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Zeldaboy111

BEES+ AF ]|[ Skript #300

Apr 5th, 2020
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  1. #- Reselling/Reuploading while claiming that it is yours or made by you is disallowed
  2. #- Do not edit it and upload it as your own
  3. #- While using it in a video, please feature everything under "Video"
  4. #
  5. #Video:
  6. #Skript made by Zeldaboy111
  7. #More content of the creator: https://forums.skunity.com/search/26443679/
  8.  
  9. options:
  10. logo: &eBees+ &8:&7
  11.  
  12. function updateMeter(p: Player, loc: Location, type: String, dif1: String, dif2: String, dif3: String, dif4: String):
  13. if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= "%{_dif4}% minutes" parsed as a timespan:
  14. while {hive.%{_loc}%.%{_type}%} < 4:
  15. add 1 to {hive.%{_loc}%.%{_type}%}
  16.  
  17. else if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= "%{_dif3}% minutes" parsed as a timespan:
  18. loop 3 times:
  19. if {hive.%{_loc}%.%{_type}%} < 4:
  20. add 1 to {hive.%{_loc}%.%{_type}%}
  21.  
  22.  
  23. else if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= "%{_dif2}% minutes" parsed as a timespan:
  24. loop 2 times:
  25. if {hive.%{_loc}%.%{_type}%} < 4:
  26. add 1 to {hive.%{_loc}%.%{_type}%}
  27.  
  28. else if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= "%{_dif1}% minutes" parsed as a timespan:
  29. loop 1 times:
  30. if {hive.%{_loc}%.%{_type}%} < 4:
  31. add 1 to {hive.%{_loc}%.%{_type}%}
  32.  
  33. function formatOutline(p: Player, size: Number, color: String, color2: String, color3: String, color4: String):
  34. loop 9 times:
  35. set slot -1+loop-value of {_p}'s current inventory to ("%{_color}% glass pane" parsed as an item) named "&k"
  36.  
  37. loop {_size}-2 times:
  38. set slot 9*loop-value of {_p}'s current inventory to ("%{_color2}% glass pane" parsed as an item) named "&k"
  39. set slot 8+9*loop-value of {_p}'s current inventory to ("%{_color4}% glass pane" parsed as an item) named "&k"
  40.  
  41. loop 9 times:
  42. set slot ({_size}-1)*9-1+loop-value of {_p}'s current inventory to ("%{_color3}% glass pane" parsed as an item) named "&k"
  43.  
  44.  
  45. function meter(p: Player, loc: Location, name: String, slot1: Integer, slot2: Integer, variableName: String):
  46. loop 4-{hive.%{_loc}%.%{_variableName}%} times:
  47. set slot {_slot1}+9*loop-value of {_p}'s current inventory to white stained glass named "&f%{_name}% Meter" with lore "" and "&8• &7Honey&8: &70%%"
  48.  
  49. loop {hive.%{_loc}%.%{_variableName}%} times:
  50. set slot {_slot2}-9*loop-value of {_p}'s current inventory to orange stained glass named "&f%{_name}% Meter" with lore "" and "&8• &7Honey&8: &7%25*loop-value%%%"
  51.  
  52.  
  53. function openHive(p: Player, loc: Location):
  54. wait 2 ticks
  55. open chest with 6 rows named "&8&lBeehive" to {_p}
  56. wait 2 ticks
  57. formatOutline({_p}, 6, "dark gray", "white", "dark gray", "white")
  58. meter({_p}, {_loc}, "Honey", 3, 48, "honeyMeter")
  59. meter({_p}, {_loc}, "Comb", 5, 50, "combMeter")
  60. if {hive.%{_loc}%.honeyMeter} >= 4:
  61. set slot 38 of {_p}'s current inventory to honey bottle named "&eCollect Honey" with lore "" and "&8• &7Click to Collect"
  62.  
