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  1. weapons_spacerangers.meta
  2.  
  3. <?xml version="1.0" encoding="UTF-8"?>
  4.  
  5. <CWeaponInfoBlob>
  6. <SlotNavigateOrder>
  7. <Item>
  8. <WeaponSlots>
  9. <Item>
  10. <OrderNumber value="132" />
  11. <Entry>SLOT_RAYPISTOL</Entry>
  12. </Item>
  13. <Item>
  14. <OrderNumber value="231" />
  15. <Entry>SLOT_RAYCARBINE</Entry>
  16. </Item>
  17. <Item>
  18. <OrderNumber value="356" />
  19. <Entry>SLOT_RAYMINIGUN</Entry>
  20. </Item>
  21. </WeaponSlots>
  22. </Item>
  23. <Item>
  24. <WeaponSlots>
  25. <Item>
  26. <OrderNumber value="97" />
  27. <Entry>SLOT_RAYPISTOL</Entry>
  28. </Item>
  29. <Item>
  30. <OrderNumber value="241" />
  31. <Entry>SLOT_RAYCARBINE</Entry>
  32. </Item>
  33. <Item>
  34. <OrderNumber value="356" />
  35. <Entry>SLOT_RAYMINIGUN</Entry>
  36. </Item>
  37. </WeaponSlots>
  38. </Item>
  39. </SlotNavigateOrder>
  40. <SlotBestOrder>
  41. <WeaponSlots>
  42. <Item>
  43. <OrderNumber value="262" />
  44. <Entry>SLOT_RAYPISTOL</Entry>
  45. </Item>
  46. <Item>
  47. <OrderNumber value="36" />
  48. <Entry>SLOT_RAYCARBINE</Entry>
  49. </Item>
  50. <Item>
  51. <OrderNumber value="281" />
  52. <Entry>SLOT_RAYMINIGUN</Entry>
  53. </Item>
  54. </WeaponSlots>
  55. </SlotBestOrder>
  56. <TintSpecValues>
  57. <Item>
  58. <Name>TINT_SCIFI</Name>
  59. <Tints>
  60. <Item>
  61. <SpecFresnel value="0.750000" />
  62. <SpecFalloffMult value="40.000000" />
  63. <SpecIntMult value="0.750000" />
  64. <Spec2Factor value="80.000000" />
  65. <Spec2ColorInt value="1.000000" />
  66. <Spec2Color value="0x00FDFAEC" />
  67. </Item>
  68. <Item>
  69. <SpecFresnel value="0.750000" />
  70. <SpecFalloffMult value="40.000000" />
  71. <SpecIntMult value="0.750000" />
  72. <Spec2Factor value="80.000000" />
  73. <Spec2ColorInt value="1.000000" />
  74. <Spec2Color value="0x00FDFAEC" />
  75. </Item>
  76. <Item>
  77. <SpecFresnel value="0.750000" />
  78. <SpecFalloffMult value="40.000000" />
  79. <SpecIntMult value="0.750000" />
  80. <Spec2Factor value="80.000000" />
  81. <Spec2ColorInt value="1.000000" />
  82. <Spec2Color value="0x00FDFAEC" />
  83. </Item>
  84. <Item>
  85. <SpecFresnel value="0.750000" />
  86. <SpecFalloffMult value="40.000000" />
  87. <SpecIntMult value="0.750000" />
  88. <Spec2Factor value="80.000000" />
  89. <Spec2ColorInt value="1.000000" />
  90. <Spec2Color value="0x00FDFAEC" />
  91. </Item>
  92. <Item>
  93. <SpecFresnel value="0.750000" />
  94. <SpecFalloffMult value="40.000000" />
  95. <SpecIntMult value="0.750000" />
  96. <Spec2Factor value="80.000000" />
  97. <Spec2ColorInt value="1.000000" />
  98. <Spec2Color value="0x00FDFAEC" />
  99. </Item>
  100. <Item>
  101. <SpecFresnel value="0.800000" />
  102. <SpecFalloffMult value="125.000000" />
  103. <SpecIntMult value="0.750000" />
  104. <Spec2Factor value="25.000000" />
  105. <Spec2ColorInt value="4.000000" />
  106. <Spec2Color value="0x00FFBA00" />
  107. </Item>
  108. <Item>
  109. <SpecFresnel value="0.500000" />
  110. <SpecFalloffMult value="500.000000" />
  111. <SpecIntMult value="1.000000" />
  112. <Spec2Factor value="115.000000" />
