Some Blade Styles // Cyan flicker mix with bright tip swing StylePtr,Mix,HumpFlicker,Cyan,25>,StyleFire>,Gradient,BrownNoiseFlicker,BrownNoiseFlicker,BrownNoiseFlicker,BrownNoiseFlicker,BrownNoiseFlicker,BrownNoiseFlicker>>,SparkleL,LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrBoing<500,3>,Black>,TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(), // Blue Smoke blade w/ sparkle layer, OG Eff, pixel swing dark hilt > white tip StylePtr,Int<3000>,Int<7000>>,Scale,Int<75>,Int<125>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<75>,Int<100>>,Pulsing,RotateColorsX>,1200>,Mix,RotateColorsX>,Black>>,RotateColorsX>,Pulsing>,StripesX,Int<2000>,Int<3000>>,Sin,Int<75>,Int<100>>,RotateColorsX,RotateColorsX>>,2000>,Pulsing>,RotateColorsX>,3000>>,AlphaL,RotateColorsX>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,AlphaL,Blue>,RandomBlinkL,Blue>,RandomBlinkL,Blue>,RandomBlinkL,Blue>,RandomBlinkL,AliceBlue>>,SwingSpeed<600>>,SmoothStep,Int<16000>>>,SparkleL,LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrColorCycle<1000>,Black>,TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(), // Green angle responsive fire blade, OG eff, fire swing StylePtr,StyleFire,RotateColorsX>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire,RotateColorsX>,0,6,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,AlphaL,RotateColorsX>,Pulsing>,Chartreuse,800>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>,TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(), // Blue angle responsive fire blade, gradienent brown noise swing, bright hilt, bright tip StylePtr,Layers,StyleFire,RotateColorsX>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,4>>,StyleFire,RotateColorsX>,0,6,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>>,Gradient,400>,BrownNoiseFlicker,400>,BrownNoiseFlicker,400>,BrownNoiseFlicker,BrownNoiseFlicker,BrownNoiseFlicker,BrownNoiseFlicker,BrownNoiseFlicker>>,LockupL,40,90>,RandomFlicker>,Strobe,50,1>,DeepSkyBlue,DeepSkyBlue>,Gradient,40,90>,RandomFlicker,Strobe,50,1>,RandomFlicker,RandomFlicker,RandomFlicker>>,3500>,RandomPerLEDFlicker>,TransitionEffectL,White,TrSmoothFade<50>>,EFFECT_DRAG_END>,TransitionEffectL,Gradient,Rgb<103,103,103>,White>,TrWipeIn<50>>,EFFECT_DRAG_BEGIN>,TransitionEffectL,TrWipeIn<200>>,Gradient,TrSmoothFade<300>>,EFFECT_LOCKUP_END>,TransitionEffectL,White,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,LocalizedClashL,400>,100,75>,BlastFadeoutL,BlastL,InOutTrL,TrWipeInSparkTip>>>(), // Standard Senate Majority StylePtr,AudioFlicker,Red>,Red,Red,Red,Red,Red,Red,Red>,Rgb<120,0,0>>,Gradient,BrownNoiseFlicker,400>,BrownNoiseFlicker,400>,BrownNoiseFlicker,400>>>,LockupL,40,90>,RandomFlicker>,Strobe,50,1>,Red,Red>,Gradient,40,90>,RandomFlicker,Strobe,50,1>,RandomFlicker,RandomFlicker,RandomFlicker>,3500>,RandomPerLEDFlicker>,TransitionEffectL,White,TrSmoothFade<50>>,EFFECT_DRAG_END>,TransitionEffectL,Gradient,TrWipeIn<50>>,EFFECT_DRAG_BEGIN>,TransitionEffectL,TrWipeIn<200>>,Gradient,TrSmoothFade<300>>,EFFECT_LOCKUP_END>,TransitionEffectL,White,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,LocalizedClashL,100,75>,BlastFadeoutL>,BlastL,InOutTrL,TrWipeInSparkTip>>>(), // Deep Pink SenMajor variation, Spark tip ign, White eff, gradient unstable swing dark > bright tip StylePtr,AudioFlicker,400>,DeepPink>,DeepPink,DeepPink,DeepPink,DeepPink,DeepPink,DeepPink,DeepPink>,Magenta>,Gradient,400>,BrownNoiseFlicker,BrownNoiseFlicker,BrownNoiseFlicker,Magenta,400>,BrownNoiseFlicker>>,LockupL,40,90>,RandomFlicker>,Strobe,50,1>,DeepPink,DeepPink>,Gradient,40,90>,RandomFlicker,Strobe,50,1>,RandomFlicker,RandomFlicker,RandomFlicker>>,3500>,RandomPerLEDFlicker>,TransitionEffectL,White,TrSmoothFade<50>>,EFFECT_DRAG_END>,TransitionEffectL,Gradient,Rgb<48,0,105>,White>,TrWipeIn<50>>,EFFECT_DRAG_BEGIN>,TransitionEffectL,TrWipeIn<200>>,Gradient,TrSmoothFade<300>>,EFFECT_LOCKUP_END>,TransitionEffectL,White,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,LocalizedClashL,400>,100,75>,BlastFadeoutL,BlastL,InOutTrL,TrWipeInSparkTip>>>(), // Deep Pink Rage, sparking pre-on, Spark tip ign, White eff, AF Bright swing