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ScenenlistSerializeable.cs

MaZy Nov 28th, 2015 6 Never
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  1. using System.Collections.Generic;
  2. using System.IO;
  3. using System.Linq;
  4. using UnityEditor;
  5. using UnityEngine;
  6.  
  7.  
  8. // For load an save
  9. [System.Serializable]
  10. public class ScenenlistSerializeable : ScriptableObject
  11. {
  12.     [SerializeField]
  13.     public int QuickSwitch1ID = 0;
  14.     [SerializeField]
  15.     public int QuickSwitch2ID = 0;
  16. }
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