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  1. 04/28/2017 00:54:22.567: dxgi.log created
  2. -------------------------------------------------------------------------------------------
  3. 04/28/2017 00:54:22.568: *** WARNING: User has altered their user profile directory the wrong way. ***
  4. 04/28/2017 00:54:22.568: >> %UserProfile% = 'C:\Users\alexx'
  5. 04/28/2017 00:54:22.568: >> Profile Directory = 'C:\Users\alexx'
  6. 04/28/2017 00:54:22.568: >> Documents Directory = 'H:\Documents'
  7. -------------------------------------------------------------------------------------------
  8. 04/28/2017 00:54:22.568: >> (NieRAutomata.exe) [dxgi.dll] <<
  9. 04/28/2017 00:54:22.568: Loading user preferences from dxgi.ini... done!
  10. -------------------------------------------------------------------------------------------
  11. 04/28/2017 00:54:22.821: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata
  12. 04/28/2017 00:54:22.821: System Directory: C:\WINDOWS\system32
  13. 04/28/2017 00:54:22.821: Loading default dxgi.dll: 04/28/2017 00:54:22.822: [DLL Loader] ( NieRAutomata.exe ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll' <LoadLibraryW> { '' }
  14. (C:\WINDOWS\system32\dxgi.dll)
  15. -------------------------------------------------------------------------------------------
  16. 04/28/2017 00:54:22.822: [ NvAPI ] Initializing NVIDIA API (NvAPI): Failed
  17. 04/28/2017 00:54:22.822: [DisplayLib] Initializing AMD Display Library (ADL): Failed
  18. 04/28/2017 00:54:22.824: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  19. 04/28/2017 00:54:22.824: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  20. 04/28/2017 00:54:22.828: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  21. 04/28/2017 00:54:22.828: [ DXGI ] Importing CreateDXGIFactory{1|2}
  22. 04/28/2017 00:54:22.828: [ DXGI ] ================================
  23. 04/28/2017 00:54:22.828: [ DXGI 1.0 ] CreateDXGIFactory: 00007FFFD7047580h
  24. 04/28/2017 00:54:22.828: [ DXGI 1.1 ] CreateDXGIFactory1: 00007FFFD7047C10h
  25. 04/28/2017 00:54:22.828: [ DXGI 1.3 ] CreateDXGIFactory2: 00007FFFD7045DA0h
  26. 04/28/2017 00:54:22.859: [ DXGI ] Installing DXGI Hooks
  27. 04/28/2017 00:54:22.888: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  28. 04/28/2017 00:54:22.888: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  29. 04/28/2017 00:54:22.888: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  30. 04/28/2017 00:54:22.889: [ DXGI ] [!] D3D11CreateDevice (void) -- [ dxgi.dll <HookDXGI>, tid=0x2390 ]
  31. 04/28/2017 00:54:22.889: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
  32. 04/28/2017 00:54:22.889: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (void) -- [ d3d11.dll <D3D11CreateDevice>, tid=0x2390 ]
  33. 04/28/2017 00:54:22.889: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
  34. 04/28/2017 00:54:22.889: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0000000005CFF448h) -- [ d3d11.dll <D3D11CoreCreateDevice>, tid=0x2390 ]
  35. 04/28/2017 00:54:22.893: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  36. 04/28/2017 00:54:22.985: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { 'OverlayHookD3D3' }
  37. 04/28/2017 00:54:23.047: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import (pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext) >
  38. 04/28/2017 00:54:23.047: [ D3D 11 ] >> Device = 0000000004758550h (Feature Level: 11_0)
  39. 04/28/2017 00:54:23.047: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x162c
  40. 04/28/2017 00:54:23.147: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000000000000042C, cookie=1
  41. 04/28/2017 00:54:23.147: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  42. 04/28/2017 00:54:23.147: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 5021 MiB - Budget: 2 / 9485 MiB)
  43. 04/28/2017 00:54:23.147: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 7765 MiB - Budget: 0 / 14713 MiB)
  44. 04/28/2017 00:54:23.147: [ DXGI ] [@] Return: S_OK - < D3D11CreateDevice_Import (pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, &ret_device, &ret_level, ppImmediateContext) >
  45. 04/28/2017 00:54:23.147: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  46. 04/28/2017 00:54:23.147: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 3766 / 5021 MiB - Budget: 2 / 9485 MiB)
  47. 04/28/2017 00:54:23.147: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 5824 / 7765 MiB - Budget: 0 / 14713 MiB)
  48. 04/28/2017 00:54:23.147: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  49. 04/28/2017 00:54:23.193: [ D3D 11 ] Hooking D3D11
  50. 04/28/2017 00:54:23.259: [ SpecialK ] === Initialization Finished! ===
  51. 04/28/2017 00:54:23.259: [ Input ] Game uses HID, installing input hooks...
