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- using UnityEngine;
- using System.Collections;
- public class HighScores : MonoBehaviour {
- public Rect where;
- private Vector2 scrollPosition;
- void OnGUI() {
- var scores = Score.GetScores ();
- if (scores != null && scores.Length > 0) {
- GUILayout.BeginArea (where);
- scrollPosition = GUILayout.BeginScrollView (scrollPosition);
- for (int i = 0; i < scores.Length; ++i) {
- GUILayout.BeginHorizontal (GUI.skin.box);
- GUILayout.Label (scores [i].name); //, GUILayout.Width (where.width * 0.2f));
- GUILayout.Label (scores [i].score.ToString ());//, GUILayout.Width (where.width * 0.2f));
- GUILayout.Label (scores [i].when.ToString ());
- GUILayout.EndHorizontal ();
- }
- GUI.EndScrollView ();
- GUILayout.EndArea ();
- }
- }
- }
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