  63. if {hive.%{_loc}%.combMeter} >= 4:
  64. set slot 42 of {_p}'s current inventory to shears named "&eCollect Honeycomb" with lore "" and "&8• &7Click to Collect"
  65.  
  66.  
  67. command /bees [<text>]:
  68. trigger:
  69. if arg-1 is set:
  70. if arg-1 is "help" or "/h":
  71. send "&7&m &8[ &eBees+ &8]&7&m "
  72. send "<ttp:&7Get the help page><cmd:/bees help>&6/bees help"
  73. send "<ttp:&7Get information about &eBees+><cmd:/bees info>&6/bees info"
  74. send "&7&oTry hovering over and clicking them."
  75. send "&7&m &8[ &eBees+ &8]&7&m "
  76.  
  77. else if arg-1 is "info" or "information":
  78. send "&7&m &8[ &eBees+ &8]&7&m "
  79. send "&7Creator: &eZeldaboy111"
  80. send "&7Version: &e1.0"
  81. send "&7Description: &eA Skript made for extra bees fun!"
  82. send "&7&m &8[ &eBees+ &8]&7&m "
  83.  
  84. else:
  85. send "{@logo} Do &e/bees help &7for more info."
  86.  
  87. else:
  88. send "{@logo} Do &e/bees help &7for more info."
  89.  
  90. on rightclick on beehive:
  91. if player is not sneaking:
  92. cancel event
  93. set {hive.opened.%player%} to location of event-block
  94. if {hive.%location of event-block%.honeyMeter} is not set:
  95. set {hive.%location of event-block%.honeyMeter} to 0
  96. if {hive.%location of event-block%.combMeter} is not set:
  97. set {hive.%location of event-block%.combMeter} to 0
  98.  
  99. if {hive.%location of event-block%.honeyMeter.lastUpdate} is not set:
  100. set {hive.%location of event-block%.honeyMeter.lastUpdate} to now
  101. else:
  102. updateMeter(player, location of event-block, "honeyMeter", "6", "6", "6.2", "5.6")
  103.  
  104. if {hive.%location of event-block%.combMeter.lastUpdate} is not set:
  105. set {hive.%location of event-block%.combMeter.lastUpdate} to now
  106. else:
  107. updateMeter(player, location of event-block, "combMeter", "6.2", "6", "6.1", "5.7")
  108.  
  109. openHive(player, location)
  110.  
  111. on break of beehive:
  112. delete {hive.%location of event-block%.honeyMeter}
  113. delete {hive.%location of event-block%.combMeter}
  114. delete {hive.%location of event-block%.honeyMeter.lastUpdate}
  115. delete {hive.%location of event-block%.combMeter.lastUpdate}
  116.  
  117.  
  118. on inventory click:
  119. if type of clicked inventory is chest inventory:
  120. if inventory name of player's current inventory is "&8&lBeehive":
  121. cancel event
  122.  
  123. if clicked item is honey bottle:
  124. give player 1 honey bottle
  125. set {hive.%{hive.opened.%player%}%.honeyMeter} to 0
  126. set {hive.%{hive.opened.%player%}%.honeyMeter.lastUpdate} to now
  127. meter(player, {hive.opened.%player%}, "Honey", 3, 48, "honeyMeter")
  128. set slot 38 of player's current inventory to air
  129.  
  130. else if clicked item is shears:
  131. give player 1 honeycomb
  132. set {hive.%{hive.opened.%player%}%.combMeter} to 0
  133. set {hive.%{hive.opened.%player%}%.combMeter.lastUpdate} to now
  134. meter(player, {hive.opened.%player%}, "Comb", 5, 50, "combMeter")
  135. set slot 42 of player's current inventory to air
  136.  
  137. on inventory close:
  138. if {hive.opened.%player%} is set:
  139. set {hive.closed.%player%.%{hive.opened.%player%}%} to true
  140. delete {hive.opened.%player%}
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