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Aug 31st, 2018
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  1. Shocknorris
  2. Author~v!Unknown
  3. EmergIncMonitor~v!1
  4. ExtraIncGroup~t!{"true","true","true","true","true","true","true","true"}
  5. Chat~t!{RESONLY=1,NOTIFY=0,CHAN="",MSG="Ressurecting #n"}
  6. Sort~t!{SUBIV=1,SUBPF="true",RAIDORDER=3,SUBIP=1,SUBORDER=6,SUBIMT="false",SUBIG=1,SUBIT=1}
  7. General~t!{HIDEBOSSF="false",HIDEPTF="false",HIDEPARTYF="false",FLUIDFREQ=5,HIDERAIDF="false",LOWMANA=1,FLUIDBARS="false",LOWMANACOMBAT=1}
  8. Healing~t!{TINCRAID="false",GROUPPETS="false",ALERTIC=1,FONLYFRIEND="false",ALERTOC=0.95,TONLYFRIEND="false",TINCGROUP="false",SELFPET=0,TALWAYSSHOW="false",TINCPET="false",TINCSELF="false",FALWAYSSHOW="false",ALERT=0.99}
  9. Highlight~t!{CBARCOMBAT="false",CG=1,CB=0.7,TB=1,TBAR="false",TR=0.8,CR=1,TBARCOMBAT="false",CBAR=1,TG=0.8}
  10. Aggro~t!{ALERT=1,ALERTIND=2,R=1,SHOWBARSPCT=1,SHOWTEXT=1,G=0,TEXTFORMAT=3,SHOW=1,SHOWTEXTPCT="false",MINA=0.2,MAXA=1,SHOWIND="false",B=0,SHOWBARS="false",FREQ=0.03}
  11. Protection~t!{COMBATRAID=0,GENERALMACRO="false",COMBATPARTY=0,CRASH="false",COMBAT="false"}
  12. BarsHide~t!{INCFOCUS="false",INCMYTARGETS="false",INCGROUP=1,STATE="false",INCTANK="false"}
  13. Enemy~t!{INCARENA="true",INCTANKS=1,INCMYTAR="false",INCARENAPETS="false",NUMBOSS=2,EXISTSHOWPTAR="false",INCSELF="false",EXISTSHOWBOSS=1,HIDE=1,EXISTSHOWARENA="true"}
  14. FrameAlias~f~1!{SIZE=12,NAME="",R=1,ALIAS="Frame 1",G=1,SHOW="false",OFFSET=10,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  15. FrameAlias~d!2~3~4~5~6~7~8~9~10~
  16. Frame~f~1!{BACKR=0,BACKG=0,LOCKED="false",SCALE=1.05,BORDERA=0.20000004768372,BORDERG=0.4,AUTOCLOSE="false",BORDERB=0.4,BACKA=0,OPENSOUND="false",TIPLOC=6,BACKB=0.8,BORDERR=0.4}
  17. Frame~f~2!{BACKR=0,BACKG=0,LOCKED="false",SCALE=1,BORDERA=0.20000004768372,BORDERG=0.4,AUTOCLOSE="false",BORDERB=0.4,BACKA=0,OPENSOUND="false",TIPLOC=1,BACKB=0.8,BORDERR=0.4}
  18. Frame~d!3~4~5~6~7~8~9~10~
  19. HealGroups~f~1!{FRAME=1,STATE=1,NAME="Self"}
  20. HealGroups~f~2!{FRAME=1,STATE="true",NAME="Main tanks"}
  21. HealGroups~f~3!{FRAME=1,STATE=1,NAME="Healers"}
  22. HealGroups~f~4!{FRAME=1,STATE=1,NAME="Group"}
  23. HealGroups~f~5!{FRAME=2,STATE="false",NAME="My Targets"}
  24. HealGroups~f~6!{FRAME=1,STATE="true",NAME="Focus"}
  25. HealGroups~f~7!{FRAME=1,STATE=1,NAME="Raid"}
  26. HealGroups~f~8!{FRAME=1,STATE=1,NAME="Pets"}
  27. HealGroups~f~9!{FRAME=4,STATE="false",NAME="Vehicle"}
  28. HealGroups~f~10!{FRAME=1,STATE="false",NAME="Targets"}
