cat568

Untitled

May 3rd, 2020
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. wait(0.2)
  89.  
  90.  
  91.  
  92. Player = owner
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98.  
  99. RootPart = Character["HumanoidRootPart"]
  100. Torso = Character["Torso"]
  101. Head = Character["Head"]
  102. RightArm = Character["Right Arm"]
  103. LeftArm = Character["Left Arm"]
  104. RightLeg = Character["Right Leg"]
  105. LeftLeg = Character["Left Leg"]
  106. RootJoint = RootPart["RootJoint"]
  107. Neck = Torso["Neck"]
  108. RightShoulder = Torso["Right Shoulder"]
  109. LeftShoulder = Torso["Left Shoulder"]
  110. RightHip = Torso["Right Hip"]
  111. LeftHip = Torso["Left Hip"]
  112.  
  113. IT = Instance.new
  114. CF = CFrame.new
  115. VT = Vector3.new
  116. RAD = math.rad
  117. C3 = Color3.new
  118. UD2 = UDim2.new
  119. BRICKC = BrickColor.new
  120. ANGLES = CFrame.Angles
  121. EULER = CFrame.fromEulerAnglesXYZ
  122. COS = math.cos
  123. ACOS = math.acos
  124. SIN = math.sin
  125. ASIN = math.asin
  126. ABS = math.abs
  127. MRANDOM = math.random
  128. FLOOR = math.floor
  129.  
  130. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  131. local NEWMESH = IT(MESH)
  132. if MESH == "SpecialMesh" then
  133. NEWMESH.MeshType = MESHTYPE
  134. if MESHID ~= "nil" and MESHID ~= "" then
  135. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  136. end
  137. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  138. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  139. end
  140. end
  141. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  142. NEWMESH.Scale = SCALE
  143. NEWMESH.Parent = PARENT
  144. return NEWMESH
  145. end
  146.  
  147. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  148. local NEWPART = IT("Part")
  149. NEWPART.formFactor = FORMFACTOR
  150. NEWPART.Reflectance = REFLECTANCE
  151. NEWPART.Transparency = TRANSPARENCY
  152. NEWPART.CanCollide = false
  153. NEWPART.Locked = true
  154. NEWPART.Anchored = true
  155. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  156. NEWPART.Name = NAME
  157. NEWPART.Size = SIZE
  158. NEWPART.Position = Torso.Position
  159. NEWPART.Material = MATERIAL
  160. NEWPART:BreakJoints()
  161. NEWPART.Parent = PARENT
  162. return NEWPART
  163. end
  164.  
  165.  
  166. --//=================================\\
  167. --|| CUSTOMIZATION
  168. --\\=================================//
  169.  
  170. Class_Name = "Nigger OP Hole"
  171. Weapon_Name = "Add-ons"
  172.  
  173. Custom_Colors = {
  174. Custom_Color_1 = BRICKC("Institutional black"); --1st color for the weapon.
  175. Custom_Color_2 = BRICKC("Institutional black"); --2nd color for the weapon.
  176.  
  177. Custom_Color_3 = BRICKC("Institutional red"); --Color for the abilities.
  178. Custom_Color_4 = BRICKC("Institutional red"); --Color for the secondary bar.
  179. Custom_Color_5 = BRICKC("Institutional red"); --Color for the mana bar.
  180. Custom_Color_6 = BRICKC("Institutional red"); --Color for the health bar.
  181. Custom_Color_7 = BRICKC("Institutional red"); --Color for the stun bar.
  182.  
  183. Custom_Color_8 = BRICKC("Institutional red"); --Background for the mana bar.
  184. Custom_Color_9 = BRICKC("Institutional red"); --Background for the secondary mana bar.
  185. Custom_Color_10 = BRICKC("Institutional red"); --Background for the stun bar.
  186. Custom_Color_11 = BRICKC("Institutional red"); --Background for the health bar.
  187. Custom_Color_12 = BRICKC("Institutional red"); --Background for the abilities.
  188. }
  189.  
  190.  
  191. Player_Size = 1 --Size of the player.
  192. Animation_Speed = 3
  193. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  194.  
  195. local Speed = 16
  196. local Effects2 = {}
  197.  
  198. --//=================================\\
  199. --|| END OF CUSTOMIZATION
  200. --\\=================================//
  201.  
  202. local function weldBetween(a, b)
  203. local weldd = Instance.new("ManualWeld")
  204. weldd.Part0 = a
  205. weldd.Part1 = b
  206. weldd.C0 = CFrame.new()
  207. weldd.C1 = b.CFrame:inverse() * a.CFrame
  208. weldd.Parent = a
  209. return weldd
  210. end
  211.  
  212. --//=================================\\
  213. --|| USEFUL VALUES
  214. --\\=================================//
  215.  
