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- Death's Door
- True Ending Current Patch NMG by kipoints
- Based on 100% notes by shreshthanigans, aThirdOfKansas, thedancinggrad, vorime, and kipoints
- ---
- Random notes:
- - (100) minimum total soul collected
- - [100] soul rewarded by boss
- - upgrade levels: 400/600/800/1000/1500
- ---
- LOST CEMETERY
- First Door
- S&Q after Chandler
- Demonic Forest Spirit
- Enter Grove
- Shoot button through wall
- BOSS: DFS [100] (100)
- Guardian
- SEED: start of Cemetery (left detour) (S1)
- Grab Lost Cemetery Door
- SOUL: spider room (200)
- POT: first one in baby arenas (P1, S0)
- SOUL: to right after ladder (300)
- Heavy -> Rollslash Steadhone (skips one text box)
- SEED: chasm dead end (S1)
- Go down left and around
- KRONK LEVER for faster path to Stranded Sailor later
- SEED: past rollybois and bats (S2)
- POT: before mage arena (P2, S1)
- BOSS: Guardian of Doors [100] (400)
- Crypt
- Go left after elevator and KRONK LEVER
- Enter sewer with plunge attack
- SOUL: through sewer (500)
- Skip pot on way to Grey Crow
- Grey Crow cutscene
- KRONK LEVER before mausoleum (for Jefferson quest later)
- SOUL: crypts soul (600)
- Enter Estate
- FLAME
- Estate to Manor
- SEED: left and down from estate entrance (S2)
- SOUL: left after first fire puzzles (700)
- Grab Estate Door (no pot)
- SOUL: Pothead skip (800)
- S&Q, Pothead skip and continue
- POT: in arenas (P3, S1)
- Fire puzzles up left from door
- SOUL: through hedges (900)
- POT: on platform (P4, S0)
- SEED: left after hookshot pillars (S1)
- SEED: through hedges to left after lever (S2)
- POT: after bench, near archers (P5, S1)
- Straight up middle to Manor
- Crow 1
- Grab Manor Door
- UPGRADE: Str1 (-400), Str2 (-600) (0)
- S&Q -> Manor
- Key
- SEED: key room (S2)
- POT: before arena (P6, S1)
- right-side birb (NO S&Q)
- Crow 2
- NO S&Q
- Backtrack through hole near Grandma
- POT: Drop down and grab pot to left (P7, S0)3
- SEED: opposite balcony (S1)
- Top-side key door
- SOUL: under top level of shelf (100)
- SEED: on top shelf on far side (S2)
- Key
- POT: before arena (P8, S1)
- grunt arena birb (S&Q)
- Crow 3
- S&Q -> Manor
- Left-side key door
- SEED: in spinnies arena (S2)
- SEED: in boxes after ladder from key room (S3)
- BOSS: Viennese waltz mini-boss [100] (200)
- Imp loft
- POT: after imp loft (P9, S2)
- non-combat birb (NO S&Q)
- Crow 4
- NO S&Q
- Backtrack to Big Pot room
- Knock down chandelier
- SEED: rafter planks (S3)
- POT: rafter planks (P10, S2)
- Fall down from left side
- SEED: bottom left of VWaltz boss room (S3)
- SOUL: Collect chandelier soul (300)
- Back to hallway, top right
- POT: before arena (P11, S2)
- mage arena birb (S&Q)
- Enter Avarice 1
- S&Q -> Manor
- Fireball
- RUINS
- Overgrown Ruins
- SOUL: collect both soul clusters after Avarice (500)
- Take Cemetery door
- Go through Guardian arena
- SOUL: fall off bridge, near hookshot anchors (600)
- Gondola
- Horn
- Grab Ruins door
- SEED: behind crates next to Malformed Seed (S3)
- Open bomb wall shortcut back to door
- POT: green key arena (P12, S2)
- SOUL: to left under tree after green key arena (700)
- POT: half way through fire plant corridor (P13, S1), skip seed
- Roll skip from Mother's camp or go around
- KRONK LEVER near roll skip bomb wall for long ladder (for Owl access later)
- SOUL: three plant arena (800)
- SEED: visible en route to pot arena (S2)
- POT: in arena (P14, S1)
- SOUL: turn-cam, hidden ladder (900)
- Go around fountain and up vine, head through bomb wall
- Head down for another bomb wall to seed
- SEED: below the last bomb wall (S2)
- POT: before bomb plant arena (P15, S1)
