clanjos

D&D races barebones

Jun 28th, 2018
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  1. World's Fair
  2. The Northmen
  3. Neanderthals
  4. -You are illiterate, unless you are a Wizard or Bard. You may trade one skill proficiency for the ability to read.
  5.  
  6. Dohwar
  7. -copypaste from homebrewery stats
  8.  
  9.  
  10. Inaros
  11. -Your type is Undead rather than Humanoid, though you still qualify as a "living creature" for spells and effects.
  12. -Your constitution increases by one point
  13.  
  14. Graveborn (Zombie)
  15. -Your Strength or Constitution increases by one point
  16. -You are immune to Poison damage.
  17. -You must eat and drink twice as much as a normal human, but you do not need to breathe.
  18.  
  19. Wrapped (Mummy)
  20. -Your Wisdom or Charisma increases by one point
  21. -You are immune to Necrotic damage, and vulnerable to Fire damage.
  22. -You are proficient in Religion.
  23. -To gain the benefit of a rest, you must sleep in a stone sarcophagus, which weighs 200 pounds.
  24.  
  25. Silenced (Skeleton)
  26. -Your Dexterity or Intelligence increases by one point.
  27. -You are Immune to Poison damage, Resistant to Necrotic, and vulnerable to Radiant and Bludgeoning damage.
  28. -Your unarmed strikes deal 1d4 bludgeoning damage, plus your dexterity modifier.
  29. -You can use your hand as a set of thieve's tools.
  30. -If your HP is reduced to zero, as long as your bones are not destroyed, you reform after 24 hours.
  31. -You do not need to eat, breathe, or sleep. You must still rest to gain the benefits a rest.
  32. -You cannot speak. This prevents you from speaking command words, using verbal components of spells,
  33.  
  34. Kobolarus
  35. Kobold (Shatterscale)
  36. Kobold (Dragonwrought)
  37. Dragonborn
  38.  
  39. Lemurian Expedition
  40. Sahuagin
  41. Darfellan
  42. Kuo-Toa
  43. Giff
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