Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Let's make a game!
- -Progress
- -by Apotheosis
- -created on 11/7/2017
- -last updated on 11/7/2017
- -version 1
- Settings :
- -prices increase by 100%
- -selling gives back 80%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *MP
- -named Manpower
- -visible
- *progress
- -named Progress
- -visible
- *food
- -named Food
- -visible
- *wood
- -named Wood
- *gold
- -named Gold
- *knowledge
- -named Knowledge
- *stone
- -named Stone
- *marble
- -named Marble
- *copper
- -named Copper
- *bronze
- -named Bronze
- *territory
- -named Territory
- *iron
- -named Iron
- *steel
- -named Steel
- *currency
- -named Currency
- *ship
- -named Ships
- *book
- -named Books
- *oil
- -named Oil
- *data
- -named Data
- *uranium
- -named Uranium
- *spacecraft
- -named Spacecraft
- Clickables :
- *recruit
- -named Recruit Nomad
- -gives 1 worker
- -visible
- *work
- -named Work
- -gives 1 MP, 1 progress
- -gains 100% per worker
- -visible
- *buycopper
- -named Buy Copper
- -gives 20 copper for 1 gold
- -gains .1% per gold
- *buyiron
- -named Buy Iron
- -gives 10 iron for 2 gold
- -gains .1% per gold
- *conquer
- -named Conquer
- -gives 1 territory for 5000 MP
- -gains .001% per MP
- *woodmarbletrade
- -named Trade Oil for Gold
- -gives 100 gold for 125 oil, 10000 MP
- -gains 100% per ship
- *foodgoldtrade
- -named Trade Food for Bronze
- -gives 10 bronze for 50000 food, 10000 MP
- -gains 100% per ship
- *fursteeltrade
- -named Trade Books for Steel
- -gives 25 steel for 3 book, 10000 MP
- -gains 100% per ship
- *buyland
- -named Buy Real Estate
- -gives 50 territory for 1000 currency
- -gains .01% per currency
- *makebook
- -named Write Book
- -gives 1 book for 500 knowledge
- -gains 100% per printingpress
- Buildings :
- *worker
- -named Worker
- -costs 500 food
- -gives 1 MP, 1 progress
- -visible
- *garden
- -"A natural garden that provides a modest amount of food. <b>+5 Food</b>"
- -costs 3000 MP
- -gives 5 food
- -named Garden|Gardens
- -visible
- //Agricutural Age
- *farm
- -"Growing crops is the first step towards civilization. +2% per farm. <b>-225 Manpower/+225 Food</b>"
- -costs 150000 MP
- -gives 225 food for 225 MP
- -gains 2% per farm
- -named Farm|Farms
- *hut
- -"A large mud structure that houses extended family. <b>-25 Food</b>"
- -costs 20000 MP
- -gives .05 worker for 25 food
- -named Longhouse|Lounghouses
- -unlocks at 1 farm
- *market
- -"A place to sell surplus food. +5% per market. <b>-5000 Food and 1000 Manpower/+1 Gold</b>"
- -costs 2000000 MP
- -gives 1 gold for 5000 food, 1000 MP
- -named Market|Markets
- -gains 5% per market
- -unlocks at 10 farm
- *lumbermill
- -"Cutting down trees is a much better source of wood than gathering it from the ground. +5% for each lumbermill built. <b>-1500 Manpower/+300 Wood</b>"
- -costs 500000 MP
- -gives 300 wood for 1500 MP
- -gains 5% per lumbermill
- -named Lumbermill|Lumbermills
- *elder
- -"A village elder shares their wisdom for a price. <b>-1 Manpower and -.1 Gold/+.2 knowledge</b>"
- -costs 5 gold
- -gives .2 knowledge for 1 MP, .1 gold
- -named Village Elder|Village Elders
- //Bronze Age