  52. 04/28/2017 00:54:23.283: [ Input ] Game uses DirectInput, installing input hooks...
  53. 04/28/2017 00:54:23.307: [ Input ] Game uses XInput, installing input hooks...
  54. 04/28/2017 00:54:23.307: [ Input ] >> Hooking XInput 1.3
  55. 04/28/2017 00:54:23.383: [ WMI Perf ] Spawning CPU Monitor... tid=0x2234
  56. 04/28/2017 00:54:23.549: [ SpecialK ] * Loading Special K Plug-In ReShade64.dll...
  57. success!
  58. 04/28/2017 00:54:24.404: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\System32\perfos.dll' <LoadLibraryExW> { 'OverlayHookD3D3' }
  59. 04/28/2017 00:54:37.522: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' cabinet.dll' <LoadLibraryA> { 'OverlayHookD3D3' }
  60. 04/28/2017 00:54:37.618: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
  61. 04/28/2017 00:54:37.618: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
  62. 04/28/2017 00:54:37.622: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  63. 04/28/2017 00:54:37.630: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  64. 04/28/2017 00:54:38.118: [ Input ][!] IDirectInput8::CreateDevice (11E69540h, Default System Keyboard, 41991A08h, 00000000h)
  65. 04/28/2017 00:54:38.118: [ Input ] Calling original function: (ret=S_OK)
  66. 04/28/2017 00:54:38.139: [ Input ][!] IDirectInput8::CreateDevice (11E69540h, Default System Mouse, 4110BB30h, 00000000h)
  67. 04/28/2017 00:54:38.139: [ Input ] Calling original function: (ret=S_OK)
  68. 04/28/2017 00:54:38.252: [ DXGI ] [!] CreateDXGIFactory1 (IDXGIFactory, 0000000012F7A250h) -- [ dxgi.dll <CreateDXGIFactory>, tid=0x09d4 ]
  69. 04/28/2017 00:54:38.253: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  70. 04/28/2017 00:54:38.253: [ DXGI ] [!] IDXGIFactory4::EnumAdapters (00000000046F91C0h, 0, 000000000014F740h) -- [ NieRAutomata.exe, tid=0x09d4 ]
  71. 04/28/2017 00:54:38.254: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Original (This, Adapter, ppAdapter) >
  72. 04/28/2017 00:54:38.254: [ DXGI ] @ Returned Adapter 0: 'NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000903A) <Hardware>
  73. 04/28/2017 00:54:38.254: [ DXGI ] [!] IDXGIFactory4::EnumAdapters (00000000046F91C0h, 1, 000000000014F740h) -- [ NieRAutomata.exe, tid=0x09d4 ]
  74. 04/28/2017 00:54:38.254: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Original (This, Adapter, ppAdapter) >
  75. 04/28/2017 00:54:38.254: [ DXGI ] @ Returned Adapter 1: 'Microsoft Basic Render Driver' (LUID: 00000000:0000B440) <Software>
  76. 04/28/2017 00:54:38.254: [ DXGI ] [!] IDXGIFactory4::EnumAdapters (00000000046F91C0h, 2, 000000000014F740h) -- [ NieRAutomata.exe, tid=0x09d4 ]
  77. 04/28/2017 00:54:38.254: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters_Original (This, Adapter, ppAdapter) >
  78. 04/28/2017 00:54:38.254: [ DXGI ] [!] IDXGIFactory4::EnumAdapters (00000000046F91C0h, 0, 000000000014F740h) -- [ NieRAutomata.exe, tid=0x09d4 ]
  79. 04/28/2017 00:54:38.254: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Original (This, Adapter, ppAdapter) >
  80. 04/28/2017 00:54:38.254: [ DXGI ] @ Returned Adapter 0: 'NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000903A) <Hardware>
  81. 04/28/2017 00:54:38.260: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (0000000012042CD0h, EnumFormat=28, Flags=0, *pNumModes=367, 0000000012F7ACA0h)
