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- No. 78 Sygna Suit Cynthia (Renegade) & Giratina (Genderless)
- Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- A Place Where Two Worlds Overlap
- Turns the field of play’s zone into a Ghost Zone the first time the user’s attack move is successful each battle. Turns the field of play’s zone into a Ghost Zone the first time the user’s sync move is used each battle. (A Ghost Zone powers up Ghost-type attacks.) Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 25/9/2025 06:00:00
- Cell 50 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Ally Sets Ghost Zone: Team Phys & Spec Boost ↑2 9
- Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks when an ally turns the field of play’s zone into a Ghost Zone.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 25/9/2025 06:00:00
- ================================END================================
- No. 173 Sygna Suit Nemona & Scream Tail (Genderless)
- Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Head Start 3
- Reduces the user’s sync move countdown by three the first time it enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 25/9/2025 06:00:00
- Cell 50 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Sunny: Team P-Moves ↑ & S-Moves ↑ 3
- Powers up the moves and sync moves of all allied sync pairs when the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 25/9/2025 06:00:00
- ================================END================================
- No. 149 Bede (Champion) & Articuno (Genderless) - Galarian Form
- Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- 1st Hit: Psychic Terrain & Extension 5
- Turns the field of play’s terrain into Psychic Terrain the first time the user’s attack move is successful each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 25/9/2025 06:00:00
- Cell 50 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Move: Team Phys & Spec Boost ↑1 9
- Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 25/9/2025 06:00:00
- ================================END================================
- No. 105 Volkner & Luxray (Male♂️)
- Cell 49 | 🎯 Cord (-2,2,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Grid Expand Unlock: 25/9/2025 06:00:00
- Cell 50 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Make Some Sparks!: Berserker 2
- Move: Make Some Sparks!
- Raises the user’s Attack by two stat ranks when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Grid Expand Unlock: 25/9/2025 06:00:00
- Cell 51 | 🎯 Cord (-3,2,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Standfast 9
- Reduces recoil damage received from using moves that have the recoil effect tag.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 25/9/2025 06:00:00
- Cell 52 | 🎯 Cord (2,0,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 20
- Speed 20
- Color Grid: 🟦 Blue (Stat)
- Grid Expand Unlock: 25/9/2025 06:00:00
- Cell 53 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Make Some Sparks!: Critical Eye 1
- Move: Make Some Sparks!
- Raises the user’s critical-hit rate by one stat rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Grid Expand Unlock: 25/9/2025 06:00:00
- Cell 54 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Static Shock 9
- Powers up the user’s sync move when the target is paralyzed.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 25/9/2025 06:00:00
- =========================================
- No. 1 Player & Buzzwole (Genderless)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Lunge: Power 3
- Lunge: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Lunge: Power 3
- Lunge: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Lunge: Power 3
- Lunge: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Lunge: Move Gauge Refresh 3
- Move: Lunge
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Defense Crush 9
- Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Wise Entry 1
- Raises the user’s Sp. Def by one stat rank when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Vigilance
- Protects the user against critical hits.
- Color Grid: 🟨 Yellow (Passive)
- Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,0,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Unflappable
- Prevents the user from flinching.
- Color Grid: 🟨 Yellow (Passive)
- Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Leech Life: Power 3
- Leech Life: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Leech Life: Power 3
- Leech Life: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Propelling Move 5
- Has a chance (60%) of charging the user’s move gauge by one when its Pokémon uses a move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Furious Brawn
- The more the user’s Attack is raised, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Leech Life: Power 3
- Leech Life: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Leech Life: Power 3
- Leech Life: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Leech Life: Power 3
- Leech Life: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Leech Life: Move Gauge Refresh 3
- Move: Leech Life
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Potion: Master Healer 1
- Move: Potion
- Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Potion: Master Healer 1
- Move: Potion
- Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Potion: MP Refresh 3
- Move: Potion
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 38 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-3,3,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Lithe
- Prevents the user from getting paralyzed.
- Color Grid: 🟨 Yellow (Passive)
- Cell 42 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Lunge: Power 3
- Lunge: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Lunge: Power 3
- Lunge: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 44 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Flex It!: MP Refresh 2
- Move: Flex It!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Flex It!: Berserk Bunch 1
- Move: Flex It!
- Raises the Attack of all allied sync pairs by one stat rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Team Sync Regen
- Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Otherworldly Muscles Bug Impact: Power 25
- Otherworldly Muscles Bug Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Otherworldly Muscles Bug Impact: Power 25
- Otherworldly Muscles Bug Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 111 Gloria (Anniversary 2025) & Cinderace (Male♂️)
- Form: Tera Type: Rock
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- 1st S-Move: Restore B-Move MP 1
- Restores one MP of the user’s buddy move the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 8 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Debut: Galar C (Def) on Field & Extension 5
- Applies Galar Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 9 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 12 | 🎯 Cord (3,1,-4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rutile Tera Blast: Power 5
- Rutile Tera Blast: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (2,2,-4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rutile Tera Blast: Power 5
- Rutile Tera Blast: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (1,3,-4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Lithic Acceleration 2
- Quickly charges the move gauge when the zone is a Rock Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 15 | 🎯 Cord (3,2,-5) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rutile Tera Blast: Power 5
- Rutile Tera Blast: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 16 | 🎯 Cord (2,3,-5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Lithic Healing 1
- Restores the user’s HP whenever its Pokémon takes an action when the zone is a Rock Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Team Damage Guard Next
- Applies the Damage Guard Next effect to all allied sync pairs the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 18 | 🎯 Cord (3,3,-6) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Def 10
- Sp. Def 10
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Rock Zone: Team Crit Immunity
- Protects all allied sync pairs against critical hits when the zone is a Rock Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Pyro Ball: Power 2
- Pyro Ball: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Pyro Ball: Hostile Environment 9
- Move: Pyro Ball
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Pyro Ball: Power 2
- Pyro Ball: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Pyro Ball: Dashing Team 9
- Move: Pyro Ball
- Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 27 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Pyro Ball: Hit Burned Opp: Attack & Defense ↓2 9
- Move: Pyro Ball
- Lowers the target’s Attack and Defense by two stat ranks when the user’s attack move is successful against a burned opponent.
- Color Grid: 🟥 Red (Move Effect)
- Cell 28 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Get Excited!: T-Move: Team Free Move Next 9
- Move: Get Excited!
- Applies the Free Move Next effect to all allied sync pairs when the user’s Trainer uses a move.
- Color Grid: 🟥 Red (Move Effect)
- Cell 29 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sand Shelter
- Protects the user from damage from a sandstorm.
- Color Grid: 🟨 Yellow (Passive)
- Cell 33 | 🎯 Cord (2,-4,2) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Meteor Quick Attack: Power 5
- Meteor Quick Attack: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 34 | 🎯 Cord (1,-4,3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Meteor Quick Attack: Power 5
- Meteor Quick Attack: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 35 | 🎯 Cord (3,-5,2) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Meteor Quick Attack: Power 5
- Meteor Quick Attack: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 36 | 🎯 Cord (2,-5,3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 37 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 39 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- S-Move: Team Phys & Spec Boost ↑2 9
- Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Pyro Ball: Accuracy 10
- Pyro Ball: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Pyro Ball: Power 2
- Pyro Ball: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Pyro Ball: Power 2
- Pyro Ball: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Defense 10
- Defense 10
- Color Grid: 🟦 Blue (Stat)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Get Excited!: MP Refresh 2
- Move: Get Excited!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 47 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- All the Fun!: MP Refresh 2
- Move: All the Fun!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 48 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- All the Fun!: “Heals” Move: Team HP Recovery (M) 1
- Move: All the Fun!