- *quarry
- -"Provides stone and marble to build permanent structures. +5% quarry built <b>-5000 Manpower/+180 Stone and .18 Marble</b>"
- -costs 10000 copper
- -costs 500000 wood
- -gives 180 stone, .18 marble for 5000 MP
- -gains 5% per quarry
- -named Quarry|Quarries
- *mine
- -"Extract copper and a small amount of gold ore from the earth. +5% per mine <b>-12500 Manpower/+15 Copper and .075 Gold</b>"
- -costs 500000 wood
- -costs 5000000 MP
- -gives 15 copper, .075 gold for 12500 MP
- -gains 5% per mine
- -named Mine|Mines
- *forge
- -"Forge bronze to build new tools. +10% per forge. <b>-500 Manpower, 200 Wood and -50 Copper/+10 Bronze</b>"
- -costs 500000 stone
- -gives 10 bronze for 500 MP, 200 wood, 50 copper
- -gains 10% per forge
- -named Forge|Forges
- *barracks
- -"Raise an army to conquer new territory to expand your civilization! <b>-2000 Food</b>"
- -costs 2000 bronze
- -costs 120000 stone
- -gives 4 worker for 2000 food
- -named Barracks
- -unlocks conquer
- -unlocks settlement
- *settlement
- -"Start a new settlement in recently conquered lands to expand your population. 20% worker discount <b>-10000 Food</b>"
- -costs 25000 territory
- -gives 25 worker for 10000 food
- -named Settlement
- *university
- -"A place for your people to study, learn and innovate. <b>-10000 Manpower and -10 Gold/+25 knowledge</b>"
- -costs 5000 marble
- -costs 250000 stone
- -gives 25 knowledge for 10 gold, 10000 MP
- -unlocks ironage
- -named University
- //Iron Age
- *smelter
- -"Melts down rocks into iron. Gains 5% per smelter. <b>-25000 Manpower, -10000 wood, -10000 stone/+200 iron</b>"
- -costs 3000000 stone
- -costs 300000 bronze
- -gives 200 iron for 25000 MP, 10000 wood, 10000 stone
- -named Smelter|Smelters
- -gains 5% per smelter
- -unlocks foundry
- *villa
- -"An expensive dwelling for the wealthiest of your people to live. Generates tax revenue. <b>+1 gold</b>"
- -costs 5000 marble
- -costs 5000 bronze
- -costs 5000 gold
- -gives 1 gold
- -price increases by 101%
- -named Villa|Villas
- *foundry
- -"Forge superior steel from iron. <b>-2500 Iron, -12500 Wood, -75000 MP/+250 Steel</b>"
- -costs 625000 bronze
- -costs 1500000 iron
- -gives 250 steel for 2500 iron, 12500 wood, 75000 MP
- -named Foundry|Foundries
- -unlocks imperialage
- //Imperial Age
- *traderoute
- -"Use territory you have conquered to open up new trade routes and tax them. <b>+75 gold</b>
- -costs 750000 territory
- -gives 75 gold
- -named Trade Route
- *port
- -"Opens up many new trade options and builds ships over time. Ships increase resources per trade. <b>-2000000 MP and -30000 Wood/+1 Ships</b>"
- -costs 225000 gold
- -costs 750000 iron
- -costs 3750000 stone
- -gives 1 ship for 30000 wood, 2000000 MP
- -named Port
- -unlocks woodmarbletrade
- -unlocks foodgoldtrade
- -unlocks fursteeltrade
- -unlocks colony
- *bank
- -"Converts gold into currency. Needed for an advanced economy. Can now also buy real estate. <b>-100 Gold and -7500 MP/+1200 Currency</b>"
- -costs 125000 marble
- -costs 50000 steel
- -gives 1200 currency for 100 gold, 7500 MP
- -named Bank
- -unlocks buyland
- *printingpress
