 🔮 Other Require Unlock
  5265. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  5266. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5267. Energy Ball: Hit: Defense ↓ & Sp. Def ↓ 9
  5268. Move: Energy Ball
  5269. Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful.
  5270. Color Grid: 🟥 Red (Move Effect)
  5271.  
  5272. Cell 84 | 🎯 Cord (0,9,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5273. Requirements: 1 or more adjacent tiles must be activated
  5274. 🔮 Other Require Unlock
  5275. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  5276. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5277. Grassy Terrain: S-Moves ↑ 9
  5278. Powers up the user’s sync move when the terrain is Grassy Terrain.
  5279. Color Grid: 🟨 Yellow (Passive)
  5280.  
  5281. Cell 85 | 🎯 Cord (0,10,-10) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5282. Requirements: 1 or more adjacent tiles must be activated
  5283. 🔮 Other Require Unlock
  5284. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x160
  5285. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x160
  5286. The Season of Growth Begins
  5287. Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
  5288. Color Grid: 🟨 Yellow (Passive)
  5289.  
  5290. Cell 86 | 🎯 Cord (1,4,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5291. Requirements: 1 or more adjacent tiles must be activated
  5292. 🔮 Other Require Unlock
  5293. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  5294. Look Alive 3
  5295. Has a chance (40%) of raising the user’s evasiveness by one stat rank when it is hit by an attack move.
  5296. Color Grid: 🟨 Yellow (Passive)
  5297.  
  5298. Cell 87 | 🎯 Cord (2,4,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5299. Requirements: 1 or more adjacent tiles must be activated
  5300. 🔮 Other Require Unlock
  5301. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  5302. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5303. S-Move: Physical Boost ↑2 & Special Boost ↑2 9
  5304. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks after using its sync move.
  5305. Color Grid: 🟨 Yellow (Passive)
  5306.  
  5307. Cell 88 | 🎯 Cord (3,4,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5308. Requirements: 1 or more adjacent tiles must be activated
  5309. 🔮 Other Require Unlock
  5310. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  5311. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5312. Mark the Seasons Grass Beam: Power 25
  5313. Mark the Seasons Grass Beam: Power ↑ 25
  5314. Color Grid: 🌈 Rainbow (Sync Move)
  5315.  
  5316. Cell 89 | 🎯 Cord (3,5,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5317. Requirements: 1 or more adjacent tiles must be activated
  5318. 🔮 Other Require Unlock
  5319. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  5320. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5321. Unova C (Defensive): S-Moves ↑ 5
  5322. Powers up the user’s sync move when Unova Circle (Defensive) applies to the allied field of play.
  5323. Color Grid: 🟨 Yellow (Passive)
  5324.  
  5325. Cell 90 | 🎯 Cord (4,4,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5326. Requirements: 1 or more adjacent tiles must be activated
  5327. 🔮 Other Require Unlock
  5328. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  5329. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5330. First Aid 4
  5331. Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  5332. Color Grid: 🟨 Yellow (Passive)
  5333.  
  5334. Cell 91 | 🎯 Cord (3,6,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5335. Requirements: 1 or more adjacent tiles must be activated
  5336. 🔮 Other Require Unlock
  5337. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  5338. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  5339. Debut: Unova C (Def) on Field
  5340. Applies Unova Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.
  5341. Color Grid: 🟨 Yellow (Passive)
  5342.  
  5343. Cell 92 | 🎯 Cord (5,4,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5344. Requirements: 1 or more adjacent tiles must be activated
  5345. 🔮 Other Require Unlock
  5346. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  5347. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5348. Head Start 1
  5349. Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
  5350. Color Grid: 🟨 Yellow (Passive)
  5351.  
  5352. Cell 93 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5353. Requirements: 1 or more adjacent tiles must be activated
  5354. 🔮 Other Require Unlock
  5355. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  5356. Healthy Healing
  5357. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  5358. Color Grid: 🟨 Yellow (Passive)
  5359.  
  5360. Cell 94 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5361. Requirements: 1 or more adjacent tiles must be activated
  5362. 🔮 Other Require Unlock
  5363. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  5364. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5365. Rejuvenate 6
  5366. Charges the user’s move gauge by six after using its sync move.
  5367. Color Grid: 🟨 Yellow (Passive)
  5368.  
  5369. Cell 95 | 🎯 Cord (-3,7,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5370. Requirements: 1 or more adjacent tiles must be activated
  5371. 🔮 Other Require Unlock
  5372. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  5373. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5374. Mark the Seasons Grass Beam: Power 25
  5375. Mark the Seasons Grass Beam: Power ↑ 25
  5376. Color Grid: 🌈 Rainbow (Sync Move)
  5377.  
  5378. Cell 96 | 🎯 Cord (-3,8,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5379. Requirements: 1 or more adjacent tiles must be activated
  5380. 🔮 Other Require Unlock
  5381. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  5382. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5383. Adrenaline 1
  5384. Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
  5385. Color Grid: 🟨 Yellow (Passive)
  5386.  
  5387. Cell 97 | 🎯 Cord (-4,8,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5388. Requirements: 1 or more adjacent tiles must be activated
  5389. 🔮 Other Require Unlock
  5390. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  5391. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5392. Circle: Attack Move DR 2
  5393. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  5394. Color Grid: 🟨 Yellow (Passive)
  5395.  
  5396. Cell 98 | 🎯 Cord (-3,9,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5397. Requirements: 1 or more adjacent tiles must be activated
  5398. 🔮 Other Require Unlock
  5399. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  5400. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  5401. Unova C (Defensive) Extension 3
  5402. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.
  5403. Color Grid: 🟨 Yellow (Passive)
  5404.  
  5405. Cell 99 | 🎯 Cord (-5,9,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5406. Requirements: 1 or more adjacent tiles must be activated
  5407. 🔮 Other Require Unlock
  5408. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  5409. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  5410. 1st S-Move: Unova C (Def) on Field
  5411. Applies Unova Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle.
  5412. Color Grid: 🟨 Yellow (Passive)
  5413.  
  5414. Cell 100 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5415. Requirements: 1 or more adjacent tiles must be activated
  5416. HP 20
  5417. HP 20
  5418. Color Grid: 🟦 Blue (Stat)
  5419.  
  5420. Cell 101 | 🎯 Cord (0,-3,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5421. Requirements: 1 or more adjacent tiles must be activated
  5422. HP 20
  5423. HP 20
  5424. Color Grid: 🟦 Blue (Stat)
  5425.  
  5426. Cell 102 | 🎯 Cord (0,-4,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5427. Requirements: 1 or more adjacent tiles must be activated
  5428. HP 20
  5429. HP 20
  5430. Color Grid: 🟦 Blue (Stat)
  5431.  
  5432. Cell 103 | 🎯 Cord (0,-5,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5433. Requirements: 1 or more adjacent tiles must be activated
  5434. HP 20
  5435. HP 20
  5436. Color Grid: 🟦 Blue (Stat)
  5437.  
  5438. Cell 104 | 🎯 Cord (0,-6,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5439. Requirements: 1 or more adjacent tiles must be activated
  5440. HP 40
  5441. HP 40
  5442. Color Grid: 🟦 Blue (Stat)
  5443.  
  5444. Cell 105 | 🎯 Cord (-1,-6,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5445. Requirements: 1 or more adjacent tiles must be activated
  5446. HP 40
  5447. HP 40
  5448. Color Grid: 🟦 Blue (Stat)
  5449.  
  5450. Cell 106 | 🎯 Cord (1,-7,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5451. Requirements: 1 or more adjacent tiles must be activated
  5452. HP 40
  5453. HP 40
  5454. Color Grid: 🟦 Blue (Stat)
  5455.  
  5456. Cell 107 | 🎯 Cord (0,-7,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5457. Requirements: 1 or more adjacent tiles must be activated
  5458. HP 60
  5459. HP 60
  5460. Color Grid: 🟦 Blue (Stat)
  5461.  
  5462. Cell 108 | 🎯 Cord (-1,-7,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5463. Requirements: 1 or more adjacent tiles must be activated
  5464. HP 60
  5465. HP 60
  5466. Color Grid: 🟦 Blue (Stat)
  5467.  
  5468. Cell 109 | 🎯 Cord (1,-8,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5469. Requirements: 1 or more adjacent tiles must be activated
  5470. HP 60
  5471. HP 60
  5472. Color Grid: 🟦 Blue (Stat)
  5473.  
