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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /// <summary>
- /// Randomly assign a color to the sprite renderer
- /// </summary>
- [RequireComponent(typeof(SpriteRenderer))]
- public class ChangeColor : MonoBehaviour
- {
- private SpriteRenderer spriteRenderer;
- public float timeToChange = 0.1f;
- private float timeSinceChange = 0f;
- private void Awake()
- {
- spriteRenderer = GetComponent<SpriteRenderer>();
- }
- // Update is called once per frame
- private void Update()
- {
- timeSinceChange += Time.deltaTime;
- // Make sure the sprite renderer is set
- if (spriteRenderer != null && timeSinceChange >= timeToChange)
- {
- Color newColor = new Color(
- Random.value,
- Random.value,
- Random.value
- );
- // It's been set
- spriteRenderer.color = newColor;
- timeSinceChange = 0f;
- }
- }
- }
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