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Cochese3

Random Blade Styles

Aug 11th, 2021
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  1. Some Blade Styles
  2.  
  3. // Cyan flicker mix with bright tip swing
  4. StylePtr<Layers<Mix<SwingSpeed<600>,Mix<Int<12000>,HumpFlicker<Rgb<0,50,100>,Cyan,25>,StyleFire<Cyan,White>>,Gradient<BrownNoiseFlicker<Cyan,White,500>,BrownNoiseFlicker<Cyan,Black,500>,BrownNoiseFlicker<Cyan,Black,500>,BrownNoiseFlicker<Cyan,Black,500>,BrownNoiseFlicker<Cyan,Black,500>,BrownNoiseFlicker<Cyan,Black,500>,BrownNoiseFlicker<Cyan,White,5000>>>,SparkleL<White,50000,100>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrColorCycle<500>,TrBoing<500,3>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(),
  5.  
  6. // Blue Smoke blade w/ sparkle layer, OG Eff, pixel swing dark hilt > white tip
  7. StylePtr<Layers<StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,20>>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Rgb<0,0,120>>,Black>>,RotateColorsX<Variation,Rgb<0,0,60>>,Pulsing<RotateColorsX<Variation,Rgb<0,0,50>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,96>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<0,0,128>>,RotateColorsX<Variation,Rgb<0,0,5>>,3000>>,AlphaL<StyleFire<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,2>>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,AlphaL<AlphaL<Gradient<RandomBlinkL<Int<1000>,Blue>,RandomBlinkL<Int<1000>,Blue>,RandomBlinkL<Int<1000>,Blue>,RandomBlinkL<Int<1000>,Blue>,RandomBlinkL<Int<1000>,AliceBlue>>,SwingSpeed<600>>,SmoothStep<Int<16000>,Int<16000>>>,SparkleL<White,300,50>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrColorCycle<500>,TrColorCycle<1000>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(),
  8.  
  9. // Green angle responsive fire blade, OG eff, fire swing
  10. StylePtr<Layers<Mix<BladeAngle<>,StyleFire<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,0,6,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,AlphaL<Stripes<2500,-3000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,Pulsing<RotateColorsX<Variation,Rgb<0,30,0>>,Chartreuse,800>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<200>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(),
  11.  
  12. // Blue angle responsive fire blade, gradienent brown noise swing, bright hilt, bright tip
  13. StylePtr<Layers<Mix<SwingSpeed<500>,Layers<Mix<BladeAngle<>,StyleFire<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,Rgb<0,0,60>>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,4>>,StyleFire<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,Rgb<0,0,60>>,0,6,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>>,Gradient<BrownNoiseFlicker<Black,Rgb<223, 223, 255>,400>,BrownNoiseFlicker<Black,Rgb<0,0,60>,400>,BrownNoiseFlicker<Black,Rgb<0,0,1200>,400>,BrownNoiseFlicker<Black,Blue,400>,BrownNoiseFlicker<Black,Blue,400>,BrownNoiseFlicker<Black,Blue,400>,BrownNoiseFlicker<Black,Blue,400>,BrownNoiseFlicker<White,Blue,400>>>,LockupL<Pulsing<Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<DeepSkyBlue,Rgb<10,50,140>>,Strobe<White,BrownNoiseFlicker<DeepSkyBlue,White,100>,50,1>,DeepSkyBlue,DeepSkyBlue>,Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<DeepSkyBlue,Magenta>,Strobe<White,BrownNoiseFlicker<DeepSkyBlue,White,100>,50,1>,RandomFlicker<Magenta,DeepSkyBlue>,RandomFlicker<DeepSkyBlue,Black>,RandomFlicker<DeepSkyBlue,Rgb<102,102,102>>>,3500>,RandomPerLEDFlicker<DeepSkyBlue,White>>,TransitionEffectL<TrConcat<TrWipeIn<50>,White,TrSmoothFade<50>>,EFFECT_DRAG_END>,TransitionEffectL<TrConcat<TrSmoothFade<50>,Gradient<Rgb<103,103,103>,Rgb<103,103,103>,White>,TrWipeIn<50>>,EFFECT_DRAG_BEGIN>,TransitionEffectL<TrConcat<TrJoinR<TrWipe<200>,TrWipeIn<200>>,Gradient<White,Blue,LightPink,Blue,White>,TrSmoothFade<300>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrBoing<300,2>,White,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,LocalizedClashL<BrownNoiseFlicker<White,Rgb<102,102,102>,400>,100,75>,BlastFadeoutL<AliceBlue>,BlastL<White,200,200>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>>>>(),
  14.  
  15. // Standard Senate Majority
  16. StylePtr<Layers<Mix<SwingSpeed<500>,AudioFlicker<Gradient<Gradient<BrownNoiseFlicker<Black,Orange,400>,Red>,Red,Red,Red,Red,Red,Red,Red>,Rgb<120,0,0>>,Gradient<BrownNoiseFlicker<Black,DarkOrange,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>>>,LockupL<Pulsing<Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<Red,Rgb<150,20,40>>,Strobe<White,BrownNoiseFlicker<Red,White,100>,50,1>,Red,Red>,Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<Red,Magenta>,Strobe<White,BrownNoiseFlicker<Red,White,100>,50,1>,RandomFlicker<Magenta,Red>,RandomFlicker<Red,Black>,RandomFlicker<Red,DarkOrange>>,3500>,RandomPerLEDFlicker<Red,White>>,TransitionEffectL<TrConcat<TrWipeIn<50>,White,TrSmoothFade<50>>,EFFECT_DRAG_END>,TransitionEffectL<TrConcat<TrSmoothFade<50>,Gradient<Orange,Orange,White>,TrWipeIn<50>>,EFFECT_DRAG_BEGIN>,TransitionEffectL<TrConcat<TrJoinR<TrWipe<200>,TrWipeIn<200>>,Gradient<White,DeepSkyBlue,LightPink,DeepSkyBlue,White>,TrSmoothFade<300>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrBoing<300,2>,White,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,LocalizedClashL<BrownNoiseFlicker<White,DarkOrange,400>,100,75>,BlastFadeoutL<Rgb<120,0,0>>,BlastL<White,200,200>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,1200>>>>(),
  17.  