  82. 04/28/2017 00:54:38.262: [ DXGI ] >> 367 modes (0 removed)
  83. 04/28/2017 00:54:38.262: [ DXGI ] [!] IDXGIFactory4::EnumAdapters (00000000046F91C0h, 1, 000000000014F740h) -- [ NieRAutomata.exe, tid=0x09d4 ]
  84. 04/28/2017 00:54:38.262: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Original (This, Adapter, ppAdapter) >
  85. 04/28/2017 00:54:38.262: [ DXGI ] @ Returned Adapter 1: 'Microsoft Basic Render Driver' (LUID: 00000000:0000B440) <Software>
  86. 04/28/2017 00:54:38.264: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (void) -- [ ReShade64.dll <D3D11CreateDeviceAndSwapChain>, tid=0x09d4 ]
  87. 04/28/2017 00:54:38.265: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  88. 04/28/2017 00:54:38.315: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import (pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext) >
  89. 04/28/2017 00:54:38.315: [ D3D 11 ] >> Device = 0000000011F66B50h (Feature Level: 11_0)
  90. 04/28/2017 00:54:38.315: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  91. 04/28/2017 00:54:38.315: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 3766 / 5021 MiB - Budget: 2 / 9485 MiB)
  92. 04/28/2017 00:54:38.315: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 5824 / 7765 MiB - Budget: 0 / 14713 MiB)
  93. 04/28/2017 00:54:38.316: [ DXGI ] [!] IDXGIFactory4::CreateSwapChain (0000000011F66B50h, 000000000014F7C0h, 0000000012F7E710h) -- [ ReShade64.dll <Direct3DCreate9Ex>, tid=0x09d4 ]
  94. 04/28/2017 00:54:38.316: [ DXGI ] SwapChain: (1600x900 @ 59.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
  95. 04/28/2017 00:54:38.316: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
  96. 04/28/2017 00:54:38.316: [ DXGI ] >> Scanline Override (Requested: DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Using: DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE)
  97. 04/28/2017 00:54:38.316: [ DXGI ] >> Refresh Override (Requested: 0.000000, Using: 98)
  98. 04/28/2017 00:54:38.316: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  99. 04/28/2017 00:54:38.316: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  100. 04/28/2017 00:54:38.412: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_9.dll' <LoadLibraryA> { 'OverlayHookD3D3' }
  101. 04/28/2017 00:54:38.591: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
  102. 04/28/2017 00:54:38.594: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
  103. 04/28/2017 00:54:38.594: [Input Mgr.] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
  104. 04/28/2017 00:54:38.594: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  105. 04/28/2017 00:54:38.594: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
  106. 04/28/2017 00:54:38.597: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
  107. 04/28/2017 00:54:38.726: [ FARLimit ] Could not locate Framerate Limiter Sleep Addr.
  108. 04/28/2017 00:54:38.777: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvapi64.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  109. 04/28/2017 00:54:38.780: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('NieR:Automata_MainWindow') :: (ClassProc: 000000014092AA90, WndProc: 00000000FFFF0567)
  110. 04/28/2017 00:54:38.780: [Window Mgr] >> Hooking was impossible; installing new window procedure instead (this may be undone by other software).