  216. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  217. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  218. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  219. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  220. local CO1 = 0
  221. local CO2 = 0
  222. local CO3 = 0
  223. local CO4 = 0
  224. local CHANGEDEFENSE = 0
  225. local CHANGEDAMAGE = 0
  226. local CHANGEMOVEMENT = 0
  227. local ANIM = "Idle"
  228. local ATTACK = false
  229. local EQUIPPED = false
  230. local HOLD = false
  231. local COMBO = 1
  232. local LASTPOINT = nil
  233. local BLCF = nil
  234. local SCFR = nil
  235. local STAGGERHITANIM = false
  236. local STAGGERANIM = false
  237. local STUNANIM = false
  238. local CRITCHANCENUMBER = 0
  239. local IDLENUMBER = 0
  240. local DONUMBER = 0
  241. local HANDIDLE = false
  242. local PLAYINGMUSIC = false
  243. local SINE = 0
  244. local CHANGE = 2 / Animation_Speed
  245. local WALKINGANIM = false
  246. local WALK = 0
  247. local DISABLEJUMPING = false
  248. local HASBEENBLOCKED = false
  249. local STUNDELAYNUMBER = 0
  250. local MANADELAYNUMBER = 0
  251. local SOUND = nil
  252. local SECONDARYMANADELAYNUMBER = 0
  253. local ROBLOXIDLEANIMATION = IT("Animation")
  254. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  255. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  256. --ROBLOXIDLEANIMATION.Parent = Humanoid
  257. local WEAPONGUI = IT("ScreenGui", nil)
  258. WEAPONGUI.Name = "Weapon GUI"
  259. local WEAPONTOOL = IT("HopperBin", nil)
  260. WEAPONTOOL.Name = Weapon_Name
  261. local Weapon = IT("Model")
  262. Weapon.Name = Weapon_Name
  263. local Effects = IT("Folder", Weapon)
  264. Effects.Name = "Effects"
  265. local ANIMATOR = Humanoid.Animator
  266. local ANIMATE = Character.Animate
  267. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  268. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  269. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  270. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  271. local PEWSOUND = {"907527750","907527912","907528019","907530553"}
  272. local BULLETLOOPSOUND = "907530407"
  273. local BULLETIMPACTSOUND = "907532865"
  274. local UNANCHOR = true
  275. local MAGICPARTICLE = "655109389"
  276. local Rooted = false
  277. local GRABBED = false
  278. local X = 10
  279. local Y = 10
  280. local Z = 10
  281. local CUSTOMMOVEMENT = false
  282. local FLIGHT = false
  283. local VACUUM = false
  284.  
  285. --//=================================\\
  286. --\\=================================//
  287.  
  288.  
  289.  
  290.  
  291. --//=================================\\
  292. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  293. --\\=================================//
  294.  
  295. ArtificialHB = Instance.new("BindableEvent", script)
  296. ArtificialHB.Name = "ArtificialHB"
  297.  
  298. script:WaitForChild("ArtificialHB")
  299.  
  300. frame = Frame_Speed
  301. tf = 0
  302. allowframeloss = false
  303. tossremainder = false
  304. lastframe = tick()
  305. script.ArtificialHB:Fire()
  306.  
  307. game:GetService("RunService").Heartbeat:connect(function(s, p)
  308. tf = tf + s
  309. if tf >= frame then
  310. if allowframeloss then
  311. script.ArtificialHB:Fire()
  312. lastframe = tick()
  313. else
  314. for i = 1, math.floor(tf / frame) do
  315. script.ArtificialHB:Fire()
  316. end
  317. lastframe = tick()
  318. end
  319. if tossremainder then
  320. tf = 0
  321. else
  322. tf = tf - frame * math.floor(tf / frame)
  323. end
  324. end
  325. end)
  326.  
  327. --//=================================\\
  328. --\\=================================//
  329.  
  330.  
  331.  
  332.  
  333.  
  334. --//=================================\\
  335. --|| SOME FUNCTIONS
  336. --\\=================================//
  337.  
  338. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  339. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  340. end
  341.  
  342. function PositiveAngle(NUMBER)
  343. if NUMBER >= 0 then
  344. NUMBER = 0
  345. end
  346. return NUMBER
  347. end
  348.  
  349. function NegativeAngle(NUMBER)
  350. if NUMBER <= 0 then
  351. NUMBER = 0
  352. end
  353. return NUMBER
  354. end
  355.  
  356. function Swait(NUMBER)
  357. if NUMBER == 0 or NUMBER == nil then
  358. ArtificialHB.Event:wait()
  359. else
  360. for i = 1, NUMBER do
  361. ArtificialHB.Event:wait()
  362. end
  363. end
  364. end
  365.  