  29. HealGroups~f~11!{FRAME=5,STATE="false",NAME="Enemy"}
  30. Anchors~f~1!{Y=75.11,X=18.75,BARS=1,FRAME=1,GROW=2}
  31. Anchors~f~2!{Y=51,X=51,BARS=1,FRAME=1,GROW=2}
  32. Anchors~f~3!{Y=52,X=52,BARS=1,FRAME=1,GROW=2}
  33. Anchors~f~4!{Y=53,X=53,BARS=1,FRAME=1,GROW=2}
  34. Anchors~f~5!{Y=54,X=54,BARS=1,FRAME=1,GROW=2}
  35. Anchors~f~6!{Y=55,X=55,BARS=1,FRAME=1,GROW=2}
  36. Anchors~f~7!{Y=56,X=56,BARS=1,FRAME=1,GROW=2}
  37. Anchors~f~8!{Y=57,X=57,BARS=1,FRAME=1,GROW=2}
  38. Anchors~f~9!{Y=58,X=58,BARS=1,FRAME=1,GROW=2}
  39. Anchors~f~10!{Y=59,X=59,BARS=1,FRAME=1,GROW=2}
  40. HeadBar~f~1!{SHOW="false",TEXTURE="BantoBar",R=0.35686274509804,B=1,HEIGHT=0.5,A=0,G=0.31372549019608,WIDTH=0.65}
  41. HeadBar~f~2!{SHOW="false",TEXTURE="Aluminium",R=0.35686274509804,B=1,HEIGHT=0.5,A=0,G=0.31372549019608,WIDTH=0.64999997615814}
  42. HeadBar~d!3~4~5~6~7~8~9~10~
  43. HeadText~f~1!{A=0.8,B=0.4,R=0.8,HEIGHT=10,FONT="Friz Quadrata TT",G=0.8,OUTLINE=1}
  44. HeadText~d!2~3~4~5~6~7~8~9~10~
  45. HealBar~f~1!{POWERSIZE=0,HEIGHT=22,GRPCOLS="false",CMARGIN=2,TEXTURE="Smooth",POWERCNT=1,AGGROSIZE=1,WIDTH=125,OFIX=1,NUMCOLS=3,RMARGIN=1}
  46. HealBar~d!2~3~4~5~6~7~8~9~10~
  47. BarCol~f~1!{BACK=1,BA=0,BOUT=1,DISA=0.28,BG=0.2,HB=1,BB=0.2,BR=0.2,HA=1,HG=0.4,ORA=0.35,HR=0.4,HLTH=1}
  48. BarCol~f~2!{BACK=1,BA=0,BOUT=1,DISA=0.28000000119209,BG=0.2,HB=1,BB=0.2,BR=0.2,HA=1,HG=0.4,ORA=0.34999999403954,HR=0.4,HLTH=1}
  49. BarCol~d!3~4~5~6~7~8~9~10~
  50. BarIACol~f~1!{AC=2,AB=0.9,AA=0.2,AR=0,AG=0.1,IC=4,IB=0.2,IA=0.45,IR=0.2,IG=1}
  51. BarIACol~f~2!{AC=2,AB=0.9,AA=0.19999998807907,AR=0,AG=0.1,IC=4,IB=0.2,IA=0.44999998807907,IR=0.2,IG=1}
  52. BarIACol~d!3~4~5~6~7~8~9~10~
  53. BarText~f~1!{HLTHONBAR=1,NUMFORMAT1=5,NAMEONBAR=1,HEIGHT=10,NUMFORMAT2=1,SHOWROLE=1,FONT="Friz Quadrata TT",DOUBLE="false",ALIGN=1,INCHEALS=1,CLASSTYPE=1,HLTHTYPE=2,CLASSCOL=1,CLASSONBAR="false",OUTLINE=1}
  54. BarText~d!2~3~4~5~6~7~8~9~10~
  55. BarTextCol~f~1!{DG=0.5,CG=1,EG=1,DB=0.5,EB=1,EA=1,DA=0.5,DR=0.5,ER=1,CR=1,CB=1,CA=1}
  56. BarTextCol~d!2~3~4~5~6~7~8~9~10~
  57. Icons~f~1!{SHOWBUFF=1,POSITION=2,I15EN=1,DOUBLE="false",ONBAR=1,SHOWRC=1,SCALE=1,SHOWDEBUFF=1,SHOWDIR=1,SHOWDIRMOUSE="false"}
  58. Icons~d!2~3~4~5~6~7~8~9~10~
  59. RaidIcon~f~1!{SQUARE=1,CIRCLE=1,DIAMOND=1,SHOW=1,MOON=1,TRIANGLE=1,STAR=1,CROSS=1,SKULL=1}
  60. RaidIcon~d!2~3~4~5~6~7~8~9~10~
  61. IconText~f~1!{SDUR=1,SCNT=1,DURTHRH=9,SCALE=0.5,SSCNT="false",SSDUR=1,DURWARN=3}
  62. IconText~d!2~3~4~5~6~7~8~9~10~
  63. Complete!
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