  113. <Spec2ColorInt value="1.000000" />
  114. <Spec2Color value="0x00FFFFFF" />
  115. </Item>
  116. </Tints>
  117. </Item>
  118. </TintSpecValues>
  119. <FiringPatternAliases />
  120. <UpperBodyFixupExpressionData />
  121. <AimingInfos>
  122. <Item type="CAimingInfo">
  123. <Name>RAYMINIGUN</Name>
  124. <HeadingLimit value="60.000000" />
  125. <SweepPitchMin value="-67.500000" />
  126. <SweepPitchMax value="45.000000" />
  127. </Item>
  128. </AimingInfos>
  129. <Infos>
  130. <Item>
  131. <Infos>
  132. <Item type="CAmmoProjectileInfo">
  133. <Name>AMMO_RAYPISTOL</Name>
  134. <Model>w_pi_flaregun_shell</Model>
  135. <Audio />
  136. <Slot />
  137. <AmmoMax value="20" />
  138. <AmmoMax50 value="20" />
  139. <AmmoMax100 value="20" />
  140. <AmmoMaxMP value="20" />
  141. <AmmoMax50MP value="20" />
  142. <AmmoMax100MP value="20" />
  143. <AmmoFlags>InfiniteAmmo</AmmoFlags>
  144. <AmmoSpecialType>None</AmmoSpecialType>
  145. <Damage value="10.000000" />
  146. <LifeTime value="0.500000" />
  147. <FromVehicleLifeTime value="0.500000" />
  148. <LifeTimeAfterImpact value="0.000000" />
  149. <LifeTimeAfterExplosion value="0.000000" />
  150. <ExplosionTime value="0.000000" />
  151. <LaunchSpeed value="200.000000" />
  152. <SeparationTime value="0.000000" />
  153. <TimeToReachTarget value="2.000000" />
  154. <Damping value="0.000000" />
  155. <GravityFactor value="0.000000" />
  156. <RicochetTolerance value="0.000000" />
  157. <PedRicochetTolerance value="0.000000" />
  158. <VehicleRicochetTolerance value="0.000000" />
  159. <FrictionMultiplier value="1.000000" />
  160. <Explosion>
  161. <Default>EXP_TAG_RAYGUN</Default>
  162. <HitCar>DONTCARE</HitCar>
  163. <HitTruck>DONTCARE</HitTruck>
  164. <HitBike>DONTCARE</HitBike>
  165. <HitBoat>DONTCARE</HitBoat>
  166. <HitPlane>DONTCARE</HitPlane>
  167. </Explosion>
  168. <FuseFx />
  169. <TrailFx>proj_xs_sr_raygun_trail</TrailFx>
  170. <TrailFxUnderWater />
  171. <FuseFxFP />
  172. <PrimedFxFP />
  173. <TrailFxFadeInTime value="0.000000" />
  174. <TrailFxFadeOutTime value="0.000000" />
  175. <PrimedFx />
  176. <DisturbFxDefault />
  177. <DisturbFxSand />
  178. <DisturbFxWater />
  179. <DisturbFxDirt />
  180. <DisturbFxFoliage />
  181. <DisturbFxProbeDist value="0.000000" />
  182. <DisturbFxScale value="0.000000" />
  183. <GroundFxProbeDistance value="2.500000" />
  184. <FxAltTintColour value="true" />
  185. <LightOnlyActiveWhenStuck value="false" />
  186. <LightFlickers value="false" />
  187. <LightSpeedsUp value="false" />
  188. <LightBone />
  189. <LightColour x="0.000000" y="0.000000" z="0.000000" />
  190. <LightIntensity value="0.000000" />
  191. <LightRange value="0.000000" />
  192. <LightFalloffExp value="0.000000" />
  193. <LightFrequency value="0.000000" />
  194. <LightPower value="0.000000" />
  195. <CoronaSize value="0.000000" />
  196. <CoronaIntensity value="0.000000" />
  197. <CoronaZBias value="0.000000" />
  198. <ProjectileFlags>DestroyOnImpact ProcessImpacts HideDrawable NoPullPin ApplyDamageOnImpact AlignWithTrajectory</ProjectileFlags>
  199. <ProximityActivationTime value="3.000000" />
