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04/28/2017 00:54:22.567: dxgi.log created ------------------------------------------------------------------------------------------- 04/28/2017 00:54:22.568: *** WARNING: User has altered their user profile directory the wrong way. *** 04/28/2017 00:54:22.568: >> %UserProfile% = 'C:\Users\alexx' 04/28/2017 00:54:22.568: >> Profile Directory = 'C:\Users\alexx' 04/28/2017 00:54:22.568: >> Documents Directory = 'H:\Documents' ------------------------------------------------------------------------------------------- 04/28/2017 00:54:22.568: >> (NieRAutomata.exe) [dxgi.dll] << 04/28/2017 00:54:22.568: Loading user preferences from dxgi.ini... done! ------------------------------------------------------------------------------------------- 04/28/2017 00:54:22.821: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata 04/28/2017 00:54:22.821: System Directory: C:\WINDOWS\system32 04/28/2017 00:54:22.821: Loading default dxgi.dll: 04/28/2017 00:54:22.822: [DLL Loader] ( NieRAutomata.exe ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll' <LoadLibraryW> { '' } (C:\WINDOWS\system32\dxgi.dll) ------------------------------------------------------------------------------------------- 04/28/2017 00:54:22.822: [ NvAPI ] Initializing NVIDIA API (NvAPI): Failed 04/28/2017 00:54:22.822: [DisplayLib] Initializing AMD Display Library (ADL): Failed 04/28/2017 00:54:22.824: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED 04/28/2017 00:54:22.824: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED 04/28/2017 00:54:22.828: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!> 04/28/2017 00:54:22.828: [ DXGI ] Importing CreateDXGIFactory{1|2} 04/28/2017 00:54:22.828: [ DXGI ] ================================ 04/28/2017 00:54:22.828: [ DXGI 1.0 ] CreateDXGIFactory: 00007FFFD7047580h 04/28/2017 00:54:22.828: [ DXGI 1.1 ] CreateDXGIFactory1: 00007FFFD7047C10h 04/28/2017 00:54:22.828: [ DXGI 1.3 ] CreateDXGIFactory2: 00007FFFD7045DA0h 04/28/2017 00:54:22.859: [ DXGI ] Installing DXGI Hooks 04/28/2017 00:54:22.888: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour 04/28/2017 00:54:22.888: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour 04/28/2017 00:54:22.888: [Window Mgr] [!] > First Call: GetWindowLongW_Detour 04/28/2017 00:54:22.889: [ DXGI ] [!] D3D11CreateDevice (void) -- [ dxgi.dll <HookDXGI>, tid=0x2390 ] 04/28/2017 00:54:22.889: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A 04/28/2017 00:54:22.889: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (void) -- [ d3d11.dll <D3D11CreateDevice>, tid=0x2390 ] 04/28/2017 00:54:22.889: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A 04/28/2017 00:54:22.889: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0000000005CFF448h) -- [ d3d11.dll <D3D11CoreCreateDevice>, tid=0x2390 ] 04/28/2017 00:54:22.893: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) > 04/28/2017 00:54:22.985: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { 'OverlayHookD3D3' } 04/28/2017 00:54:23.047: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import (pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext) > 04/28/2017 00:54:23.047: [ D3D 11 ] >> Device = 0000000004758550h (Feature Level: 11_0) 04/28/2017 00:54:23.047: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x162c 04/28/2017 00:54:23.147: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000000000000042C, cookie=1 04/28/2017 00:54:23.147: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment) 04/28/2017 00:54:23.147: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 5021 MiB - Budget: 2 / 9485 MiB) 04/28/2017 00:54:23.147: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 7765 MiB - Budget: 0 / 14713 MiB) 04/28/2017 00:54:23.147: [ DXGI ] [@] Return: S_OK - < D3D11CreateDevice_Import (pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, &ret_device, &ret_level, ppImmediateContext) > 04/28/2017 00:54:23.147: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment) 04/28/2017 00:54:23.147: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 3766 / 5021 MiB - Budget: 2 / 9485 MiB) 04/28/2017 00:54:23.147: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 5824 / 7765 MiB - Budget: 0 / 14713 MiB) 04/28/2017 00:54:23.147: [Window Mgr] [!] > First Call: GetWindowLongA_Detour 04/28/2017 00:54:23.193: [ D3D 11 ] Hooking D3D11 04/28/2017 00:54:23.259: [ SpecialK ] === Initialization Finished! === 04/28/2017 00:54:23.259: [ Input ] Game uses HID, installing input hooks... 04/28/2017 00:54:23.283: [ Input ] Game uses DirectInput, installing input hooks... 04/28/2017 00:54:23.307: [ Input ] Game uses XInput, installing input hooks... 