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Pro_Unit

SheilfController

Aug 23rd, 2022
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C# 0.69 KB | None | 0 0
  1. public class SheilfController : MonoBehaviour, IItemContainer
  2. {
  3.     [SerializeField] private float speedTranslateSkate;
  4.     [SerializeField] private float speedConveyor;
  5.  
  6.     [SerializeField] private List<Transform> _items;
  7.  
  8.     public Stack<Transform> Items { get; private set; }
  9.  
  10.     private void Awake()
  11.     {
  12.         Items = new Stack<Transform>(_items);
  13.     }
  14.  
  15.     private void OnTriggerEnter(Collider other)
  16.     {
  17.         if (other.TryGetComponent(out PlayerHands hands))
  18.             hands.StartCollectItems(this);
  19.     }
  20.  
  21.     private void OnTriggerExit(Collider other)
  22.     {
  23.         if (other.TryGetComponent(out PlayerHands hands))
  24.             hands.StopCollect();
  25.     }
  26. }
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