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user uses a move that has the heals effect tag.
- Color Grid: 🟥 Red (Move Effect)
- Cell 49 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Max Shining Fun Tera Blast: Power 25
- Max Shining Fun Tera Blast: Power ↑ 25
- Color Grid: 🟩 Green (Move Boost)
- Cell 50 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Max Shining Fun Tera Blast: Power 25
- Max Shining Fun Tera Blast: Power ↑ 25
- Color Grid: 🟩 Green (Move Boost)
- ================================END================================
- No. 112 N & Landorus (Male♂️)
- Form: Incarnate Forme
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sandsear Storm: Power 2
- Sandsear Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sandsear Storm: Power 2
- Sandsear Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sand Shelter
- Protects the user from damage from a sandstorm.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sandsear Storm: Move Gauge Refresh 3
- Move: Sandsear Storm
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 13 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sandsear Storm: Power 2
- Sandsear Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,2,-4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Team Offensive Defense 9
- Raises the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 15 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Furious Brain
- The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 17 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 18 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Peak Autumn Sandsear Storm: Power 2
- Peak Autumn Sandsear Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 21 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Peak Autumn Sandsear Storm: Power 2
- Peak Autumn Sandsear Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Peak Autumn Sandsear Storm: Power 2
- Peak Autumn Sandsear Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Super Effective ↑: MP Refresh 2
- Move: Super Effective ↑
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 24 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 25 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Team Special Boost 2
- Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Pecking Order
- The more the target’s Attack is lowered, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sandsear Storm: Accuracy 10
- Sandsear Storm: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sandsear Storm: Power 2
- Sandsear Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sandsear Storm: Power 2
- Sandsear Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sandsear Storm: Accuracy 10
- Sandsear Storm: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Harmonius Formula!: MP Refresh 2
- Move: Harmonius Formula!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sandsear Storm: Hostile Environment 1
- Move: Sandsear Storm
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Grand Entry 2
- Raises the user’s Sp. Atk by two stat ranks when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Vigilance
- Protects the user against critical hits.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Peak Autumn Sandsear Storm: Power 2
- Peak Autumn Sandsear Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Peak Autumn Sandsear Storm: Power 2
- Peak Autumn Sandsear Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Peak Autumn Sandsear Storm: Move Gauge Refresh 3
- Move: Peak Autumn Sandsear Storm
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ground Zone: MG → 2
- Quickly charges the move gauge when the zone is a Ground Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ground Zone: HP Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ground Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ground Zone Extension 3
- Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Piercing Gaze
- Moves never miss.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Calm the Winds and Thunder Ground Beam: Power 25
- Calm the Winds and Thunder Ground Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Calm the Winds and Thunder Ground Beam: Power 25
- Calm the Winds and Thunder Ground Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 126 Bea & Hitmontop (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Focus Blast: Power 3
- Focus Blast: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Focus Blast: Power 3
- Focus Blast: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Focus Blast: Power 3
- Focus Blast: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Focus Blast: Move Gauge Refresh 3
- Move: Focus Blast
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (3,3,-6) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 16 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Furious Brain
- The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Focus Blast: On a Roll 9
- Move: Focus Blast
- Raises the chance of lowering stat values with the additional effects of the user’s moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 18 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 22 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Focus Blast: Power 3
- Focus Blast: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Unflappable
- Prevents the user from flinching.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Focus Blast: Power 3
- Focus Blast: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 25 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Super Effective ↑: MP Refresh 2
- Move: Super Effective ↑
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 26 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Double Down 3
- Powers up the user’s sync moves that are super effective.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Brain Sync 5
- Powers up the user’s sync move when its Sp. Atk is raised.
- Color Grid: 🟨 Yellow (Passive)
- Cell 28 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sharp Entry 1
- Raises the user’s critical-hit rate by one stat rank when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 29 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 33 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dire Hit +: MP Refresh 2
- Move: Dire Hit +
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fast-Track 9
- Raises the user’s Speed by one stat rank when its Pokémon uses a move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Terrify 1
- Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Nourish Your Spirit in Battle Fighting Beam: Power 25
- Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Superduper 4
- Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is super effective.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shake Your Very Soul!: MP Refresh 2
- Move: Shake Your Very Soul!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sync Freebie
- Applies the Free Move Next effect to the user after using its sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Nourish Your Spirit in Battle Fighting Beam: Power 25
- Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Special Boost 2
- Increases the user’s Special Moves ↑ Next effect by two ranks the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Nourish Your Spirit in Battle Fighting Beam: Power 25
- Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Nourish Your Spirit in Battle Fighting Beam: Power 25
- Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 167 Irida (Anniversary 2025) & Typhlosion (Female♀️)
- Form: Hisuian Form (Tera Type: Poison)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Quell the Frenzy Once More
- Restores one MP of the user’s Illusory Light Hex the first time it uses that move each battle. Restores one MP of the user’s Graceful Hyper Beam the first time it uses that move each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 8 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Debut: Sinnoh C (Spec) on Field & Extension 5
- Applies Sinnoh Circle (Special) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Sinnoh Circle (Special) when Sinnoh Circle (Special) is applied to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 9 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Amethyst Tera Blast: Power 2
- Amethyst Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Amethyst Tera Blast: Power 2
- Amethyst Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (1,2,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Virulent Toxin 3
- Powers up the user’s sync move when the target is poisoned or badly poisoned.
- Color Grid: 🟨 Yellow (Passive)
- Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Strength in Numbers!: MP Refresh 2
- Move: Strength in Numbers!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Amethyst Tera Blast: Power 2
- Amethyst Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 16 | 🎯 Cord (2,2,-4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Toxic Power 5
- Powers up the user’s moves when the target is poisoned or badly poisoned.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (3,1,-4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Debut: Team Badly Poisoned
- Leaves all opposing sync pairs badly poisoned the first time the user enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 18 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
- Color Grid: 🟨 Yellow (Passive)
- Cell 22 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Graceful Hyper Beam: Power 4
- Graceful Hyper Beam: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Graceful Hyper Beam: Power 4
- Graceful Hyper Beam: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 24 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Potent Toxin 2
- Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
- Color Grid: 🟨 Yellow (Passive)
- Cell 25 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Graceful Hyper Beam: Move Gauge Refresh 9
- Move: Graceful Hyper Beam
- Charges the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 26 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 27 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hit Poisoned Opp: Defense & Sp. Def ↓ 9
- Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful against a poisoned or badly poisoned opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 28 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Special Boost 3
- Increases the user’s Special Moves ↑ Next effect by three ranks the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 29 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 33 | 🎯 Cord (2,-4,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Amethyst Tera Blast: Move Gauge Refresh 3
- Move: Amethyst Tera Blast
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 34 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Amethyst Tera Blast: Power 2
- Amethyst Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 35 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Amethyst Tera Blast: Power 2
- Amethyst Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 36 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (1,-5,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Gobsmack 4
- Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (3,-6,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 39 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Brainpower
- The more the user’s Sp. Atk is raised, the more it powers up its sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 40 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 42 | 🎯 Cord (-2,2,0) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Illusory Light Hex: Power 5
- Illusory Light Hex: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Illusory Light Hex: Power 5
- Illusory Light Hex: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 44 | 🎯 Cord (-3,3,0) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Poisonous Acceleration 2
- Quickly charges the move gauge when the zone is a Poison Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 45 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Poison Zone: HP Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the zone is a Poison Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Poison Zone Extension 3
- Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 48 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Super Potion: MP Refresh 2
- Move: Super Potion
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 49 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Space for All to Shine Tera Blast: Power 25
- Space for All to Shine Tera Blast: Power ↑ 25
- Color Grid: 🟩 Green (Move Boost)
- Cell 50 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Space for All to Shine Tera Blast: Power 25
- Space for All to Shine Tera Blast: Power ↑ 25
- Color Grid: 🟩 Green (Move Boost)
- ================================END================================
- No. 173 Nemona & Quaxly (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Hydro Pump: Power 2
- Hydro Pump: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Hydro Pump: Power 2
- Hydro Pump: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hydro Pump: Power 2
- Hydro Pump: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hydro Pump: Move Gauge Refresh 2
- Move: Hydro Pump
- Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (3,3,-6) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 16 | 🎯 Cord (1,4,-5) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Put Out Any Fire Water Beam: Power 25
- Put Out Any Fire Water Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hydro Pump: Move Gauge Refresh 5
- Move: Hydro Pump
- Has a chance (60%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 18 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 21 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 22 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 23 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 24 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Racing Rain 2
- Quickly charges the move gauge when the weather is rainy.
