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ChrisTutorials

Random Color Change - C# MonoBehaviour Unity 2018

Jul 7th, 2018
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. /// <summary>
  6. /// Randomly assign a color to the sprite renderer
  7. /// </summary>
  8. [RequireComponent(typeof(SpriteRenderer))]
  9. public class ChangeColor : MonoBehaviour
  10. {
  11.     private SpriteRenderer spriteRenderer;
  12.     public float timeToChange = 0.1f;
  13.     private float timeSinceChange = 0f;
  14.  
  15.     private void Awake()
  16.     {
  17.         spriteRenderer = GetComponent<SpriteRenderer>();
  18.     }
  19.  
  20.     // Update is called once per frame
  21.     private void Update()
  22.     {
  23.         timeSinceChange += Time.deltaTime;
  24.  
  25.         // Make sure the sprite renderer is set
  26.         if (spriteRenderer != null && timeSinceChange >= timeToChange)
  27.         {
  28.             Color newColor = new Color(
  29.                     Random.value,
  30.                     Random.value,
  31.                     Random.value
  32.                 );
  33.  
  34.             // It's been set
  35.             spriteRenderer.color = newColor;
  36.             timeSinceChange = 0f;
  37.         }
  38.     }
  39. }
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