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- public static void FlipTextureHorizontaly(Texture2D original)
- {
- var originalPixels = original.GetPixels32();
- Color32[] newPixels = new Color32[originalPixels.Length];
- int width = original.width;
- int height = original.height;
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- newPixels[y * (width + 1)] = originalPixels[(width * (y + 1)) - 1 - x];
- }
- }
- original.SetPixels32(newPixels);
- original.Apply();
- }
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