AppingCS

Workers

Jan 17th, 2019
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C# 1.27 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using System;
  6. public class Workers : MonoBehaviour {
  7. public HardWorking HardWorking;
  8. public int saveNowHours;
  9. public int saveNowMinutes;
  10. public int saveNowSeconds;
  11. public int Timer;
  12. public int NowHours;
  13. public int NowMinutes;
  14. public int NowSeconds;
  15. private bool Check = true;
  16. void Start(){
  17. if(!PlayerPrefs.HasKey("TimeExitHourse")){
  18. PlayerPrefs.SetInt("TimeExitHourse",NowHours);
  19. }
  20. if(!PlayerPrefs.HasKey("TimeExitMinutes")){
  21. PlayerPrefs.SetInt("TimeExitMinutes",NowMinutes);
  22. }
  23. if(!PlayerPrefs.HasKey("TimeExitSeconds")){
  24. PlayerPrefs.SetInt("TimeExitSeconds",NowSeconds);
  25. }
  26. }
  27. void Update(){
  28. NowHours = DateTime.Now.TimeOfDay.Hours;
  29. NowMinutes = DateTime.Now.TimeOfDay.Minutes;
  30. NowSeconds = DateTime.Now.TimeOfDay.Seconds;
  31. if(Check == true){
  32. if(DateTime.Now.TimeOfDay.Seconds > saveNowSeconds + 30){
  33. Debug.Log("Okay");
  34. }
  35. }
  36. }
  37. void OnApplicationQuit(){
  38. saveNowHours = DateTime.Now.TimeOfDay.Hours;
  39. saveNowMinutes = DateTime.Now.TimeOfDay.Minutes;
  40. saveNowSeconds = DateTime.Now.TimeOfDay.Seconds;
  41. PlayerPrefs.SetInt("TimeExitHourse",saveNowHours);
  42. PlayerPrefs.SetInt("TimeExitMinutes",saveNowMinutes);
  43. PlayerPrefs.SetInt("TimeExitSeconds",saveNowSeconds);
  44. }
  45. }
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