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- public List<bool> available = new List<bool>();
- public List<Pathing.PathState> pathStates = new List<Pathing.PathState>();
- public List<Vector2Int> gridPositions = new List<Vector2Int>();
- public List<Vector3> worldPositions = new List<Vector3>();
- public List<Vector3> offsets = new List<Vector3>();
- public List<float> depths = new List<float>();
- public List<SpeedState> speedStates = new List<SpeedState>();
- public List<CharacterIndex?> escortedBy = new List<CharacterIndex?>();
- public List<Animator> animators = new List<Animator>();
- public List<AnimState> animStates = new List<AnimState>();
- public List<Character.Def> defs = new List<Character.Def>();
- public List<LineRenderer> stairPathPreview = new List<LineRenderer>();
- public List<GameObject> iconObjs = new List<GameObject>();
- public List<List<Item>> inventories = new List<List<Item>>();
- public List<CharacterCmdGraph> idleGraphs = new List<CharacterCmdGraph>();
- public List<Transform> transforms = new List<Transform>();
- public List<CommandQueue> commands = new List<CommandQueue>();
- public List<Emotion> emotions = new List<Emotion>();
- public List<Character.State> states = new List<Character.State>();
- public List<int> sides = new List<int>();
- public List<List<int>> tagLists = new List<List<int>>();
- public List<int> pathId = new List<int>();
- public List<ProgressCircle> progress = new List<ProgressCircle>();
- public List<int> hideCharacter = new List<int>();
- public Pathing.PathFinder.SearchState pathFinderState;
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