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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="SURESTRIKE_TRIDENT_CW_46158" />
- <CARDNAME text="SURESTRIKE_TRIDENT" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Surestrike Trident]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Trident frappesure]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Tridente golpecertero]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Triffimmer-Dreizack]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tridente Colposicuro]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[必殺の三叉矛]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Surestrike Trident]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Surestrike Trident]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Tridente Certeiro]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[穿杨三叉戟]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Surestrike Trident]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="46158" />
- <ARTID value="SURESTRIKE_TRIDENT" />
- <ARTIST name="Ben Thompson" />
- <CASTING_COST cost="{2}" />
- <TYPE metaname="Artifact" />
- <SUB_TYPE metaname="Equipment" />
- <EXPANSION value="DST" />
- <RARITY metaname="U" />
- <STATIC_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature has first strike and “{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée a l’initiative et « {T}, Détachez le Trident frappesure : Cette créature inflige un nombre de blessures égal à sa force au joueur ciblé. »]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada tiene la habilidad de dañar primero y “{T}, desanexar el Tridente golpecertero: Esta criatura hace daño igual a su fuerza al jugador objetivo.”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur hat Erstschlag und „{T}, löse den Triffimmer-Dreizack: Diese Kreatur fügt einem Spieler deiner Wahl Schadenspunkte in Höhe ihrer Stärke zu.”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata ha attacco improvviso e “{T}, Togli il Tridente Colposicuro: Questa creatura infligge un ammontare di danni pari alla propria forza a un giocatore bersaglio.”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは、先制攻撃と「{T}, 必殺の三叉矛をはずす:プレイヤー1人を対象とする。このクリーチャーはそのプレイヤーに、自身のパワーに等しい点数のダメージを与える。」の能力を持つ。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature has first strike and “{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Equipped creature has first strike and “{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada tem iniciativa e “{T}, Solte Tridente Certeiro: Esta criatura causa uma quantidade de pontos de dano igual ao seu poder ao jogador alvo.”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物具有先攻异能及「{T},将穿杨三叉戟卸装:此生物对目标牌手造成等同于其力量的伤害。」]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equipped creature has first strike and “{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.”]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="6">
- local parent = EffectSource():GetParent()
- if parent ~= nil then
- local characteristics = parent:GetCurrentCharacteristics()
- characteristics:Bool_Set( CHARACTERISTIC_FIRST_STRIKE, 1 )
- characteristics:GrantAbility(0)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <ACTIVATED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Equip {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {4}]]></LOCALISED_TEXT>
- <COST mana_cost="{4}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oTarget = EffectDC():Get_Targets(0):Get_CardPtr(0)
- local oSource = EffectSource()
- if oTarget ~= nil and oSource ~= nil then
- oSource:Attach(oTarget)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="0">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}, Détachez le Trident frappesure : Cette créature inflige un nombre de blessures égal à sa force au joueur ciblé. ]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}, desanexar el Tridente golpecertero: Esta criatura hace daño igual a su fuerza al jugador objetivo.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}, löse den Triffimmer-Dreizack: Diese Kreatur fügt einem Spieler deiner Wahl Schadenspunkte in Höhe ihrer Stärke zu.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}, Togli il Tridente Colposicuro: Questa creatura infligge un ammontare di danni pari alla propria forza a un giocatore bersaglio.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}, 必殺の三叉矛をはずす:プレイヤー1人を対象とする。このクリーチャーはそのプレイヤーに、自身のパワーに等しい点数のダメージを与える。」の能力を持つ。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}, Solte Tridente Certeiro: Esta criatura causa uma quantidade de pontos de dano igual ao seu poder ao jogador alvo.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T},将穿杨三叉戟卸装:此生物对目标牌手造成等同于其力量的伤害。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player.]]></LOCALISED_TEXT>
- <COST type="TapSelf" />
- <COST type="Generic">
- <PREREQUISITE>
- return true
- </PREREQUISITE>
- <RESOLUTION_TIME_ACTION>
- EffectDC():Set_CardPtr(4, EffectSource())
- local filter = ClearFilter()
- filter:Add( FE_PARENT_CARD, OP_IS, EffectSource() )
- filter:Add( FE_CARD_NAME, OP_IS, "SURESTRIKE_TRIDENT" )
- local numSurestrikeTrident = filter:EvaluateObjects()
- if numSurestrikeTrident ~= 0 then
- local surestrikeTrident = filter:GetNthEvaluatedObject( 0 )
- if surestrikeTrident ~= nil then
- surestrikeTrident:RemoveFromParent()
- end
- end
- </RESOLUTION_TIME_ACTION>
- </COST>
- <TARGET tag="CARD_QUERY_CHOOSE_DEAL_DAMAGE" definition="1" compartment="1" count="1" />
- <TARGET_DEFINITION id="1">
- local filter = ClearFilter()
- filter:SetFilterType(FILTER_TYPE_PLAYERS)
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local source = EffectDC():Get_CardPtr(4)
- local target_creature = EffectDC():Get_Targets(1) and EffectDC():Get_Targets(1):Get_PlayerPtr(0)
- local damage = source:GetCurrentPower()
- source:DealDamageTo(damage, player)
- </RESOLUTION_TIME_ACTION>
- <DURATION simple_duration="UntilEOT" />
- <AI_AVAILABILITY window_step="declare_blockers" type="window" window_in_combat="1" />
- <AI_AVAILABILITY type="in_response" response_source="1" />
- </ACTIVATED_ABILITY>
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[28-09-16]]></DATE>
- </CARD_V2>
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