  366. function QuaternionFromCFrame(cf)
  367. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  368. local trace = m00 + m11 + m22
  369. if trace > 0 then
  370. local s = math.sqrt(1 + trace)
  371. local recip = 0.5 / s
  372. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  373. else
  374. local i = 0
  375. if m11 > m00 then
  376. i = 1
  377. end
  378. if m22 > (i == 0 and m00 or m11) then
  379. i = 2
  380. end
  381. if i == 0 then
  382. local s = math.sqrt(m00 - m11 - m22 + 1)
  383. local recip = 0.5 / s
  384. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  385. elseif i == 1 then
  386. local s = math.sqrt(m11 - m22 - m00 + 1)
  387. local recip = 0.5 / s
  388. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  389. elseif i == 2 then
  390. local s = math.sqrt(m22 - m00 - m11 + 1)
  391. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  392. end
  393. end
  394. end
  395.  
  396. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  397. local xs, ys, zs = x + x, y + y, z + z
  398. local wx, wy, wz = w * xs, w * ys, w * zs
  399. local xx = x * xs
  400. local xy = x * ys
  401. local xz = x * zs
  402. local yy = y * ys
  403. local yz = y * zs
  404. local zz = z * zs
  405. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  406. end
  407.  
  408. function QuaternionSlerp(a, b, t)
  409. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  410. local startInterp, finishInterp;
  411. if cosTheta >= 0.0001 then
  412. if (1 - cosTheta) > 0.0001 then
  413. local theta = ACOS(cosTheta)
  414. local invSinTheta = 1 / SIN(theta)
  415. startInterp = SIN((1 - t) * theta) * invSinTheta
  416. finishInterp = SIN(t * theta) * invSinTheta
  417. else
  418. startInterp = 1 - t
  419. finishInterp = t
  420. end
  421. else
  422. if (1 + cosTheta) > 0.0001 then
  423. local theta = ACOS(-cosTheta)
  424. local invSinTheta = 1 / SIN(theta)
  425. startInterp = SIN((t - 1) * theta) * invSinTheta
  426. finishInterp = SIN(t * theta) * invSinTheta
  427. else
  428. startInterp = t - 1
  429. finishInterp = t
  430. end
  431. end
  432. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  433. end
  434.  
  435. function Clerp(a, b, t)
  436. local qa = {QuaternionFromCFrame(a)}
  437. local qb = {QuaternionFromCFrame(b)}
  438. local ax, ay, az = a.x, a.y, a.z
  439. local bx, by, bz = b.x, b.y, b.z
  440. local _t = 1 - t
  441. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  442. end
  443.  
  444. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  445. local frame = IT("Frame")
  446. frame.BackgroundTransparency = TRANSPARENCY
  447. frame.BorderSizePixel = BORDERSIZEPIXEL
  448. frame.Position = POSITION
  449. frame.Size = SIZE
  450. frame.BackgroundColor3 = COLOR
  451. frame.BorderColor3 = BORDERCOLOR
  452. frame.Name = NAME
  453. frame.Parent = PARENT
  454. return frame
  455. end
  456.  
  457. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  458. local label = IT("TextLabel")
  459. label.BackgroundTransparency = 1
  460. label.Size = UD2(1, 0, 1, 0)
  461. label.Position = UD2(0, 0, 0, 0)
  462. label.TextColor3 = C3(255, 255, 255)
  463. label.TextStrokeTransparency = STROKETRANSPARENCY
  464. label.TextTransparency = TRANSPARENCY
  465. label.FontSize = TEXTFONTSIZE
  466. label.Font = TEXTFONT
  467. label.BorderSizePixel = BORDERSIZEPIXEL
  468. label.TextScaled = true
  469. label.Text = TEXT
  470. label.Name = NAME
  471. label.Parent = PARENT
  472. return label
  473. end
  474.  
  475. function NoOutlines(PART)
  476. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  477. end
  478.  
  479.  
  480. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  481. local NEWWELD = IT(TYPE)
  482. NEWWELD.Part0 = PART0
  483. NEWWELD.Part1 = PART1
  484. NEWWELD.C0 = C0
  485. NEWWELD.C1 = C1
  486. NEWWELD.Parent = PARENT
  487. return NEWWELD
  488. end
  489.  
  490. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  491. local NEWSOUND = nil
  492. coroutine.resume(coroutine.create(function()
  493. NEWSOUND = IT("Sound", PARENT)
  494. NEWSOUND.Volume = VOLUME
  495. NEWSOUND.Pitch = PITCH
  496. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  497. Swait()
  498. NEWSOUND:play()
  499. if DOESLOOP == false then
  500. repeat Swait() until NEWSOUND.Playing == false
  501. NEWSOUND:remove()
  502. elseif DOESLOOP == true then
  503. NEWSOUND.Looped = true
  504. end
  505. end))
  506. return NEWSOUND
  507. end
  508.  
  509. function CFrameFromTopBack(at, top, back)
  510. local right = top:Cross(back)
  511. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  512. end
  513.  