  200. <ProximityTriggerRadius value="-1.000000" />
  201. <ProximityFuseTimePed value="1.000000" />
  202. <ProximityFuseTimeVehicleMin value="0.500000" />
  203. <ProximityFuseTimeVehicleMax value="0.050000" />
  204. <ProximityFuseTimeVehicleSpeed value="30.000000" />
  205. <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
  206. <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
  207. <TimeToIgnoreOwner value="0.000000" />
  208. <ChargedLaunchTime value="-1.000000" />
  209. <ChargedLaunchSpeedMult value="1.000000" />
  210. <ClusterExplosionTag>GRENADE</ClusterExplosionTag>
  211. <ClusterExplosionCount value="5" />
  212. <ClusterMinRadius value="5.000000" />
  213. <ClusterMaxRadius value="10.000000" />
  214. <ClusterInitialDelay value="0.500000" />
  215. <ClusterInbetweenDelay value="0.250000" />
  216. </Item>
  217. </Infos>
  218. </Item>
  219. <Item>
  220. <Infos>
  221. <Item type="CWeaponInfo">
  222. <Name>WEAPON_RAYPISTOL</Name>
  223. <Model>w_pi_raygun</Model>
  224. <Audio>AUDIO_ITEM_RAYPISTOL</Audio>
  225. <Slot>SLOT_RAYPISTOL</Slot>
  226. <DamageType>BULLET</DamageType>
  227. <Explosion>
  228. <Default>DONTCARE</Default>
  229. <HitCar>DONTCARE</HitCar>
  230. <HitTruck>DONTCARE</HitTruck>
  231. <HitBike>DONTCARE</HitBike>
  232. <HitBoat>DONTCARE</HitBoat>
  233. <HitPlane>DONTCARE</HitPlane>
  234. </Explosion>
  235. <FireType>PROJECTILE</FireType>
  236. <WheelSlot>WHEEL_PISTOL</WheelSlot>
  237. <Group>GROUP_PISTOL</Group>
  238. <AmmoInfo ref="AMMO_RAYPISTOL" />
  239. <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  240. <ClipSize value="1" />
  241. <AccuracySpread value="1.400000" />
  242. <AccurateModeAccuracyModifier value="0.500000" />
  243. <RunAndGunAccuracyModifier value="2.000000" />
  244. <RunAndGunAccuracyMinOverride value="-1.000000" />
  245. <RecoilAccuracyMax value="1.000000" />
  246. <RecoilErrorTime value="3.300000" />
  247. <RecoilRecoveryRate value="1.000000" />
  248. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  249. <MinHeadShotDistanceAI value="1000.000000" />
  250. <MaxHeadShotDistanceAI value="1000.000000" />
  251. <HeadShotDamageModifierAI value="1000.000000" />
  252. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  253. <MinHeadShotDistancePlayer value="5.000000" />
  254. <MaxHeadShotDistancePlayer value="40.000000" />
  255. <HeadShotDamageModifierPlayer value="20.000000" />
  256. <Damage value="10.000000" />
  257. <DamageTime value="0.000000" />
  258. <DamageTimeInVehicle value="0.000000" />
  259. <DamageTimeInVehicleHeadShot value="0.000000" />
  260. <HitLimbsDamageModifier value="0.500000" />
  261. <NetworkHitLimbsDamageModifier value="0.800000" />
  262. <LightlyArmouredDamageModifier value="0.750000" />
  263. <VehicleDamageModifier value="1.000000" />
  264. <Force value="50.000000" />
  265. <ForceHitPed value="50.000000" />
  266. <ForceHitVehicle value="750.000000" />
  267. <ForceHitFlyingHeli value="750.000000" />
  268. <OverrideForces>
  269. <Item>
  270. <BoneTag>BONETAG_HEAD</BoneTag>
  271. <ForceFront value="100.000000" />
  272. <ForceBack value="80.000000" />
  273. </Item>
  274. <Item>
  275. <BoneTag>BONETAG_NECK</BoneTag>
