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- void Start()
- {
- createTerrain("hallo");
- createTerrain("du");
- createTerrain("er");
- createTerrain("sie");
- createTerrain("es");
- }
- private void createTerrain(String name)
- {
- GameObject terrainGO = new GameObject(name);
- Terrain terrain = (Terrain)terrainGO.AddComponent(typeof(Terrain));
- TerrainData terrainData = new TerrainData();
- terrainData.name = name;
- terrain.terrainData = terrainData;
- terrain.terrainData.size = terrainSize;
- terrain.terrainData.heightmapResolution = heighMapResolution;
- }
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