  514. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  515. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  516. local mesh = IT("SpecialMesh",wave)
  517. mesh.MeshType = "FileMesh"
  518. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  519. mesh.Scale = VT(size,size,size)
  520. mesh.Offset = VT(0,0,-size/8)
  521. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  522. coroutine.resume(coroutine.create(function(PART)
  523. for i = 1, waitt do
  524. Swait()
  525. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  526. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  527. if doesrotate == true then
  528. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  529. end
  530. wave.Transparency = wave.Transparency + (0.5/waitt)
  531. if wave.Transparency > 0.99 then
  532. wave:remove()
  533. end
  534. end
  535. end))
  536. end
  537.  
  538. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  539. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  540. local mesh = IT("SpecialMesh",wave)
  541. mesh.MeshType = "FileMesh"
  542. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  543. mesh.Scale = VT(size,size,size)
  544. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  545. coroutine.resume(coroutine.create(function(PART)
  546. for i = 1, waitt do
  547. Swait()
  548. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  549. if doesrotate == true then
  550. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  551. end
  552. wave.Transparency = wave.Transparency + (0.5/waitt)
  553. if wave.Transparency > 0.99 then
  554. wave:remove()
  555. end
  556. end
  557. end))
  558. end
  559.  
  560. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  561. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  562. local mesh = IT("SpecialMesh",wave)
  563. mesh.MeshType = "FileMesh"
  564. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  565. mesh.Scale = VT(size,size,size)
  566. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  567. coroutine.resume(coroutine.create(function(PART)
  568. for i = 1, waitt do
  569. Swait()
  570. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  571. if doesrotate == true then
  572. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  573. end
  574. wave.Transparency = wave.Transparency + (0.5/waitt)
  575. if wave.Transparency > 0.99 then
  576. wave:remove()
  577. end
  578. end
  579. end))
  580. end
  581.  
  582. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  583. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  584. local mesh = IT("SpecialMesh",wave)
  585. mesh.MeshType = "FileMesh"
  586. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  587. mesh.Scale = VT(size,size,size)
  588. mesh.Offset = VT(0,0,0)
  589. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  590. coroutine.resume(coroutine.create(function(PART)
  591. for i = 1, waitt do
  592. Swait()
  593. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  594. if doesrotate == true then
  595. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  596. end
  597. wave.Transparency = wave.Transparency + (1/waitt)
  598. if wave.Transparency > 0.99 then
  599. wave:remove()
  600. end
  601. end
  602. end))
  603. end
  604.  
  605. function MagicSphere(size,waitt,part,offset,color)
  606. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  607. local mesh = IT("SpecialMesh",wave)
  608. mesh.MeshType = "Sphere"
  609. mesh.Scale = VT(size,size,size)
  610. mesh.Offset = VT(0,0,0)
  611. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  612. coroutine.resume(coroutine.create(function(PART)
  613. for i = 1, waitt do
  614. Swait()
  615. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  616. wave.Transparency = wave.Transparency + (1/waitt)
  617. if wave.Transparency > 0.99 then
  618. wave:remove()
  619. end
  620. end
  621. end))
  622. end
  623.  
  624. function clerp(a, b, t)
  625. return a:lerp(b, t)
  626. end
  627.  
  628. function newBezier(startpos, pos2, pos3, endpos, t)
  629. local A = clerp(startpos, pos2, t)
  630. local B = clerp(pos2, pos3, t)
  631. local C = clerp(pos3, endpos, t)
  632. local lerp1 = clerp(A, B, t)
  633. local lerp2 = clerp(B, C, t)
  634. local cubic = clerp(lerp1, lerp2, t)
  635. return cubic
  636. end
  637.  
  638. function MagicBlock(size,waitt,part,offset,color)
  639. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  640. local mesh = IT("BlockMesh",wave)
  641. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  642. coroutine.resume(coroutine.create(function(PART)
  643. for i = 1, waitt do
  644. Swait()
  645. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  646. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  647. wave.Transparency = wave.Transparency + (0.5/waitt)
  648. if wave.Transparency > 0.99 then
  649. wave:remove()
  650. end
  651. end
  652. end))
  653. end
  654.  
  655. local EyeSizes={
  656. NumberSequenceKeypoint.new(0,1,0),
  657. NumberSequenceKeypoint.new(1,0.2,0)
  658. }
  659. local EyeTrans={
  660. NumberSequenceKeypoint.new(0,0.8,0),
  661. NumberSequenceKeypoint.new(1,1,0)
  662. }
  663. local PE=Instance.new("ParticleEmitter")
  664. PE.LightEmission=0
  665. PE.Size=NumberSequence.new(EyeSizes)
  666. PE.Transparency=NumberSequence.new(EyeTrans)
  667. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  668. PE.Rotation=NumberRange.new(0,360)
  669. PE.Rate=15
  670. PE.Acceleration = Vector3.new(0,75,0)
  671. PE.Drag = 5
  672. PE.Enabled = false
  673. PE.RotSpeed = NumberRange.new(75)
  674. PE.Speed = NumberRange.new(0,0,0)
  675. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  676. PE.ZOffset = 0
  677. PE.Name = "Particles"
  678.  
