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- World's Fair
- The Northmen
- Neanderthals
- -You are illiterate, unless you are a Wizard or Bard. You may trade one skill proficiency for the ability to read.
- Dohwar
- -copypaste from homebrewery stats
- Inaros
- -Your type is Undead rather than Humanoid, though you still qualify as a "living creature" for spells and effects.
- -Your constitution increases by one point
- Graveborn (Zombie)
- -Your Strength or Constitution increases by one point
- -You are immune to Poison damage.
- -You must eat and drink twice as much as a normal human, but you do not need to breathe.
- Wrapped (Mummy)
- -Your Wisdom or Charisma increases by one point
- -You are immune to Necrotic damage, and vulnerable to Fire damage.
- -You are proficient in Religion.
- -To gain the benefit of a rest, you must sleep in a stone sarcophagus, which weighs 200 pounds.
- Silenced (Skeleton)
- -Your Dexterity or Intelligence increases by one point.
- -You are Immune to Poison damage, Resistant to Necrotic, and vulnerable to Radiant and Bludgeoning damage.
- -Your unarmed strikes deal 1d4 bludgeoning damage, plus your dexterity modifier.
- -You can use your hand as a set of thieve's tools.
- -If your HP is reduced to zero, as long as your bones are not destroyed, you reform after 24 hours.
- -You do not need to eat, breathe, or sleep. You must still rest to gain the benefits a rest.
- -You cannot speak. This prevents you from speaking command words, using verbal components of spells,
- Kobolarus
- Kobold (Shatterscale)
- Kobold (Dragonwrought)
- Dragonborn
- Lemurian Expedition
- Sahuagin
- Darfellan
- Kuo-Toa
- Giff
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