- Color Grid: 🟨 Yellow (Passive)
- Cell 25 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Rain Gear 2
- Reduces damage when the user is hit by an attack move while the weather is rainy.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Refreshing Rain 1
- Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Put Out Any Fire Water Beam: Power 25
- Put Out Any Fire Water Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 28 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Restore Status P-Move MP 1
- Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 29 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 33 | 🎯 Cord (3,-3,0) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- I’ve Got Chills!: Hit and Heal 9
- Move: I’ve Got Chills!
- Applies the Gradual Healing effect to the user when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- I’ve Got Chills!: MP Refresh 2
- Move: I’ve Got Chills!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Rejuvenate 6
- Charges the user’s move gauge by six after using its sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Piercing Gaze
- Moves never miss.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Hydro Pump: Power 2
- Hydro Pump: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hydro Pump: Power 2
- Hydro Pump: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hydro Pump: Accuracy 10
- Hydro Pump: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Move Gauge Boost: MP Refresh 2
- Move: Move Gauge Boost
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fuzzy Strike 9
- Powers up the user’s sync move when the target is confused.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Put Out Any Fire Water Beam: Power 25
- Put Out Any Fire Water Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Put Out Any Fire Water Beam: Power 25
- Put Out Any Fire Water Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 199 Volo (Alt.) & Giratina (Genderless)
- Form: Origin Forme
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Adrenaline 3
- Reduces the sync move countdown by three the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 8 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Deep Shadow
- Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful while the zone is a Ghost Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 9 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,0,-2) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shadow Force: Power 5
- Shadow Force: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (1,1,-2) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shadow Force: Power 5
- Shadow Force: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (1,2,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 15 | 🎯 Cord (3,0,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shadow Force: Power 5
- Shadow Force: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 16 | 🎯 Cord (2,2,-4) | Cost: ⚡ 12 Energy | 🔮 144 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Shadow Force: Hit: Defense ↓6 9
- Move: Shadow Force
- Lowers the target’s Defense by six stat ranks when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 17 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Sync Move Boost 10
- Increases the user’s Sync Move ↑ Next effect by 10 ranks the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 18 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 22 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shadow Ball: Power 5
- Shadow Ball: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shadow Ball: Power 5
- Shadow Ball: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 24 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shadow Ball: Power 5
- Shadow Ball: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 25 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 26 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shadow Ball: Superduper Effective 3
- Move: Shadow Ball
- Powers up moves that are super effective.
- Color Grid: 🟥 Red (Move Effect)
- Cell 27 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Special Boost 5
- Increases the user’s Special Moves ↑ Next effect by five ranks the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 28 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 12 Energy | 🔮 144 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Shadow Ball: Hit: Sp. Def ↓6 9
- Move: Shadow Ball
- Lowers the target’s Sp. Def by six stat ranks when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 29 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (3,-4,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Distortion World Shadow Force: Power 2
- Distortion World Shadow Force: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 33 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Distortion World Shadow Force: Power 2
- Distortion World Shadow Force: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 34 | 🎯 Cord (1,-4,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 35 | 🎯 Cord (3,-5,2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Haunted Healing 1
- Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ghost Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Strike Them Down!: MP Refresh 2
- Move: Strike Them Down!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 37 | 🎯 Cord (1,-5,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Haunted Acceleration 2
- Quickly charges the move gauge when the zone is a Ghost Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Physical Boost 3
- Increases the user’s Physical Moves ↑ Next effect by three ranks the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 39 | 🎯 Cord (2,-6,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Strike Them Down!: T-Move: Team Phys & Spec Boost ↑1 9
- Move: Strike Them Down!
- Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
- Color Grid: 🟥 Red (Move Effect)
- Cell 40 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 42 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Distortion World Shadow Force: Power 2
- Distortion World Shadow Force: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 44 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Distortion World Shadow Force: Power 2
- Distortion World Shadow Force: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 45 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ground Guard
- Reduces damage when the user is attacked by Ground-type moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Full First Aid
- Fully restores the user’s HP the first time it is in a pinch each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 48 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Brainpower
- The more the user’s Sp. Atk is raised, the more it powers up its sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 49 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Dreaming of a Better World Shadow Force: Power 25
- Dreaming of a Better World Shadow Force: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 50 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Dreaming of a Better World Shadow Force: Power 25
- Dreaming of a Better World Shadow Force: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 224 Juliana & Sprigatito (Female♀️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Energy Ball: Power 3
- Energy Ball: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Energy Ball: Power 3
- Energy Ball: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Energy Ball: Power 3
- Energy Ball: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Energy Ball: Move Gauge Refresh 3
- Move: Energy Ball
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Energy Ball: On a Roll 9
- Move: Energy Ball
- Raises the chance of lowering stat values with the additional effects of the user’s moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Energy Ball: Move Gauge Refresh 9
- Move: Energy Ball
- Charges the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,0,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Stalwart
- Sp. Def cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Grassy Cushion 2
- Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Pokey Trap 1
- Increases the amount of damage an opponent takes from being trapped.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Turbo Turf 2
- Quickly charges the move gauge when the terrain is Grassy Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Restore Status P-Move MP 1
- Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- S-Move: HP Recovery (M) 1
- Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Energy Ball: Power 3
- Energy Ball: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Energy Ball: Power 3
- Energy Ball: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Grow Big!: Barricade Buddies 1
- Move: Grow Big!
- Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Grow Big!: MP Refresh 3
- Move: Grow Big!
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Grow Big!: Shielded 1
- Move: Grow Big!
- Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Energy Ball: Satisfied Snicker 9
- Move: Energy Ball
- Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 38 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-3,3,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 42 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Revenge Boost 4
- Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 43 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 44 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Potion: Master Healer 1
- Move: Potion
- Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Potion: Master Healer 1
- Move: Potion
- Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Potion: MP Refresh 2
- Move: Potion
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Bright Mesmerizing Smile Grass Beam: Power 25
- Bright Mesmerizing Smile Grass Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Bright Mesmerizing Smile Grass Beam: Power 25
- Bright Mesmerizing Smile Grass Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 225 Florian & Fuecoco (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Heat Wave: Power 3
- Heat Wave: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Heat Wave: Power 3
- Heat Wave: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Heat Wave: Power 3
- Heat Wave: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Heat Wave: Move Gauge Refresh 3
- Move: Heat Wave
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Burn Synergy 3
- Powers up the user’s moves when the target is burned.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Heat Wave: Trip Up 9
- Move: Heat Wave
- Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Healing Sun 1
- Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sunscreen 1
- Reduces damage when the user is hit by an attack move while the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Pinpoint Entry 2
- Raises the user’s accuracy by two stat ranks when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Restore Status P-Move MP 1
- Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Heat Wave: Accuracy 10
- Heat Wave: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Heat Wave: Power 3
- Heat Wave: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Heat Wave: Power 3
- Heat Wave: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Witty Hit 4
- Has a chance (50%) of raising the user’s Sp. Atk by one stat rank when its attack move is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fire It Up!: MP Refresh 2
- Move: Fire It Up!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flameproof
- Prevents the user from getting burned.