- -"Produces knowledge at the cost of currency. <b>-5000 Manpower, -200 Currency/1 Books</b>"
- -costs 4000 steel
- -costs 30000 wood
- -gives 1 book for 200 currency, 5000 MP
- -named Printing Press
- -unlocks makebook
- *colony
- -"Send your people to start a colony in new lands. They generate all of their own food. <b>+120 Worker</b>"
- -costs 600000 territory
- -costs 4000 ship
- -gives 120 worker
- -named Colony|Colonies
- -unlocks industrialage
- -unlocks militaryexpansion
- //Industrial Age
- *oilderrick
- -"Pumps oil from deep inside the earth. Oil is key to powering industry. <b>-20000 Manpower/+5 Oil</b>"
- -costs 25000 steel
- -costs 250000 iron
- -costs 25000000 MP
- -gives 5 oil for 20000 MP
- -named Oil Derrick
- -gains 75% per refinery
- -unlocks train
- -unlocks powerplant
- -unlocks artillery
- *refinery
- -"Boosts oil production and generates revenue. <b>+75% oil production, +300 currency/-50000 Manpower</b>"
- -costs 300000000 stone
- -costs 20000000 copper
- -costs 10000000 iron
- -costs 200000 currency
- -gives 300 currency for 50000 MP
- -named Refinery
- -unlocks at 1 oilderrick
- *highrise
- -"An advanced city that generates tax revenue. <b>-3 Million Food, +10000 Currency, +2500 Worker</b>"
- -costs 7500000 steel
- -costs 25000000 iron
- -costs 1500000000 stone
- -costs 1000000 territory
- -gives 10000 currency, 2500 worker for 3e6 food
- -named Metropolis
- *train
- -"Trains bring in iron from distant mines. <b>-12500 Oil, -5000000 Manpower/+65000 Iron</b>"
- -costs 5000000 bronze
- -costs 15000000 iron
- -costs 2500000 territory
- -gives 65000 iron for 12500 oil, 5000000 MP
- -named Train|Trains
- *powerplant
- -"Sell electricity to your people. +5% per powerplant <b>-1200 Oil/ +10000 Currency</b>"
- -costs 50000000 copper
- -costs 1500000 currency
- -gives 10000 currency for 1200 oil
- -named Power Plant|Power Plants
- -gains 5% per powerplant
- -unlocks factoryfarm
- -unlocks laboratory
- *artillery
- -"Conquer new lands with superior firepower. <b>-20000 Currency/+1500 Territory</b>"
- -costs 50000000 iron
- -costs 3000000 steel
- -gives 1500 territory for 20000 currency
- -named Artillery
- *factoryfarm
- -"Mechanized farms produce massive quantities of food. <b>-2500 Oil +20000000 Food</b>"
- -costs 1500000 steel
- -gives 20000000 food for 2500 oil
- -named Factory Farm
- *laboratory
- -"Scientists publish papers and books to aid in your research. <b>-20000 Manpower and -10000 currency/+50 books</b>"
- -costs 2000000 marble
- -costs 35000000 currency
- -gives 50 book for 20000 MP, 10000 currency
- -named Laboratory
- -unlocks informationage
- //Information Age
- *server
- -"Converts books into digital data. <b>-100 Book, -200000 Manpower/+1000 Data</b>"
- -costs 125000000 copper
- -costs 25000000 currency
- -gives 1000 data for 100 book, 200000 MP
- -named Server
- -unlocks databases
- -unlocks stockexchange
- -unlocks bullettrains
- -unlocks nuclearpower
- *stockexchange
- -"Use data and currency to purchase rare commodities on the stock market. <b>-3000000 Manpower, -5000 Data, -10000 Currency/+4000 Bronze, +2000 Gold, +1000 Marble, +3000 Steel<b>"
- -costs 75000000 currency