- Bomb plant arena
- SHINY: Grab Horn
- Mushroom Dungeon Door
- POT: back toward last arena then down left (P16, S0)
- KRONK LEVER to right (for Owl access) then roll down left
- SOUL: tree stump (1000)
- BEFORE DELIVERING HORN: KRONK LEVER for broken archway gate (after double-stacked bomb wall)
- Deliver Horn (NO S&Q YET)
- SEED: up settlement ladder on left (S1)
- SEED: drop down toward shrine, and then go get Fire Plant corridor seed (S2)
- S&Q -> Ruins
- UPGRADE: Str3 (-800) (200)
- S&Q -> Ruins -> Grab Mushroom Dungeon Door
- BOMB
- Crow 1
- Down-right exit from Avarice room
- POT: in corner roll room (P17, S1)
- SOUL: in corner roll room (300)
- spider arena (no S&Q)
- Crow 2
- Back to corner roll room
- Roll across platform and skip breaking walls
- SEED: green key room (S2)
- Unlock shortcut to door
- Use key on bottom right door
- POT: before crow soul (P18, S1)
- Crow 3
- SEED: up stairs after bird and around balcony (S2)
- Roll back down and walk to outside arena
- Crow 4
- POT: en route to fire puzzle (P19, S1)
- water arena (NO S&Q) (if you finish near bottom left door, get next seed before soul)
- SEED: outside water arena exit (S2)
- Collect crow soul
- Enter Avarice 2
- POT: plant pot to the left (P20, S1)
- SOUL: enter room to the right of pot, roll over vine for soul mass (400)
- Exit and climb ladder, arrow bomb plant to blow up wall
- SEED: climb up ladder and grab seed (S2)
- Drop to the right and exit top right, then bottom right
- Climb up ladder to Avarice door
- SEED: walkway to Avarice while door is opening (S3)
- Bombs
- HOOKSHOT
- Sailor to Lockstone
- SOUL: Blow up wall left, head up stairs to soul mass (500)
- Then drop down and head right to fire puzzle
- SOUL: Near ancient model door (600)
- Walk back toward center platform
- UPGRADE: Str4 (-1000) (0)
- Go to Cemetery
- SEED: ladder up next to spider lair (S4)
- Head to Stranded Sailor
- SEED: crates in first cave room (S5)
- Grab Stranded Sailor door
- Bomb wall before Barb sees you
- SEED: up passed ice after post-bomb wall stairs (S6)
- Enter Castle Lockstone
- Crow 1
- Grab Castle door
- POT: near Castle door (P21, S5)
- Close left path to arena (S&Q after if needed for health)
- Crow 2
- Left exit from main room (open air), up ladder
- Arena (NO S&Q)
- Crow 3
- POT: after arena (P22, S4)
- SEED: in crates (S5)
- KRONK LEVER for right gate in main room, S&Q
- right gate
- NO DIAGRAM STRATS
- SEED: tracking laser room (S6)
- POT: parallel laser room before arena (P23, S5)
- free birb (NO S&Q)
- Crow 4
- Climb left ladder and head to outdoor room
- SEED: in crates before jumping off parapet (S6)
- Pink key puzzle, run back to central hub after interact
- far left path, key for arena
- POT: before arena (P24, S5)
- arena, S&Q
- Enter Avarice 3
- SEED: in crates behind Avarice door (S6) (trigger door and roll passed to seed box)
- Enter Avarice door
- Hookshot
- BETTY
- Elevator
- SOUL: one mass en route from Ava3 (100)
- Walk back to Castle door
- Brazier 1 - close left exit up block elevators, S&Q
- Head back to top-left open-air exit, up ladder and left
- Walk passed Brazier, bottom left exit from brazier room
- SEED: past other anchors down right (S7)
- Brazier 2 - light it en route back to outside and roll to ladder during cutscene
- Brazier 3 - hookshot for pink key then 2nd floor puzzles, pink key gate first (no S&Q)
- other path, Brazier 4 (S&Q as soon as it is lit)
- Take elevator up
- SOUL: behind icicles post-elevator (200)
- Camp of the Free Crows
- POT: right outside elevator room exit (P25, S6)
- SEED: crates near grunts (S7)