- Color Grid: 🟨 Yellow (Passive)
- Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Will-O-Wisp: Accuracy 10
- Will-O-Wisp: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Initial Pinch Special Boost 1
- Increases the user’s Special Moves ↑ Next effect by one rank the first time it is in a pinch each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Will-O-Wisp: Move Gauge Refresh 9
- Move: Will-O-Wisp
- Charges the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Special Boost 2
- Increases the user’s Special Moves ↑ Next effect by two ranks the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Solar Flare 9
- Powers up the user’s sync move when the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Burn to Learn Fire Beam: Power 25
- Burn to Learn Fire Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Burn to Learn Fire Beam: Power 25
- Burn to Learn Fire Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 233 Carmine & Swadloon (Female♀️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Struggle Bug: Power 4
- Struggle Bug: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Struggle Bug: Power 4
- Struggle Bug: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Struggle Bug: Power 4
- Struggle Bug: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Struggle Bug: Move Gauge Refresh 3
- Move: Struggle Bug
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Trip Up 9
- Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Triage Tank 2
- Has a chance (30%) of restoring the user’s HP when it is hit by an attack move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- HP 40
- HP 40
- Color Grid: 🟦 Blue (Stat)
- Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Giga Drain: Power 3
- Giga Drain: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Giga Drain: Power 3
- Giga Drain: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Stalwart
- Sp. Def cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Team Sync Regen
- Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Revenge Boost 4
- Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Giga Drain: Power 3
- Giga Drain: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Giga Drain: Power 3
- Giga Drain: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Giga Drain: Power 3
- Giga Drain: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Giga Drain: Move Gauge Refresh 3
- Move: Giga Drain
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Synthesis: Master Healer 1
- Move: Synthesis
- Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Synthesis: Master Healer 1
- Move: Synthesis
- Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Synthesis: MP Refresh 3
- Move: Synthesis
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 38 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Struggle Bug: Power 4
- Struggle Bug: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 41 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Struggle Bug: Power 4
- Struggle Bug: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Unbending
- Defense cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 43 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 44 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Go On, Then!: Pep Rally 1
- Move: Go On, Then!
- Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Go On, Then!: MP Refresh 2
- Move: Go On, Then!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Go On, Then!: Team Critical Command 9
- Move: Go On, Then!
- Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s Trainer uses a move.
- Color Grid: 🟥 Red (Move Effect)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Get Ready to Eat Dirt Bug Beam: Power 25
- Get Ready to Eat Dirt Bug Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Get Ready to Eat Dirt Bug Beam: Power 25
- Get Ready to Eat Dirt Bug Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 26 Phoebe & Sableye (Male♂️)
- Cell 1 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Astonish: Power 4
- Astonish: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 11 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Astonish: Power 4
- Astonish: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder Wave: Accuracy 10
- Thunder Wave: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (1,2,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder Wave: Move Gauge Refresh 3
- Move: Thunder Wave
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 14 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hit Paralyzed Opp: Defense ↓ 9
- Lowers the target’s Defense by one stat rank when the user’s attack move is successful against a paralyzed opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 15 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Static Shock 5
- Powers up the user’s sync move when the target is paralyzed.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 17 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Acuity
- Accuracy cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 19 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Phantom Force: Power 3
- Phantom Force: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 20 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Phantom Force: Power 3
- Phantom Force: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Speed 10
- Speed 10
- Color Grid: 🟦 Blue (Stat)
- Cell 22 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Double Down 3
- Powers up the user’s sync moves that are super effective.
- Color Grid: 🟨 Yellow (Passive)
- Cell 23 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Catalytic Infliction
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sharp Entry 1
- Raises the user’s critical-hit rate by one stat rank when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 25 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 26 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 27 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Phantom Force: Power 3
- Phantom Force: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 30 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Phantom Force: Power 3
- Phantom Force: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 31 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Phantom Force: Power 3
- Phantom Force: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (2,-5,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Outmuscle 9
- Raises the user’s Attack by one stat rank when an opponent’s attack move targeting the user misses.
- Color Grid: 🟨 Yellow (Passive)
- Cell 33 | 🎯 Cord (3,-6,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- A Little Something New!: MP Refresh 2
- Move: A Little Something New!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 34 | 🎯 Cord (1,-5,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Tight Bonds That Can’t Be Seen Ghost Impact: Power 25
- Tight Bonds That Can’t Be Seen Ghost Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 35 | 🎯 Cord (2,-6,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Phantom Force: MP Refresh 3
- Move: Phantom Force
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 38 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Astonish: Power 4
- Astonish: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Astonish: Power 4
- Astonish: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Astonish: Power 4
- Astonish: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Astonish: Move Gauge Refresh 3
- Move: Astonish
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Tight Bonds That Can’t Be Seen Ghost Impact: Power 25
- Tight Bonds That Can’t Be Seen Ghost Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Astonish: Aggravation 1
- Move: Astonish
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Tight Bonds That Can’t Be Seen Ghost Impact: Power 25
- Tight Bonds That Can’t Be Seen Ghost Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Tight Bonds That Can’t Be Seen Ghost Impact: Power 25
- Tight Bonds That Can’t Be Seen Ghost Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 29 Barry & Infernape (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flameproof
- Prevents the user from getting burned.
- Color Grid: 🟨 Yellow (Passive)
- Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Close Combat: Power 3
- Close Combat: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Close Combat: Power 3
- Close Combat: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Gobsmack 4
- Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 13 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Close Combat: Power 3
- Close Combat: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Furious Brawn
- The more the user’s Attack is raised, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 15 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Close Combat: Hit: Sync Move Boost ↑1 9
- Move: Close Combat
- Increases the user’s Sync Move ↑ Next effect by one rank when its attack move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 16 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 17 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 18 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flaming Rock Smash: Power 2
- Flaming Rock Smash: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 21 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flaming Rock Smash: Power 2
- Flaming Rock Smash: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Flaming Rock Smash: Power 2
- Flaming Rock Smash: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Brawling Healing 1
- Restores the user’s HP whenever its Pokémon takes an action when the zone is a Fighting Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Brawling Acceleration 2
- Quickly charges the move gauge when the zone is a Fighting Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 25 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fierce Entry 2
- Raises the user’s Attack by two stat ranks when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fighting Zone Extension 3
- Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flaming Rock Smash: Power 2
- Flaming Rock Smash: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flaming Rock Smash: Power 2
- Flaming Rock Smash: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Flaming Rock Smash: Move Gauge Refresh 9
- Move: Flaming Rock Smash
- Charges the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- I Believe in You!: MP Refresh 2
- Move: I Believe in You!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- I Believe in You!: Mighty Physical Boost 9
- Move: I Believe in You!
