splinterverse

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Oct 8th, 2016
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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="SURESTRIKE_TRIDENT_CW_46158" />
  4.     <CARDNAME text="SURESTRIKE_TRIDENT" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Surestrike Trident]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Trident frappesure]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Tridente golpecertero]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Triffimmer-Dreizack]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tridente Colposicuro]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[必殺の三叉矛]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Surestrike Trident]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Surestrike Trident]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Tridente Certeiro]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[穿杨三叉戟]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Surestrike Trident]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="46158" />
  19.     <ARTID value="SURESTRIKE_TRIDENT" />
  20.     <ARTIST name="Ben Thompson" />
  21.     <CASTING_COST cost="{2}" />
  22.     <TYPE metaname="Artifact" />
  23.     <SUB_TYPE metaname="Equipment" />
  24.     <EXPANSION value="DST" />
  25.     <RARITY metaname="U" />
  26.     <STATIC_ABILITY>
  27.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature has first strike and “{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.”]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée a l’initiative et « {T}, Détachez le Trident frappesure : Cette créature inflige un nombre de blessures égal à sa force au joueur ciblé. »]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada tiene la habilidad de dañar primero y “{T}, desanexar el Tridente golpecertero: Esta criatura hace daño igual a su fuerza al jugador objetivo.”]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur hat Erstschlag und „{T}, löse den Triffimmer-Dreizack: Diese Kreatur fügt einem Spieler deiner Wahl Schadenspunkte in Höhe ihrer Stärke zu.”]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata ha attacco improvviso e “{T}, Togli il Tridente Colposicuro: Questa creatura infligge un ammontare di danni pari alla propria forza a un giocatore bersaglio.”]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは、先制攻撃と「{T}, 必殺の三叉矛をはずす:プレイヤー1人を対象とする。このクリーチャーはそのプレイヤーに、自身のパワーに等しい点数のダメージを与える。」の能力を持つ。]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature has first strike and “{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.”]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Equipped creature has first strike and “{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.”]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada tem iniciativa e “{T}, Solte Tridente Certeiro: Esta criatura causa uma quantidade de pontos de dano igual ao seu poder ao jogador alvo.”]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物具有先攻异能及「{T},将穿杨三叉戟卸装:此生物对目标牌手造成等同于其力量的伤害。」]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equipped creature has first strike and “{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.”]]></LOCALISED_TEXT>
  38.         <CONTINUOUS_ACTION layer="6">
  39.             local parent = EffectSource():GetParent()
  40.             if parent ~= nil then
  41.                 local characteristics = parent:GetCurrentCharacteristics()
  42.                 characteristics:Bool_Set( CHARACTERISTIC_FIRST_STRIKE, 1 )
  43.                 characteristics:GrantAbility(0)
  44.             end
  45.         </CONTINUOUS_ACTION>
  46.     </STATIC_ABILITY>
  47.     <ACTIVATED_ABILITY>
  48.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {4}]]></LOCALISED_TEXT>
  49.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {4}]]></LOCALISED_TEXT>
  50.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {4}]]></LOCALISED_TEXT>
  51.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {4}]]></LOCALISED_TEXT>
  52.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {4}]]></LOCALISED_TEXT>
  53.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {4}]]></LOCALISED_TEXT>
  54.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {4}]]></LOCALISED_TEXT>
  55.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Equip {4}]]></LOCALISED_TEXT>
  56.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {4}]]></LOCALISED_TEXT>
  57.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{4}]]></LOCALISED_TEXT>
  58.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {4}]]></LOCALISED_TEXT>
