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  1. $ doomsday
  2. Application path: /usr/bin/doomsday-2.2.0
  3. Version: 2.2 (unstable build 2996)
  4. Created a new 32.0 MB memory volume.
  5. [Config::read] modules/Config matches version [ 2, 2, 0, 2996 ]
  6. Using user-selected package folder: ~/Autres_applications/Jeux/Hexen/Hexen Deathkings of the Dark
  7. Citadel/base
  8. Using user-selected package folder: ~/Autres_applications/Jeux/Hexen/Hexen/base
  9. Using user-selected package folder: ~/Autres_applications/Jeux/Heretic/Heretic Shadow of the Serpent
  10. Riders/base
  11. Using user-selected package folder: ~/Autres_applications/Jeux/DOOM/Ultimate Doom/base
  12. Using user-selected package folder: ~/Autres_applications/Jeux/DOOM/Final Doom/base
  13. Using user-selected package folder: ~/Autres_applications/Jeux/DOOM/Doom 2/base
  14. Using user-selected package folder: ~/Autres_applications/Jeux/Doomsday/WADS/freedoom-0.10.1
  15. Using user-selected package folder: ~/Autres_applications/Jeux/Doomsday/WADS
  16. Using user-selected package folder (including subfolders): ~/Autres_applications/Jeux/Doomsday/
  17. Addons packs
  18. Waited for 0.089 seconds for file system to be ready
  19. Executable: Doomsday Engine 2.2.0 [#2996] (Unstable 64-bit) Mar 17 2019 03:07:35
  20. Command line options:
  21. 0: doomsday
  22. [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
  23. shaders.dei" from archive in "(basedir)/net.dengine.client.pack"
  24. Loading shader definitions from archive entry "renderer.pack/
  25. lensflares.pack/shaders.dei" from archive in "(basedir)/net.dengine.client.pack"
  26. Identified 1008 data bundles in 0.1 seconds
  27. libpng warning: iCCP: known incorrect sRGB profile
  28. libpng warning: iCCP: known incorrect sRGB profile
  29. libpng warning: iCCP: known incorrect sRGB profile
  30. libpng warning: iCCP: known incorrect sRGB profile
  31. libpng warning: iCCP: known incorrect sRGB profile
  32. [Joystick_Init] No joysticks found
  33. libpng warning: iCCP: known incorrect sRGB profile
  34. OpenGL 3.3 supported (Core)
  35. [Sys_GLInitialize] OpenGL information:
  36. Version: 3.3.0 NVIDIA 418.43
  37. Renderer: GeForce GTX 770/PCIe/SSE2
  38. Vendor: NVIDIA Corporation
  39. Capabilities:
  40. Compressed texture formats: 51
  41. Use texture compression: no
  42. Available texture units: 32
  43. Maximum texture anisotropy: 16
  44. Maximum texture size: 16384
  45. Line width granularity: 0.125
  46. Line width range: 1...1
  47. OpenGL Extensions:
  48. AMD extensions:
  49. multi_draw_indirect, seamless_cubemap_per_texture
  50. ARB extensions:
  51. ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility,
  52. arrays_of_arrays, base_instance, bindless_texture, blend_func_extended, buffer_storage,
  53. clear_buffer_object, clear_texture, clip_control, color_buffer_float,
  54. compressed_texture_pixel_storage, compute_shader, compute_variable_group_size,
  55. conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance,
  56. debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control,
  57. direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
  58. draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location,
  59. fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow,
  60. fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4,
  61. get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64,
  62. half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays,
  63. internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment,
  64. map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query,
  65. occlusion_query2, parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object,
  66. point_parameters, point_sprite, polygon_offset_clamp, program_interface_query, provoking_vertex,
  67. query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
  68. seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter_ops,
  69. shader_atomic_counters, shader_ballot, shader_bit_encoding, shader_clock, shader_draw_parameters,
  70. shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
  71. shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod,
  72. shading_language_100, shading_language_420pack, shading_language_include, shading_language_packing,
  73. shadow, sparse_buffer, sparse_texture, spirv_extensions, stencil_texturing, sync,
  74. tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object,
  75. texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc,
  76. texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add,
  77. texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_filter_anisotropic,
  78. texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat,
  79. texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod,
  80. texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage,
  81. texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2,
  82. transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query,
  83. transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
  84. vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
  85. vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos
  86. ATI extensions:
  87. draw_buffers, texture_float, texture_mirror_once
  88. EXT extensions:
  89. Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