04/28/2017 00:54:23.307: [ Input ] >> Hooking XInput 1.3 04/28/2017 00:54:23.383: [ WMI Perf ] Spawning CPU Monitor... tid=0x2234 04/28/2017 00:54:23.549: [ SpecialK ] * Loading Special K Plug-In ReShade64.dll... success! 04/28/2017 00:54:24.404: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\System32\perfos.dll' <LoadLibraryExW> { 'OverlayHookD3D3' } 04/28/2017 00:54:37.522: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' cabinet.dll' <LoadLibraryA> { 'OverlayHookD3D3' } 04/28/2017 00:54:37.618: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour 04/28/2017 00:54:37.618: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour 04/28/2017 00:54:37.622: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour 04/28/2017 00:54:37.630: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour 04/28/2017 00:54:38.118: [ Input ][!] IDirectInput8::CreateDevice (11E69540h, Default System Keyboard, 41991A08h, 00000000h) 04/28/2017 00:54:38.118: [ Input ] Calling original function: (ret=S_OK) 04/28/2017 00:54:38.139: [ Input ][!] IDirectInput8::CreateDevice (11E69540h, Default System Mouse, 4110BB30h, 00000000h) 04/28/2017 00:54:38.139: [ Input ] Calling original function: (ret=S_OK) 04/28/2017 00:54:38.252: [ DXGI ] [!] CreateDXGIFactory1 (IDXGIFactory, 0000000012F7A250h) -- [ dxgi.dll <CreateDXGIFactory>, tid=0x09d4 ] 04/28/2017 00:54:38.253: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) > 04/28/2017 00:54:38.253: [ DXGI ] [!] IDXGIFactory4::EnumAdapters (00000000046F91C0h, 0, 000000000014F740h) -- [ NieRAutomata.exe, tid=0x09d4 ] 04/28/2017 00:54:38.254: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Original (This, Adapter, ppAdapter) > 04/28/2017 00:54:38.254: [ DXGI ] @ Returned Adapter 0: 'NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000903A) <Hardware> 04/28/2017 00:54:38.254: [ DXGI ] [!] IDXGIFactory4::EnumAdapters (00000000046F91C0h, 1, 000000000014F740h) -- [ NieRAutomata.exe, tid=0x09d4 ] 04/28/2017 00:54:38.254: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Original (This, Adapter, ppAdapter) > 04/28/2017 00:54:38.254: [ DXGI ] @ Returned Adapter 1: 'Microsoft Basic Render Driver' (LUID: 00000000:0000B440) <Software> 04/28/2017 00:54:38.254: [ DXGI ] [!] IDXGIFactory4::EnumAdapters (00000000046F91C0h, 2, 000000000014F740h) -- [ NieRAutomata.exe, tid=0x09d4 ] 04/28/2017 00:54:38.254: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters_Original (This, Adapter, ppAdapter) > 04/28/2017 00:54:38.254: [ DXGI ] [!] IDXGIFactory4::EnumAdapters (00000000046F91C0h, 0, 000000000014F740h) -- [ NieRAutomata.exe, tid=0x09d4 ] 04/28/2017 00:54:38.254: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Original (This, Adapter, ppAdapter) > 04/28/2017 00:54:38.254: [ DXGI ] @ Returned Adapter 0: 'NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000903A) <Hardware> 04/28/2017 00:54:38.260: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (0000000012042CD0h, EnumFormat=28, Flags=0, *pNumModes=367, 0000000012F7ACA0h) 04/28/2017 00:54:38.262: [ DXGI ] >> 367 modes (0 removed) 04/28/2017 00:54:38.262: [ DXGI ] [!] IDXGIFactory4::EnumAdapters (00000000046F91C0h, 1, 000000000014F740h) -- [ NieRAutomata.exe, tid=0x09d4 ] 04/28/2017 00:54:38.262: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Original (This, Adapter, ppAdapter) > 04/28/2017 00:54:38.262: [ DXGI ] @ Returned Adapter 1: 'Microsoft Basic Render Driver' (LUID: 00000000:0000B440) <Software> 04/28/2017 00:54:38.264: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (void) -- [ ReShade64.dll <D3D11CreateDeviceAndSwapChain>, tid=0x09d4 ] 04/28/2017 00:54:38.265: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0 04/28/2017 00:54:38.315: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import (pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext) > 04/28/2017 00:54:38.315: [ D3D 11 ] >> Device = 0000000011F66B50h (Feature Level: 11_0) 04/28/2017 00:54:38.315: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment) 04/28/2017 00:54:38.315: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 3766 / 5021 MiB - Budget: 2 / 9485 MiB) 04/28/2017 00:54:38.315: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 5824 / 7765 MiB - Budget: 0 / 14713 MiB) 04/28/2017 00:54:38.316: [ DXGI ] [!] IDXGIFactory4::CreateSwapChain (0000000011F66B50h, 000000000014F7C0h, 0000000012F7E710h) -- [ ReShade64.dll <Direct3DCreate9Ex>, tid=0x09d4 ] 04/28/2017 00:54:38.316: [ DXGI ] SwapChain: (1600x900 @ 59.