  5474. Cell 110 | 🎯 Cord (0,-8,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5475. Requirements: 1 or more adjacent tiles must be activated
  5476. HP 80
  5477. HP 80
  5478. Color Grid: 🟦 Blue (Stat)
  5479.  
  5480. Cell 111 | 🎯 Cord (1,-4,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5481. Requirements: 1 or more adjacent tiles must be activated
  5482. Defense 5
  5483. Defense 5
  5484. Color Grid: 🟦 Blue (Stat)
  5485.  
  5486. Cell 112 | 🎯 Cord (2,-5,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5487. Requirements: 1 or more adjacent tiles must be activated
  5488. Defense 10
  5489. Defense 10
  5490. Color Grid: 🟦 Blue (Stat)
  5491.  
  5492. Cell 113 | 🎯 Cord (3,-6,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5493. Requirements: 1 or more adjacent tiles must be activated
  5494. Defense 10
  5495. Defense 10
  5496. Color Grid: 🟦 Blue (Stat)
  5497.  
  5498. Cell 114 | 🎯 Cord (3,-7,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5499. Requirements: 1 or more adjacent tiles must be activated
  5500. Defense 15
  5501. Defense 15
  5502. Color Grid: 🟦 Blue (Stat)
  5503.  
  5504. Cell 115 | 🎯 Cord (4,-7,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5505. Requirements: 1 or more adjacent tiles must be activated
  5506. Defense 15
  5507. Defense 15
  5508. Color Grid: 🟦 Blue (Stat)
  5509.  
  5510. Cell 116 | 🎯 Cord (3,-8,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5511. Requirements: 1 or more adjacent tiles must be activated
  5512. Defense 20
  5513. Defense 20
  5514. Color Grid: 🟦 Blue (Stat)
  5515.  
  5516. Cell 117 | 🎯 Cord (4,-8,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5517. Requirements: 1 or more adjacent tiles must be activated
  5518. Defense 25
  5519. Defense 25
  5520. Color Grid: 🟦 Blue (Stat)
  5521.  
  5522. Cell 118 | 🎯 Cord (5,-8,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5523. Requirements: 1 or more adjacent tiles must be activated
  5524. Defense 20
  5525. Defense 20
  5526. Color Grid: 🟦 Blue (Stat)
  5527.  
  5528. Cell 119 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5529. Requirements: 1 or more adjacent tiles must be activated
  5530. Sp. Def 5
  5531. Sp. Def 5
  5532. Color Grid: 🟦 Blue (Stat)
  5533.  
  5534. Cell 120 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5535. Requirements: 1 or more adjacent tiles must be activated
  5536. Sp. Def 10
  5537. Sp. Def 10
  5538. Color Grid: 🟦 Blue (Stat)
  5539.  
  5540. Cell 121 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5541. Requirements: 1 or more adjacent tiles must be activated
  5542. Sp. Def 10
  5543. Sp. Def 10
  5544. Color Grid: 🟦 Blue (Stat)
  5545.  
  5546. Cell 122 | 🎯 Cord (-3,-4,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5547. Requirements: 1 or more adjacent tiles must be activated
  5548. Sp. Def 15
  5549. Sp. Def 15
  5550. Color Grid: 🟦 Blue (Stat)
  5551.  
  5552. Cell 123 | 🎯 Cord (-4,-3,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5553. Requirements: 1 or more adjacent tiles must be activated
  5554. Sp. Def 15
  5555. Sp. Def 15
  5556. Color Grid: 🟦 Blue (Stat)
  5557.  
  5558. Cell 124 | 🎯 Cord (-3,-5,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5559. Requirements: 1 or more adjacent tiles must be activated
  5560. Sp. Def 20
  5561. Sp. Def 20
  5562. Color Grid: 🟦 Blue (Stat)
  5563.  
  5564. Cell 125 | 🎯 Cord (-4,-4,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5565. Requirements: 1 or more adjacent tiles must be activated
  5566. Sp. Def 25
  5567. Sp. Def 25
  5568. Color Grid: 🟦 Blue (Stat)
  5569.  
  5570. Cell 126 | 🎯 Cord (-5,-3,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  5571. Requirements: 1 or more adjacent tiles must be activated
  5572. Sp. Def 20
  5573. Sp. Def 20
  5574. Color Grid: 🟦 Blue (Stat)
  5575.  
  5576.  
  5577. ================================END================================
  5578.  
  5579. No. 42 Brycen & Walrein (Male♂️)
  5580.  
  5581. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  5582. HP 10
  5583. HP 10
  5584. Color Grid: 🟦 Blue (Stat)
  5585.  
  5586. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  5587. Attack 5
  5588. Attack 5
  5589. Color Grid: 🟦 Blue (Stat)
  5590.  
  5591. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  5592. Defense 5
  5593. Defense 5
  5594. Color Grid: 🟦 Blue (Stat)
  5595.  
  5596. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  5597. Attack 5
  5598. Attack 5
  5599. Color Grid: 🟦 Blue (Stat)
  5600.  
  5601. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  5602. Sp. Def 5
  5603. Sp. Def 5
  5604. Color Grid: 🟦 Blue (Stat)
  5605.  
  5606. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  5607. Speed 5
  5608. Speed 5
  5609. Color Grid: 🟦 Blue (Stat)
  5610.  
  5611. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  5612. Requirements: 1 or more adjacent tiles must be activated
  5613. Defense 5
  5614. Defense 5
  5615. Color Grid: 🟦 Blue (Stat)
  5616.  
  5617. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  5618. Requirements: 1 or more adjacent tiles must be activated
  5619. Sp. Def 5
  5620. Sp. Def 5
  5621. Color Grid: 🟦 Blue (Stat)
  5622.  
  5623. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  5624. Requirements: 1 or more adjacent tiles must be activated
  5625. Attack 5
  5626. Attack 5
  5627. Color Grid: 🟦 Blue (Stat)
  5628.  
  5629. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  5630. Requirements: 1 or more adjacent tiles must be activated
  5631. Ice Fang: Power 4
  5632. Ice Fang: Power ↑ 4
  5633. Color Grid: 🟩 Green (Move Boost)
  5634.  
  5635. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  5636. Requirements: 1 or more adjacent tiles must be activated
  5637. Ice Fang: Power 4
  5638. Ice Fang: Power ↑ 4
  5639. Color Grid: 🟩 Green (Move Boost)
  5640.  
  5641. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  5642. Requirements: 1 or more adjacent tiles must be activated
  5643. Requirements: Move level must be 2 or higher
  5644. Ice Fang: Power 4
  5645. Ice Fang: Power ↑ 4
  5646. Color Grid: 🟩 Green (Move Boost)
  5647.  
  5648. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  5649. Requirements: 1 or more adjacent tiles must be activated
  5650. Ice Fang: Accuracy 5
  5651. Ice Fang: Accuracy ↑ 5
  5652. Color Grid: 🟩 Green (Move Boost)
  5653.  
  5654. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  5655. Requirements: 1 or more adjacent tiles must be activated
  5656. Requirements: Move level must be 2 or higher
  5657. Ice Guard
  5658. Reduces damage when the user is attacked by Ice-type moves.
  5659. Color Grid: 🟨 Yellow (Passive)
  5660.  
  5661. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  5662. Requirements: 1 or more adjacent tiles must be activated
  5663. Requirements: Move level must be 3 or higher
  5664. Ice Fang: Aggravation 3
  5665. Move: Ice Fang
  5666. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  5667. Color Grid: 🟥 Red (Move Effect)
  5668.  
  5669. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  5670. Requirements: 1 or more adjacent tiles must be activated
  5671. Requirements: Move level must be 2 or higher
  5672. Natural Remedy
  5673. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  5674. Color Grid: 🟨 Yellow (Passive)
  5675.  
  5676. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  5677. Requirements: 1 or more adjacent tiles must be activated
  5678. Requirements: Move level must be 3 or higher
  5679. Ice Fang: Hostile Environment 3
  5680. Move: Ice Fang
  5681. Raises the chance of inflicting status conditions with the additional effects of moves.
  5682. Color Grid: 🟥 Red (Move Effect)
  5683.  
