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- using UnityEngine;
- namespace CompositeWithScriptableObject
- {
- using Strategies;
- public class Character : MonoBehaviour
- {
- [SerializeField] private Abilities.Abilities _abilities;
- [SerializeField] private int _health = 100;
- private readonly IDamageStrategy _damageStrategy;
- public int Health => _health;
- public void TakeDamage(int damage)
- {
- int finalDamage = _abilities.CalculateFinalDamage(damage);
- _health = Health - finalDamage;
- }
- }
- }
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