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Nov 26th, 2017
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  1. Added: Equalize Hex Height Tool (Issue #398)
  2. Added: Wall Building Type
  3. Added: COLOR parameter to grass (R G B)
  4. Added: CLASS_OVERRIDE to people
  5. Added: ICON to People and Buildings
  6. Added: HEIGHT to people (For laser end point)
  7. Added: SPAWNONDEATH to buldings (ClassID Count)
  8. Added: WEAPON to buildings (WeaponID)
  9. Added: EnterVehicle event to SAIL
  10. Added: EnterVehicleFromBuilding event to SAIL
  11. Added: LeaveVehicle event to SAIL
  12. Added: CrateSpawn event to SAIL
  13. Added: Identify and Note area to SAIL Editor main window
  14. Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL
  15. Added: top_right, right, bottom_right, bottom_left, left and top_left SAIL constants
  16. Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer
  17. Added: Arabian Interface to SGUI
  18. Added: SGUI version of Editor
  19. Added: ToLua Sail Command (SGUI only, no effect in normal OW)
  20. Added: solar_recharge_percent variable to SAIL
  21. Added: changing the colour of crate/artifact in a map
  22. Added: texts.wri can now be used for Skirmish and Multiplayer maps
  23. Added: PakView can now extract all WAV files
  24. Added: Multiplayer Host can now change game speed in game
  25. Added: sound.owp can now be used by mods
  26. Added: Ident Descriptions for Editor - McBenn
  27. Added: Wood Tool to Editor
  28. Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)
  29. Added: GBIs now support an imbedded PNG image
  30. Added: Vehicles and Buildings can now force an attack Ground button (Issue #370)
  31. Added: CacheColorsTXT SAIL command added
  32. Added: profile_name SAIL variable (read only)
  33. Added: simple editions of all multiplayer maps
  34. Added: Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe
  35. Added: CUSTOMSOUND added to people.txt allowing custom sounds
  36. Added: HEAD added to people.txt with 0 being no head (Defaults to 1)
  37. Added: SGUI New Command OW_CUSTOM_COMMAND
  38. Added: CustomCommand SAIL event
  39. Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands
  40. Added: GM Factory now included (Successor to GM Editor)
  41. Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction
  42. Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)
  43. Added: Buildings can now have a charge animation
  44. Changed: Multiplayer Lobby will now show all games
  45. Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist
  46. Changed: Increased Scroll Speed
  47. Changed: Increased MaxRegBackRects from 1000 to 2000
  48. Changed: Increased max Building Phases to 70
  49. Changed: Window Scroll Speed Increased
  50. Changed: Increased Multiplayer Protocol Version (73)
  51. Changed: crc.bin is now redundent
  52. Changed: only editor will compile SAIL if code.bin exists
  53. Changed: Maps can now have up to 20000 units (10x more)
  54. Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258)
  55. Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore
  56. Fixed: various MC errors
  57. Fixed: Invincible but dead russian apeman armed with machinegun (Issue #392)
  58. Fixed: PlaySoundXY now works correctly
  59. Fixed: Minimap Window in Editor
  60. Fixed: Rare Crash relating to placing or destroying a unit
  61. Fixed: Sound Systems StopAll could prevent future sounds playing (Issue #387)
  62. Fixed: StoneEd now works from the Original War Directory (Its not mod compatible)
  63. Fixed: OW's Bin format can't handle strings larger than 255 (Issue 180)
  64. Fixed: WaterZBuffer is calculated when using the Water Editor
  65. Fixed: Saves with -1 as a unit id reference crash OW (Issue #366)
  66. Fixed: SetCargo - 100 resources limit (Issue #368)
  67. Fixed: AM12 - Russian attack script (Issue 321) - Nefarem
  68. Fixed: Multiplayer maps, Polish corrections needed (Issue 109) - Nefarem
  69. Fixed: Multiplayer map Siberia - Fixed Czech translations - Gravitr
  70. Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1 - McBenn
  71. Fixed: counter in Am06 (Polish). Showed digits when it should show time. - McBenn
  72. Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed
  73. Fixed: AM15 - Legion secondary objective (Issue 326) - Nefarem
  74. Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (Issue 378) - Nefarem
  75. Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements - McBenn
  76. Fixed: Am13 - The final objective was given a few seconds after mission start (Issue #369) - McBenn
  77. Fixed: ComBuild fixed (RU05)
  78. Improved: OW Editor interface
  79. Improved: Multiplayer Stability
  80. Improved: Error Logging
  81. Improved: Reduced CPU usage
  82. Improved: Editor tool speed increased (ALOT)
  83. Improved: Most tools now work when click and dragged
  84. Improved: OW_EditorOGL now uses FastMM for the memory manager
  85. Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems
  86. Improved: Czech translation of multiplayer map names - Sali
  87. Improved: Czech translation to multiplayer map Siberia - Sali
  88. Improved: Translated the technology option to Czech - Sali
  89. Improved: You can now add new People (99 total)
  90. Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)
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