  5684. Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  5685. Requirements: 1 or more adjacent tiles must be activated
  5686. HP 10
  5687. HP 10
  5688. Color Grid: 🟦 Blue (Stat)
  5689.  
  5690. Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  5691. Requirements: 1 or more adjacent tiles must be activated
  5692. Snow Shelter
  5693. Protects the user from damage from a hailstorm.
  5694. Color Grid: 🟨 Yellow (Passive)
  5695.  
  5696. Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  5697. Requirements: 1 or more adjacent tiles must be activated
  5698. Icicle Spear: Power 1
  5699. Icicle Spear: Power ↑ 1
  5700. Color Grid: 🟩 Green (Move Boost)
  5701.  
  5702. Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  5703. Requirements: 1 or more adjacent tiles must be activated
  5704. Requirements: Move level must be 2 or higher
  5705. Icicle Spear: Power 1
  5706. Icicle Spear: Power ↑ 1
  5707. Color Grid: 🟩 Green (Move Boost)
  5708.  
  5709. Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  5710. Requirements: 1 or more adjacent tiles must be activated
  5711. Icicle Spear: Power 1
  5712. Icicle Spear: Power ↑ 1
  5713. Color Grid: 🟩 Green (Move Boost)
  5714.  
  5715. Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  5716. Requirements: 1 or more adjacent tiles must be activated
  5717. Requirements: Move level must be 2 or higher
  5718. Healing Hail 1
  5719. Restores the user’s HP whenever its Pokémon takes an action during a hailstorm.
  5720. Color Grid: 🟨 Yellow (Passive)
  5721.  
  5722. Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  5723. Requirements: 1 or more adjacent tiles must be activated
  5724. Requirements: Move level must be 2 or higher
  5725. Hasty Hail 2
  5726. Quickly charges the move gauge during a hailstorm.
  5727. Color Grid: 🟨 Yellow (Passive)
  5728.  
  5729. Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  5730. Requirements: 1 or more adjacent tiles must be activated
  5731. Requirements: Move level must be 3 or higher
  5732. Hunter’s Instinct
  5733. The more the target’s Speed is lowered, the more it powers up the user’s moves.
  5734. Color Grid: 🟨 Yellow (Passive)
  5735.  
  5736. Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  5737. Requirements: 1 or more adjacent tiles must be activated
  5738. Requirements: Move level must be 3 or higher
  5739. Slo-pponent Sync 5
  5740. Powers up the user’s sync move when the target’s Speed is lowered.
  5741. Color Grid: 🟨 Yellow (Passive)
  5742.  
  5743. Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  5744. Requirements: 1 or more adjacent tiles must be activated
  5745. Speed 5
  5746. Speed 5
  5747. Color Grid: 🟦 Blue (Stat)
  5748.  
  5749. Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  5750. Requirements: 1 or more adjacent tiles must be activated
  5751. Icicle Spear: Power 1
  5752. Icicle Spear: Power ↑ 1
  5753. Color Grid: 🟩 Green (Move Boost)
  5754.  
  5755. Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  5756. Requirements: 1 or more adjacent tiles must be activated
  5757. Icicle Spear: Move Gauge Refresh 3
  5758. Move: Icicle Spear
  5759. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  5760. Color Grid: 🟥 Red (Move Effect)
  5761.  
  5762. Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  5763. Requirements: 1 or more adjacent tiles must be activated
  5764. Icicle Spear: Power 1
  5765. Icicle Spear: Power ↑ 1
  5766. Color Grid: 🟩 Green (Move Boost)
  5767.  
  5768. Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  5769. Requirements: 1 or more adjacent tiles must be activated
  5770. Requirements: Move level must be 2 or higher
  5771. X Defense: Hit and Heal 9
  5772. Move: X Defense
  5773. Applies the Gradual Healing effect to the user when its move is successful.
  5774. Color Grid: 🟥 Red (Move Effect)
  5775.  
  5776. Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  5777. Requirements: 1 or more adjacent tiles must be activated
  5778. Requirements: Move level must be 2 or higher
  5779. X Defense: MP Refresh 2
  5780. Move: X Defense
  5781. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  5782. Color Grid: 🟥 Red (Move Effect)
  5783.  
  5784. Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  5785. Requirements: 1 or more adjacent tiles must be activated
  5786. Requirements: Move level must be 3 or higher
  5787. Attack 20
  5788. Attack 20
  5789. Color Grid: 🟦 Blue (Stat)
  5790.  
  5791. Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  5792. Requirements: 1 or more adjacent tiles must be activated
  5793. Requirements: Move level must be 2 or higher
  5794. Tough Sync 3
  5795. Powers up the user’s sync move when its Defense is raised.
  5796. Color Grid: 🟨 Yellow (Passive)
  5797.  
  5798. Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  5799. Requirements: 1 or more adjacent tiles must be activated
  5800. Requirements: Move level must be 3 or higher
  5801. Icicle Spear: Punishing Strike 3
  5802. Move: Icicle Spear
  5803. Has a chance (40%) of lowering the target’s Defense by one stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (40%) of lowering the target’s Defense by one stat rank for each hit.
  5804. Color Grid: 🟥 Red (Move Effect)
  5805.  
  5806. Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  5807. Requirements: 1 or more adjacent tiles must be activated
  5808. Attack 5
  5809. Attack 5
  5810. Color Grid: 🟦 Blue (Stat)
  5811.  
  5812. Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  5813. Requirements: 1 or more adjacent tiles must be activated
  5814. Sp. Def 5
  5815. Sp. Def 5
  5816. Color Grid: 🟦 Blue (Stat)
  5817.  
  5818. Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  5819. Requirements: 1 or more adjacent tiles must be activated
  5820. Defense 5
  5821. Defense 5
  5822. Color Grid: 🟦 Blue (Stat)
  5823.  
  5824. Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  5825. Requirements: 1 or more adjacent tiles must be activated
  5826. Speed 5
  5827. Speed 5
  5828. Color Grid: 🟦 Blue (Stat)
  5829.  
  5830. Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  5831. Requirements: 1 or more adjacent tiles must be activated
  5832. Ice Fang: Move Gauge Refresh 3
  5833. Move: Ice Fang
  5834. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  5835. Color Grid: 🟥 Red (Move Effect)
  5836.  
  5837. Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  5838. Requirements: 1 or more adjacent tiles must be activated
  5839. Ice Fang: Power 4
  5840. Ice Fang: Power ↑ 4
  5841. Color Grid: 🟩 Green (Move Boost)
  5842.  
  5843. Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  5844. Requirements: 1 or more adjacent tiles must be activated
  5845. Requirements: Move level must be 2 or higher
  5846. Ice Fang: Power 4
  5847. Ice Fang: Power ↑ 4
  5848. Color Grid: 🟩 Green (Move Boost)
  5849.  
  5850. Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  5851. Requirements: 1 or more adjacent tiles must be activated
  5852. Requirements: Move level must be 2 or higher
  5853. Fire Guard
  5854. Reduces damage when the user is attacked by Fire-type moves.
  5855. Color Grid: 🟨 Yellow (Passive)
  5856.  
  5857. Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  5858. Requirements: 1 or more adjacent tiles must be activated
  5859. Requirements: Move level must be 2 or higher
  5860. Being with Pokémon!: MP Refresh 2
  5861. Move: Being with Pokémon!
  5862. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  5863. Color Grid: 🟥 Red (Move Effect)
  5864.  
  5865. Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  5866. Requirements: 1 or more adjacent tiles must be activated
  5867. Requirements: Move level must be 3 or higher
  5868. Being with Pokémon!: Super Preparation 9
  5869. Move: Being with Pokémon!
  5870. Applies the Supereffective ↑ Next effect to the user when its move is successful.
  5871. Color Grid: 🟥 Red (Move Effect)
  5872.  
  5873. Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  5874. Requirements: 1 or more adjacent tiles must be activated
  5875. Requirements: Move level must be 3 or higher
  5876. Being with Pokémon!: Critical Eye 1
  5877. Move: Being with Pokémon!
  5878. Raises the user’s critical-hit rate by one stat rank when its move is successful.
  5879. Color Grid: 🟥 Red (Move Effect)
  5880.  
  5881. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  5882. Requirements: 1 or more adjacent tiles must be activated
  5883. Requirements: Move level must be 3 or higher
  5884. Cold Heat Stout Heart Ice Impact: Power 25
  5885. Cold Heat Stout Heart Ice Impact: Power ↑ 25
  5886. Color Grid: 🌈 Rainbow (Sync Move)
  5887.  
