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- public void SetHorizontalAxis(float XPosition)
- {
- Direction = (XPosition > Screen.width) ? 1 : -1;
- if (XPosition > (Screen.width * 0.3) && XPosition < (Screen.width * 0.4) || XPosition > (Screen.width * 0.6) && (XPosition < (Screen.width * 0.7)))
- {
- // AREA 1
- Limit = 0.5f;
- }
- else if (XPosition > (Screen.width * 0.15) && XPosition < (Screen.width * 0.3) || XPosition > (Screen.width * 0.7) && (XPosition < (Screen.width * 0.85)))
- {
- // AREA 2
- Limit = 0.7f;
- }
- else if (XPosition > (Screen.width * 0) && XPosition < (Screen.width * 0.15) || XPosition > (Screen.width * 0.85) && (XPosition <= (Screen.width * 1)))
- {
- // AREA 3
- Limit = 1f;
- }
- if (HorizontalAxis > -Limit && HorizontalAxis < Limit)
- {
- HorizontalAxis += 0.01f * Direction;
- }
- else
- {
- // AREA 0
- HorizontalAxis = 0f;
- }
- }
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