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jewalky
Feb 3rd, 2017
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void
RenderOverlay
(
RenderEvent e
)
{
//DrawHUDTexture
TextureID tex
=
TexMan.
CheckForTexture
(
"M_DOOM"
,
TexMan.
TYPE_Any
)
;
Screen.
DrawHUDTexture
(
tex
,
0
,
0
)
;
}
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