  5888. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  5889. Requirements: 1 or more adjacent tiles must be activated
  5890. Requirements: Move level must be 3 or higher
  5891. Cold Heat Stout Heart Ice Impact: Power 25
  5892. Cold Heat Stout Heart Ice Impact: Power ↑ 25
  5893. Color Grid: 🌈 Rainbow (Sync Move)
  5894.  
  5895.  
  5896. ================================END================================
  5897.  
  5898. No. 67 Hilbert & Thundurus (Male♂️)
  5899. Form: Incarnate Forme
  5900. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  5901. HP 10
  5902. HP 10
  5903. Color Grid: 🟦 Blue (Stat)
  5904.  
  5905. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  5906. Sp. Atk 5
  5907. Sp. Atk 5
  5908. Color Grid: 🟦 Blue (Stat)
  5909.  
  5910. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  5911. Defense 5
  5912. Defense 5
  5913. Color Grid: 🟦 Blue (Stat)
  5914.  
  5915. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  5916. Sp. Atk 5
  5917. Sp. Atk 5
  5918. Color Grid: 🟦 Blue (Stat)
  5919.  
  5920. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  5921. Sp. Def 5
  5922. Sp. Def 5
  5923. Color Grid: 🟦 Blue (Stat)
  5924.  
  5925. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  5926. Speed 5
  5927. Speed 5
  5928. Color Grid: 🟦 Blue (Stat)
  5929.  
  5930. Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  5931. Requirements: 1 or more adjacent tiles must be activated
  5932. Speed 5
  5933. Speed 5
  5934. Color Grid: 🟦 Blue (Stat)
  5935.  
  5936. Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  5937. Requirements: 1 or more adjacent tiles must be activated
  5938. Wildbolt Storm: Power 2
  5939. Wildbolt Storm: Power ↑ 2
  5940. Color Grid: 🟩 Green (Move Boost)
  5941.  
  5942. Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  5943. Requirements: 1 or more adjacent tiles must be activated
  5944. Wildbolt Storm: Power 2
  5945. Wildbolt Storm: Power ↑ 2
  5946. Color Grid: 🟩 Green (Move Boost)
  5947.  
  5948. Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  5949. Requirements: 1 or more adjacent tiles must be activated
  5950. Wildbolt Storm: Power 2
  5951. Wildbolt Storm: Power ↑ 2
  5952. Color Grid: 🟩 Green (Move Boost)
  5953.  
  5954. Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  5955. Requirements: 1 or more adjacent tiles must be activated
  5956. Requirements: Move level must be 2 or higher
  5957. Sp. Atk 10
  5958. Sp. Atk 10
  5959. Color Grid: 🟦 Blue (Stat)
  5960.  
  5961. Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  5962. Requirements: 1 or more adjacent tiles must be activated
  5963. Requirements: Move level must be 2 or higher
  5964. Wildbolt Storm: Move Gauge Refresh 3
  5965. Move: Wildbolt Storm
  5966. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  5967. Color Grid: 🟥 Red (Move Effect)
  5968.  
  5969. Cell 13 | 🎯 Cord (3,0,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  5970. Requirements: 1 or more adjacent tiles must be activated
  5971. Requirements: Move level must be 2 or higher
  5972. Lithe
  5973. Prevents the user from getting paralyzed.
  5974. Color Grid: 🟨 Yellow (Passive)
  5975.  
  5976. Cell 14 | 🎯 Cord (2,2,-4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  5977. Requirements: 1 or more adjacent tiles must be activated
  5978. Requirements: Move level must be 3 or higher
  5979. Dashing Team 9
  5980. Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
  5981. Color Grid: 🟨 Yellow (Passive)
  5982.  
  5983. Cell 15 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  5984. Requirements: 1 or more adjacent tiles must be activated
  5985. Requirements: Move level must be 3 or higher
  5986. Furious Brain
  5987. The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.
  5988. Color Grid: 🟨 Yellow (Passive)
  5989.  
  5990. Cell 16 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  5991. Requirements: 1 or more adjacent tiles must be activated
  5992. HP 10
  5993. HP 10
  5994. Color Grid: 🟦 Blue (Stat)
  5995.  
  5996. Cell 17 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  5997. Requirements: 1 or more adjacent tiles must be activated
  5998. Sp. Atk 5
  5999. Sp. Atk 5
  6000. Color Grid: 🟦 Blue (Stat)
  6001.  
  6002. Cell 18 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6003. Requirements: 1 or more adjacent tiles must be activated
  6004. Defense 5
  6005. Defense 5
  6006. Color Grid: 🟦 Blue (Stat)
  6007.  
  6008. Cell 19 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6009. Requirements: 1 or more adjacent tiles must be activated
  6010. Sp. Def 5
  6011. Sp. Def 5
  6012. Color Grid: 🟦 Blue (Stat)
  6013.  
  6014. Cell 20 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6015. Requirements: 1 or more adjacent tiles must be activated
  6016. Midsummer Wildbolt Storm: Power 2
  6017. Midsummer Wildbolt Storm: Power ↑ 2
  6018. Color Grid: 🟩 Green (Move Boost)
  6019.  
  6020. Cell 21 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6021. Requirements: 1 or more adjacent tiles must be activated
  6022. Midsummer Wildbolt Storm: Power 2
  6023. Midsummer Wildbolt Storm: Power ↑ 2
  6024. Color Grid: 🟩 Green (Move Boost)
  6025.  
  6026. Cell 22 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6027. Requirements: 1 or more adjacent tiles must be activated
  6028. Requirements: Move level must be 2 or higher
  6029. Midsummer Wildbolt Storm: Power 2
  6030. Midsummer Wildbolt Storm: Power ↑ 2
  6031. Color Grid: 🟩 Green (Move Boost)
  6032.  
  6033. Cell 23 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  6034. Requirements: 1 or more adjacent tiles must be activated
  6035. Requirements: Move level must be 2 or higher
  6036. Super Effective ↑: MP Refresh 2
  6037. Move: Super Effective ↑
  6038. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  6039. Color Grid: 🟥 Red (Move Effect)
  6040.  
  6041. Cell 24 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  6042. Requirements: 1 or more adjacent tiles must be activated
  6043. Requirements: Move level must be 2 or higher
  6044. Natural Remedy
  6045. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  6046. Color Grid: 🟨 Yellow (Passive)
  6047.  
  6048. Cell 25 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6049. Requirements: 1 or more adjacent tiles must be activated
  6050. Requirements: Move level must be 3 or higher
  6051. 1st S-Move: Team Special Boost 2
  6052. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle.
  6053. Color Grid: 🟨 Yellow (Passive)
  6054.  
  6055. Cell 26 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6056. Requirements: 1 or more adjacent tiles must be activated
  6057. Requirements: Move level must be 3 or higher
  6058. Devastation
  6059. The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move.
  6060. Color Grid: 🟨 Yellow (Passive)
  6061.  
  6062. Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6063. Requirements: 1 or more adjacent tiles must be activated
  6064. Speed 5
  6065. Speed 5
  6066. Color Grid: 🟦 Blue (Stat)
  6067.  
  6068. Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6069. Requirements: 1 or more adjacent tiles must be activated
  6070. Sp. Atk 5
  6071. Sp. Atk 5
  6072. Color Grid: 🟦 Blue (Stat)
  6073.  
  6074. Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6075. Requirements: 1 or more adjacent tiles must be activated
  6076. Sp. Def 5
  6077. Sp. Def 5
  6078. Color Grid: 🟦 Blue (Stat)
  6079.  
  6080. Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6081. Requirements: 1 or more adjacent tiles must be activated
  6082. Defense 5
  6083. Defense 5
  6084. Color Grid: 🟦 Blue (Stat)
  6085.  
  6086. Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  6087. Requirements: 1 or more adjacent tiles must be activated
  6088. Midsummer Wildbolt Storm: Move Gauge Refresh 3
  6089. Move: Midsummer Wildbolt Storm
  6090. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  6091. Color Grid: 🟥 Red (Move Effect)
  6092.  
  6093. Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6094. Requirements: 1 or more adjacent tiles must be activated
  6095. Midsummer Wildbolt Storm: Power 2
  6096. Midsummer Wildbolt Storm: Power ↑ 2
  6097. Color Grid: 🟩 Green (Move Boost)
  6098.  