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard 04/28/2017 00:54:38.316: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED) 04/28/2017 00:54:38.316: [ DXGI ] >> Scanline Override (Requested: DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Using: DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE) 04/28/2017 00:54:38.316: [ DXGI ] >> Refresh Override (Requested: 0.000000, Using: 98) 04/28/2017 00:54:38.316: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms] 04/28/2017 00:54:38.316: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) > 04/28/2017 00:54:38.412: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_9.dll' <LoadLibraryA> { 'OverlayHookD3D3' } 04/28/2017 00:54:38.591: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour 04/28/2017 00:54:38.594: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour 04/28/2017 00:54:38.594: [Input Mgr.] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour 04/28/2017 00:54:38.594: [Input Mgr.] [!] > First Call: GetCursorPos_Detour 04/28/2017 00:54:38.594: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour 04/28/2017 00:54:38.597: [Input Mgr.] [!] > First Call: GetRawInputData_Detour 04/28/2017 00:54:38.726: [ FARLimit ] Could not locate Framerate Limiter Sleep Addr. 04/28/2017 00:54:38.777: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvapi64.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:38.780: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('NieR:Automata_MainWindow') :: (ClassProc: 000000014092AA90, WndProc: 00000000FFFF0567) 04/28/2017 00:54:38.780: [Window Mgr] >> Hooking was impossible; installing new window procedure instead (this may be undone by other software). 04/28/2017 00:54:38.808: [Window Mgr] [!] > First Call: PeekMessageW_Detour 04/28/2017 00:54:38.811: [ DXGI ] [!] CreateDXGIFactory1 (IDXGIFactory, 000000000014FBE8h) -- [ dxgi.dll <CreateDXGIFactory>, tid=0x09d4 ] 04/28/2017 00:54:38.811: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) > 04/28/2017 00:54:38.811: [ DXGI ] [!] IDXGIFactory4::EnumAdapters (00000000127E1730h, 0, 000000000014FBE0h) -- [ dxgi.dll <SK::DXGI::StartBudgetThread_NoAdapter>, tid=0x09d4 ] 04/28/2017 00:54:38.812: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Original (This, Adapter, ppAdapter) > 04/28/2017 00:54:38.812: [ DXGI ] @ Returned Adapter 0: 'NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000903A) <Hardware> 04/28/2017 00:54:38.812: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment) 04/28/2017 00:54:38.812: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 3766 / 5021 MiB - Budget: 15 / 9485 MiB) 04/28/2017 00:54:38.812: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 5824 / 7765 MiB - Budget: 1 / 14713 MiB) 04/28/2017 00:54:38.812: [Window Mgr] [!] > First Call: PeekMessageA_Detour 04/28/2017 00:54:38.813: [ CEGUI ] Enabling CEGUI: (C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64\CEGUIBase-0.dll) 04/28/2017 00:54:38.833: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryA> { 'OverlayHookD3D3' } 04/28/2017 00:54:38.843: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryA> { 'OverlayHookD3D3' } 04/28/2017 00:54:38.873: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUIRapidXMLParser.dll' <LoadLibraryA> { 'OverlayHookD3D3' } 04/28/2017 00:54:38.882: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUISTBImageCodec.dll' <LoadLibraryA> { 'OverlayHookD3D3' } 04/28/2017 00:54:38.914: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUICoreWindowRendererSet.dll' <LoadLibraryA> { 'OverlayHookD3D3' } 04/28/2017 00:54:39.096: [Input Mgr.] [!] > First Call: GetKeyState_Detour 04/28/2017 00:54:39.108: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:39.160: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:39.371: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:40.234: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:40.465: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState (0, 0000000000000000h) -- [ NieRAutomata.exe, tid=0x09d4 ] 04/28/2017 00:54:40.465: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) > 04/28/2017 00:54:40.466: [ DXGI ] [!] IDXGIFactory4::CreateSwapChain (0000000011F66B50h, 000000000014FB90h, 0000000013134D30h) -- [ ReShade64.dll <Direct3DCreate9Ex>, tid=0x09d4 ] 04/28/2017 00:54:40.466: [ DXGI ] SwapChain: (3440x1440 @ 59.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard 04/28/2017 00:54:40.466: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED) 04/28/2017 00:54:40.466: [ DXGI ] >> Scanline Override (Requested: DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Using: DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE) 04/28/2017 00:54:40.466: [ DXGI ] >> Refresh Override (Requested: 0.000000, Using: 98) 04/28/2017 00:54:40.466: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms] 04/28/2017 00:54:40.467: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) > 04/28/2017 00:54:40.480: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState (1, 0000000012042CD0h) -- [ NieRAutomata.exe, tid=0x09d4 ] 04/28/2017 