  111. 04/28/2017 00:54:38.808: [Window Mgr] [!] > First Call: PeekMessageW_Detour
  112. 04/28/2017 00:54:38.811: [ DXGI ] [!] CreateDXGIFactory1 (IDXGIFactory, 000000000014FBE8h) -- [ dxgi.dll <CreateDXGIFactory>, tid=0x09d4 ]
  113. 04/28/2017 00:54:38.811: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  114. 04/28/2017 00:54:38.811: [ DXGI ] [!] IDXGIFactory4::EnumAdapters (00000000127E1730h, 0, 000000000014FBE0h) -- [ dxgi.dll <SK::DXGI::StartBudgetThread_NoAdapter>, tid=0x09d4 ]
  115. 04/28/2017 00:54:38.812: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Original (This, Adapter, ppAdapter) >
  116. 04/28/2017 00:54:38.812: [ DXGI ] @ Returned Adapter 0: 'NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000903A) <Hardware>
  117. 04/28/2017 00:54:38.812: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  118. 04/28/2017 00:54:38.812: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 3766 / 5021 MiB - Budget: 15 / 9485 MiB)
  119. 04/28/2017 00:54:38.812: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 5824 / 7765 MiB - Budget: 1 / 14713 MiB)
  120. 04/28/2017 00:54:38.812: [Window Mgr] [!] > First Call: PeekMessageA_Detour
  121. 04/28/2017 00:54:38.813: [ CEGUI ] Enabling CEGUI: (C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64\CEGUIBase-0.dll)
  122. 04/28/2017 00:54:38.833: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryA> { 'OverlayHookD3D3' }
  123. 04/28/2017 00:54:38.843: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryA> { 'OverlayHookD3D3' }
  124. 04/28/2017 00:54:38.873: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUIRapidXMLParser.dll' <LoadLibraryA> { 'OverlayHookD3D3' }
  125. 04/28/2017 00:54:38.882: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUISTBImageCodec.dll' <LoadLibraryA> { 'OverlayHookD3D3' }
  126. 04/28/2017 00:54:38.914: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUICoreWindowRendererSet.dll' <LoadLibraryA> { 'OverlayHookD3D3' }
  127. 04/28/2017 00:54:39.096: [Input Mgr.] [!] > First Call: GetKeyState_Detour
  128. 04/28/2017 00:54:39.108: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  129. 04/28/2017 00:54:39.160: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  130. 04/28/2017 00:54:39.371: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  131. 04/28/2017 00:54:40.234: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  132. 04/28/2017 00:54:40.465: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState (0, 0000000000000000h) -- [ NieRAutomata.exe, tid=0x09d4 ]
  133. 04/28/2017 00:54:40.465: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  134. 04/28/2017 00:54:40.466: [ DXGI ] [!] IDXGIFactory4::CreateSwapChain (0000000011F66B50h, 000000000014FB90h, 0000000013134D30h) -- [ ReShade64.dll <Direct3DCreate9Ex>, tid=0x09d4 ]
  135. 04/28/2017 00:54:40.466: [ DXGI ] SwapChain: (3440x1440 @ 59.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
  136. 04/28/2017 00:54:40.466: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
  137. 04/28/2017 00:54:40.466: [ DXGI ] >> Scanline Override (Requested: DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Using: DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE)
  138. 04/28/2017 00:54:40.466: [ DXGI ] >> Refresh Override (Requested: 0.000000, Using: 98)
  139. 04/28/2017 00:54:40.466: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  140. 04/28/2017 00:54:40.467: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  141. 04/28/2017 00:54:40.480: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState (1, 0000000012042CD0h) -- [ NieRAutomata.exe, tid=0x09d4 ]
  142. 04/28/2017 00:54:40.481: [ DXGI ] [@] Return: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  143. 04/28/2017 00:54:40.510: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  144. 04/28/2017 00:54:40.567: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUIRapidXMLParser.dll' <LoadLibraryA> { 'OverlayHookD3D3' }
  145. 04/28/2017 00:54:40.568: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUISTBImageCodec.dll' <LoadLibraryA> { 'OverlayHookD3D3' }
  146. 04/28/2017 00:54:40.581: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUICoreWindowRendererSet.dll' <LoadLibraryA> { 'OverlayHookD3D3' }
  147. 04/28/2017 00:54:40.641: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  148. 04/28/2017 00:54:40.850: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  149. 04/28/2017 00:54:41.690: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  150. 04/28/2017 00:54:41.926: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  151. 04/28/2017 00:54:41.942: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  152. 04/28/2017 00:54:41.960: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  153. 04/28/2017 00:54:41.982: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  154. 04/28/2017 00:54:42.236: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  155. 04/28/2017 00:54:42.257: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  156. 04/28/2017 00:54:42.385: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  157. 04/28/2017 00:54:42.519: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  158. 