HuyEvilDumb

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Jun 1st, 2019
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  1. ----------------------------------------
  2.  -- Originally made by Alfederate :D --
  3. ----------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. local RealPlayer = Player
  7. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  8.  -- there's no time to explain! --
  9.  
  10. local new=Instance.new
  11. local rad=math.rad
  12. local cf=CFrame.new
  13. local v3=Vector3.new
  14. local ang=function(x,y,z)
  15. return CFrame.Angles(rad(x),rad(y),rad(z))
  16. end
  17. local player=game:service'Players'.LocalPlayer
  18. local char=player.Character
  19. local cam=workspace.Camera
  20. local mouse=player:GetMouse()
  21. local weld=function(a,b,c0,c1)
  22. m=Instance.new('Motor',a)
  23. m.Part0=a
  24. m.Part1=b
  25. m.C0=c0
  26. m.C1=c1
  27. return m
  28. end
  29.  
  30. start='rbxassetid://592555095'
  31. snd='rbxassetid://594472043'
  32. beamm=Instance.new('Model',workspace)
  33. beamm.Name='beam'
  34.  
  35. laser=false
  36.  
  37. rs=Instance.new('Part',char)
  38. rs.Transparency=1
  39. rs.CanCollide=false
  40. rs.TopSurface,rs.BottomSurface=0,0
  41. rs.FormFactor=3
  42. rs.Size=Vector3.new(.5,.5,.5)
  43.  
  44. ls=rs:Clone()
  45. ls.Parent=char
  46.  
  47. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  48. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  49. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  50. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  51.  
  52. vol=1
  53.  
  54. s1=Instance.new('Sound',char)
  55. s1.Volume=vol
  56. s1.Pitch=1
  57. s1.Looped=true
  58. s1.SoundId=snd
  59.  
  60. s2=Instance.new('Sound',char)
  61. s2.Volume=vol
  62. s2.Pitch=1
  63. s2.Looped=true
  64. s2.SoundId=start
  65.  
  66. s2:play()
  67.  
  68. particles={}
  69.  
  70. local wep=new('Part',char)
  71. wep.FormFactor=3
  72. wep.CanCollide=false
  73. wep.Size=v3(1,3,1)
  74. wep.TopSurface,wep.BottomSurface=0,0
  75. local wepw=weld(wep,char['Right Arm'],cf(.26,.4,.7),ang(0,0,8))
  76.  
  77. local beam=wep:Clone()
  78. beam:ClearAllChildren()
  79. beam.Material='Neon'
  80. beam.BrickColor=BrickColor.new('Electric blue')
  81. beam.Size=Vector3.new(3,3,1)
  82. beam.Transparency=.5
  83. beam.Anchored=true
  84. local ms=Instance.new('BlockMesh',beam)
  85. local inner=beam:Clone()
  86. inner.Transparency=0
  87. inner.Material='SmoothPlastic'
  88. inner.BrickColor=BrickColor.new('Green')
  89. local ms2=inner.Mesh
  90.  
  91. local expl=inner:Clone()
  92. expl.Mesh:Destroy()
  93. expl.Material='Neon'
  94. expl.BrickColor=BrickColor.new('Really red')
  95. expl.Size=Vector3.new(11,11,11)
  96. expl.Transparency=.55
  97. pl=Instance.new('PointLight',expl)
  98. pl.Color=expl.BrickColor.Color
  99. pl.Range=pl.Range*2
  100. pl.Name='light'
  101. local br=pl.Range
  102.  
  103. local exa=expl:Clone()
  104. exa.Size=Vector3.new(4,4,4)
  105. pl2=exa.light
  106.  
  107. local part=exa:Clone()
  108. part.Size=Vector3.new(1.5,1.5,1.5)
  109. pl3=part.light
  110. pms=Instance.new('BlockMesh',part)
  111.  
  112. char.Humanoid.Died:connect(function()
  113. laser=false
  114. beam.Parent=nil
  115. inner.Parent=nil
  116. expl.Parent=nil
  117. exa.Parent=nil
  118. s2:stop()
  119. s1:stop()
  120. end)
  121.  
  122. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  123. laser=true
  124. s1:play()
  125. s2:stop()
  126. end end)
  127. mouse.Button1Up:connect(function()
  128. laser=false
  129. beam.Parent=nil
  130. inner.Parent=nil
  131. expl.Parent=nil
  132. exa.Parent=nil
  133. s1:stop()
  134. s2:play()
  135. end)
  136.  
  137. parti=0
  138. game:service'RunService'.Stepped:connect(function()
  139. parti=parti+1
  140. for i,v in pairs(particles) do
  141. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  142. v.Transparency=v.Transparency+.08
  143. if v.Transparency >= 1 then
  144. v:Destroy()
  145. table.remove(particles,i)
  146. else
  147. v.Parent=beamm
  148. end
  149. end
  150. a=cam.CoordinateFrame.p
  151. b=mouse.Hit.p
  152. mhitr=Ray.new(a,(b-a).unit*999)
  153. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  154. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  155. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  156. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  157. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  158. end
  159. if laser then
  160. beamm.Parent=workspace
  161. beam.Parent=beamm
  162. inner.Parent=beamm
  163. expl.Parent=beamm
  164. exa.Parent=beamm
  165. s1.Volume=s1.Volume-.0
  166.  
  167. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  168. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  169.  
  170. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  171. Instance.new('Explosion',workspace).Position=pos
  172. end
  173. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  174. e=Instance.new('Explosion',workspace)
  175. e.Position=pos
  176. e.BlastRadius=14
  177. e.BlastPressure=1e4
  178. end
  179. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  180. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  181. end
  182.  
  183. if parti==math.floor(parti) then
  184. par=part:Clone()
  185. table.insert(particles,par)
  186. par.Parent=beamm
  187. par.Transparency=1-s1.Volume
  188. par.light.Range=br*s1.Volume
  189. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  190. end
  191.  
  192. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  193. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  194. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  195. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  196. inner.CFrame=beam.CFrame
  197. pl.Range=br*s1.Volume
  198. pl2.Range=br*s1.Volume
  199. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  200. expl.Transparency=math.random(40,60)/100
  201. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  202. exa.Size=v3(4,4,4)*s1.Volume
  203. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  204. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  205. end
  206. end)
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