00:54:40.481: [ DXGI ] [@] Return: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE - < SetFullscreenState_Original (This, Fullscreen, pTarget) > 04/28/2017 00:54:40.510: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:40.567: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUIRapidXMLParser.dll' <LoadLibraryA> { 'OverlayHookD3D3' } 04/28/2017 00:54:40.568: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUISTBImageCodec.dll' <LoadLibraryA> { 'OverlayHookD3D3' } 04/28/2017 00:54:40.581: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUICoreWindowRendererSet.dll' <LoadLibraryA> { 'OverlayHookD3D3' } 04/28/2017 00:54:40.641: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:40.850: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:41.690: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:41.926: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:41.942: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:41.960: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:41.982: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:42.236: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:42.257: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:42.385: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:42.519: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:42.583: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:42.647: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:42.689: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:42.937: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:42.997: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:43.024: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:43.637: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:43.663: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:43.684: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:43.703: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:43.802: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:43.850: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:44.184: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:44.280: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:44.408: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:44.440: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:44.528: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:44.574: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:44.591: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:44.609: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:45.014: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:45.046: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:45.067: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:45.550: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:45.568: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:45.665: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:45.811: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:45.877: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:45.909: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:46.073: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:46.142: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:46.159: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:46.175: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:46.216: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:46.240: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:46.260: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:54:46.277: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:00.483: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour 04/28/2017 00:55:04.475: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState (0, 0000000000000000h) -- [ NieRAutomata.exe, tid=0x09d4 ] 04/28/2017 00:55:04.475: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) > 04/28/2017 00:55:04.476: [ DXGI ] [!] IDXGIFactory4::CreateSwapChain (0000000011F66B50h, 000000000014FB90h, 0000000013134D30h) -- [ ReShade64.dll <Direct3DCreate9Ex>, tid=0x09d4 ] 04/28/2017 00:55:04.476: [ DXGI ] SwapChain: (3440x1440 @ 59.