- -costs 2500000 marble
- -gives 4000 bronze, 2000 gold, 1000 marble, 3000 steel for 3000000 MP, 5000 data, 10000 currency
- -named Stock Exchange
- *centrifuge
- -"Smashes rocks and spins them at super high speeds to extract uranium. +2% per centrifuge <b>-100000 Manpower, -100000 Stone/+5 Uranium.</b>"
- -costs 5000000 currency
- -costs 500000 steel
- -gives 5 uranium for 100000 MP, 100000 stone
- -gains 2% per centrifuge
- -named Centrifuge
- *nuclearpowerplant
- -"Sell massive quantities of power, you will need the currency for the next age. +5% per plant <b>-5000000 manpower, -5 uranium/+125000 currency</b>"
- -costs 750000000 currency
- -gives 125000 currency for 5000000 MP, 5 uranium
- -named Nuclear Power Plant
- -gains 5% per nuclearpowerplant
- -unlocks at 100 uranium
- -unlocks spaceage
- //Space Age
- *satellite
- -"Gather data from the cosmos. <b>+35000 data</b>"
- -costs 7500000000 currency
- -costs 15000000 steel
- -costs 50000 uranium
- -gives 35000 data
- -named Satellite
- -unlocks spacecenter
- *spacecenter
- -"Launch nuclear powered rockets to travel the stars. <b>-1000 uranium, -250000 data, -2500000 currency, -15000000 manpower/+1 spacecraft</b>
- -costs 12000000000 currency
- -costs 25000000 marble
- -gives 1 spacecraft for 1000 uranium, 250000 data, 2500000 currency, 15000000 MP
- -named Space Center
- -unlocks lunarcolony
- *lunarcolony
- -"Build a large scale colony on the moon. Generates revenue from moon tourism. -5000000 Food, +10000 worker, +100000 currency"
- -costs 500 spacecraft
- -gives 10000 worker, 100000 currency for 5000000 food
- -named Lunar Colony
- -price increases by 100%
- -unlocks asteroidmine
- *asteroidmine
- -"Mine iron, copper and uranium from the asteroid belt. <b>-200000000 manpower/+500 uranium, +50000 iron, +50000 copper</b>"
- -costs 1000 spacecraft
- -gives 50000 iron, 50000 copper, 500 uranium for 200000000 MP
- -price increases by 100%
- -named Asteroid Mine
- *supercomputer
- -"Uses data to produce more data. The singularity is coming. <b>+10000000 data</b>"
- -costs 35000000 uranium
- -costs 7000000000 data
- -costs 20000000000 currency
- -gives 10000000 data
- -named Super Computer
- -unlocks at 1 asteroidmine
- *singularity
- -"An entity of supreme intelligence that grows exponentially. <b>+1 data, +.00001% speed per data</b>"
- -costs 1e12 MP
- -gives 1 data
- -gains .0001% per data
- -named Singularity
- -price increases by 100%
- -unlocks at 1 supercomputer
- Upgrades :
- *hunting
- -"Sharpen sticks to kill animals."
- -costs 2000 MP
- -costs 1000 wood
- -unlocks hunt
- -named Hunting
- -unlocks at 5 garden
- *agriculturalage
- -"Ascend to the <b>Agricultural Age</b>"
- -costs 50000 MP
- -unlocks farm
- -named Agricultural Age
- -unlocks at 1 garden
- *lumber
- -"Your growing civilization needs wood."
- -costs 50000 MP
- -unlocks lumbermill
- -named Lumber
- -unlocks at 1 farm
- *bows
- -"Your hunters can now regularly hunt for food."
- -costs 5 gold
- -unlocks lodge
- -named Bow and Arrow
- -unlocks at 1 market
- *lore
- -"Now that you have established permanent settlements, elders can pass down knowledge to the next generation."
