Pro_Unit

Character

Jun 10th, 2023
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C# 0.47 KB | None | 0 0
  1. using UnityEngine;
  2.  
  3. namespace CompositeWithScriptableObject
  4. {
  5.     using Strategies;
  6.  
  7.     public class Character : MonoBehaviour
  8.     {
  9.         [SerializeField] private Abilities.Abilities _abilities;
  10.         [SerializeField] private int _health = 100;
  11.  
  12.         private readonly IDamageStrategy _damageStrategy;
  13.  
  14.         public int Health => _health;
  15.  
  16.         public void TakeDamage(int damage)
  17.         {
  18.             int finalDamage = _abilities.CalculateFinalDamage(damage);
  19.             _health = Health - finalDamage;
  20.         }
  21.     }
  22. }
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