StylePtr,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TransitionLoopL,BrownNoiseFlicker>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL>,TrDelayX>,Int<100>,Int<1000>>>>>,TransitionLoopL,BrownNoiseFlicker>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL>,TrDelayX>,Int<200>,Int<1500>>>>>,AlphaL>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeInSparkTip,Black>,TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,TransitionEffectL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,TransitionEffectL,Int<30>>,SmoothStep>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<8000>>,EFFECT_PREON>>>(), // Brian Conner Stasis StylePtr,Int<6000>,Int<24000>>,Int<10000>>,AudioFlicker>,RotateColorsX>>,StyleFire>,HumpFlicker>,Rgb16<3131,1305,5845>,15>,0,3,FireConfig<1,2000,6>,FireConfig<0,0,0>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,TransitionEffectL,AlphaL,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,TransitionEffectL,AlphaL>,TrWipeIn<300>,AlphaL,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep,Int<20000>>>,TrJoin,TrWipe<700>>>,EFFECT_STAB>,TransitionEffectL>,EFFECT_BLAST>,BlastL,AlphaL,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,BlastL,TransitionEffectL,TrFade<200>,BrownNoiseFlickerL>,Int<5000>>,TrJoinR,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,LockupTrL>,Int<0>,Int<2>>,Scale>,Int<10>,Int<50>>>,Int<20000>>,AlphaL,60,500>,Bump,Scale,Int<3000>,Int<44000>>,Int<3000>>,Scale>,Int<8000>,Int<18000>>>>,AlphaL,BrownNoiseFlicker,100,500>,Bump,Scale,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,TrConcat,Black,15,30>,60,500>,Bump,Scale,Int<3000>,Int<44000>>,Int<3000>>,Scale>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrConcat,TrFade<200>,AlphaL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<2500,2000,TransitionEffect,EFFECT_LOCKUP_BEGIN>,Rgb<95,0,210>>,Stripes<2500,-2500,TransitionEffect,EFFECT_LOCKUP_BEGIN>,Rgb<95,0,210>>>,Int<18000>>,TrFade<600>>,SaberBase::LOCKUP_NORMAL>,TransitionEffectL,Bump,Scale,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL,HumpFlickerL>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,LockupTrL,Yellow,200>,White>,SmoothStep,Int<2000>>>,TrConcat,AlphaL>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,LockupTrL,White,50,1>,Rgb<75,75,150>>,RandomPerLEDFlicker,Rgb<100,100,150>>>,AlphaL>,White,Scale>,Int<0>,Int<7>>,Scale>,Int<10>,Int<50>>>,Int<22000>>>,TrConcat,BrownNoiseFlicker,Black,500>,TrFade<100>>,TrJoin,TrConcat,BrownNoiseFlicker,Black,500>,TrFade<150>,BrownNoiseFlickerL>,Int<50>>,TrJoinR,TrWipeIn<200>,TrFade<400>>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,LockupTrL,Yellow,RandomPerLEDFlicker,BrownNoiseFlicker,Rgb16<35103,8175,298>,150>,StyleFire,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,SmoothStep,Int<24000>,Int<29000>>,Int<2000>>>,TrConcat,AlphaL>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,AlphaL>,Bump,Scale,Int<2000>,Int<10000>>>>,TransitionEffectL>,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,80>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<1200>>,EFFECT_IGNITION>,AlphaL>,Int<22000>,Int<40000>>,Int<22000>>>,InOutTrL,TrWipeIn<200>>,TransitionEffectL,BlinkingL,Int<100>,Int<500>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL,AlphaL,Black,100,500>,Bump,Int<20000>>>,TrConcat,Black,100,500>,Bump,Int<20000>>>,TrFade<250>,AlphaL,Black,100,200>,SmoothStep,Int<-8000>>>,TrInstant,White,TrDelay<50>>>,EFFECT_RETRACTION>,TransitionEffectL,Layers>,SmoothStep,Int<0>>>,AlphaL>,SmoothStep,Int<-1>>>>,TrJoin,800,200>,TrWipeSparkTip,800,200>>>,EFFECT_PREON>,TransitionEffectL,15,40>,TrFade<250>>,EFFECT_PREON>,TransitionEffectL,AlphaL>,TrFade<88>,Rgb<95,0,210>,TrInstant,White,TrDelay<50>>,EFFECT_PREON>>>(), // Jay Dalorian Maul StylePtr,RotateColorsX>>,AlphaL,Pulsing,Black,800>>,SwingSpeed<600>>,LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeInSparkTip,Black>,TransitionEffectL,Int<10000>>>,TrFade<3000>,AlphaL,Int<8000>>>,TrFade<3000>,AlphaL,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL,Int<2000>,Int<1000>>,BrownNoiseFlicker,100>,RandomPerLEDFlicker,Rgb<50,50,50>>,BrownNoiseFlicker,RotateColorsX,RotateColorsX>>,White,50>>,SmoothStep,Int<36000>>,Int<-4000>>>,TrDelay<6000>>,EFFECT_PREON>>>(),