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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using BeardedManStudios.Network;
- public class Startup : MonoBehaviour {
- public string host = "127.0.0.1";
- public int port = 15937;
- public Networking.TransportationProtocolType protocolType = Networking.TransportationProtocolType.UDP;
- private NetWorker socket = null;
- public Chat chat;
- void Start () {
- Networking.InitializeFirewallCheck((ushort)port);
- }
- public void StartServer() {
- socket = Networking.Host((ushort)port, protocolType, 10);
- socket.playerConnected += PlayerConnected;
- socket.playerDisconnected += PlayerDisconnected;
- chat.SendMessage("Starting server...");
- }
- public void StartClient() {
- socket = Networking.Connect("127.0.0.1", (ushort)port, protocolType);
- chat.SendMessage("Starting client...");
- }
- private void PlayerDisconnected(NetworkingPlayer player) {
- chat.SendMessage(string.Format("Player [{0}] disconnected", player.Ip));
- }
- private void PlayerConnected(NetworkingPlayer player) {
- chat.SendMessage(string.Format("Player [{0}] connected", player.Ip));
- }
- }
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