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a guest Apr 20th, 2019 97 Never
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  1. public List<bool> available = new List<bool>();
  2.  
  3. public List<Pathing.PathState> pathStates = new List<Pathing.PathState>();
  4. public List<Vector2Int> gridPositions = new List<Vector2Int>();
  5. public List<Vector3> worldPositions = new List<Vector3>();
  6. public List<Vector3> offsets = new List<Vector3>();
  7. public List<float> depths = new List<float>();
  8.  
  9. public List<SpeedState> speedStates = new List<SpeedState>();
  10.  
  11. public List<CharacterIndex?> escortedBy = new List<CharacterIndex?>();
  12.  
  13. public List<Animator> animators = new List<Animator>();
  14. public List<AnimState> animStates = new List<AnimState>();
  15.  
  16. public List<Character.Def> defs = new List<Character.Def>();
  17. public List<LineRenderer> stairPathPreview = new List<LineRenderer>();
  18. public List<GameObject> iconObjs = new List<GameObject>();
  19. public List<List<Item>> inventories = new List<List<Item>>();
  20. public List<CharacterCmdGraph> idleGraphs = new List<CharacterCmdGraph>();
  21. public List<Transform> transforms = new List<Transform>();
  22. public List<CommandQueue> commands = new List<CommandQueue>();
  23. public List<Emotion> emotions = new List<Emotion>();
  24. public List<Character.State> states = new List<Character.State>();
  25. public List<int> sides = new List<int>();
  26. public List<List<int>> tagLists = new List<List<int>>();
  27. public List<int> pathId = new List<int>();
  28. public List<ProgressCircle> progress = new List<ProgressCircle>();
  29. public List<int> hideCharacter = new List<int>();
  30. public Pathing.PathFinder.SearchState pathFinderState;
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