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- echo ""
- echo "--------------------------------"
- echo ""
- echo "Z31TUNG's autoexec"
- echo ""
- echo "--------------------------------"
- echo ""
- // Crosshair
- echo "crosshair"
- cl_crosshair_drawoutline 0
- cl_crosshair_dynamic_maxdist_splitratio 0.35
- cl_crosshair_dynamic_splitalpha_innermod 1
- cl_crosshair_dynamic_splitalpha_outermod 0.5
- cl_crosshair_dynamic_splitdist 7
- cl_crosshair_friendly_warning 0
- cl_crosshair_outlinethickness 0.5
- cl_crosshair_sniper_show_normal_inaccuracy 0
- cl_crosshair_sniper_width 1
- cl_crosshair_t 1
- cl_crosshairalpha 255
- cl_crosshaircolor 5
- cl_crosshaircolor_b 0
- cl_crosshaircolor_g 0
- cl_crosshaircolor_r 255
- cl_crosshairdot 0
- cl_crosshairgap -0.5
- cl_crosshairgap_useweaponvalue 0
- cl_crosshairsize 1.5
- cl_crosshairstyle 4
- cl_crosshairthickness 0.5
- cl_crosshairusealpha 1
- cl_fixedcrosshairgap 3
- // Weapon Position
- echo "fov"
- viewmodel_presetpos 0
- cl_viewmodel_shift_left_amt 0.5
- cl_viewmodel_shift_right_amt 0.25
- viewmodel_fov 54
- viewmodel_offset_x 2.5
- viewmodel_offset_y -2
- viewmodel_offset_z -2
- viewmodel_recoil 1
- cl_bob_lower_amt 5
- cl_bobamt_lat 0.1
- cl_bobamt_vert 0.1
- cl_bobcycle 0.98
- // Audio
- echo "audio"
- volume 0.15
- voice_enable 1
- voice_scale 1
- snd_mute_losefocus 0
- snd_menumusic_volume 0.01
- snd_roundstart_volume 0
- snd_roundend_volume 0
- snd_mapobjective_volume 0
- snd_tensecondwarning_volume 0
- snd_deathcamera_volume 0
- snd_mvp_volume 0
- snd_hwcompat 1
- cl_mute_enemy_team 1
- // Input
- echo "input"
- sensitivity 1.5
- m_rawinput 1
- // Various
- echo "various"
- cl_autowepswitch 0
- net_graph 0
- net_graphpos 1
- net_graphheight 1
- // not working anymore
- // developer 1
- // con_filter_text "Damage"
- // con_filter_text_out "Player:"
- // con_filter_enable 2
- // Alias
- alias "+scorenet" "+showscores; net_graph 1"
- alias "-scorenet" "-showscores; net_graph 0"
- alias "+switch" "slot3"
- alias "-switch" "lastinv"
- // Binds
- echo "binds"
- bind q "+switch" // switch to knife while pressed and back to last weapon when released
- bind tab "+scorenet" // show net_graph with scoreboard
- bind w "+forward;r_cleardecals" // remove decals while moving
- bind a "+moveleft;r_cleardecals" // remove decals while moving
- bind s "+back;r_cleardecals" // remove decals while moving
- bind d "+moveright;r_cleardecals" // remove decals while moving
- bind t "use weapon_c4; drop; use weapon_knife" // drop bomb and switch to knife
- bind n "noclip"
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