- SEED: up a ledge before hookshots to Camp of the Free Crows (S8)
- Grab Camp of the Free Crows door
- Key after talking to Vaga
- SEED: inside camp (S9)
- Take elevator up to Watchtowers
- Watchtowers
- Grab Watchtowers door
- Normal path to right & jump down
- Skip pot on wooden platform, we get it later
- Kronk lever after boomers (optional but loses time to grunt RNG coming up)
- POT: Barb elevator (P26, S8)
- SEED: archer hookshot (S9)
- Hookshot back across to grunt (S&Q if grunt dies)
- Gate hookshot skip
- Follow ice skating section
- SEED: next to precipice (S10)
- POT: right after (P27, S9)
- *Kronk safety lever on ice roof if desired*
- Ice Arena
- POT: pre-Betty (P28, S8)
- Betty
- Grab Betty's Lair door
- Backtrack through hookshot section before Ice Arena to the left
- POT: below near exit to skipped arena (P30, S7)
- S&Q -> Betty's Lair
- BOSS: Betty [700] (900)
- FROG KING
- Enter Fortress
- S&Q -> Hall of Doors
- Ruins door
- SOUL: Down right to bombable wall (1000)
- SOUL: Bomb plant and wall, soul behind wall (1100)
- Drop down and proceed into Fortress
- Fortress Door
- SEED: crates (on first straightway from entrance) (S8)
- SEED: Pink switch across water to tower with archer guarding seed in crate (S9)
- SEED: in crates right of kronk near Frog King mace statue (S10)
- SEED: left below Frog King mace statue (S11)
- Grab Flooded Fortress Door (not optional)
- Fortress
- Hookshot to archer, kronk into fortress
- Hookshot to boomer, skip grunts
- POT: near site of magehook (which you are not doing) (P30, S10)
- Go vanilla route down right, no magehook or magehookn't
- Follow path through bomb wall to pink mace switches and water platforms
- POT: on left after a few pink switches (P31, S9)
- Right across bridges and then left to kronk
- POT: above kronk (P32, S8)
- SEED: hookshot to archer after drop, hookshot back (S9)
- Proceed through vanilla path to fortress arena
- POT: on right platform in fortress arena (P33, S8)
- Frog King
- Grab Throne door
- BOSS: Frog King [500] (1600) (S&Q)
- GRANDMA
- Observation
- S&Q -> Hall of Doors
- UPGRADE: Str 5 (-1500), Haste 1 (-400) (0)
- Go to Manor
- Elevator to Furnace
- Railing skip to left after elevator
- SEED: in crates in next room (S9)
- SEED: bottom left in 4 bullcart room in crates (S10)
- Activate furnace next to grandma before cutscene
- Inner Furnace
- Grab Inner Furnace Door
- POT: arena with big bazooka bird shooting from above (P34, S9)
- SEED: under conveyor, then above 6 conjoined pistons (S10)
- POT: immediately after seed (ignore beforehand) (P35, S9)
- SEED: right side of long canyon behind big bird (S10)
- POT: after two rollers (P36, S9)
- SEED: conveyer room with 3 flames to light (near big bird on right) (S10)
- POT: top floor of door room after lighting furnace (P37, S9)
- POT: before Grandma (P38, S8)
- Grandma
- Grab Lab door
- BOSS: Grandma [300] (300)
- BOSS RUSH
- The Grey Crow
- S&Q -> Cemetery
- Enter Spider Den
- SOUL: no ladder soul, light brazier, roll down and collect soul
- SOUL: collect soul to left in next room
- POT: plant pot at the top of the room (P39, S7) (S&Q)
- Go straight up to first arena
- POT: up in first arena (P40, S6)
- POT: summit before Grey Crow (P41, S5)
- BOSS: Grey Crow [500]
- Gauntlet
- S&Q -> Hall of Doors
- Try to roll and interact with Darwin before cutscene
- UPGRADE: Haste 2 (-600), Dex 1 (-400)
- Parkour
- The Last Lord
- BOSS: Lord of Doors [500] (900)
- WATCHTOWERS TABLET
- Rusty Belltower Key
- UPGRADE: Dex 2 (-600)
- SHINY: Rusty Belltower Key en route to Cemetery
- Mysterious Locket
- Cemetery door
- Go back to Crypts, light cobwebs
- POT: Flame Silent Servant Pot (P42, S4)
