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- using System.Collections;
- using UnityEngine.SceneManagement;
- using System;
- using UnityEngine;
- public class Gameoverscript : MonoBehaviour {
- bool gamehasended = false;
- private float Restartdelay = 2f;
- public void Endgame()
- {
- if (gamehasended == false)
- {
- gamehasended = true;
- Invoke("OnTriggerEnter", Restartdelay);
- }
- }
- private void OnTriggerEnter(Collider other)
- {
- if (other.tag == "Monstro")
- SceneManager.LoadScene(SceneManager.GetActiveScene().name);
- }
- }
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