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- public class SheilfController : MonoBehaviour, IItemContainer
- {
- [SerializeField] private float speedTranslateSkate;
- [SerializeField] private float speedConveyor;
- [SerializeField] private List<Transform> _items;
- public Stack<Transform> Items { get; private set; }
- private void Awake()
- {
- Items = new Stack<Transform>(_items);
- }
- private void OnTriggerEnter(Collider other)
- {
- if (other.TryGetComponent(out PlayerHands hands))
- hands.StartCollectItems(this);
- }
- private void OnTriggerExit(Collider other)
- {
- if (other.TryGetComponent(out PlayerHands hands))
- hands.StopCollect();
- }
- }
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