  18. // Deep Pink SenMajor variation, Spark tip ign, White eff, gradient unstable swing dark > bright tip
  19. StylePtr<Layers<Mix<SwingSpeed<500>,AudioFlicker<Gradient<Gradient<BrownNoiseFlicker<Black,Rgb<48,0,105>,400>,DeepPink>,DeepPink,DeepPink,DeepPink,DeepPink,DeepPink,DeepPink,DeepPink>,Magenta>,Gradient<BrownNoiseFlicker<Black,Rgb<95,0,210>,400>,BrownNoiseFlicker<Black,Magenta,400>,BrownNoiseFlicker<Black,Magenta,400>,BrownNoiseFlicker<Rgb<95,0,210>,Magenta,400>,BrownNoiseFlicker<LavenderBlush,Magenta,400>>>,LockupL<Pulsing<Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<DeepPink,Rgb<150,20,40>>,Strobe<White,BrownNoiseFlicker<DeepPink,White,100>,50,1>,DeepPink,DeepPink>,Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<DeepPink,HotPink>,Strobe<White,BrownNoiseFlicker<DeepPink,White,100>,50,1>,RandomFlicker<HotPink,DeepPink>,RandomFlicker<DeepPink,Black>,RandomFlicker<DeepPink,Rgb<95,0,210>>>,3500>,RandomPerLEDFlicker<DeepPink,White>>,TransitionEffectL<TrConcat<TrWipeIn<50>,White,TrSmoothFade<50>>,EFFECT_DRAG_END>,TransitionEffectL<TrConcat<TrSmoothFade<50>,Gradient<Rgb<48,0,105>,Rgb<48,0,105>,White>,TrWipeIn<50>>,EFFECT_DRAG_BEGIN>,TransitionEffectL<TrConcat<TrJoinR<TrWipe<200>,TrWipeIn<200>>,Gradient<White,DeepSkyBlue,LightPink,DeepSkyBlue,White>,TrSmoothFade<300>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrBoing<300,2>,White,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,LocalizedClashL<BrownNoiseFlicker<White,Rgb<95,0,210>,400>,100,75>,BlastFadeoutL<Magenta>,BlastL<White,200,200>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>>>>(),
  20.  
  21. // Deep Pink Rage, sparking pre-on, Spark tip ign, White eff, AF Bright swing
  22. StylePtr<Layers<Stripes<3000,-3500,RotateColorsX<Variation,DeepPink>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,10>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,DeepPink>,RotateColorsX<Variation,Rgb<30,0,5>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<80,0,15>>,RotateColorsX<Variation,Rgb<30,0,5>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,DeepPink>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<80,0,15>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<DeepPink,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,DeepPink>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<60,0,10>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<DeepPink,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,AlphaL<AudioFlickerL<RotateColorsX<Variation,DeepPink>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,DeepPink>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<8000>>,EFFECT_PREON>>>(),
  23.  
  24. // Brian Conner Stasis
  25. StylePtr<Layers<Mix<SmoothStep<Scale<SwingSpeed<400>,Int<6000>,Int<24000>>,Int<10000>>,AudioFlicker<RotateColorsX<Variation,Rgb<24,7,51>>,RotateColorsX<Variation,Rgb<56,0,255>>>,StyleFire<RotateColorsX<Variation,Rgb16<26511,4702,65535>>,HumpFlicker<RotateColorsX<Variation,Rgb16<25487,5257,63295>>,Rgb16<3131,1305,5845>,15>,0,3,FireConfig<1,2000,6>,FireConfig<0,0,0>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<35>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<35>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<35>>,EFFECT_BLAST>,BlastL<White,850,250,351>,AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,BlastL<White,500,350,100000>,TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,50>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,LockupTrL<Layers<AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<20000>>,AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<2500,2000,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Rgb<95,0,210>>,Stripes<2500,-2500,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Rgb<95,0,210>>>,Int<18000>>,TrFade<600>>,SaberBase::LOCKUP_NORMAL>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,LockupTrL<Layers<Stripes<3000,-2000,RandomBlink<30000,Strobe<Rgb<125,125,225>,White,50,1>,Rgb<75,75,150>>,RandomPerLEDFlicker<Rgb<20,20,100>,Rgb<100,100,150>>>,AlphaL<StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<7>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<22000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,TrJoin<TrWipe<300>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,LockupTrL<AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<35>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,AlphaL<RotateColorsX<Variation,Rgb<160,60,255>>,Bump<Int<0>,Scale<TwistAngle<>,Int<2000>,Int<10000>>>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<160,60,255>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<200,100,255>>,RotateColorsX<Variation,Rgb<21,0,52>>,80>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<42,0,105>>,RotateColorsX<Variation,Rgb<21,0,52>>>>,TrFade<1200>>,EFFECT_IGNITION>,AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<2400>>,Int<22000>,Int<40000>>,Int<22000>>>,InOutTrL<TrColorCycle<600>,TrWipeIn<2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  26.  
  27. // Jay Dalorian Maul
  28. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,893>,TrWipeInSparkTip<White,980>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<2000>,Int<1000>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Red>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,Red>,RotateColorsX<Int<4000>,RotateColorsX<Variation,Red>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelay<6000>>,EFFECT_PREON>>>(),
  29.  
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