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Death's Door True Ending Current Patch NMG by kipoints Based on 100% notes by shreshthanigans, aThirdOfKansas, thedancinggrad, vorime, and kipoints --- Random notes: - (100) minimum total soul collected - [100] soul rewarded by boss - upgrade levels: 400/600/800/1000/1500 --- LOST CEMETERY First Door S&Q after Chandler Demonic Forest Spirit Enter Grove Shoot button through wall BOSS: DFS [100] (100) Guardian SEED: start of Cemetery (left detour) (S1) Grab Lost Cemetery Door SOUL: spider room (200) POT: first one in baby arenas (P1, S0) SOUL: to right after ladder (300) Heavy -> Rollslash Steadhone (skips one text box) SEED: chasm dead end (S1) Go down left and around KRONK LEVER for faster path to Stranded Sailor later SEED: past rollybois and bats (S2) POT: before mage arena (P2, S1) BOSS: Guardian of Doors [100] (400) Crypt Go left after elevator and KRONK LEVER Enter sewer with plunge attack SOUL: through sewer (500) Skip pot on way to Grey Crow Grey Crow cutscene KRONK LEVER before mausoleum (for Jefferson quest later) SOUL: crypts soul (600) Enter Estate FLAME Estate to Manor SEED: left and down from estate entrance (S2) SOUL: left after first fire puzzles (700) Grab Estate Door (no pot) SOUL: Pothead skip (800) S&Q, Pothead skip and continue POT: in arenas (P3, S1) Fire puzzles up left from door SOUL: through hedges (900) POT: on platform (P4, S0) SEED: left after hookshot pillars (S1) SEED: through hedges to left after lever (S2) POT: after bench, near archers (P5, S1) Straight up middle to Manor Crow 1 Grab Manor Door UPGRADE: Str1 (-400), Str2 (-600) (0) S&Q -> Manor Key SEED: key room (S2) POT: before arena (P6, S1) right-side birb (NO S&Q) Crow 2 NO S&Q Backtrack through hole near Grandma POT: Drop down and grab pot to left (P7, S0)3 SEED: opposite balcony (S1) Top-side key door SOUL: under top level of shelf (100) SEED: on top shelf on far side (S2) Key POT: before arena (P8, S1) grunt arena birb (S&Q) Crow 3 S&Q -> Manor Left-side key door SEED: in spinnies arena (S2) SEED: in boxes after ladder from key room (S3) BOSS: Viennese waltz mini-boss [100] (200) Imp loft POT: after imp loft (P9, S2) non-combat birb (NO S&Q) Crow 4 NO S&Q Backtrack to Big Pot room Knock down chandelier SEED: rafter planks (S3) POT: rafter planks (P10, S2) Fall down from left side SEED: bottom left of VWaltz boss room (S3) SOUL: Collect chandelier soul (300) Back to hallway, top right POT: before arena (P11, S2) mage arena birb (S&Q) Enter Avarice 1 S&Q -> Manor Fireball RUINS Overgrown Ruins SOUL: collect both soul clusters after Avarice (500) Take Cemetery door Go through Guardian arena SOUL: fall off bridge, near hookshot anchors (600) Gondola Horn Grab Ruins door SEED: behind crates next to Malformed Seed (S3) Open bomb wall shortcut back to door POT: green key arena (P12, S2) SOUL: to left under tree after green key arena (700) POT: half way through fire plant corridor (P13, S1), skip seed Roll skip from Mother's camp or go around KRONK LEVER near roll skip bomb wall for long ladder (for Owl access later) SOUL: three plant arena (800) SEED: visible en route to pot arena (S2) POT: in arena (P14, S1) SOUL: turn-cam, hidden ladder (900) Go around fountain and up vine, head through bomb wall Head down for another bomb wall to seed SEED: below the last bomb wall (S2) POT: before bomb plant arena (P15, S1) Bomb plant arena SHINY: Grab Horn Mushroom Dungeon Door POT: back toward last arena then down left (P16, S0) KRONK LEVER to right (for Owl access) then roll down left SOUL: tree stump (1000) BEFORE DELIVERING HORN: KRONK LEVER for broken archway gate (after double-stacked bomb wall) Deliver Horn (NO S&Q YET) SEED: up settlement ladder on left (S1) SEED: drop down toward shrine, and then go get Fire Plant corridor seed (S2) S&Q -> Ruins UPGRADE: Str3 (-800) (200) S&Q -> Ruins -> Grab Mushroom Dungeon Door BOMB Crow 1 Down-right exit from Avarice room POT: in corner roll room (P17, S1) SOUL: in corner roll room (300) spider arena (no S&Q) Crow 2 Back to corner roll room Roll across platform and skip breaking walls SEED: green key room (S2) Unlock shortcut to door Use key on bottom right door POT: before crow soul (P18, S1) Crow 3 SEED: up stairs after bird and around balcony (S2) Roll back down and walk to outside arena Crow 4 POT: en route to fire puzzle (P19, S1) water arena (NO S&Q) (if you finish near bottom left door, get next seed before soul) SEED: outside water arena exit (S2) Collect crow soul Enter Avarice 2 POT: plant pot to the left (P20, S1) SOUL: enter room to the right of pot, roll over vine for soul mass (400) Exit and climb ladder, arrow bomb plant to blow up wall SEED: climb up ladder and grab seed (S2) Drop to the right and exit top right, then bottom right Climb up ladder to Avarice door SEED: walkway to Avarice while door is opening (S3) Bombs HOOKSHOT Sailor to Lockstone SOUL: Blow up wall left, head up stairs to soul mass (500) Then drop down and head right to fire puzzle SOUL: Near ancient model door (600) Walk back toward center platform UPGRADE: Str4 (-1000) (0) Go to Cemetery SEED: ladder up next to spider lair (S4) Head to Stranded Sailor SEED: crates in first cave room (S5) Grab Stranded Sailor door Bomb wall before Barb sees you SEED: up passed ice after post-bomb wall stairs (S6) Enter Castle Lockstone Crow 1 Grab Castle door POT: near Castle door (P21, S5) Close left path to arena (S&Q after if needed for health) Crow 2 Left exit from main room (open air), up ladder Arena (NO S&Q) Crow 3 POT: after arena (P22, S4) SEED: in crates (S5) KRONK LEVER for right gate in main room, S&Q right gate NO DIAGRAM STRATS SEED: tracking laser room (S6) POT: parallel laser room before arena (P23, S5) free birb (NO S&Q) Crow 4 Climb left ladder and head to outdoor room SEED: in crates before jumping off parapet (S6) Pink key puzzle, run back to central hub after interact far left path, key for arena POT: before arena (P24, S5) arena, S&Q Enter Avarice 3 SEED: in crates behind Avarice door (S6) (trigger door and roll passed to seed box) Enter Avarice door Hookshot BETTY Elevator SOUL: one mass en route from Ava3 (100) Walk back to Castle door Brazier 1 - close left exit up block elevators, S&Q Head back to top-left open-air exit, up ladder and left Walk passed Brazier, bottom left exit from brazier room SEED: past other anchors down right (S7) Brazier 2 - light it en route back to outside and roll to ladder during cutscene Brazier 3 - hookshot for pink key then 2nd floor puzzles, pink key gate first (no S&Q) other path, Brazier 4 (S&Q as soon as it is lit) Take elevator up SOUL: behind icicles post-elevator (200) Camp of the Free Crows POT: right outside elevator room exit (P25, S6) SEED: crates near grunts (S7) SEED: up a ledge before hookshots to Camp of the Free Crows (S8) Grab Camp of the Free Crows door Key after talking to Vaga SEED: inside camp (S9) Take elevator up to Watchtowers Watchtowers Grab Watchtowers door Normal path to right & jump down Skip pot on wooden platform, we get it later Kronk lever after boomers (optional but loses time to grunt RNG coming up) POT: Barb elevator (P26, S8) SEED: archer hookshot (S9) Hookshot back across to grunt (S&Q if grunt dies) Gate hookshot skip Follow ice skating section SEED: next to precipice (S10) POT: right after (P27, S9) *Kronk safety lever on ice roof if desired* Ice Arena POT: pre-Betty (P28, S8) Betty Grab Betty's Lair door Backtrack through hookshot section before Ice Arena to the left POT: below near exit to skipped arena (P30, S7) S&Q -> Betty's Lair BOSS: Betty [700] (900) FROG KING Enter Fortress S&Q -> Hall of Doors Ruins door SOUL: Down right to bombable wall (1000) SOUL: Bomb plant and wall, soul behind wall (1100) Drop down and proceed into Fortress Fortress Door SEED: crates (on first straightway from entrance) (S8) SEED: Pink switch across water to tower with archer guarding seed in crate (S9) SEED: in crates right of kronk near Frog King mace statue (S10) SEED: left below Frog King mace statue (S11) Grab Flooded Fortress Door (not optional) Fortress Hookshot to archer, kronk into fortress Hookshot to boomer, skip grunts POT: near site of magehook (which you are not doing) (P30, S10) Go vanilla route down right, no magehook or magehookn't Follow path through bomb wall to pink mace switches and water platforms POT: on left after a few pink switches (P31, S9) Right across bridges and then left to kronk POT: above kronk (P32, S8) SEED: hookshot to archer after drop, hookshot back (S9) Proceed through vanilla path to fortress arena POT: on right platform in fortress arena (P33, S8) Frog King Grab Throne door BOSS: Frog King [500] (1600) (S&Q) GRANDMA Observation S&Q -> Hall of Doors UPGRADE: Str 5 (-1500), Haste 1 (-400) (0) Go to Manor Elevator to Furnace Railing skip to left after elevator SEED: in crates in next room (S9) SEED: bottom left in 4 bullcart room in crates (S10) Activate furnace next to grandma before cutscene Inner Furnace Grab Inner Furnace Door POT: arena with big bazooka bird shooting from above (P34, S9) SEED: under conveyor, then