Legend_HandlesYT

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Oct 9th, 2021 (edited)
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  1. local plr = game.Players.LocalPlayer
  2. repeat wait() until plr.Character
  3. local char = plr.Character
  4.  
  5. local garbage = {
  6. "ur so good";
  7. "runner";
  8. "ez";
  9. "gg!";
  10. "Zen user";
  11. "bunny hopper";
  12. "Bye!!";
  13. "LOL";
  14. "LMAO";
  15. "imagine being you right now";
  16. "xd";
  17. "stinky";
  18. "you lose";
  19. "why do you even try";
  20. "I didn't think being this good was possible";
  21. "leave";
  22. "lots of skill ;)";
  23. "ahahahahahahaha";
  24. "Easy Pezzy";
  25. "Why get on";
  26. "lol";
  27. "log out of game";
  28. "!";
  29. "ur salty";
  30. "salty";
  31. "look he's mad";
  32. "clamps";
  33. "bro how?!";
  34. "IM LOCKED";
  35. "hahaha I won";
  36. "IM SO GOATED";
  37. "/e dance";
  38. "thank you for your time";
  39. "you were so close!";
  40. "better luck next time!";
  41. "Washed up";
  42. "XD";
  43. "running";
  44. "dog";
  45.  
  46. }
  47.  
  48.  
  49. function TrashTalk(inputObject, gameProcessedEvent)
  50. if inputObject.KeyCode == Enum.KeyCode.J and gameProcessedEvent == false then
  51. game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
  52. garbage[math.random(1,#garbage)],
  53. "All"
  54. )
  55. end
  56. end
  57.  
  58. game:GetService("UserInputService").InputBegan:connect(TrashTalk)
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