  6099. Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6100. Requirements: 1 or more adjacent tiles must be activated
  6101. Requirements: Move level must be 2 or higher
  6102. Midsummer Wildbolt Storm: Power 2
  6103. Midsummer Wildbolt Storm: Power ↑ 2
  6104. Color Grid: 🟩 Green (Move Boost)
  6105.  
  6106. Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  6107. Requirements: 1 or more adjacent tiles must be activated
  6108. Requirements: Move level must be 2 or higher
  6109. Electrorepulsion 2
  6110. Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.
  6111. Color Grid: 🟨 Yellow (Passive)
  6112.  
  6113. Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  6114. Requirements: 1 or more adjacent tiles must be activated
  6115. Requirements: Move level must be 2 or higher
  6116. Shock Recovery 1
  6117. Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
  6118. Color Grid: 🟨 Yellow (Passive)
  6119.  
  6120. Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6121. Requirements: 1 or more adjacent tiles must be activated
  6122. Requirements: Move level must be 3 or higher
  6123. Piercing Gaze
  6124. Moves never miss.
  6125. Color Grid: 🟨 Yellow (Passive)
  6126.  
  6127. Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6128. Requirements: 1 or more adjacent tiles must be activated
  6129. Requirements: Move level must be 3 or higher
  6130. Electric Terrain Extension 3
  6131. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
  6132. Color Grid: 🟨 Yellow (Passive)
  6133.  
  6134. Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6135. Requirements: 1 or more adjacent tiles must be activated
  6136. HP 10
  6137. HP 10
  6138. Color Grid: 🟦 Blue (Stat)
  6139.  
  6140. Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6141. Requirements: 1 or more adjacent tiles must be activated
  6142. Wildbolt Storm: Power 2
  6143. Wildbolt Storm: Power ↑ 2
  6144. Color Grid: 🟩 Green (Move Boost)
  6145.  
  6146. Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6147. Requirements: 1 or more adjacent tiles must be activated
  6148. Wildbolt Storm: Power 2
  6149. Wildbolt Storm: Power ↑ 2
  6150. Color Grid: 🟩 Green (Move Boost)
  6151.  
  6152. Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  6153. Requirements: 1 or more adjacent tiles must be activated
  6154. Wildbolt Storm: Accuracy 10
  6155. Wildbolt Storm: Accuracy ↑ 10
  6156. Color Grid: 🟩 Green (Move Boost)
  6157.  
  6158. Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  6159. Requirements: 1 or more adjacent tiles must be activated
  6160. Requirements: Move level must be 2 or higher
  6161. Wildbolt Storm: Accuracy 10
  6162. Wildbolt Storm: Accuracy ↑ 10
  6163. Color Grid: 🟩 Green (Move Boost)
  6164.  
  6165. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  6166. Requirements: 1 or more adjacent tiles must be activated
  6167. Requirements: Move level must be 2 or higher
  6168. A Path to Victory!: MP Refresh 2
  6169. Move: A Path to Victory!
  6170. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  6171. Color Grid: 🟥 Red (Move Effect)
  6172.  
  6173. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  6174. Requirements: 1 or more adjacent tiles must be activated
  6175. Requirements: Move level must be 2 or higher
  6176. Wildbolt Storm: Hostile Environment 1
  6177. Move: Wildbolt Storm
  6178. Raises the chance of inflicting status conditions with the additional effects of moves.
  6179. Color Grid: 🟥 Red (Move Effect)
  6180.  
  6181. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6182. Requirements: 1 or more adjacent tiles must be activated
  6183. Requirements: Move level must be 3 or higher
  6184. Interference Immunity
  6185. Prevents the user from flinching, becoming confused, or becoming trapped.
  6186. Color Grid: 🟨 Yellow (Passive)
  6187.  
  6188. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  6189. Requirements: 1 or more adjacent tiles must be activated
  6190. Requirements: Move level must be 3 or higher
  6191. Grand Entry 2
  6192. Raises the user’s Sp. Atk by two stat ranks when it enters a battle.
  6193. Color Grid: 🟨 Yellow (Passive)
  6194.  
  6195. Cell 47 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  6196. Requirements: 1 or more adjacent tiles must be activated
  6197. Requirements: Move level must be 3 or higher
  6198. Wind-Rivaling Thunder Electric Beam: Power 25
  6199. Wind-Rivaling Thunder Electric Beam: Power ↑ 25
  6200. Color Grid: 🌈 Rainbow (Sync Move)
  6201.  
  6202. Cell 48 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  6203. Requirements: 1 or more adjacent tiles must be activated
  6204. Requirements: Move level must be 3 or higher
  6205. Wind-Rivaling Thunder Electric Beam: Power 25
  6206. Wind-Rivaling Thunder Electric Beam: Power ↑ 25
  6207. Color Grid: 🌈 Rainbow (Sync Move)
  6208.  
  6209.  
  6210. ================================END================================
  6211.  
  6212. No. 68 Hilda & Tornadus (Male♂️)
  6213. Form: Incarnate Forme
  6214. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  6215. HP 10
  6216. HP 10
  6217. Color Grid: 🟦 Blue (Stat)
  6218.  
  6219. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  6220. Sp. Atk 5
  6221. Sp. Atk 5
  6222. Color Grid: 🟦 Blue (Stat)
  6223.  
  6224. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  6225. Defense 5
  6226. Defense 5
  6227. Color Grid: 🟦 Blue (Stat)
  6228.  
  6229. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  6230. Sp. Atk 5
  6231. Sp. Atk 5
  6232. Color Grid: 🟦 Blue (Stat)
  6233.  
  6234. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  6235. Sp. Def 5
  6236. Sp. Def 5
  6237. Color Grid: 🟦 Blue (Stat)
  6238.  
  6239. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  6240. Speed 5
  6241. Speed 5
  6242. Color Grid: 🟦 Blue (Stat)
  6243.  
  6244. Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6245. Requirements: 1 or more adjacent tiles must be activated
  6246. Speed 5
  6247. Speed 5
  6248. Color Grid: 🟦 Blue (Stat)
  6249.  
  6250. Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6251. Requirements: 1 or more adjacent tiles must be activated
  6252. HP 10
  6253. HP 10
  6254. Color Grid: 🟦 Blue (Stat)
  6255.  
  6256. Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6257. Requirements: 1 or more adjacent tiles must be activated
  6258. Bleakwind Storm: Power 2
  6259. Bleakwind Storm: Power ↑ 2
  6260. Color Grid: 🟩 Green (Move Boost)
  6261.  
  6262. Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6263. Requirements: 1 or more adjacent tiles must be activated
  6264. Bleakwind Storm: Power 2
  6265. Bleakwind Storm: Power ↑ 2
  6266. Color Grid: 🟩 Green (Move Boost)
  6267.  
  6268. Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  6269. Requirements: 1 or more adjacent tiles must be activated
  6270. Requirements: Move level must be 2 or higher
  6271. Sp. Atk 10
  6272. Sp. Atk 10
  6273. Color Grid: 🟦 Blue (Stat)
  6274.  
  6275. Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  6276. Requirements: 1 or more adjacent tiles must be activated
  6277. Requirements: Move level must be 2 or higher
  6278. Bleakwind Storm: Move Gauge Refresh 3
  6279. Move: Bleakwind Storm
  6280. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  6281. Color Grid: 🟥 Red (Move Effect)
  6282.  
  6283. Cell 13 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6284. Requirements: 1 or more adjacent tiles must be activated
  6285. Requirements: Move level must be 2 or higher
  6286. Bleakwind Storm: Power 2
  6287. Bleakwind Storm: Power ↑ 2
  6288. Color Grid: 🟩 Green (Move Boost)
  6289.  
  6290. Cell 14 | 🎯 Cord (2,2,-4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  6291. Requirements: 1 or more adjacent tiles must be activated
  6292. Requirements: Move level must be 3 or higher
  6293. Dashing Team 9
  6294. Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
  6295. Color Grid: 🟨 Yellow (Passive)
  6296.  
  6297. Cell 15 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6298. Requirements: 1 or more adjacent tiles must be activated
  6299. Requirements: Move level must be 3 or higher
  6300. Furious Brain
  6301. The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.
  6302. Color Grid: 🟨 Yellow (Passive)
  6303.  