above 6 conjoined pistons (S10) POT: immediately after seed (ignore beforehand) (P35, S9) SEED: right side of long canyon behind big bird (S10) POT: after two rollers (P36, S9) SEED: conveyer room with 3 flames to light (near big bird on right) (S10) POT: top floor of door room after lighting furnace (P37, S9) POT: before Grandma (P38, S8) Grandma Grab Lab door BOSS: Grandma [300] (300) BOSS RUSH The Grey Crow S&Q -> Cemetery Enter Spider Den SOUL: no ladder soul, light brazier, roll down and collect soul SOUL: collect soul to left in next room POT: plant pot at the top of the room (P39, S7) (S&Q) Go straight up to first arena POT: up in first arena (P40, S6) POT: summit before Grey Crow (P41, S5) BOSS: Grey Crow [500] Gauntlet S&Q -> Hall of Doors Try to roll and interact with Darwin before cutscene UPGRADE: Haste 2 (-600), Dex 1 (-400) Parkour The Last Lord BOSS: Lord of Doors [500] (900) WATCHTOWERS TABLET Rusty Belltower Key UPGRADE: Dex 2 (-600) SHINY: Rusty Belltower Key en route to Cemetery Mysterious Locket Cemetery door Go back to Crypts, light cobwebs POT: Flame Silent Servant Pot (P42, S4) S&Q -> Crypt Entrance Leave Crypt back to Cemetery Head to Belltower and make it night (S&Q) Ghost 1 - lead ghost north of door to statue Ghost 2 & 3 Walk back toward beginning and capture two ghosts near tall ladder S&Q -> Watchtowers Brazier 1 - down the 2 ladders to right (S&Q after lighting) Brazier 2 - back up to left before 1st hookshot Brazier 3 - crevasse after drop down (straight up) (shoot a fireball through crates) SEED: in crates near that brazier (S5) POT: skipped earlier, on right side after ladder (P43, S4) Brazier 4 - to right of pot S&Q -> Betty's Lair SHINY: Moon door to Mysterious Locket (S&Q) Watchtowers Tablet S&Q Owl - through ice arena -> Kronk lever if unkronked -> windmill -> elevator -> ice skating section **Pick up owl tablet piece** Proceed back toward windmill Hookshot over to right of windmill Brazier 5 - Light before hookshot over to Boomer platform Brazier 6 - Just to the right of the 5th brazier Head back where we came from and straight after ladder SEED: before tablet door (S5) TABLET: Watchtowers Tablet (S&Q) JEFF'S TOUR Ink-Covered Teddy Bear S&Q -> Stranded Sailor SHINY: Right to Smough guarding Ink-Stained Teddy Bear (S&Q) Steadhone Tablet Collect Jefferson and begin quest (***no S&Q till end of Jefferson quest***) Head towards Cemetery POT: Open up path to Hookshot Silent Servant (P44, S4) Ghost 4 - on bridge bottom left after dropping down long ladder Ghost 5 - above ladder near Steadhone, bring it down and right Go to Steadhone TABLET: Steadhone Tablet :( Avarice Tablet Leave and go up sewer ladder near first arena, drop down passed elevator Ghost 6 - Guardian arena, smack him back where you came POT: blow up wall after falling off bridge for Bomb Silent Servant pot (P45, S3) Leave and go to Ruins gondola (need to relight flame) Down and left to Avarice in drained lake TABLET: Avarice 4 Tablet Jefferson Tablet Climb up and back to door, take bomb shortcut back to Fortress Moon path to Jefferson Tablet TABLET: Pick up after cutscene (S&Q) (BYE JEFF) TABLET CLEANUP Owl Tablet POT: S&Q, hookshot back into Fortress, go up to the right, bomb wall, plant (P46, S2) S&Q -> Ruins Walk back up ladders to start and toward Ruins door Owl - up the long ladder up and slightly left behind door -> up right in a straight line through more ladders (Mom camp, double ladders) SEED: behind grunt mask arena before climbing back to Forest Horn platform (S3) Up to Horn platform, left and up vine, bomb wall and walk to owl **Pick up owl tablet piece** S&Q -> Estate POT: plant Pothead skip pot finally (P47, S2) Walk up passed fountain, passed Pothead bench, right toward Smough arena Bomb wall to skip Smough and cross bridge POT: plant pot near golden hammer bro (P48, S1) Blow up wall down right, kronk lever Go up ladder toward bridge TABLET: talk to the birb one final time (S&Q) Seeds Tablet Run passed fountain and passed Pothead bench Turn left before giant slime Pot Puzzle (facing grave) 1x3, 4x4, 1x1, 5x5, 3x3 SEED: left from puzzle while tunnel opens (S2) POT x2: two pots in front of rusty trowel (P49, S1 / P50, S0) Walk up stairs to door TABLET: Seeds Tablet (S&Q) Cemetery Tablet: S&Q -> Cemetery Take Stranded Sailors ladders, back down right toward final ghost Ghost 7 - Up long ladder, ghost is above next ladder TABLET: Grab Cemetery (Ghosts) Tablet (S&Q) TRUTH ENDING S&Q -> Estate Camp of the Free Crows door Truth Ending
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