echo "" echo "--------------------------------" echo "" echo "Z31TUNG's autoexec" echo "" echo "--------------------------------" echo "" // Crosshair echo "crosshair" cl_crosshair_drawoutline 0 cl_crosshair_dynamic_maxdist_splitratio 0.35 cl_crosshair_dynamic_splitalpha_innermod 1 cl_crosshair_dynamic_splitalpha_outermod 0.5 cl_crosshair_dynamic_splitdist 7 cl_crosshair_friendly_warning 0 cl_crosshair_outlinethickness 0.5 cl_crosshair_sniper_show_normal_inaccuracy 0 cl_crosshair_sniper_width 1 cl_crosshair_t 1 cl_crosshairalpha 255 cl_crosshaircolor 5 cl_crosshaircolor_b 0 cl_crosshaircolor_g 0 cl_crosshaircolor_r 255 cl_crosshairdot 0 cl_crosshairgap -0.5 cl_crosshairgap_useweaponvalue 0 cl_crosshairsize 1.5 cl_crosshairstyle 4 cl_crosshairthickness 0.5 cl_crosshairusealpha 1 cl_fixedcrosshairgap 3 // Weapon Position echo "fov" viewmodel_presetpos 0 cl_viewmodel_shift_left_amt 0.5 cl_viewmodel_shift_right_amt 0.25 viewmodel_fov 54 viewmodel_offset_x 2.5 viewmodel_offset_y -2 viewmodel_offset_z -2 viewmodel_recoil 1 cl_bob_lower_amt 5 cl_bobamt_lat 0.1 cl_bobamt_vert 0.1 cl_bobcycle 0.98 // Audio echo "audio" volume 0.15 voice_enable 1 voice_scale 1 snd_mute_losefocus 0 snd_menumusic_volume 0.01 snd_roundstart_volume 0 snd_roundend_volume 0 snd_mapobjective_volume 0 snd_tensecondwarning_volume 0 snd_deathcamera_volume 0 snd_mvp_volume 0 snd_hwcompat 1 cl_mute_enemy_team 1 // Input echo "input" sensitivity 1.5 m_rawinput 1 // Various echo "various" cl_autowepswitch 0 net_graph 0 net_graphpos 1 net_graphheight 1 // not working anymore // developer 1 // con_filter_text "Damage" // con_filter_text_out "Player:" // con_filter_enable 2 // Alias alias "+scorenet" "+showscores; net_graph 1" alias "-scorenet" "-showscores; net_graph 0" alias "+switch" "slot3" alias "-switch" "lastinv" // Binds echo "binds" bind q "+switch" // switch to knife while pressed and back to last weapon when released bind tab "+scorenet" // show net_graph with scoreboard bind w "+forward;r_cleardecals" // remove decals while moving bind a "+moveleft;r_cleardecals" // remove decals while moving bind s "+back;r_cleardecals" // remove decals while moving bind d "+moveright;r_cleardecals" // remove decals while moving bind t "use weapon_c4; drop; use weapon_knife" // drop bomb and switch to knife bind n "noclip"