  679. function CreateParticles(art,accel,drag,rate,type,isenabledbydefault,locked,size)
  680. local particle = PE:Clone()
  681. particle.Parent = art
  682. particle.Acceleration = accel
  683. particle.Rate = rate
  684. if type == "Fire" then
  685. local EyeSizes={
  686. NumberSequenceKeypoint.new(0,size,size*0.3),
  687. NumberSequenceKeypoint.new(1,0.2,0.2)
  688. }
  689. particle.Size = NumberSequence.new(EyeSizes)
  690. elseif type == "Smoke" then
  691. local EyeSizes={
  692. NumberSequenceKeypoint.new(0,size,0),
  693. NumberSequenceKeypoint.new(1,size*5,0.5)
  694. }
  695. particle.Size = NumberSequence.new(EyeSizes)
  696. elseif type == "Solid" then
  697. local EyeSizes={
  698. NumberSequenceKeypoint.new(0,size,0),
  699. NumberSequenceKeypoint.new(1,size,0)
  700. }
  701. particle.Size = NumberSequence.new(EyeSizes)
  702. end
  703. particle.LockedToPart = locked
  704. particle.Drag = drag
  705. particle.Texture = "http://www.roblox.com/asset/?id=43997508"
  706. particle.Enabled = isenabledbydefault
  707. return particle
  708. end
  709.  
  710. --//=================================\\
  711. --\\=================================//
  712.  
  713.  
  714. --//=================================\\
  715. --|| WEAPON CREATION
  716. --\\=================================//
  717.  
  718. if Player_Size ~= 1 then
  719. for _, v in pairs (Weapon:GetChildren()) do
  720. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  721. local p1 = v.Part1
  722. v.Part1 = nil
  723. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  724. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  725. v.Part1 = p1
  726. elseif v.ClassName == "Part" then
  727. for _, b in pairs (v:GetChildren()) do
  728. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  729. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  730. end
  731. end
  732. end
  733. end
  734. end
  735.  
  736. for _, c in pairs(Weapon:GetChildren()) do
  737. if c.ClassName == "Part" then
  738. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  739. end
  740. end
  741.  
  742. Weapon.Parent = Character
  743.  
  744. Humanoid.Died:connect(function()
  745. ATTACK = true
  746. end)
  747.  
  748. print(Class_Name.." loaded.")
  749.  
  750. local ORB = IT("Part",Weapon)
  751. ORB.CanCollide = false
  752. ORB.Anchored = false
  753. ORB.CFrame = RootPart.CFrame
  754. ORB.Shape = "Ball"
  755. ORB.Material = "Neon"
  756. ORB.Size = VT(0.2,0.2,0.2)
  757. ORB.Color = C3(0.5,0,1)
  758. local Orbmesh = IT("SpecialMesh",ORB)
  759. Orbmesh.MeshType = "Sphere"
  760. Orbmesh.Scale = VT(10,10,10)
  761. local grav = Instance.new("BodyPosition",ORB)
  762. grav.P = 20000
  763. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  764. grav.position = RootPart.CFrame*CF(3,0.7,-1).p
  765. grav.Name = "GravityForce"
  766. CreateParticles(ORB,VT(0,0,0),0,150,"Solid",true,true,4)
  767.  
  768. --//=================================\\
  769. --\\=================================//
  770.  
  771. function onChatted(msg)
  772. if msg:sub(1,10) == "Orb, play " then
  773. local ID = msg:sub(11)
  774. if SOUND == nil then
  775. SOUND = CreateSound(ID, ORB, 5, 1, true)
  776. else
  777. SOUND:remove()
  778. SOUND = CreateSound(ID, ORB, 5, 1, true)
  779. end
  780. PLAYINGMUSIC = true
  781. elseif msg == "Orb, stop music" then
  782. if SOUND ~= nil then
  783. SOUND:remove()
  784. PLAYINGMUSIC = false
  785. elseif msg == "Orb, do you like me?" then
  786. CreateSound("269597232", ORB, 1, 1, false)
  787. end
  788. end
  789. end
  790. Player.Chatted:connect(onChatted)
  791.  
  792. --//=================================\\
  793. --|| ABILITIES
  794. --\\=================================//
  795.  
  796. function turnto(pos,part)
  797. part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  798. end
  799.  