- Increases the user’s Physical Moves ↑ Next effect by two ranks when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Head Start 1
- Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Close Combat: Move Gauge Refresh 3
- Move: Close Combat
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Close Combat: Power 3
- Close Combat: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Close Combat: Power 3
- Close Combat: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Trip Up 9
- Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fighting Zone: S-Moves ↑ 9
- Powers up the user’s sync move when the zone is a Fighting Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- There’s No End Fighting Impact: Power 25
- There’s No End Fighting Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- There’s No End Fighting Impact: Power 25
- There’s No End Fighting Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 35 Flint & Rapidash (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flame Charge: Power 4
- Flame Charge: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Flame Charge: Power 4
- Flame Charge: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flame Charge: Power 4
- Flame Charge: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Flame Charge: Move Gauge Refresh 3
- Move: Flame Charge
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Flame Charge: Satisfied Snicker 9
- Move: Flame Charge
- Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Revenge Boost 4
- Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- HP 40
- HP 40
- Color Grid: 🟦 Blue (Stat)
- Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Bounce: Accuracy 5
- Bounce: Accuracy ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Bounce: Power 3
- Bounce: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bounce: Accuracy 10
- Bounce: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bounce: Power 3
- Bounce: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- X Evasion All: MP Refresh 2
- Move: X Evasion All
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hot to the Touch 4
- Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- X Evasion All: Catalytic Kick 9
- Move: X Evasion All
- Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Bounce: Power 3
- Bounce: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bounce: Power 3
- Bounce: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Bounce: Power 3
- Bounce: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bounce: Move Gauge Refresh 3
- Move: Bounce
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Bounce: MP Refresh 2
- Move: Bounce
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fail Forward 1
- Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Bounce: Hostile Environment 2
- Move: Bounce
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 38 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-3,3,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flameproof
- Prevents the user from getting burned.
- Color Grid: 🟨 Yellow (Passive)
- Cell 41 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flame Charge: Power 4
- Flame Charge: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Flame Charge: Power 4
- Flame Charge: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Speed 10
- Speed 10
- Color Grid: 🟦 Blue (Stat)
- Cell 44 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 45 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Go Full Throttle!: MP Refresh 2
- Move: Go Full Throttle!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Overpowering Determination Fire Impact: Power 25
- Overpowering Determination Fire Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Overpowering Determination Fire Impact: Power 25
- Overpowering Determination Fire Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 36 Thorton & Regigigas (Genderless)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Stomp: Power 4
- Stomp: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Stomp: Power 4
- Stomp: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Stomp: Power 4
- Stomp: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Stomp: Move Gauge Refresh 3
- Move: Stomp
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Stomp: Flag Bearer 9
- Move: Stomp
- Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
- Color Grid: 🟥 Red (Move Effect)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Revenge Boost 4
- Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Stomp: Aggravation 1
- Move: Stomp
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,0,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Potion: Master Healer 1
- Move: Potion
- Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Potion: MP Refresh 3
- Move: Potion
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Potion: Master Healer 1
- Move: Potion
- Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ghost Guard
- Reduces damage when the user is attacked by Ghost-type moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Unflappable
- Prevents the user from flinching.
- Color Grid: 🟨 Yellow (Passive)
- Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bzweeeeep!: MP Refresh 2
- Move: Bzweeeeep!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Team Physical Boost 1
- Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bzweeeeep!: Hit and Heal 9
- Move: Bzweeeeep!
- Applies the Gradual Healing effect to the user when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- HP 40
- HP 40
- Color Grid: 🟦 Blue (Stat)
- Cell 38 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Stomp: Power 4
- Stomp: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 41 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Stomp: Power 4
- Stomp: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Revenge Boost 4
- Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 43 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Defense 10
- Defense 10
- Color Grid: 🟦 Blue (Stat)
- Cell 44 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Protect: Move Gauge Refresh 9
- Move: Protect
- Charges the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Toughen Up 9
- Raises the user’s Defense by one stat rank when it is hit by an attack move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- S-Move: Team HP Recovery (M) 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Learn Through Battling Normal Impact: Power 25
- Learn Through Battling Normal Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Learn Through Battling Normal Impact: Power 25
- Learn Through Battling Normal Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 39 Rosa (Academy) & Deerling (Male♂️)
- Form: Summer Form
- Cell 1 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x40
- Lithe
- Prevents the user from getting paralyzed.
- Color Grid: 🟨 Yellow (Passive)
- Cell 2 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x40
- Haste
- Speed cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 3 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x40
- Clearheaded
- Prevents the user from becoming confused.
- Color Grid: 🟨 Yellow (Passive)
- Cell 4 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,0,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
- 💿 Learn Move: Dire Hit
- Raises the user’s critical-hit rate by one stat rank.
- Category: Status
- User: Pokemon
- Description: Raises the user’s critical-hit rate by one stat rank.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 9 | 🎯 Cord (2,1,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
- Dire Hit: MP Refresh 2
- Move: Dire Hit
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 10 | 🎯 Cord (2,2,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- Dire Hit: Critical Eye 2
- Move: Dire Hit
- Raises the user’s critical-hit rate by two stat ranks when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 11 | 🎯 Cord (3,2,-5) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Dire Hit: Power Combo 9
- Move: Dire Hit
- Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 12 | 🎯 Cord (4,2,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
- Dire Hit: Super Preparation 9
- Move: Dire Hit
- Applies the Supereffective ↑ Next effect to the user when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 13 | 🎯 Cord (5,2,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
- Dire Hit: Move: Physical Boost ↑2 & Special Boost ↑2 9
- Move: Dire Hit
- Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
- 💿 Learn Move: Seed Bomb
- No additional effect.
- Type: Grass
- Category: Physical
- User: Pokemon
- Description: No additional effect.
- Power: 100 (1)/120 (5↑ MAX) | Accuracy: 100 | Gauge: 3 | Target: An opponent | Effect Tag: -- | Max uses: --
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 15 | 🎯 Cord (4,-1,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
- Seed Bomb: Move Gauge Refresh 3
- Move: Seed Bomb
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 16 | 🎯 Cord (5,-1,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- Seed Bomb: Ramming Speed
- Move: Seed Bomb
- The more the user’s Speed is raised, the more it powers up the user’s moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 17 | 🎯 Cord (6,-1,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Entry: Physical Boost 2
- Increases the user’s Physical Moves ↑ Next effect by two ranks when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 18 | 🎯 Cord (7,-1,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
- Seed Bomb: Power 100
- Seed Bomb: Power ↑ 100
- Color Grid: 🟩 Green (Move Boost)
- Cell 19 | 🎯 Cord (8,-1,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
- Seed Bomb: Defense Destroyer 9
- Move: Seed Bomb
- Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 20 | 🎯 Cord (4,0,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (5,0,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Cell 22 | 🎯 Cord (6,0,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: 🟦 Blue (Stat)
- Cell 23 | 🎯 Cord (7,0,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: 🟦 Blue (Stat)
- Cell 24 | 🎯 Cord (8,0,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 60
- Attack 60
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
- 💿 Learn Move: Bullet Seed
- Attacks the target two to five times in a row.
- Type: Grass
- Category: Physical
- User: Pokemon
- Description: Attacks the target two to five times in a row.
- Power: 15 (1)/18 (5↑ MAX) | Accuracy: 100 | Gauge: 2 | Target: An opponent | Effect Tag: Multistrike | Max uses: --
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 26 | 🎯 Cord (4,-3,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
- Recharging Strike 1
- Has a chance (20%) of charging the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (20%) of charging the user’s move gauge by one for each hit.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (5,-4,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- Bullet Seed: Power 5
- Bullet Seed: Power ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 28 | 🎯 Cord (6,-5,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Bullet Seed: Unfortunate Strike 3
- Move: Bullet Seed
- Has a chance (40%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (40%) of lowering one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
- Color Grid: 🟥 Red (Move Effect)
- Cell 29 | 🎯 Cord (7,-6,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
- Bullet Seed: Strike: Flinch 1
- Move: Bullet Seed
- Has a chance (20%) of making the target flinch when the user’s attack move hits. If the move has the multistrike effect tag, has a chance (20%) of making the target flinch for each hit.