- -costs 10 gold
- -unlocks elder
- -named Lore
- -unlocks at 1 market
- *bronzeage
- -"Ascend to the <b>Bronze Age</b>"
- -costs 1000 knowledge
- -costs 1000000 MP
- -unlocks quarry
- -unlocks buycopper
- -unlocks mining
- -unlocks forge
- -unlocks learning
- -unlocks military
- -named Bronze Age
- -unlocks at 1 elder
- *mining
- -"Break open the earth to plunder its treasures. Unlocks <b>Mines</b>"
- -costs 200 knowledge
- -costs 500 copper
- -unlocks mine
- -named Mining
- *learning
- -"Build universities to study science and art to improve your society. <b>Unlocks Universities</b>"
- -costs 1500 knowledge
- -unlocks university
- -named Learning
- *military
- -"Use your manpower to assemble an army and conquer new lands. <b>Unlocks Barracks</b>"
- -costs 1500 bronze
- -costs 500 gold
- -unlocks barracks
- -named Military
- *ironage
- -"Ascend to the <b>Iron Age</b>"
- -costs 20000 knowledge
- -costs 10000 bronze
- -costs 10000000 MP
- -unlocks smelter
- -unlocks villa
- -unlocks buyiron
- -named Iron Age
- *gentrification
- -"The wealthy invest in new technologies to boost productivity <b>+.1% Manpower Production per Villa</b>"
- -costs 100000 knowledge
- -costs 50000 gold
- -multiplies efficiency of worker by .1% per villa
- -unlocks at 5 villa
- -named Gentrification
- *imperialage
- -"Ascend to the <b>Imperial Age</b>"
- -costs 500000 knowledge
- -costs 500000 iron
- -costs 500000 territory
- -named Imperial Age
- -unlocks port
- -unlocks bank
- -unlocks traderoute
- -unlocks printingpress
- *industrialage
- -"Ascend to the <b>Industrial Age</b>"
- -costs 20000 book
- -costs 5000000 territory
- -costs 5000000 currency
- -named Industrial Age
- -unlocks oilderrick
- -unlocks highrise
- *informationage
- -"Ascend to the <b>Information Age</b>"
- -costs 500000 book
- -costs 10000000 oil
- -costs 100000000 currency
- -named Information Age
- -unlocks server
- *nuclearpower
- -"You can now extract uranium from stone to produce nuclear power. <b>Unlocks Centrifuges</b>"
- -costs 1500000 data
- -costs 5000000 currency
- -unlocks centrifuge
- -named Nuclear Power
- *spaceage
- -"Ascend to the <b>Space Age</b>"
- -costs 10000000 data
- -costs 5000000000 currency
- -named Space Age
- -unlocks satellite
- *tech1
- -named Invent the Wheel
- -costs 1000 wood, 100 knowledge
- -multiplies efficiency of worker by 105%
- -unlocks at 1 knowledge
- -unlocks tech2
- *tech2
- -named Calendars
- -costs 500 knowledge
- -multiplies efficiency of worker by 105%
- -unlocks tech3
- *tech3
- -named Nutrition
- -costs 1000000 food
- -multiplies efficiency of worker by 105%
- -unlocks tech4
- *tech4
- -named Scaffolding
- -costs 1000000 wood
- -multiplies efficiency of worker by 105%
- -unlocks tech5
- *tech5
- -named Masonry
- -costs 500000 stone
- -multiplies efficiency of worker by 105%
- -unlocks tech6
- *tech6
- -named Engineering
- -costs 2500 knowledge
- -multiplies efficiency of worker by 105%
- -unlocks tech7
- *tech7
- -named Copper Tools
- -costs 100000 copper
- -multiplies efficiency of worker by 105%
- -unlocks tech8
- *tech8
- -named Labor Markets
- -costs 25000 MP
- -multiplies efficiency of worker by 105%
- -unlocks tech9
- *tech9
- -named Architecture
- -costs 10000 knowledge
- -multiplies efficiency of worker by 105%
- -unlocks tech10
- *tech10
- -named Coinage
- -costs 10000 gold
- -multiplies efficiency of worker by 105%
- -unlocks tech11
- *tech11
- -named Monoliths
- -costs 5000 marble
- -multiplies efficiency of worker by 105%
- -unlocks tech12
- *tech12
- -named Iron Tools
- -costs 100000 iron
- -multiplies efficiency of worker by 105%
- -unlocks tech13
- *tech13
- -named Specialization
