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- // 0 square / 1 circle
- // 0 (RED)
- enemyImages[0][0] = loadImageVRAM("gfx/red/square.png");
- enemyImages[0][1] = loadImageVRAM("gfx/red/circle.png");
- // 1 (BLACK)
- enemyImages[1][0] = loadImageVRAM("gfx/black/square.png");
- enemyImages[1][1] = loadImageVRAM("gfx/black/circle.png");
- //ENEMIGO ALEATORIO
- byte type = (byte)vfpu_randf(0,1);
- byte color = (byte)vfpu_randf(0,1);
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