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- local VirtualUser = game:GetService("VirtualUser")
- local player = game.Players.LocalPlayer
- _G.Enabled = true
- while _G.Enabled do
- game:service'RunService'.Stepped:Connect(function()
- if player.Character and player.Character:FindFirstChildOfClass("Humanoid") then
- player.Character.Humanoid:ChangeState(11)
- end
- end)
- for _, v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Name ~= player.Name then
- if v.Character:FindFirstChild("Head") then
- v.Character.Head.CanCollide = false
- v.Character.Head.Anchored = true
- v.Character.Head.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(3,0,0)
- VirtualUser:CaptureController()
- VirtualUser:ClickButton1(Vector2.new(0, 0), CFrame.new(Vector3.new(0, 0, 0)))
- keypress(0x45)
- keyrelease(0x45)
- end
- end
- end
- for _,v in pairs(game.Workspace.soulPartsFolder:GetChildren()) do
- if v.Name == "soulPart" then
- if v.collectPlayers:FindFirstChild(player.Name) then
- if v:FindFirstChild("isGoodKarma") then
- player.Character.HumanoidRootPart.CFrame = v.CFrame
- keypress(0x45)
- keyrelease(0x45)
- print("Bad Karma")
- end
- end
- end
- end
- wait(.5)
- end
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