- -costs 25000 knowledge
- -multiplies efficiency of worker by 105%
- -unlocks tech14
- *tech14
- -named Private Land Ownership
- -costs 50000 territory
- -multiplies efficiency of worker by 105%
- -unlocks tech15
- *tech15
- -named Bronze Plating
- -costs 50000 bronze
- -multiplies efficiency of worker by 105%
- -unlocks tech16
- *tech16
- -named Roads
- -costs 100000 knowledge
- -multiplies efficiency of worker by 105%
- -unlocks tech17
- *tech17
- -named Public Funding
- -costs 100000 gold
- -multiplies efficiency of worker by 105%
- -unlocks tech18
- *tech18
- -named Steel Tools
- -costs 100000 steel
- -multiplies efficiency of worker by 105%
- -unlocks tech19
- *tech19
- -named Strategic Grain Reserves
- -costs 1000000000 food
- -multiplies efficiency of worker by 105%
- -unlocks tech20
- *tech20
- -named Cartography
- -costs 500000 knowledge
- -multiplies efficiency of worker by 105%
- -unlocks tech21
- *tech21
- -named Navigation
- -costs 10000 ship
- -multiplies efficiency of worker by 105%
- -unlocks tech22
- *tech22
- -named Capitalism
- -costs 1000000 currency
- -multiplies efficiency of worker by 105%
- -unlocks tech23
- *tech23
- -named Imperialism
- -costs 5000000 territory
- -multiplies efficiency of worker by 105%
- -unlocks tech24
- *tech24
- -named Economic Theory
- -costs 2500000 knowledge
- -multiplies efficiency of worker by 105%
- -unlocks tech25
- *tech25
- -named Industrialization
- -costs 100000 oil
- -multiplies efficiency of worker by 105%
- -unlocks tech26
- *tech26
- -named Investment
- -costs 15000000 currency
- -multiplies efficiency of worker by 105%
- -unlocks tech27
- *tech27
- -named Libraries
- -costs 50000 book
- -multiplies efficiency of worker by 105%
- -unlocks tech28
- *tech28
- -named Scientific Revolution
- -costs 150000 book
- -multiplies efficiency of worker by 105%
- -unlocks tech29
- *tech29
- -named Automobiles
- -costs 5000000 oil
- -multiplies efficiency of worker by 105%
- -unlocks tech30
- *tech30
- -named National Parks
- -costs 75000000 territory
- -multiplies efficiency of worker by 105%
- -unlocks tech31
- *tech31
- -named Electricity
- -costs 50000000 currency
- -multiplies efficiency of worker by 105%
- -unlocks tech32
- *tech32
- -named Computing
- -costs 500000 data
- -multiplies efficiency of worker by 105%
- -unlocks tech33
- *tech33
- -named Logistics
- -costs 25000000 oil
- -multiplies efficiency of worker by 105%
- -unlocks tech34
- *tech34
- -named Nation Building
- -costs 250000000 territory
- -multiplies efficiency of worker by 105%
- -unlocks tech35
- *tech35
- -named Advanced Analytics
- -costs 5000000 data
- -multiplies efficiency of worker by 105%
- -unlocks tech36
- *tech36
- -named Global Finance System
- -costs 500000000 currency
- -multiplies efficiency of worker by 105%
- -unlocks tech37
- *tech37
- -named Nuclear Medicine
- -costs 50000 uranium
- -multiplies efficiency of worker by 105%
- -unlocks tech38
- *tech38
- -named The Internet
- -costs 50000000 data
- -multiplies efficiency of worker by 105%
- -unlocks tech39
- *tech39
- -named Mega Projects
- -costs 3000000000 currency
- -multiplies efficiency of worker by 105%
- -unlocks tech40
- *tech40
- -named GPS
- -costs 500000000 data
- -multiplies efficiency of worker by 105%
- -unlocks tech41
- *tech41
- -named Nuclear Fusion
- -costs 1000000 uranium
- -multiplies efficiency of worker by 105%
- -unlocks tech42
- *tech42
- -named Space Exploration
- -costs 10000 spacecraft
- -multiplies efficiency of worker by 105%
- -unlocks tech43
- *tech43
- -named Trillionaire
- -costs 1e12 currency
- -multiplies efficiency of worker by 105%
Advertisement
Add Comment
Please, Sign In to add comment