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- local plr = game.Players.LocalPlayer
- repeat wait() until plr.Character
- local char = plr.Character
- local garbage = {
- "ur so good";
- "runner";
- "ez";
- "gg!";
- "Zen user";
- "bunny hopper";
- "Bye!!";
- "LOL";
- "LMAO";
- "imagine being you right now";
- "xd";
- "stinky";
- "you lose";
- "why do you even try";
- "I didn't think being this good was possible";
- "leave";
- "lots of skill ;)";
- "ahahahahahahaha";
- "Easy Pezzy";
- "Why get on";
- "lol";
- "log out of game";
- "!";
- "ur salty";
- "salty";
- "look he's mad";
- "clamps";
- "bro how?!";
- "IM LOCKED";
- "hahaha I won";
- "IM SO GOATED";
- "/e dance";
- "thank you for your time";
- "you were so close!";
- "better luck next time!";
- "Washed up";
- "XD";
- "running";
- "dog";
- }
- function TrashTalk(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.J and gameProcessedEvent == false then
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
- garbage[math.random(1,#garbage)],
- "All"
- )
- end
- end
- game:GetService("UserInputService").InputBegan:connect(TrashTalk)
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