  800. function Warp()
  801. ATTACK = true
  802. Rooted = true
  803. CUSTOMMOVEMENT = true
  804. grav.position = RootPart.CFrame.p
  805. Swait(50)
  806. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false)
  807. for i = 1, 25 do
  808. Swait()
  809. X = X + 1
  810. Y = X
  811. Z = X
  812. end
  813. local weld = weldBetween(Torso,ORB)
  814. grav.position = VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z)
  815. Swait(50)
  816. CUSTOMMOVEMENT = false
  817. weld:remove()
  818. for i = 1, 25 do
  819. Swait()
  820. X = X - 1
  821. Y = X
  822. Z = X
  823. end
  824. ATTACK = false
  825. Rooted = false
  826. end
  827.  
  828. function StartFlight()
  829. Rooted = true
  830. CUSTOMMOVEMENT = true
  831. grav.position = RootPart.Position
  832. Swait(50)
  833. grav.P = 500
  834. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false)
  835. for i = 1, 10 do
  836. Swait()
  837. X = X - 1
  838. Y = X
  839. Z = X
  840. end
  841. local weld = weldBetween(Torso,ORB)
  842. repeat
  843. Swait()
  844. grav.position = Mouse.Hit.p
  845. turnto(Mouse.Hit.p,RootPart)
  846. until FLIGHT == false
  847. grav.P = 20000
  848. CUSTOMMOVEMENT = false
  849. weld:remove()
  850. for i = 1, 10 do
  851. Swait()
  852. X = X + 1
  853. Y = X
  854. Z = X
  855. end
  856. Rooted = false
  857. end
  858.  
  859. function succnearest(position,range,force,doesbreak)
  860. for i,v in ipairs(workspace:GetChildren()) do
  861. local body = v:GetChildren() or v
  862. for part = 1, #body do
  863. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  864. if(body[part].Position - position).Magnitude < range then
  865. if body[part] ~= "Base" then
  866. body[part].Anchored = false
  867. end
  868. local bv = Instance.new("BodyVelocity")
  869. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  870. bv.velocity = CF(body[part].Position,position).lookVector*force
  871. bv.Parent = body[part]
  872. bv.Name = "SUCC"
  873. if v:FindFirstChild("Humanoid") and doesbreak == false then
  874. dealdamage(body[part],5,15,0,false,12,2)
  875. end
  876. if v.ClassName == "Model" and doesbreak == true then
  877. local a = v:GetChildren()
  878. a.Parent = workspace
  879. v:BreakJoints()
  880.  
  881. end
  882. game:GetService("Debris"):AddItem(bv, 0.1)
  883. end
  884. end
  885. end
  886. if v.ClassName == "Part" then
  887. if v.Anchored == false and (v.Position - position).Magnitude < range then
  888. local bv = Instance.new("BodyVelocity")
  889. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  890. bv.velocity = CF(v.Position,position).lookVector*force
  891. bv.Parent = v
  892. bv.Name = "SUCC"
  893. game:GetService("Debris"):AddItem(bv, 0.1)
  894. end
  895. end
  896. end
  897. end
  898.  
  899. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  900. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  901. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  902. local dmg = math.random(min,max)
  903. if humanoid.Health > 0 then
  904. if beserk == true then
  905. humanoid.Health = 0
  906. else
  907. --CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  908. --hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  909. if math.random(1,100) < critrate+1 then
  910. humanoid.Health = humanoid.Health - dmg*critmultiplier
  911. --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  912. else
  913. humanoid.Health = humanoid.Health - dmg
  914. --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
  915. end
  916. local defence = Instance.new("BoolValue",hit.Parent)
  917. defence.Name = ("HitBy"..Player.Name)
  918. game:GetService("Debris"):AddItem(defence, 0.5)
  919. end
  920. end
  921. end
  922. end
  923.  
  924. function Vacuum()
  925. CUSTOMMOVEMENT = true
  926. local succ = CreateSound("319444224", ORB, 0.3, 1, true)
  927. local harm = ORB.Touched:Connect(function(hit)
  928. if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Effects and hit.Anchored == false then
  929. hit:remove()
  930. CreateSound("261732529", ORB, 3, 1,false)
  931. end
  932. end)
  933. repeat
  934. Swait()
  935. succnearest(ORB.Position,50,80,true)
  936. until VACUUM == false
  937. CUSTOMMOVEMENT = false
  938. succ:remove()
  939. harm:disconnect()
  940. end
  941.  
