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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CrouchOffTrigger : MonoBehaviour
- {
- ControllerPlayer controllerPlayer;
- private void OnTriggerStay(Collider other)
- {
- if (other.tag == "Player")
- {
- controllerPlayer.enabled = !controllerPlayer.enabled;
- }
- }
- }
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