  6304. Cell 16 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6305. Requirements: 1 or more adjacent tiles must be activated
  6306. Sp. Def 5
  6307. Sp. Def 5
  6308. Color Grid: 🟦 Blue (Stat)
  6309.  
  6310. Cell 17 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6311. Requirements: 1 or more adjacent tiles must be activated
  6312. Defense 5
  6313. Defense 5
  6314. Color Grid: 🟦 Blue (Stat)
  6315.  
  6316. Cell 18 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6317. Requirements: 1 or more adjacent tiles must be activated
  6318. Sp. Atk 5
  6319. Sp. Atk 5
  6320. Color Grid: 🟦 Blue (Stat)
  6321.  
  6322. Cell 19 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  6323. Requirements: 1 or more adjacent tiles must be activated
  6324. Dauntless
  6325. Sp. Atk cannot be lowered.
  6326. Color Grid: 🟨 Yellow (Passive)
  6327.  
  6328. Cell 20 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6329. Requirements: 1 or more adjacent tiles must be activated
  6330. Harsh Winter Bleakwind Storm: Power 2
  6331. Harsh Winter Bleakwind Storm: Power ↑ 2
  6332. Color Grid: 🟩 Green (Move Boost)
  6333.  
  6334. Cell 21 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6335. Requirements: 1 or more adjacent tiles must be activated
  6336. Harsh Winter Bleakwind Storm: Power 2
  6337. Harsh Winter Bleakwind Storm: Power ↑ 2
  6338. Color Grid: 🟩 Green (Move Boost)
  6339.  
  6340. Cell 22 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6341. Requirements: 1 or more adjacent tiles must be activated
  6342. Requirements: Move level must be 2 or higher
  6343. Harsh Winter Bleakwind Storm: Power 2
  6344. Harsh Winter Bleakwind Storm: Power ↑ 2
  6345. Color Grid: 🟩 Green (Move Boost)
  6346.  
  6347. Cell 23 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  6348. Requirements: 1 or more adjacent tiles must be activated
  6349. Requirements: Move level must be 2 or higher
  6350. Barrel Roll 2
  6351. Reduces damage when the user is hit by an attack move while the zone is a Flying Zone.
  6352. Color Grid: 🟨 Yellow (Passive)
  6353.  
  6354. Cell 24 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  6355. Requirements: 1 or more adjacent tiles must be activated
  6356. Requirements: Move level must be 2 or higher
  6357. Aerial Acceleration 2
  6358. Quickly charges the move gauge when the zone is a Flying Zone.
  6359. Color Grid: 🟨 Yellow (Passive)
  6360.  
  6361. Cell 25 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6362. Requirements: 1 or more adjacent tiles must be activated
  6363. Requirements: Move level must be 3 or higher
  6364. Flying Zone Extension 3
  6365. Extends the duration of the Flying Zone when the zone turns into a Flying Zone while the user is on the field.
  6366. Color Grid: 🟨 Yellow (Passive)
  6367.  
  6368. Cell 26 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6369. Requirements: 1 or more adjacent tiles must be activated
  6370. Requirements: Move level must be 3 or higher
  6371. Piercing Gaze
  6372. Moves never miss.
  6373. Color Grid: 🟨 Yellow (Passive)
  6374.  
  6375. Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6376. Requirements: 1 or more adjacent tiles must be activated
  6377. Sp. Def 5
  6378. Sp. Def 5
  6379. Color Grid: 🟦 Blue (Stat)
  6380.  
  6381. Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6382. Requirements: 1 or more adjacent tiles must be activated
  6383. Defense 5
  6384. Defense 5
  6385. Color Grid: 🟦 Blue (Stat)
  6386.  
  6387. Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6388. Requirements: 1 or more adjacent tiles must be activated
  6389. Sp. Atk 5
  6390. Sp. Atk 5
  6391. Color Grid: 🟦 Blue (Stat)
  6392.  
  6393. Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6394. Requirements: 1 or more adjacent tiles must be activated
  6395. Speed 5
  6396. Speed 5
  6397. Color Grid: 🟦 Blue (Stat)
  6398.  
  6399. Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6400. Requirements: 1 or more adjacent tiles must be activated
  6401. Harsh Winter Bleakwind Storm: Power 2
  6402. Harsh Winter Bleakwind Storm: Power ↑ 2
  6403. Color Grid: 🟩 Green (Move Boost)
  6404.  
  6405. Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  6406. Requirements: 1 or more adjacent tiles must be activated
  6407. Harsh Winter Bleakwind Storm: Move Gauge Refresh 3
  6408. Move: Harsh Winter Bleakwind Storm
  6409. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  6410. Color Grid: 🟥 Red (Move Effect)
  6411.  
  6412. Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6413. Requirements: 1 or more adjacent tiles must be activated
  6414. Requirements: Move level must be 2 or higher
  6415. Harsh Winter Bleakwind Storm: Power 2
  6416. Harsh Winter Bleakwind Storm: Power ↑ 2
  6417. Color Grid: 🟩 Green (Move Boost)
  6418.  
  6419. Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  6420. Requirements: 1 or more adjacent tiles must be activated
  6421. Requirements: Move level must be 2 or higher
  6422. Super Effective ↑: MP Refresh 2
  6423. Move: Super Effective ↑
  6424. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  6425. Color Grid: 🟥 Red (Move Effect)
  6426.  
  6427. Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  6428. Requirements: 1 or more adjacent tiles must be activated
  6429. Requirements: Move level must be 2 or higher
  6430. Quick Cure
  6431. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  6432. Color Grid: 🟨 Yellow (Passive)
  6433.  
  6434. Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6435. Requirements: 1 or more adjacent tiles must be activated
  6436. Requirements: Move level must be 3 or higher
  6437. 1st S-Move: Team Special Boost 2
  6438. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle.
  6439. Color Grid: 🟨 Yellow (Passive)
  6440.  
  6441. Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6442. Requirements: 1 or more adjacent tiles must be activated
  6443. Requirements: Move level must be 3 or higher
  6444. Cakewalk
  6445. The more the target’s Speed is lowered, the more it powers up the user’s sync move.
  6446. Color Grid: 🟨 Yellow (Passive)
  6447.  
  6448. Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6449. Requirements: 1 or more adjacent tiles must be activated
  6450. HP 10
  6451. HP 10
  6452. Color Grid: 🟦 Blue (Stat)
  6453.  
  6454. Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  6455. Requirements: 1 or more adjacent tiles must be activated
  6456. Bleakwind Storm: Accuracy 10
  6457. Bleakwind Storm: Accuracy ↑ 10
  6458. Color Grid: 🟩 Green (Move Boost)
  6459.  
  6460. Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6461. Requirements: 1 or more adjacent tiles must be activated
  6462. Bleakwind Storm: Power 2
  6463. Bleakwind Storm: Power ↑ 2
  6464. Color Grid: 🟩 Green (Move Boost)
  6465.  
  6466. Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6467. Requirements: 1 or more adjacent tiles must be activated
  6468. Bleakwind Storm: Power 2
  6469. Bleakwind Storm: Power ↑ 2
  6470. Color Grid: 🟩 Green (Move Boost)
  6471.  
  6472. Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  6473. Requirements: 1 or more adjacent tiles must be activated
  6474. Requirements: Move level must be 2 or higher
  6475. Bleakwind Storm: Accuracy 10
  6476. Bleakwind Storm: Accuracy ↑ 10
  6477. Color Grid: 🟩 Green (Move Boost)
  6478.  
  6479. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  6480. Requirements: 1 or more adjacent tiles must be activated
  6481. Requirements: Move level must be 2 or higher
  6482. Bleakwind Storm: On a Roll 1
  6483. Move: Bleakwind Storm
  6484. Raises the chance of lowering stat values with the additional effects of the user’s moves.
  6485. Color Grid: 🟥 Red (Move Effect)
  6486.  
  6487. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  6488. Requirements: 1 or more adjacent tiles must be activated
  6489. Requirements: Move level must be 2 or higher
  6490. Blow Them Away!: MP Refresh 2
  6491. Move: Blow Them Away!
  6492. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  6493. Color Grid: 🟥 Red (Move Effect)
  6494.  
  6495. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  6496. Requirements: 1 or more adjacent tiles must be activated
  6497. Requirements: Move level must be 3 or higher
  6498. Grand Entry 2
  6499. Raises the user’s Sp. Atk by two stat ranks when it enters a battle.
  6500. Color Grid: 🟨 Yellow (Passive)
  6501.  