- Color Grid: 🟥 Red (Move Effect)
- Cell 30 | 🎯 Cord (8,-7,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
- Bullet Seed: No Quarter
- Move: Bullet Seed
- Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 31 | 🎯 Cord (5,-3,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (6,-4,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Cell 33 | 🎯 Cord (7,-5,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (8,-6,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: 🟦 Blue (Stat)
- Cell 35 | 🎯 Cord (9,-7,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 60
- Attack 60
- Color Grid: 🟦 Blue (Stat)
- Cell 36 | 🎯 Cord (2,-2,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
- 💿 Learn Move: Attack Studies
- Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
- Category: Status
- User: Trainer
- Description: Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 37 | 🎯 Cord (2,-3,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
- Attack Studies: MP Refresh 2
- Move: Attack Studies
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 38 | 🎯 Cord (3,-4,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- Attack Studies: Berserker 1
- Move: Attack Studies
- Raises the user’s Attack by one stat rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 39 | 🎯 Cord (4,-5,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Attack Studies: Critical Eye 1
- Move: Attack Studies
- Raises the user’s critical-hit rate by one stat rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 40 | 🎯 Cord (5,-6,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
- Attack Studies: Berserker 3
- Move: Attack Studies
- Raises the user’s Attack by three stat ranks when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 41 | 🎯 Cord (6,-7,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
- Attack Studies: Mighty Physical Boost 9
- Move: Attack Studies
- Increases the user’s Physical Moves ↑ Next effect by two ranks when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 42 | 🎯 Cord (-2,1,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 43 | 🎯 Cord (-2,2,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
- 💿 Learn Move: X Speed
- Raises the user’s Speed by two stat ranks.
- Category: Status
- User: Pokemon
- Description: Raises the user’s Speed by two stat ranks.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 44 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
- X Speed: MP Refresh 2
- Move: X Speed
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- X Speed: Fleet Feet 2
- Move: X Speed
- Raises the user’s Speed by two stat ranks when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- X Speed: Power Combo 9
- Move: X Speed
- Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 47 | 🎯 Cord (-4,6,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
- Inertia
- The more the user’s Speed is raised, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 48 | 🎯 Cord (-5,7,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
- X Speed: Initial Propulsion 1
- Move: X Speed
- Reduces the sync move countdown by one the first time the user’s move is successful each battle.
- Color Grid: 🟥 Red (Move Effect)
- Cell 49 | 🎯 Cord (-3,2,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
- 💿 Learn Move: Giga Drain
- The more damage dealt to the target, the more it restores the user’s HP.
- Type: Grass
- Category: Special
- User: Pokemon
- Description: The more damage dealt to the target, the more it restores the user’s HP.
- Power: 91 (1)/109 (5↑ MAX) | Accuracy: 100 | Gauge: 3 | Target: An opponent | Effect Tag: Absorb | Max uses: --
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 50 | 🎯 Cord (-4,3,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
- Giga Drain: Fleet Feet 1
- Move: Giga Drain
- Raises the user’s Speed by one stat rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 51 | 🎯 Cord (-5,4,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- Giga Drain: Power 20
- Giga Drain: Power ↑ 20
- Color Grid: 🟩 Green (Move Boost)
- Cell 52 | 🎯 Cord (-6,5,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Giga Drain: Attack Trap 9
- Move: Giga Drain
- Leaves the target trapped when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 53 | 🎯 Cord (-7,6,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
- Giga Drain: Master Healer 1
- Move: Giga Drain
- Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 54 | 🎯 Cord (-8,7,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
- Giga Drain: BOGO 9
- Move: Giga Drain
- Applies the Free Move Next effect to the user when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 55 | 🎯 Cord (-4,4,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 56 | 🎯 Cord (-5,5,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 57 | 🎯 Cord (-6,6,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: 🟦 Blue (Stat)
- Cell 58 | 🎯 Cord (-7,7,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: 🟦 Blue (Stat)
- Cell 59 | 🎯 Cord (-8,8,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 60
- Sp. Atk 60
- Color Grid: 🟦 Blue (Stat)
- Cell 60 | 🎯 Cord (-3,1,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
- 💿 Learn Move: Sunny Day
- Makes the weather sunny.
- Type: Fire
- Category: Status
- User: Pokemon
- Description: Makes the weather sunny.
- Power: -- | Accuracy: -- | Gauge: 2 | Target: Entire field | Effect Tag: -- | Max uses: 2
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 61 | 🎯 Cord (-4,1,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
- Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 62 | 🎯 Cord (-5,1,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- Healing Sun 1
- Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 63 | 🎯 Cord (-6,1,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Solar Flare 5
- Powers up the user’s sync move when the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 64 | 🎯 Cord (-7,1,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
- Drought Alert 3
- Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 65 | 🎯 Cord (-8,1,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
- Sunny Day: Afflicter’s Fervor 1
- Move: Sunny Day
- Reduces the sync move countdown by one the first time the user’s Pokémon uses a status move each battle.
- Color Grid: 🟥 Red (Move Effect)
- Cell 66 | 🎯 Cord (-5,2,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 67 | 🎯 Cord (-6,2,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 68 | 🎯 Cord (-7,2,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: 🟦 Blue (Stat)
- Cell 69 | 🎯 Cord (-8,2,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: 🟦 Blue (Stat)
- Cell 70 | 🎯 Cord (-9,2,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 60
- Sp. Atk 60
- Color Grid: 🟦 Blue (Stat)
- Cell 71 | 🎯 Cord (-2,0,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
- 💿 Learn Move: Sp. Atk Studies
- Raises the user’s Sp. Atk by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
- Category: Status
- User: Trainer
- Description: Raises the user’s Sp. Atk by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 72 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
- Sp. Atk Studies: MP Refresh 2
- Move: Sp. Atk Studies
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 73 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- Sp. Atk Studies: Ramp Up 1
- Move: Sp. Atk Studies
- Raises the user’s Sp. Atk by one stat rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 74 | 🎯 Cord (-4,-1,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Sp. Atk Studies: Critical Eye 1
- Move: Sp. Atk Studies
- Raises the user’s critical-hit rate by one stat rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 75 | 🎯 Cord (-5,-1,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
- Sp. Atk Studies: Ramp Up 3
- Move: Sp. Atk Studies
- Raises the user’s Sp. Atk by three stat ranks when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 76 | 🎯 Cord (-6,-1,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
- Sp. Atk Studies: Move: Special Boost ↑2 9
- Move: Sp. Atk Studies
- Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 77 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x40
- Energy Ball: Move Gauge Refresh 3
- Move: Energy Ball
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 78 | 🎯 Cord (0,3,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 79 | 🎯 Cord (0,4,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
- Attack Trap 4
- Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 80 | 🎯 Cord (0,5,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
- Energy Ball: On a Roll 9
- Move: Energy Ball
- Raises the chance of lowering stat values with the additional effects of the user’s moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 81 | 🎯 Cord (0,6,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
- Turbo Turf 3
- Quickly charges the move gauge when the terrain is Grassy Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 82 | 🎯 Cord (0,7,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Verdant Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 83 | 🎯 Cord (0,8,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Energy Ball: Hit: Defense ↓ & Sp. Def ↓ 9
- Move: Energy Ball
- Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 84 | 🎯 Cord (0,9,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Grassy Terrain: S-Moves ↑ 9
- Powers up the user’s sync move when the terrain is Grassy Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 85 | 🎯 Cord (0,10,-10) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x160
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x160
- The Season of Growth Begins
- Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 86 | 🎯 Cord (1,4,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
- Look Alive 3