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard 04/28/2017 00:55:04.476: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED) 04/28/2017 00:55:04.476: [ DXGI ] >> Scanline Override (Requested: DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Using: DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE) 04/28/2017 00:55:04.476: [ DXGI ] >> Refresh Override (Requested: 0.000000, Using: 98) 04/28/2017 00:55:04.476: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms] 04/28/2017 00:55:04.477: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) > 04/28/2017 00:55:04.490: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState (1, 0000000012042CD0h) -- [ NieRAutomata.exe, tid=0x09d4 ] 04/28/2017 00:55:04.518: [Window Mgr] [!] > First Call: SetWindowLongA_Detour 04/28/2017 00:55:04.632: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) > 04/28/2017 00:55:04.750: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:04.800: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUIRapidXMLParser.dll' <LoadLibraryA> { 'OverlayHookD3D3' } 04/28/2017 00:55:04.801: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUISTBImageCodec.dll' <LoadLibraryA> { 'OverlayHookD3D3' } 04/28/2017 00:55:04.815: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64/CEGUICoreWindowRendererSet.dll' <LoadLibraryA> { 'OverlayHookD3D3' } 04/28/2017 00:55:04.867: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:05.101: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:05.970: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:06.223: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:06.239: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:06.256: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:06.277: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:06.534: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:06.552: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:06.590: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:06.725: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:06.772: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:06.793: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:06.831: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:07.081: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:07.130: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:07.155: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:07.797: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:07.819: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:07.850: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:07.866: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:07.965: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:08.011: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:08.333: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:08.426: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:08.548: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:08.577: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:08.656: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:08.710: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:08.726: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:08.744: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:09.154: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:09.184: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:09.204: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:09.680: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:09.698: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:09.794: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:09.935: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:10.001: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:10.026: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:10.191: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:10.260: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:10.276: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:10.293: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:10.333: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:10.360: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:10.377: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:10.415: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3dcompiler_47.dll' <LoadLibraryW> { 'OverlayHookD3D3' } 04/28/2017 00:55:22.249: [Input Mgr.] [!] > First Call: XInputSetState1_3_Detour 04/28/2017 00:55:23.638: [Input Mgr.] [!] > First Call: SetCursorPos_Detour 04/28/2017 00:55:23.655: [Window Mgr] [!] > First Call: ClipCursor_Detour 04/28/2017 00:56:16.155: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState (0, 0000000000000000h) -- [ NieRAutomata.exe, tid=0x09d4 ] 04/28/2017 00:56:16.444: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) > 04/28/2017 00:56:16.669: [Perf Stats] At shutdown: 0.03 seconds and 52.02 MiB of CPU->GPU I/O avoided by 236 texture cache hits. 04/28/2017 00:56:16.669: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done! 04/28/2017 00:56:16.673: [ WMI Perf ] Shutting down CPU Monitor... done! 04/28/2017 00:56:16.880: [ SpecialK ] Saving user preferences to dxgi.ini... done! 04/28/2017 00:56:16.887: [ SpecialK ] Unloading Custom Import ReShade64.dll... success! 04/28/2017 00:56:17.600: [ SpecialK ] Custom dxgi.dll Detached (pid=0x09b4)
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