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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using System;
- public class Workers : MonoBehaviour {
- public HardWorking HardWorking;
- public int saveNowHours;
- public int saveNowMinutes;
- public int saveNowSeconds;
- public int Timer;
- public int NowHours;
- public int NowMinutes;
- public int NowSeconds;
- private bool Check = true;
- void Start(){
- if(!PlayerPrefs.HasKey("TimeExitHourse")){
- PlayerPrefs.SetInt("TimeExitHourse",NowHours);
- }
- if(!PlayerPrefs.HasKey("TimeExitMinutes")){
- PlayerPrefs.SetInt("TimeExitMinutes",NowMinutes);
- }
- if(!PlayerPrefs.HasKey("TimeExitSeconds")){
- PlayerPrefs.SetInt("TimeExitSeconds",NowSeconds);
- }
- }
- void Update(){
- NowHours = DateTime.Now.TimeOfDay.Hours;
- NowMinutes = DateTime.Now.TimeOfDay.Minutes;
- NowSeconds = DateTime.Now.TimeOfDay.Seconds;
- if(Check == true){
- if(DateTime.Now.TimeOfDay.Seconds > saveNowSeconds + 30){
- Debug.Log("Okay");
- }
- }
- }
- void OnApplicationQuit(){
- saveNowHours = DateTime.Now.TimeOfDay.Hours;
- saveNowMinutes = DateTime.Now.TimeOfDay.Minutes;
- saveNowSeconds = DateTime.Now.TimeOfDay.Seconds;
- PlayerPrefs.SetInt("TimeExitHourse",saveNowHours);
- PlayerPrefs.SetInt("TimeExitMinutes",saveNowMinutes);
- PlayerPrefs.SetInt("TimeExitSeconds",saveNowSeconds);
- }
- }
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