- S&Q -> Crypt Entrance
- Leave Crypt back to Cemetery
- Head to Belltower and make it night (S&Q)
- Ghost 1 - lead ghost north of door to statue
- Ghost 2 & 3 Walk back toward beginning and capture two ghosts near tall ladder
- S&Q -> Watchtowers
- Brazier 1 - down the 2 ladders to right (S&Q after lighting)
- Brazier 2 - back up to left before 1st hookshot
- Brazier 3 - crevasse after drop down (straight up) (shoot a fireball through crates)
- SEED: in crates near that brazier (S5)
- POT: skipped earlier, on right side after ladder (P43, S4)
- Brazier 4 - to right of pot
- S&Q -> Betty's Lair
- SHINY: Moon door to Mysterious Locket (S&Q)
- Watchtowers Tablet
- S&Q
- Owl - through ice arena -> Kronk lever if unkronked -> windmill -> elevator -> ice skating section
- **Pick up owl tablet piece**
- Proceed back toward windmill
- Hookshot over to right of windmill
- Brazier 5 - Light before hookshot over to Boomer platform
- Brazier 6 - Just to the right of the 5th brazier
- Head back where we came from and straight after ladder
- SEED: before tablet door (S5)
- TABLET: Watchtowers Tablet (S&Q)
- JEFF'S TOUR
- Ink-Covered Teddy Bear
- S&Q -> Stranded Sailor
- SHINY: Right to Smough guarding Ink-Stained Teddy Bear (S&Q)
- Steadhone Tablet
- Collect Jefferson and begin quest (***no S&Q till end of Jefferson quest***)
- Head towards Cemetery
- POT: Open up path to Hookshot Silent Servant (P44, S4)
- Ghost 4 - on bridge bottom left after dropping down long ladder
- Ghost 5 - above ladder near Steadhone, bring it down and right
- Go to Steadhone
- TABLET: Steadhone Tablet :(
- Avarice Tablet
- Leave and go up sewer ladder near first arena, drop down passed elevator
- Ghost 6 - Guardian arena, smack him back where you came
- POT: blow up wall after falling off bridge for Bomb Silent Servant pot (P45, S3)
- Leave and go to Ruins gondola (need to relight flame)
- Down and left to Avarice in drained lake
- TABLET: Avarice 4 Tablet
- Jefferson Tablet
- Climb up and back to door, take bomb shortcut back to Fortress
- Moon path to Jefferson Tablet
- TABLET: Pick up after cutscene (S&Q) (BYE JEFF)
- TABLET CLEANUP
- Owl Tablet
- POT: S&Q, hookshot back into Fortress, go up to the right, bomb wall, plant (P46, S2)
- S&Q -> Ruins
- Walk back up ladders to start and toward Ruins door
- Owl - up the long ladder up and slightly left behind door
- -> up right in a straight line through more ladders (Mom camp, double ladders)
- SEED: behind grunt mask arena before climbing back to Forest Horn platform (S3)
- Up to Horn platform, left and up vine, bomb wall and walk to owl
- **Pick up owl tablet piece**
- S&Q -> Estate
- POT: plant Pothead skip pot finally (P47, S2)
- Walk up passed fountain, passed Pothead bench, right toward Smough arena
- Bomb wall to skip Smough and cross bridge
- POT: plant pot near golden hammer bro (P48, S1)
- Blow up wall down right, kronk lever
- Go up ladder toward bridge
- TABLET: talk to the birb one final time (S&Q)
- Seeds Tablet
- Run passed fountain and passed Pothead bench
- Turn left before giant slime
- Pot Puzzle (facing grave) 1x3, 4x4, 1x1, 5x5, 3x3
- SEED: left from puzzle while tunnel opens (S2)
- POT x2: two pots in front of rusty trowel (P49, S1 / P50, S0)
- Walk up stairs to door
- TABLET: Seeds Tablet (S&Q)
- Cemetery Tablet:
- S&Q -> Cemetery
- Take Stranded Sailors ladders, back down right toward final ghost
- Ghost 7 - Up long ladder, ghost is above next ladder
- TABLET: Grab Cemetery (Ghosts) Tablet (S&Q)
- TRUTH ENDING
- S&Q -> Estate
- Camp of the Free Crows door
- Truth Ending
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