Wanderlost

Nechronica: Lights Out Houserrules (WIP)

Dec 15th, 2018
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  1. Nechronica: Lights Out Ruleset
  2. (Mostly proposed by Kiwi)
  3.  
  4. Permitted Material:
  5. -All BftP Skills/Parts are permitted.
  6. -Gravel Expansion Skills are permitted.
  7. -Gravel Expansion Parts are subject to GM approval on a per-Part basis.
  8. -Vanilla classes, Psychedelic, Entombed, Erudite, Toybox, Grotesque, and Loviatar are permitted.
  9. -Homebrew and vanilla material are subject to review and alteration.
  10.  
  11. General Notes/Changes:
  12. -Auto timing bonuses to attack checks are capped to +2. The theoretical max is +4 Great Knife/Shotgun without Lullaby, Concentration, and +2 from other skills (Such as God of Death or Made to be Broken).
  13. -Madness Removal in each Phase is limited to (Memory Fragments +1) and PCs begin play with only 1 Memory Fragment.
  14. -PCs must REQUEST to roll Conversation Checks, and will not be regularly reminded to do so.
  15. -PCs begin play with the standard 3 madness on all fetters.
  16. -Cross-class and Cross-Position skills cost 15 Favor, and will most likely be limited to 3 in total.
  17. -After the first combat, players will be allowed to rebuild their PCs if they so desire.
  18. -Later-game respecs may be granted at the GM's discretion.
  19.  
  20. Skill Changes:
  21. Court:
  22. -Anticipate is Auto timing, and explicitly once per round.
  23.  
  24. Junk:
  25. -Lame Beast DOES NOT bypass the hit bonus cap.
  26. -Even Unto Tartarus is usable only once per Round.
  27.  
  28. Stacy:
  29. -Protect is now Range 0.
  30.  
  31. Thanatos:
  32. -Instantaneous is once per round and must be declared when the attack is declared.
  33. -Drama of Death now only gives a +1 to the attack check (This is able to skirt around the cap FOR NOW, but will be altered if it becomes a problem).
  34.  
  35. Psychedelic:
  36. -Instead of ARM 0/MUT 0/ENH 1, this class now starts at ARM 0/MUT 1/ENH 1.
  37. -In this game, Psychedelic skills may be bought as Cross Class.
  38. -Throne of the Void is removed.
  39.  
  40.  
  41. Requiem:
  42. -Trusted Companion now affects Blast Attack parts as well as Melee and Ranged.
  43.  
  44. Baroque:
  45. -Super Strength is no longer a skill. It is now a Tier 3 Mutation.
  46. -Instrument of Evil is no longer a skill. It is now a Tier 3 Enhancement.
  47. -New skill (Supplied by Kiwi): Elastic Flesh [Auto/None/Self] Once per round, you may increase the range of a Mutation that has a range other than Self by 1.
  48.  
  49. Romanesque:
  50. -BftP skill changes override vanilla.
  51. -New skill (supplied by Kiwi): >One Last Dance [Auto/None/Self] Decrease the AP cost of an Enhancement part by 2, to a minimum of 0. As a cost for this skill, break the part you use.
  52. "Your time on this stage draws ever closer to an end; but perhaps your heart can hold out for one last dance?"
  53.  
  54. Part Changes
  55. Vanilla Parts:
  56. ARM:
  57. -Flamethrower gets a +1 to the attack check.
  58. -Superior Katana no longer gets a +1 to the attack check.
  59. -Monofilament is removed. REMOVED!
  60. -Ball and Chain is now Range 1.
  61. -Netgun is now range 1-2.
  62. -AT Rifle negates Defend 1 (Defend 2 is unaffected).
  63.  
  64. ENH:
  65. -Electrigger takes a -1 to the attack check.
  66. -Gauntlet is kept as an auto defend 1, but is only +2 damage once per round at damage timing.
  67. -Manipulator AP cost changed from 2 to 1.
  68. -Psycho Blaster AP Cost reduced to 0.
  69. -Rocket Pack AP cost changed to 1 and is now usable once per round.
  70. -Lightsaber does not benefit from maneuvers that increase melee damage.
  71.  
  72. MUT:
  73. -Boy is changed to T1.
  74. -Skinny is moved to T2. The part's effect is now [Auto/None/Self] Once per Round, you may use this part when you declare an Attack Maneuver, you may declare this part. Your Attack Check is immune to Hinders.
  75. -Meat Snake no longer has its free reroll (and using it is grounds for a paddling).
  76.  
  77. BftP Parts:
  78. (Currently unchanged. The wiki's versions of these parts are the most up-to-date, and thus will be the versions used.)
  79.  
  80. Gravel Parts:
  81. ARM:
  82. -Hachimaki is changed. The new part effect is [Auto/None/Self] Critical Hits you inflict and receive deal +1 base damage.
  83. -Meat Hook is now a Tier 2 part.
  84. -Bayonet is changed. The part's new effect is now [Action/3/0] Melee 3. When you deal damage with this attack, you may use a Ranged Attack Maneuver with Damage timing at Range 0, regardless of the Maneuver's original range.
  85. -Kevlar is changed to [Auto/0/Self] Auto-Defend 1. Can only defend the Torso. Once per *Round*, you may pay 1 AP to increase the value of a non-Auto Defend Maneuver by 1.
  86.  
  87. MUT:
  88. -Fire Sac is unchanged.
  89. -Crawling Chaos has its AP cost increased to 1.
  90. -Skitterers may not apply the distance traveled to its attack check, only to its damage.
  91. -Appendage Wall is unchanged.
  92.  
  93. ENH:
  94. -Orbital Weapon is unchanged.
  95. -Hookshot is unchanged.
  96. -Dash has its AP cost increased to 1 and is treated as resolving *after* that Count's Action-timing Maneuvers (unless it triggers due to a Rapid attack, in which case it resolves after the Rapid).
  97. -Force Field Generator is allowed, but its uses apply *before* other Auto-Defends.
  98. -Berserker Collar is REMOVED WITH EXTREME PREJUDICE.
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