- Has a chance (40%) of raising the user’s evasiveness by one stat rank when it is hit by an attack move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 87 | 🎯 Cord (2,4,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- S-Move: Physical Boost ↑2 & Special Boost ↑2 9
- Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks after using its sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 88 | 🎯 Cord (3,4,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Mark the Seasons Grass Beam: Power 25
- Mark the Seasons Grass Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 89 | 🎯 Cord (3,5,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Unova C (Defensive): S-Moves ↑ 5
- Powers up the user’s sync move when Unova Circle (Defensive) applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 90 | 🎯 Cord (4,4,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 91 | 🎯 Cord (3,6,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
- Debut: Unova C (Def) on Field
- Applies Unova Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 92 | 🎯 Cord (5,4,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Head Start 1
- Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 93 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
- Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 94 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Rejuvenate 6
- Charges the user’s move gauge by six after using its sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 95 | 🎯 Cord (-3,7,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Mark the Seasons Grass Beam: Power 25
- Mark the Seasons Grass Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 96 | 🎯 Cord (-3,8,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Adrenaline 1
- Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 97 | 🎯 Cord (-4,8,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- Circle: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 98 | 🎯 Cord (-3,9,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
- Unova C (Defensive) Extension 3
- Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 99 | 🎯 Cord (-5,9,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
- 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
- 1st S-Move: Unova C (Def) on Field
- Applies Unova Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 100 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 101 | 🎯 Cord (0,-3,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 102 | 🎯 Cord (0,-4,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 103 | 🎯 Cord (0,-5,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 104 | 🎯 Cord (0,-6,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: 🟦 Blue (Stat)
- Cell 105 | 🎯 Cord (-1,-6,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: 🟦 Blue (Stat)
- Cell 106 | 🎯 Cord (1,-7,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: 🟦 Blue (Stat)
- Cell 107 | 🎯 Cord (0,-7,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 60
- HP 60
- Color Grid: 🟦 Blue (Stat)
- Cell 108 | 🎯 Cord (-1,-7,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 60
- HP 60
- Color Grid: 🟦 Blue (Stat)
- Cell 109 | 🎯 Cord (1,-8,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 60
- HP 60
- Color Grid: 🟦 Blue (Stat)
- Cell 110 | 🎯 Cord (0,-8,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 80
- HP 80
- Color Grid: 🟦 Blue (Stat)
- Cell 111 | 🎯 Cord (1,-4,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 112 | 🎯 Cord (2,-5,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 10
- Defense 10
- Color Grid: 🟦 Blue (Stat)
- Cell 113 | 🎯 Cord (3,-6,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 10
- Defense 10
- Color Grid: 🟦 Blue (Stat)
- Cell 114 | 🎯 Cord (3,-7,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 15
- Defense 15
- Color Grid: 🟦 Blue (Stat)
- Cell 115 | 🎯 Cord (4,-7,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 15
- Defense 15
- Color Grid: 🟦 Blue (Stat)
- Cell 116 | 🎯 Cord (3,-8,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 20
- Defense 20
- Color Grid: 🟦 Blue (Stat)
- Cell 117 | 🎯 Cord (4,-8,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 25
- Defense 25
- Color Grid: 🟦 Blue (Stat)
- Cell 118 | 🎯 Cord (5,-8,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 20
- Defense 20
- Color Grid: 🟦 Blue (Stat)
- Cell 119 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 120 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 10
- Sp. Def 10
- Color Grid: 🟦 Blue (Stat)
- Cell 121 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 10
- Sp. Def 10
- Color Grid: 🟦 Blue (Stat)
- Cell 122 | 🎯 Cord (-3,-4,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 15
- Sp. Def 15
- Color Grid: 🟦 Blue (Stat)
- Cell 123 | 🎯 Cord (-4,-3,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 15
- Sp. Def 15
- Color Grid: 🟦 Blue (Stat)
- Cell 124 | 🎯 Cord (-3,-5,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 20
- Sp. Def 20
- Color Grid: 🟦 Blue (Stat)
- Cell 125 | 🎯 Cord (-4,-4,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 25
- Sp. Def 25
- Color Grid: 🟦 Blue (Stat)
- Cell 126 | 🎯 Cord (-5,-3,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 20
- Sp. Def 20
- Color Grid: 🟦 Blue (Stat)
- ================================END================================
- No. 42 Brycen & Walrein (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Fang: Power 4
- Ice Fang: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Fang: Power 4
- Ice Fang: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Fang: Power 4
- Ice Fang: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Fang: Accuracy 5
- Ice Fang: Accuracy ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Guard
- Reduces damage when the user is attacked by Ice-type moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ice Fang: Aggravation 3
- Move: Ice Fang
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ice Fang: Hostile Environment 3
- Move: Ice Fang
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Snow Shelter
- Protects the user from damage from a hailstorm.
- Color Grid: 🟨 Yellow (Passive)
- Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Icicle Spear: Power 1
- Icicle Spear: Power ↑ 1
- Color Grid: 🟩 Green (Move Boost)
- Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Icicle Spear: Power 1
- Icicle Spear: Power ↑ 1
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Icicle Spear: Power 1
- Icicle Spear: Power ↑ 1
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Healing Hail 1
- Restores the user’s HP whenever its Pokémon takes an action during a hailstorm.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hasty Hail 2
- Quickly charges the move gauge during a hailstorm.
- Color Grid: 🟨 Yellow (Passive)
- Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hunter’s Instinct
- The more the target’s Speed is lowered, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Slo-pponent Sync 5
- Powers up the user’s sync move when the target’s Speed is lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Icicle Spear: Power 1
- Icicle Spear: Power ↑ 1
- Color Grid: 🟩 Green (Move Boost)
- Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Icicle Spear: Move Gauge Refresh 3
- Move: Icicle Spear
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Icicle Spear: Power 1
- Icicle Spear: Power ↑ 1
- Color Grid: 🟩 Green (Move Boost)
- Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- X Defense: Hit and Heal 9
- Move: X Defense
- Applies the Gradual Healing effect to the user when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- X Defense: MP Refresh 2
- Move: X Defense
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Tough Sync 3
- Powers up the user’s sync move when its Defense is raised.
- Color Grid: 🟨 Yellow (Passive)
- Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Icicle Spear: Punishing Strike 3
- Move: Icicle Spear
- Has a chance (40%) of lowering the target’s Defense by one stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (40%) of lowering the target’s Defense by one stat rank for each hit.
- Color Grid: 🟥 Red (Move Effect)
- Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Fang: Move Gauge Refresh 3
- Move: Ice Fang
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Fang: Power 4
- Ice Fang: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Fang: Power 4
- Ice Fang: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fire Guard
- Reduces damage when the user is attacked by Fire-type moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Being with Pokémon!: MP Refresh 2
- Move: Being with Pokémon!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Being with Pokémon!: Super Preparation 9
- Move: Being with Pokémon!
- Applies the Supereffective ↑ Next effect to the user when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Being with Pokémon!: Critical Eye 1
- Move: Being with Pokémon!
- Raises the user’s critical-hit rate by one stat rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Cold Heat Stout Heart Ice Impact: Power 25
- Cold Heat Stout Heart Ice Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Cold Heat Stout Heart Ice Impact: Power 25
- Cold Heat Stout Heart Ice Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 67 Hilbert & Thundurus (Male♂️)
- Form: Incarnate Forme
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Wildbolt Storm: Power 2
- Wildbolt Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Wildbolt Storm: Power 2
- Wildbolt Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Wildbolt Storm: Power 2
- Wildbolt Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Wildbolt Storm: Move Gauge Refresh 3
- Move: Wildbolt Storm
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 13 | 🎯 Cord (3,0,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Lithe
- Prevents the user from getting paralyzed.
