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LowSpecGamer

Texture tweaks for Rocket League

Sep 15th, 2015
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  1. TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  2. TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  3. TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  4. TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  5. TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  6. TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  7. TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  8. TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  9. TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  10. TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  11. TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  12. TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  13. TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  14. TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  15. TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  16. TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  17. TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  18. TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  19. TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  20. TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  21. TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  22. TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  23. TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  24. TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  25. TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  26. TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  27. TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  28. TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  29. TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  30. TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  31.  
  32. [SystemSettingsTexturesDerp]
  33. BasedOn=SystemSettings
  34. TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  35. TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  36. TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  37. TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  38. TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  39. TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  40. TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  41. TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  42. TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  43. TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  44. TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  45. TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  46. TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  47. TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  48. TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  49. TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  50. TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  51. TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  52. TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  53. TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  54. TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  55. TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  56. TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  57. TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  58. TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  59. TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  60. TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  61. TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  62. TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  63. TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  64.  
  65. [SystemSettingsTexturesLow]
  66. BasedOn=SystemSettings
  67. TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  68. TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  69. TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  70. TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  71. TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  72. TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  73. TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  74. TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  75. TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  76. TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  77. TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  78. TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  79. TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  80. TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  81. TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  82. TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  83. TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  84. TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  85. TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  86. TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  87. TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  88. TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  89. TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  90. TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  91. TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  92. TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  93. TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  94. TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  95. TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  96. TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  97.  
  98. [SystemSettingsTexturesMedium]
  99. BasedOn=SystemSettings
  100. TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  101. TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  102. TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  103. TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  104. TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  105. TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  106. TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  107. TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  108. TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  109. TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  110. TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  111. TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  112. TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  113. TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  114. TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  115. TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  116. TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  117. TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  118. TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  119. TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  120. TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  121. TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  122. TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  123. TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  124. TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  125. TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  126. TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  127. TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  128. TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  129. TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  130.  
  131. [SystemSettingsTexturesHigh]
  132. BasedOn=SystemSettings
  133. TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  134. TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  135. TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  136. TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  137. TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  138. TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  139. TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  140. TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  141. TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  142. TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  143. TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  144. TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  145. TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  146. TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  147. TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  148. TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  149. TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  150. TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  151. TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  152. TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  153. TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  154. TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  155. TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  156. TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  157. TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  158. TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  159. TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  160. TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  161. TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  162. TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  163.  
  164. [SystemSettingsTexturesHigher]
  165. BasedOn=SystemSettings
  166. TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  167. TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  168. TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  169. TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  170. TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  171. TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  172. TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  173. TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  174. TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  175. TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  176. TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  177. TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  178. TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  179. TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  180. TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  181. TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  182. TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  183. TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  184. TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  185. TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  186. TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  187. TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  188. TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  189. TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  190. TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  191. TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  192. TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  193. TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  194. TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
  195. TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0)
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