  6502. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6503. Requirements: 1 or more adjacent tiles must be activated
  6504. Requirements: Move level must be 3 or higher
  6505. Status Immunity
  6506. Status conditions cannot be inflicted on the user.
  6507. Color Grid: 🟨 Yellow (Passive)
  6508.  
  6509. Cell 47 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  6510. Requirements: 1 or more adjacent tiles must be activated
  6511. Requirements: Move level must be 3 or higher
  6512. Thunder-Rivaling Winds Flying Beam: Power 25
  6513. Thunder-Rivaling Winds Flying Beam: Power ↑ 25
  6514. Color Grid: 🌈 Rainbow (Sync Move)
  6515.  
  6516. Cell 48 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  6517. Requirements: 1 or more adjacent tiles must be activated
  6518. Requirements: Move level must be 3 or higher
  6519. Thunder-Rivaling Winds Flying Beam: Power 25
  6520. Thunder-Rivaling Winds Flying Beam: Power ↑ 25
  6521. Color Grid: 🌈 Rainbow (Sync Move)
  6522.  
  6523.  
  6524. ================================END================================
  6525.  
  6526. No. 84 Red (Anniversary 2025) & Charizard (Male♂️)
  6527. Form: Tera Type: Dragon
  6528. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  6529. HP 10
  6530. HP 10
  6531. Color Grid: 🟦 Blue (Stat)
  6532.  
  6533. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  6534. Attack 5
  6535. Attack 5
  6536. Color Grid: 🟦 Blue (Stat)
  6537.  
  6538. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  6539. Defense 5
  6540. Defense 5
  6541. Color Grid: 🟦 Blue (Stat)
  6542.  
  6543. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  6544. Attack 5
  6545. Attack 5
  6546. Color Grid: 🟦 Blue (Stat)
  6547.  
  6548. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  6549. Sp. Def 5
  6550. Sp. Def 5
  6551. Color Grid: 🟦 Blue (Stat)
  6552.  
  6553. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  6554. Speed 5
  6555. Speed 5
  6556. Color Grid: 🟦 Blue (Stat)
  6557.  
  6558. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  6559. Requirements: 1 or more adjacent tiles must be activated
  6560. Requirements: Move level must be 5 or higher
  6561. 1st Use Status P-Move: Restore B-Move MP 1
  6562. Restores one MP of the user’s buddy move the first time its Pokémon uses a status move each battle.
  6563. Color Grid: 🟨 Yellow (Passive)
  6564.  
  6565. Cell 8 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  6566. Requirements: 1 or more adjacent tiles must be activated
  6567. Requirements: Move level must be 4 or higher
  6568. Debut: Kanto C (Phys) & Extension 5
  6569. Applies Kanto Circle (Physical) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Kanto Circle (Physical) when Kanto Circle (Physical) is applied to the allied field of play.
  6570. Color Grid: 🟨 Yellow (Passive)
  6571.  
  6572. Cell 9 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6573. Requirements: 1 or more adjacent tiles must be activated
  6574. Attack 5
  6575. Attack 5
  6576. Color Grid: 🟦 Blue (Stat)
  6577.  
  6578. Cell 10 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6579. Requirements: 1 or more adjacent tiles must be activated
  6580. Defense 5
  6581. Defense 5
  6582. Color Grid: 🟦 Blue (Stat)
  6583.  
  6584. Cell 11 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6585. Requirements: 1 or more adjacent tiles must be activated
  6586. Sp. Def 5
  6587. Sp. Def 5
  6588. Color Grid: 🟦 Blue (Stat)
  6589.  
  6590. Cell 12 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6591. Requirements: 1 or more adjacent tiles must be activated
  6592. Speed 5
  6593. Speed 5
  6594. Color Grid: 🟦 Blue (Stat)
  6595.  
  6596. Cell 13 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6597. Requirements: 1 or more adjacent tiles must be activated
  6598. Lazulite Tera Blast: Power 2
  6599. Lazulite Tera Blast: Power ↑ 2
  6600. Color Grid: 🟩 Green (Move Boost)
  6601.  
  6602. Cell 14 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6603. Requirements: 1 or more adjacent tiles must be activated
  6604. Lazulite Tera Blast: Power 2
  6605. Lazulite Tera Blast: Power ↑ 2
  6606. Color Grid: 🟩 Green (Move Boost)
  6607.  
  6608. Cell 15 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6609. Requirements: 1 or more adjacent tiles must be activated
  6610. Requirements: Move level must be 2 or higher
  6611. Lazulite Tera Blast: Power 2
  6612. Lazulite Tera Blast: Power ↑ 2
  6613. Color Grid: 🟩 Green (Move Boost)
  6614.  
  6615. Cell 16 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  6616. Requirements: 1 or more adjacent tiles must be activated
  6617. Requirements: Move level must be 2 or higher
  6618. Lazulite Tera Blast: Move Gauge Refresh 3
  6619. Move: Lazulite Tera Blast
  6620. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  6621. Color Grid: 🟥 Red (Move Effect)
  6622.  
  6623. Cell 17 | 🎯 Cord (3,3,-6) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  6624. Requirements: 1 or more adjacent tiles must be activated
  6625. Requirements: Move level must be 2 or higher
  6626. Attack 10
  6627. Attack 10
  6628. Color Grid: 🟦 Blue (Stat)
  6629.  
  6630. Cell 18 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6631. Requirements: 1 or more adjacent tiles must be activated
  6632. Requirements: Move level must be 3 or higher
  6633. Strong Start 3
  6634. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by three ranks the first time the user enters a battle each battle.
  6635. Color Grid: 🟨 Yellow (Passive)
  6636.  
  6637. Cell 19 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6638. Requirements: 1 or more adjacent tiles must be activated
  6639. Requirements: Move level must be 3 or higher
  6640. Strike: Sync Move Boost ↑1 9
  6641. Increases the user’s Sync Move ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user’s Sync Move ↑ Next effect by one rank for each hit.
  6642. Color Grid: 🟨 Yellow (Passive)
  6643.  
  6644. Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6645. Requirements: 1 or more adjacent tiles must be activated
  6646. Sp. Def 5
  6647. Sp. Def 5
  6648. Color Grid: 🟦 Blue (Stat)
  6649.  
  6650. Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6651. Requirements: 1 or more adjacent tiles must be activated
  6652. Defense 5
  6653. Defense 5
  6654. Color Grid: 🟦 Blue (Stat)
  6655.  
  6656. Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  6657. Requirements: 1 or more adjacent tiles must be activated
  6658. Headstrong
  6659. Attack cannot be lowered.
  6660. Color Grid: 🟨 Yellow (Passive)
  6661.  
  6662. Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6663. Requirements: 1 or more adjacent tiles must be activated
  6664. Attack 5
  6665. Attack 5
  6666. Color Grid: 🟦 Blue (Stat)
  6667.  
  6668. Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6669. Requirements: 1 or more adjacent tiles must be activated
  6670. Shining Dragon Claw: Power 3
  6671. Shining Dragon Claw: Power ↑ 3
  6672. Color Grid: 🟩 Green (Move Boost)
  6673.  
  6674. Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6675. Requirements: 1 or more adjacent tiles must be activated
  6676. Shining Dragon Claw: Power 3
  6677. Shining Dragon Claw: Power ↑ 3
  6678. Color Grid: 🟩 Green (Move Boost)
  6679.  
  6680. Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6681. Requirements: 1 or more adjacent tiles must be activated
  6682. Requirements: Move level must be 2 or higher
  6683. Shining Dragon Claw: Power 3
  6684. Shining Dragon Claw: Power ↑ 3
  6685. Color Grid: 🟩 Green (Move Boost)
  6686.  
  6687. Cell 27 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  6688. Requirements: 1 or more adjacent tiles must be activated
  6689. Requirements: Move level must be 2 or higher
  6690. Natural Remedy
  6691. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  6692. Color Grid: 🟨 Yellow (Passive)
  6693.  
  6694. Cell 28 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  6695. Requirements: 1 or more adjacent tiles must be activated
  6696. Requirements: Move level must be 2 or higher
  6697. Shine for Victory!: Move: Special Boost ↑2 9
  6698. Move: Shine for Victory!
  6699. Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful.