- Color Grid: 🟨 Yellow (Passive)
- Cell 14 | 🎯 Cord (2,2,-4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Dashing Team 9
- Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 15 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Furious Brain
- The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 17 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 18 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Midsummer Wildbolt Storm: Power 2
- Midsummer Wildbolt Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 21 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Midsummer Wildbolt Storm: Power 2
- Midsummer Wildbolt Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Midsummer Wildbolt Storm: Power 2
- Midsummer Wildbolt Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Super Effective ↑: MP Refresh 2
- Move: Super Effective ↑
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 24 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 25 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Team Special Boost 2
- Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Devastation
- The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Midsummer Wildbolt Storm: Move Gauge Refresh 3
- Move: Midsummer Wildbolt Storm
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Midsummer Wildbolt Storm: Power 2
- Midsummer Wildbolt Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Midsummer Wildbolt Storm: Power 2
- Midsummer Wildbolt Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Electrorepulsion 2
- Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shock Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Piercing Gaze
- Moves never miss.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Electric Terrain Extension 3
- Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Wildbolt Storm: Power 2
- Wildbolt Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Wildbolt Storm: Power 2
- Wildbolt Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Wildbolt Storm: Accuracy 10
- Wildbolt Storm: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Wildbolt Storm: Accuracy 10
- Wildbolt Storm: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- A Path to Victory!: MP Refresh 2
- Move: A Path to Victory!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Wildbolt Storm: Hostile Environment 1
- Move: Wildbolt Storm
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Interference Immunity
- Prevents the user from flinching, becoming confused, or becoming trapped.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Grand Entry 2
- Raises the user’s Sp. Atk by two stat ranks when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Wind-Rivaling Thunder Electric Beam: Power 25
- Wind-Rivaling Thunder Electric Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Wind-Rivaling Thunder Electric Beam: Power 25
- Wind-Rivaling Thunder Electric Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 68 Hilda & Tornadus (Male♂️)
- Form: Incarnate Forme
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Bleakwind Storm: Power 2
- Bleakwind Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Bleakwind Storm: Power 2
- Bleakwind Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bleakwind Storm: Move Gauge Refresh 3
- Move: Bleakwind Storm
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 13 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bleakwind Storm: Power 2
- Bleakwind Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,2,-4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Dashing Team 9
- Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 15 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Furious Brain
- The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 17 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 18 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 20 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Harsh Winter Bleakwind Storm: Power 2
- Harsh Winter Bleakwind Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 21 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Harsh Winter Bleakwind Storm: Power 2
- Harsh Winter Bleakwind Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Harsh Winter Bleakwind Storm: Power 2
- Harsh Winter Bleakwind Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Barrel Roll 2
- Reduces damage when the user is hit by an attack move while the zone is a Flying Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Aerial Acceleration 2
- Quickly charges the move gauge when the zone is a Flying Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 25 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Flying Zone Extension 3
- Extends the duration of the Flying Zone when the zone turns into a Flying Zone while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Piercing Gaze
- Moves never miss.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Harsh Winter Bleakwind Storm: Power 2
- Harsh Winter Bleakwind Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Harsh Winter Bleakwind Storm: Move Gauge Refresh 3
- Move: Harsh Winter Bleakwind Storm
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Harsh Winter Bleakwind Storm: Power 2
- Harsh Winter Bleakwind Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Super Effective ↑: MP Refresh 2
- Move: Super Effective ↑
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Team Special Boost 2
- Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Cakewalk
- The more the target’s Speed is lowered, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Bleakwind Storm: Accuracy 10
- Bleakwind Storm: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Bleakwind Storm: Power 2
- Bleakwind Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Bleakwind Storm: Power 2
- Bleakwind Storm: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bleakwind Storm: Accuracy 10
- Bleakwind Storm: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bleakwind Storm: On a Roll 1
- Move: Bleakwind Storm
- Raises the chance of lowering stat values with the additional effects of the user’s moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Blow Them Away!: MP Refresh 2
- Move: Blow Them Away!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Grand Entry 2
- Raises the user’s Sp. Atk by two stat ranks when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Status Immunity
- Status conditions cannot be inflicted on the user.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Thunder-Rivaling Winds Flying Beam: Power 25
- Thunder-Rivaling Winds Flying Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Thunder-Rivaling Winds Flying Beam: Power 25
- Thunder-Rivaling Winds Flying Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 84 Red (Anniversary 2025) & Charizard (Male♂️)
- Form: Tera Type: Dragon
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- 1st Use Status P-Move: Restore B-Move MP 1
- Restores one MP of the user’s buddy move the first time its Pokémon uses a status move each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 8 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Debut: Kanto C (Phys) & Extension 5
- Applies Kanto Circle (Physical) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Kanto Circle (Physical) when Kanto Circle (Physical) is applied to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 9 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 12 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 13 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Lazulite Tera Blast: Power 2
- Lazulite Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Lazulite Tera Blast: Power 2
- Lazulite Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 15 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Lazulite Tera Blast: Power 2
- Lazulite Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 16 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Lazulite Tera Blast: Move Gauge Refresh 3
- Move: Lazulite Tera Blast
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 17 | 🎯 Cord (3,3,-6) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 18 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Strong Start 3
- Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by three ranks the first time the user enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 19 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Strike: Sync Move Boost ↑1 9
- Increases the user’s Sync Move ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user’s Sync Move ↑ Next effect by one rank for each hit.
- Color Grid: 🟨 Yellow (Passive)
- Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headstrong
- Attack cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shining Dragon Claw: Power 3
- Shining Dragon Claw: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shining Dragon Claw: Power 3
- Shining Dragon Claw: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shining Dragon Claw: Power 3
- Shining Dragon Claw: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 27 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 28 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shine for Victory!: Move: Special Boost ↑2 9
- Move: Shine for Victory!
- Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 29 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 30 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ally Sets Circle: Physical Boost ↑2 9
- Increases the user’s Physical Moves ↑ Next effect by two ranks when an ally applies a circle to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 31 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 33 | 🎯 Cord (2,-2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shining Dragon Claw: Power 3
- Shining Dragon Claw: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 34 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shining Dragon Claw: Power 3
- Shining Dragon Claw: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 35 | 🎯 Cord (3,-3,0) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shining Dragon Claw: Move Gauge Refresh 9
- Move: Shining Dragon Claw
- Charges the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 36 | 🎯 Cord (2,-3,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hit: Special Boost ↑1 9
- Increases the user’s Special Moves ↑ Next effect by one rank when its attack move is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (1,-3,2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Safety Tether
- Applies the Enduring effect to the user the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (3,-4,1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st Hit: Physical & Special Boost 3
- Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by three ranks the first time its attack move is successful each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 39 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Head Start 2
- Reduces the user’s sync move countdown by two the first time it enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 40 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-3,2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Lazulite Tera Blast: Power 2
- Lazulite Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Lazulite Tera Blast: Power 2
- Lazulite Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 44 | 🎯 Cord (-3,3,0) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Protect: Move Gauge Refresh 9
- Move: Protect
- Charges the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Draconic Acceleration 2
- Quickly charges the move gauge when the zone is a Dragon Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dragon Zone: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Dragon Drop Zone
- Turns the field of play’s zone into a Dragon Zone the first time the user enters a battle each battle. (A Dragon Zone powers up Dragon-type attacks.)
- Color Grid: 🟨 Yellow (Passive)
- Cell 48 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Dragon Zone: P-Moves ↑ & S-Moves ↑ 5
- Powers up the user’s moves and sync move when the zone is a Dragon Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 49 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Shine at the Summit Tera Blast: Power 25
- Shine at the Summit Tera Blast: Power ↑ 25
- Color Grid: 🟩 Green (Move Boost)
- Cell 50 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Shine at the Summit Tera Blast: Power 25
- Shine at the Summit Tera Blast: Power ↑ 25
- Color Grid: 🟩 Green (Move Boost)
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