  59.         <COST mana_cost="{4}" type="Mana" />
  60.         <AVAILABILITY sorcery_time="1" />
  61.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  62.         <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  63.         <TARGET_DEFINITION id="0">
  64.             local oFilter = ClearFilter()
  65.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  66.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  67.         </TARGET_DEFINITION>
  68.         <RESOLUTION_TIME_ACTION>
  69.             local oTarget = EffectDC():Get_Targets(0):Get_CardPtr(0)
  70.             local oSource = EffectSource()
  71.             if oTarget ~= nil and oSource ~= nil then
  72.                 oSource:Attach(oTarget)
  73.             end
  74.         </RESOLUTION_TIME_ACTION>
  75.         <AUTO_SKIP>
  76.             return EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  77.         </AUTO_SKIP>
  78.     </ACTIVATED_ABILITY>
  79.     <ACTIVATED_ABILITY resource_id="0">
  80.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.]]></LOCALISED_TEXT>
  81.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}, Détachez le Trident frappesure : Cette créature inflige un nombre de blessures égal à sa force au joueur ciblé. ]]></LOCALISED_TEXT>
  82.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}, desanexar el Tridente golpecertero: Esta criatura hace daño igual a su fuerza al jugador objetivo.]]></LOCALISED_TEXT>
  83.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}, löse den Triffimmer-Dreizack: Diese Kreatur fügt einem Spieler deiner Wahl Schadenspunkte in Höhe ihrer Stärke zu.]]></LOCALISED_TEXT>
  84.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}, Togli il Tridente Colposicuro: Questa creatura infligge un ammontare di danni pari alla propria forza a un giocatore bersaglio.]]></LOCALISED_TEXT>
  85.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}, 必殺の三叉矛をはずす:プレイヤー1人を対象とする。このクリーチャーはそのプレイヤーに、自身のパワーに等しい点数のダメージを与える。」の能力を持つ。]]></LOCALISED_TEXT>
  86.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.]]></LOCALISED_TEXT>
  87.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.]]></LOCALISED_TEXT>
  88.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}, Solte Tridente Certeiro: Esta criatura causa uma quantidade de pontos de dano igual ao seu poder ao jogador alvo.]]></LOCALISED_TEXT>
  89.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T},将穿杨三叉戟卸装:此生物对目标牌手造成等同于其力量的伤害。]]></LOCALISED_TEXT>
  90.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.]]></LOCALISED_TEXT>
  91.         <COST type="TapSelf" />
  92.         <COST type="Generic">
  93.             <PREREQUISITE>
  94.                 return true
  95.             </PREREQUISITE>
  96.             <RESOLUTION_TIME_ACTION>
  97.                 EffectDC():Set_CardPtr(4, EffectSource())
  98.                 local filter = ClearFilter()
  99.                 filter:Add( FE_PARENT_CARD, OP_IS, EffectSource() )
  100.                 filter:Add( FE_CARD_NAME, OP_IS, "SURESTRIKE_TRIDENT" )
  101.                 local numSurestrikeTrident = filter:EvaluateObjects()
  102.                 if numSurestrikeTrident ~= 0 then
  103.                     local surestrikeTrident = filter:GetNthEvaluatedObject( 0 )
  104.                     if surestrikeTrident ~= nil then
  105.                         surestrikeTrident:RemoveFromParent()
  106.                     end
  107.                 end
  108.             </RESOLUTION_TIME_ACTION>
  109.         </COST>
  110.         <TARGET tag="CARD_QUERY_CHOOSE_DEAL_DAMAGE" definition="1" compartment="1" count="1" />
  111.         <TARGET_DEFINITION id="1">
  112.             local filter = ClearFilter()
  113.             filter:SetFilterType(FILTER_TYPE_PLAYERS)
  114.         </TARGET_DEFINITION>
  115.         <RESOLUTION_TIME_ACTION>
  116.             local source = EffectDC():Get_CardPtr(4)
  117.             local target_creature = EffectDC():Get_Targets(1) and EffectDC():Get_Targets(1):Get_PlayerPtr(0)
  118.             local damage = source:GetCurrentPower()
  119.             source:DealDamageTo(damage, player)
  120.         </RESOLUTION_TIME_ACTION>
  121.         <DURATION simple_duration="UntilEOT" />
  122.         <AI_AVAILABILITY window_step="declare_blockers" type="window" window_in_combat="1" />
  123.         <AI_AVAILABILITY type="in_response" response_source="1" />
  124.     </ACTIVATED_ABILITY>
  125.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  126.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  127.     <DATE><![CDATA[28-09-16]]></DATE>
  128. </CARD_V2>
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