04/28/2017 00:54:42.583: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  159. 04/28/2017 00:54:42.647: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  160. 04/28/2017 00:54:42.689: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  161. 04/28/2017 00:54:42.937: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  162. 04/28/2017 00:54:42.997: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  163. 04/28/2017 00:54:43.024: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  164. 04/28/2017 00:54:43.637: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  165. 04/28/2017 00:54:43.663: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  166. 04/28/2017 00:54:43.684: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  167. 04/28/2017 00:54:43.703: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  168. 04/28/2017 00:54:43.802: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  169. 04/28/2017 00:54:43.850: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  170. 04/28/2017 00:54:44.184: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  171. 04/28/2017 00:54:44.280: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  172. 04/28/2017 00:54:44.408: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  173. 04/28/2017 00:54:44.440: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  174. 04/28/2017 00:54:44.528: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  175. 04/28/2017 00:54:44.574: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  176. 04/28/2017 00:54:44.591: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  177. 04/28/2017 00:54:44.609: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  178. 04/28/2017 00:54:45.014: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  179. 04/28/2017 00:54:45.046: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  180. 04/28/2017 00:54:45.067: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  181. 04/28/2017 00:54:45.550: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  182. 04/28/2017 00:54:45.568: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  183. 04/28/2017 00:54:45.665: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  184. 04/28/2017 00:54:45.811: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  185. 04/28/2017 00:54:45.877: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  186. 04/28/2017 00:54:45.909: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  187. 04/28/2017 00:54:46.073: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  188. 04/28/2017 00:54:46.142: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  189. 04/28/2017 00:54:46.159: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  190. 04/28/2017 00:54:46.175: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  191. 04/28/2017 00:54:46.216: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  192. 04/28/2017 00:54:46.240: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  193. 04/28/2017 00:54:46.260: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  194. 04/28/2017 00:54:46.277: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  195. 04/28/2017 00:55:00.483: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
  196. 04/28/2017 00:55:04.475: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState (0, 0000000000000000h) -- [ NieRAutomata.exe, tid=0x09d4 ]
  197. 04/28/2017 00:55:04.475: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  198. 04/28/2017 00:55:04.476: [ DXGI ] [!] IDXGIFactory4::CreateSwapChain (0000000011F66B50h, 000000000014FB90h, 0000000013134D30h) -- [ ReShade64.dll <Direct3DCreate9Ex>, tid=0x09d4 ]
  199. 04/28/2017 00:55:04.476: [ DXGI ] SwapChain: (3440x1440 @ 59.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
  200. 04/28/2017 00:55:04.476: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
  201. 04/28/2017 00:55:04.476: [ DXGI ] >> Scanline Override (Requested: DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Using: DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE)
  202. 04/28/2017 00:55:04.476: [ DXGI ] >> Refresh Override (Requested: 0.000000, Using: 98)
  203. 04/28/2017 00:55:04.476: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  204. 04/28/2017 00:55:04.477: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  205. 04/28/2017 00:55:04.490: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState (1, 0000000012042CD0h) -- [ NieRAutomata.exe, tid=0x09d4 ]
  206. 04/28/2017 00:55:04.518: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
  207. 04/28/2017 00:55:04.632: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  208. 04/28/2017 00:55:04.750: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  209. 04/28/2017 00:55:04.800: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUIRapidXMLParser.dll' <LoadLibraryA> { 'OverlayHookD3D3' }
  210. 04/28/2017 00:55:04.801: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUISTBImageCodec.dll' <LoadLibraryA> { 'OverlayHookD3D3' }
  211. 04/28/2017 00:55:04.815: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUICoreWindowRendererSet.dll' <LoadLibraryA> { 'OverlayHookD3D3' }