  942. function shootbullet()
  943. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false)
  944. local bullet = IT("Part",Effects)
  945. bullet.Size = VT(1,1,1)
  946. bullet.Shape = "Ball"
  947. bullet.Material = "Neon"
  948. bullet.Color = C3(0.5,0,1)
  949. local sparks = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,2)
  950. bullet.CFrame = ORB.CFrame
  951. local bv = Instance.new("BodyVelocity")
  952. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  953. bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*200
  954. bv.Parent = bullet
  955. bv.Name = "MOVE"
  956. local loop = CreateSound(BULLETLOOPSOUND, bullet, 0.6, MRANDOM(9, 11) / 10,true)
  957. local HIT = false
  958. local harm = bullet.Touched:Connect(function(hit)
  959. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  960. HIT = true
  961. coroutine.resume(coroutine.create(function()
  962. coroutine.resume(coroutine.create(function()
  963. for i = 1, 10 do
  964. Swait()
  965. bullet.Transparency = bullet.Transparency + 0.1
  966. end
  967. end))
  968. bullet.Anchored = true
  969. bullet.CanCollide = false
  970. sparks.Enabled = false
  971. local sparks2 = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,7)
  972. loop.Volume = 3
  973. CreateSound(BULLETIMPACTSOUND, bullet, 2, MRANDOM(9, 11) / 10,false)
  974. for i = 1, 350 do
  975. Swait()
  976. succnearest(bullet.Position,15,25,false)
  977. end
  978. sparks2.Enabled = false
  979. for i = 1, 10 do
  980. Swait()
  981. loop.Volume = loop.Volume - (3/10)
  982. end
  983. bullet:remove()
  984. end))
  985. end
  986. end)
  987. end
  988.  
  989. function shoottoughbullet()
  990. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false)
  991. local bullet = IT("Part",Effects)
  992. bullet.Size = VT(3,3,3)
  993. bullet.Shape = "Ball"
  994. bullet.Material = "Neon"
  995. bullet.Color = C3(0.5,0,1)
  996. local sparks = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,3.5)
  997. bullet.CFrame = ORB.CFrame
  998. local bv = Instance.new("BodyVelocity")
  999. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1000. bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*100
  1001. bv.Parent = bullet
  1002. bv.Name = "MOVE"
  1003. local loop = CreateSound(BULLETLOOPSOUND, bullet, 0.6, MRANDOM(5, 7) / 10,true)
  1004. local HIT = false
  1005. local harm = bullet.Touched:Connect(function(hit)
  1006. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1007. HIT = true
  1008. coroutine.resume(coroutine.create(function()
  1009. coroutine.resume(coroutine.create(function()
  1010. for i = 1, 10 do
  1011. Swait()
  1012. bullet.Transparency = bullet.Transparency + 0.1
  1013. end
  1014. end))
  1015. bullet.Anchored = true
  1016. bullet.CanCollide = false
  1017. sparks.Enabled = false
  1018. local sparks2 = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,15)
  1019. loop.Volume = 3
  1020. CreateSound(BULLETIMPACTSOUND, bullet, 6, MRANDOM(5,7) / 10,false)
  1021. for i = 1, 50 do
  1022. Swait()
  1023. succnearest(bullet.Position,25,100,true)
  1024. end
  1025. sparks2.Enabled = false
  1026. for i = 1, 10 do
  1027. Swait()
  1028. loop.Volume = loop.Volume - (3/10)
  1029. end
  1030. bullet:remove()
  1031. end))
  1032. end
  1033. end)
  1034. end
  1035.  
  1036. function grab()
  1037. if Mouse.Target.Parent:FindFirstChild("Torso") then
  1038. local targ = Mouse.Target
  1039. GRABBED = true
  1040. targ.Anchored = true
  1041. CUSTOMMOVEMENT = true
  1042. grav.position = targ.Position
  1043. Swait(50)
  1044. if targ then
  1045. Swait(5)
  1046. targ.Anchored = false
  1047. CUSTOMMOVEMENT = false
  1048. repeat
  1049. Swait()
  1050. targ.CFrame = ORB.CFrame
  1051. until GRABBED == false or targ == nil
  1052. GRABBED = false
  1053. end
  1054. end
  1055. end
  1056.  
  1057. --//=================================\\
  1058. --|| ASSIGN THINGS TO KEYS
  1059. --\\=================================//
  1060.  
  1061. Humanoid.Changed:connect(function(Jump)
  1062. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1063. Humanoid.Jump = false
  1064. end
  1065. end)
  1066.  
  1067. function MouseDown(Mouse)
  1068. if ATTACK == false then
  1069. end
  1070. end
  1071.  
  1072. function MouseUp(Mouse)
  1073. HOLD = false
  1074. end
  1075.  
  1076. function KeyDown(Key)
  1077. if ATTACK == false then
  1078. if Key == "e" and VACUUM == false and FLIGHT == false and GRABBED == false then
  1079. Warp()
  1080. end
  1081. if Key == "z" and VACUUM == false and GRABBED == false then
  1082. if FLIGHT == false then
  1083. FLIGHT = true
  1084. StartFlight()
  1085. elseif FLIGHT == true then
  1086. FLIGHT = false
  1087. end
  1088. end
  1089. if Key == "h" then
  1090. shootbullet()
  1091. end
  1092. if Key == "f" then
  1093. shoottoughbullet()
  1094. end
  1095. if Key == "c" and VACUUM == false then
  1096. if GRABBED == false then
  1097. grab()
  1098. elseif GRABBED == true then
  1099. GRABBED = false
  1100. end
  1101. end
  1102. if Key == "x" then
  1103. if VACUUM == false then
  1104. VACUUM = true
  1105. Vacuum()
  1106. elseif VACUUM == true then
  1107. VACUUM = false
  1108. end
  1109. end
  1110. end
  1111. end
  1112.  