  90. blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test,
  91. direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord,
  92. framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object,
  93. framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object,
  94. memory_object, memory_object_fd, multi_draw_arrays, packed_depth_stencil, packed_float,
  95. packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex,
  96. rescale_normal, secondary_color, semaphore, semaphore_fd, separate_shader_objects,
  97. separate_specular_color, shader_image_load_store, shader_integer_mix, shadow_funcs,
  98. stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object,
  99. texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
  100. texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
  101. texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod,
  102. texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_R8,
  103. texture_sRGB_decode, texture_shared_exponent, texture_storage, texture_swizzle, timer_query,
  104. transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit, window_rectangles,
  105. x11_sync_object
  106. EXTX extensions:
  107. framebuffer_mixed_formats
  108. IBM extensions:
  109. rasterpos_clip, texture_mirrored_repeat
  110. KHR extensions:
  111. blend_equation_advanced, context_flush_control, debug, no_error, parallel_shader_compile,
  112. robust_buffer_access_behavior, robustness
  113. KTX extensions:
  114. buffer_region
  115. NV extensions:
  116. ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control,
  117. bindless_multi_draw_indirect, bindless_multi_draw_indirect_count, bindless_texture,
  118. blend_equation_advanced, blend_square, command_list, compute_program5, conditional_render,
  119. copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture, draw_vulkan_image,
  120. explicit_multisample, feature_query, fence, float_buffer, fog_distance, fragment_program,
  121. fragment_program2, fragment_program_option, framebuffer_multisample_coverage, geometry_shader4,
  122. gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended, gpu_program_fp64,
  123. gpu_shader5, half_float, internalformat_sample_query, light_max_exponent, multisample_coverage,
  124. multisample_filter_hint, occlusion_query, packed_depth_stencil, parameter_buffer_object,
  125. parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite, primitive_restart,
  126. query_resource, query_resource_tag, register_combiners, register_combiners2,
  127. robustness_video_memory_purge, shader_atomic_counters, shader_atomic_float, shader_buffer_load,
  128. shader_storage_buffer_object, shader_thread_group, shader_thread_shuffle, texgen_reflection,
  129. texture_barrier, texture_compression_vtc, texture_env_combine4, texture_multisample,
  130. texture_rectangle, texture_rectangle_compressed, texture_shader, texture_shader2, texture_shader3,
  131. transform_feedback, transform_feedback2, uniform_buffer_unified_memory, vdpau_interop,
  132. vdpau_interop2, vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit,
  133. vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
  134. vertex_program2_option, vertex_program3
  135. NVX extensions:
  136. conditional_render, gpu_memory_info, nvenc_interop
  137. OVR extensions:
  138. multiview, multiview2
  139. S3 extensions:
  140. s3tc
  141. SGIS extensions:
  142. generate_mipmap, texture_lod
  143. SGIX extensions:
  144. depth_texture, shadow
  145. SUN extensions:
  146. slice_accum
  147. [AudioSystem > AudioDriver] FMOD by Firelight Technologies Pty Ltd
  148. FMOD driver 0: "GK104 HDMI Audio Controller Digital Stereo (HDMI 2)
  149. (Stereo)" Rate:48000Hz Mode:Stereo Channels:2
  150. FMOD driver 1: "Audio interne Stéréo numérique (IEC958) (Stereo)" Rate:
  151. 44100Hz Mode:Stereo Channels:2
  152. [AudioSystem] Initializing 16 sound effect channels
  153. Current soundfont set to: "/home/legluondunet/.doomsday/runtime/cache/default.sf2"
  154. Audio configuration:
  155. Music: FMOD/Ext
  156. SFX: FMOD
  157. OpenGL 3.3 supported (Core)
  158. [Def_Read] Parsing definition files...
  159. Definitions:
  160. 4 materials
  161. [ResourceSystem] Model init completed in 0.00 seconds
  162. Game could not be selected automatically
  163. [MasterWorker] Received 22 servers from master
  164. libpng warning: iCCP: known incorrect sRGB profile
  165. Received version information:
  166. - installed version: 2.2 (unstable build 2996)
  167. - latest version: 2.2 (build 2996)
  168. - package: http://api.dengine.net/1/builds?dl=doomsday-2.2.0-build2996.tar.gz
  169. - change log: http://api.dengine.net/1/builds/2996/
  170. You are running the latest available unstable release
  171. Download and install update
  172. Downloading http://api.dengine.net/1/builds?dl=doomsday-2.2.0-build2996.tar.gz, saving as: /home/
  173. legluondunet/.cache/Deng Team/Doomsday Engine/builds
  174. [Download] Redirected to: http://files.dengine.net/archive/doomsday-2.2.0-build2996.tar.gz
  175. Downloading http://files.dengine.net/archive/doomsday-2.2.0-build2996.tar.gz, saving as: /
  176. home/legluondunet/.cache/Deng Team/Doomsday Engine/doomsday-2.2.0-build2996.tar.gz
  177. Download cancelled due to user request
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