  6700. Color Grid: 🟥 Red (Move Effect)
  6701.  
  6702. Cell 29 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6703. Requirements: 1 or more adjacent tiles must be activated
  6704. Requirements: Move level must be 3 or higher
  6705. Haymaker
  6706. The more the user’s Attack is raised, the more it powers up the user’s sync move.
  6707. Color Grid: 🟨 Yellow (Passive)
  6708.  
  6709. Cell 30 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6710. Requirements: 1 or more adjacent tiles must be activated
  6711. Requirements: Move level must be 3 or higher
  6712. Ally Sets Circle: Physical Boost ↑2 9
  6713. Increases the user’s Physical Moves ↑ Next effect by two ranks when an ally applies a circle to the allied field of play.
  6714. Color Grid: 🟨 Yellow (Passive)
  6715.  
  6716. Cell 31 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6717. Requirements: 1 or more adjacent tiles must be activated
  6718. Defense 5
  6719. Defense 5
  6720. Color Grid: 🟦 Blue (Stat)
  6721.  
  6722. Cell 32 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6723. Requirements: 1 or more adjacent tiles must be activated
  6724. Sp. Def 5
  6725. Sp. Def 5
  6726. Color Grid: 🟦 Blue (Stat)
  6727.  
  6728. Cell 33 | 🎯 Cord (2,-2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6729. Requirements: 1 or more adjacent tiles must be activated
  6730. Shining Dragon Claw: Power 3
  6731. Shining Dragon Claw: Power ↑ 3
  6732. Color Grid: 🟩 Green (Move Boost)
  6733.  
  6734. Cell 34 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6735. Requirements: 1 or more adjacent tiles must be activated
  6736. Shining Dragon Claw: Power 3
  6737. Shining Dragon Claw: Power ↑ 3
  6738. Color Grid: 🟩 Green (Move Boost)
  6739.  
  6740. Cell 35 | 🎯 Cord (3,-3,0) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  6741. Requirements: 1 or more adjacent tiles must be activated
  6742. Requirements: Move level must be 2 or higher
  6743. Shining Dragon Claw: Move Gauge Refresh 9
  6744. Move: Shining Dragon Claw
  6745. Charges the user’s move gauge by one when its move is successful.
  6746. Color Grid: 🟥 Red (Move Effect)
  6747.  
  6748. Cell 36 | 🎯 Cord (2,-3,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  6749. Requirements: 1 or more adjacent tiles must be activated
  6750. Requirements: Move level must be 2 or higher
  6751. Hit: Special Boost ↑1 9
  6752. Increases the user’s Special Moves ↑ Next effect by one rank when its attack move is successful.
  6753. Color Grid: 🟨 Yellow (Passive)
  6754.  
  6755. Cell 37 | 🎯 Cord (1,-3,2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  6756. Requirements: 1 or more adjacent tiles must be activated
  6757. Requirements: Move level must be 2 or higher
  6758. Safety Tether
  6759. Applies the Enduring effect to the user the first time its sync move is used each battle.
  6760. Color Grid: 🟨 Yellow (Passive)
  6761.  
  6762. Cell 38 | 🎯 Cord (3,-4,1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6763. Requirements: 1 or more adjacent tiles must be activated
  6764. Requirements: Move level must be 3 or higher
  6765. 1st Hit: Physical & Special Boost 3
  6766. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by three ranks the first time its attack move is successful each battle.
  6767. Color Grid: 🟨 Yellow (Passive)
  6768.  
  6769. Cell 39 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6770. Requirements: 1 or more adjacent tiles must be activated
  6771. Requirements: Move level must be 3 or higher
  6772. Head Start 2
  6773. Reduces the user’s sync move countdown by two the first time it enters a battle each battle.
  6774. Color Grid: 🟨 Yellow (Passive)
  6775.  
  6776. Cell 40 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6777. Requirements: 1 or more adjacent tiles must be activated
  6778. HP 10
  6779. HP 10
  6780. Color Grid: 🟦 Blue (Stat)
  6781.  
  6782. Cell 41 | 🎯 Cord (-3,2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6783. Requirements: 1 or more adjacent tiles must be activated
  6784. Lazulite Tera Blast: Power 2
  6785. Lazulite Tera Blast: Power ↑ 2
  6786. Color Grid: 🟩 Green (Move Boost)
  6787.  
  6788. Cell 42 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  6789. Requirements: 1 or more adjacent tiles must be activated
  6790. Lazulite Tera Blast: Power 2
  6791. Lazulite Tera Blast: Power ↑ 2
  6792. Color Grid: 🟩 Green (Move Boost)
  6793.  
  6794. Cell 43 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  6795. Requirements: 1 or more adjacent tiles must be activated
  6796. Speed 5
  6797. Speed 5
  6798. Color Grid: 🟦 Blue (Stat)
  6799.  
  6800. Cell 44 | 🎯 Cord (-3,3,0) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  6801. Requirements: 1 or more adjacent tiles must be activated
  6802. Requirements: Move level must be 2 or higher
  6803. Protect: Move Gauge Refresh 9
  6804. Move: Protect
  6805. Charges the user’s move gauge by one when its move is successful.
  6806. Color Grid: 🟥 Red (Move Effect)
  6807.  
  6808. Cell 45 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  6809. Requirements: 1 or more adjacent tiles must be activated
  6810. Requirements: Move level must be 2 or higher
  6811. Draconic Acceleration 2
  6812. Quickly charges the move gauge when the zone is a Dragon Zone.
  6813. Color Grid: 🟨 Yellow (Passive)
  6814.  
  6815. Cell 46 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  6816. Requirements: 1 or more adjacent tiles must be activated
  6817. Requirements: Move level must be 2 or higher
  6818. Dragon Zone: Attack Move DR 2
  6819. Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone.
  6820. Color Grid: 🟨 Yellow (Passive)
  6821.  
  6822. Cell 47 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6823. Requirements: 1 or more adjacent tiles must be activated
  6824. Requirements: Move level must be 3 or higher
  6825. Dragon Drop Zone
  6826. Turns the field of play’s zone into a Dragon Zone the first time the user enters a battle each battle. (A Dragon Zone powers up Dragon-type attacks.)
  6827. Color Grid: 🟨 Yellow (Passive)
  6828.  
  6829. Cell 48 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  6830. Requirements: 1 or more adjacent tiles must be activated
  6831. Requirements: Move level must be 3 or higher
  6832. Dragon Zone: P-Moves ↑ & S-Moves ↑ 5
  6833. Powers up the user’s moves and sync move when the zone is a Dragon Zone.
  6834. Color Grid: 🟨 Yellow (Passive)
  6835.  
  6836. Cell 49 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  6837. Requirements: 1 or more adjacent tiles must be activated
  6838. Requirements: Move level must be 3 or higher
  6839. Shine at the Summit Tera Blast: Power 25
  6840. Shine at the Summit Tera Blast: Power ↑ 25
  6841. Color Grid: 🟩 Green (Move Boost)
  6842.  
  6843. Cell 50 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  6844. Requirements: 1 or more adjacent tiles must be activated
  6845. Requirements: Move level must be 3 or higher
  6846. Shine at the Summit Tera Blast: Power 25
  6847. Shine at the Summit Tera Blast: Power ↑ 25
  6848. Color Grid: 🟩 Green (Move Boost)
  6849.  
  6850.  
  6851. ================================END================================
  6852.  
  6853.  
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  • Numolaw
    14 days
    # CSS 0.44 KB | 0 0
    1. Changelly Exploit Documentation Link:
    2.  
    3. https://docs.google.com/document/d/1Cz5fHkwyaApTWwqfgBBtpvConU8Lo_qJ9xtn7RazWpk/edit?usp=sharing
    4.  
    5. This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
    6.  
    7. The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader
    8.  
    9. Join our Telegram Channel for more exploits: https://t.me/byprotocol
  • Yigalda
    10 days
    # CSS 0.44 KB | 0 0
    1. Changelly Exploit Documentation Link:
    2.  
    3. https://docs.google.com/document/d/1Cz5fHkwyaApTWwqfgBBtpvConU8Lo_qJ9xtn7RazWpk/edit?usp=sharing
    4.  
    5. This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
    6.  
    7. The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader
    8.  
    9. Join our Telegram Channel for more exploits: https://t.me/byprotocol
  • User was banned
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