  1113. function KeyUp(Key)
  1114. end
  1115.  
  1116. Mouse.Button1Down:connect(function(NEWKEY)
  1117. MouseDown(NEWKEY)
  1118. end)
  1119. Mouse.Button1Up:connect(function(NEWKEY)
  1120. MouseUp(NEWKEY)
  1121. end)
  1122. Mouse.KeyDown:connect(function(NEWKEY)
  1123. KeyDown(NEWKEY)
  1124. end)
  1125. Mouse.KeyUp:connect(function(NEWKEY)
  1126. KeyUp(NEWKEY)
  1127. end)
  1128.  
  1129. --//=================================\\
  1130. --\\=================================//
  1131.  
  1132.  
  1133. function unanchor()
  1134. if UNANCHOR == true then
  1135. g = Character:GetChildren()
  1136. for i = 1, #g do
  1137. if g[i].ClassName == "Part" then
  1138. g[i].Anchored = false
  1139. end
  1140. end
  1141. end
  1142. end
  1143.  
  1144.  
  1145. --//=================================\\
  1146. --|| WRAP THE WHOLE SCRIPT UP
  1147. --\\=================================//
  1148.  
  1149. Humanoid.Changed:connect(function(Jump)
  1150. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1151. Humanoid.Jump = false
  1152. end
  1153. end)
  1154.  
  1155. local loop = 0
  1156. local aaa = 1/2
  1157. local loop2 = 0
  1158.  
  1159. while true do
  1160. Swait()
  1161. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1162. SINE = SINE + CHANGE
  1163. if #Effects2>0 then
  1164. for e=1,#Effects2 do
  1165. if Effects2[e]~=nil then
  1166. local Thing=Effects2[e]
  1167. if Thing~=nil then
  1168. local Part=Thing[1]
  1169. local Mode=Thing[2]
  1170. local Delay=Thing[3]
  1171. local IncX=Thing[4]
  1172. local IncY=Thing[5]
  1173. local IncZ=Thing[6]
  1174. local Part2=Thing[8]
  1175. if Thing[1].Transparency<=1 then
  1176. if Thing[2]=="Block1" then
  1177. Thing[1].CFrame=Thing[1].CFrame
  1178. Mesh=Thing[1].Mesh
  1179. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1180. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1181. elseif Thing[2]=="Cylinder" then
  1182. Mesh=Thing[1].Mesh
  1183. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1184. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1185. elseif Thing[2]=="Blood" then
  1186. Mesh=Thing[7]
  1187. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1188. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1189. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1190. elseif Thing[2]=="Elec" then
  1191. Mesh=Thing[1].Mesh
  1192. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1193. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1194. elseif Thing[2]=="Disappear" then
  1195. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1196. end
  1197. else
  1198. Part.Parent=nil
  1199. table.remove(Effects2,e)
  1200. end
  1201. end
  1202. end
  1203. end
  1204. end
  1205. unanchor()
  1206. Humanoid.MaxHealth = "inf"
  1207. Humanoid.Health = "inf"
  1208. if Rooted == false then
  1209. Disable_Jump = false
  1210. Humanoid.WalkSpeed = Speed
  1211. elseif Rooted == true then
  1212. Disable_Jump = true
  1213. Humanoid.WalkSpeed = 0
  1214. end
  1215. if CUSTOMMOVEMENT == false then
  1216. loop = loop + aaa
  1217. grav.position = RootPart.CFrame*CF(4,1+loop/10,1).p
  1218. if loop == 45/2 then
  1219. aaa = -1/2
  1220. elseif loop == -15/2 then
  1221. aaa = 1/2
  1222. end
  1223. else
  1224. end
  1225. if PLAYINGMUSIC == true then
  1226. Orbmesh.Scale = VT(X+SOUND.PlaybackLoudness/70,Y+SOUND.PlaybackLoudness/70,Z+SOUND.PlaybackLoudness/70)
  1227. else
  1228. Orbmesh.Scale = VT(X,Y,Z)
  1229. end
  1230. ORB.Anchored = false
  1231. end
  1232.  
  1233. --//=================================\\
  1234. --\\=================================//
  1235.  
  1236.  
  1237.  
  1238.  
  1239.  
  1240. --//====================================================\\--
  1241. --|| END OF SCRIPT
  1242. --\\====================================================//--
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