  212. 04/28/2017 00:55:04.867: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  213. 04/28/2017 00:55:05.101: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  214. 04/28/2017 00:55:05.970: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  215. 04/28/2017 00:55:06.223: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  216. 04/28/2017 00:55:06.239: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  217. 04/28/2017 00:55:06.256: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  218. 04/28/2017 00:55:06.277: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  219. 04/28/2017 00:55:06.534: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  220. 04/28/2017 00:55:06.552: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  221. 04/28/2017 00:55:06.590: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  222. 04/28/2017 00:55:06.725: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  223. 04/28/2017 00:55:06.772: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  224. 04/28/2017 00:55:06.793: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  225. 04/28/2017 00:55:06.831: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  226. 04/28/2017 00:55:07.081: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  227. 04/28/2017 00:55:07.130: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  228. 04/28/2017 00:55:07.155: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  229. 04/28/2017 00:55:07.797: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  230. 04/28/2017 00:55:07.819: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  231. 04/28/2017 00:55:07.850: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  232. 04/28/2017 00:55:07.866: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  233. 04/28/2017 00:55:07.965: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  234. 04/28/2017 00:55:08.011: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  235. 04/28/2017 00:55:08.333: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  236. 04/28/2017 00:55:08.426: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  237. 04/28/2017 00:55:08.548: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  238. 04/28/2017 00:55:08.577: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  239. 04/28/2017 00:55:08.656: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  240. 04/28/2017 00:55:08.710: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  241. 04/28/2017 00:55:08.726: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  242. 04/28/2017 00:55:08.744: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  243. 04/28/2017 00:55:09.154: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  244. 04/28/2017 00:55:09.184: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  245. 04/28/2017 00:55:09.204: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  246. 04/28/2017 00:55:09.680: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  247. 04/28/2017 00:55:09.698: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  248. 04/28/2017 00:55:09.794: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  249. 04/28/2017 00:55:09.935: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  250. 04/28/2017 00:55:10.001: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  251. 04/28/2017 00:55:10.026: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  252. 04/28/2017 00:55:10.191: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  253. 04/28/2017 00:55:10.260: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  254. 04/28/2017 00:55:10.276: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  255. 04/28/2017 00:55:10.293: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  256. 04/28/2017 00:55:10.333: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  257. 04/28/2017 00:55:10.360: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  258. 04/28/2017 00:55:10.377: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  259. 04/28/2017 00:55:10.415: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' }
  260. 04/28/2017 00:55:22.249: [Input Mgr.] [!] > First Call: XInputSetState1_3_Detour
  261. 04/28/2017 00:55:23.638: [Input Mgr.] [!] > First Call: SetCursorPos_Detour
  262. 04/28/2017 00:55:23.655: [Window Mgr] [!] > First Call: ClipCursor_Detour
  263. 04/28/2017 00:56:16.155: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState (0, 0000000000000000h) -- [ NieRAutomata.exe, tid=0x09d4 ]
  264. 04/28/2017 00:56:16.444: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  265. 04/28/2017 00:56:16.669: [Perf Stats] At shutdown: 0.03 seconds and 52.02 MiB of CPU->GPU I/O avoided by 236 texture cache hits.
  266. 04/28/2017 00:56:16.669: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
  267. 04/28/2017 00:56:16.673: [ WMI Perf ] Shutting down CPU Monitor... done!
  268. 04/28/2017 00:56:16.880: [ SpecialK ] Saving user preferences to dxgi.ini... done!
  269. 04/28/2017 00:56:16.887: [ SpecialK ] Unloading Custom Import ReShade64.dll... success!
  270. 04/28/2017 00:56:17.600: [ SpecialK ] Custom dxgi.dll Detached (pid=0x09b4)
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