  276. <ForceFront value="60.000000" />
  277. <ForceBack value="70.000000" />
  278. </Item>
  279. <Item>
  280. <BoneTag>BONETAG_L_THIGH</BoneTag>
  281. <ForceFront value="40.000000" />
  282. <ForceBack value="1.000000" />
  283. </Item>
  284. <Item>
  285. <BoneTag>BONETAG_R_THIGH</BoneTag>
  286. <ForceFront value="40.000000" />
  287. <ForceBack value="1.000000" />
  288. </Item>
  289. <Item>
  290. <BoneTag>BONETAG_L_CALF</BoneTag>
  291. <ForceFront value="70.000000" />
  292. <ForceBack value="80.000000" />
  293. </Item>
  294. <Item>
  295. <BoneTag>BONETAG_R_CALF</BoneTag>
  296. <ForceFront value="60.000000" />
  297. <ForceBack value="100.000000" />
  298. </Item>
  299. </OverrideForces>
  300. <ForceMaxStrengthMult value="1.000000" />
  301. <ForceFalloffRangeStart value="0.000000" />
  302. <ForceFalloffRangeEnd value="50.000000" />
  303. <ForceFalloffMin value="1.000000" />
  304. <ProjectileForce value="0.000000" />
  305. <FragImpulse value="250.000000" />
  306. <Penetration value="0.010000" />
  307. <VerticalLaunchAdjustment value="0.000000" />
  308. <DropForwardVelocity value="0.000000" />
  309. <Speed value="2000.000000" />
  310. <BulletsInBatch value="1" />
  311. <BatchSpread value="0.000000" />
  312. <ReloadTimeMP value="-1.000000" />
  313. <ReloadTimeSP value="-1.000000" />
  314. <VehicleReloadTime value="1.000000" />
  315. <AnimReloadRate value="1.000000" />
  316. <BulletsPerAnimLoop value="1" />
  317. <TimeBetweenShots value="2.000000" />
  318. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  319. <SpinUpTime value="0.000000" />
  320. <SpinTime value="0.000000" />
  321. <SpinDownTime value="0.000000" />
  322. <AlternateWaitTime value="-1.000000" />
  323. <BulletBendingNearRadius value="0.000000" />
  324. <BulletBendingFarRadius value="0.750000" />
  325. <BulletBendingZoomedRadius value="0.375000" />
  326. <FirstPersonBulletBendingNearRadius value="0.000000" />
  327. <FirstPersonBulletBendingFarRadius value="0.000000" />
  328. <FirstPersonBulletBendingZoomedRadius value="0.000000" />
  329. <Fx>
  330. <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
  331. <FlashFx>muz_xs_sr_raygun</FlashFx>
  332. <FlashFxAlt />
  333. <FlashFxFP />
  334. <FlashFxFPAlt />
  335. <MuzzleSmokeFx />
  336. <MuzzleSmokeFxFP />
  337. <MuzzleSmokeFxMinLevel value="0.000000" />
  338. <MuzzleSmokeFxIncPerShot value="0.000000" />
  339. <MuzzleSmokeFxDecPerSec value="0.000000" />
  340. <MuzzleOverrideOffset x="0.125000" y="0.000000" z="0.034000" />
  341. <MuzzleUseProjTintColour value="true" />
  342. <ShellFx />
  343. <ShellFxFP />
  344. <TracerFx />
  345. <PedDamageHash />
  346. <TracerFxChanceSP value="0.000000" />
  347. <TracerFxChanceMP value="0.000000" />
  348. <TracerFxIgnoreCameraIntersection value="false" />
  349. <FlashFxChanceSP value="1.000000" />
  350. <FlashFxChanceMP value="1.000000" />
  351. <FlashFxAltChance value="0.000000" />
  352. <FlashFxScale value="1.000000" />
  353. <FlashFxLightEnabled value="false" />
  354. <FlashFxLightCastsShadows value="false" />
  355. <FlashFxLightOffsetDist value="0.200000" />
  356. <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
  357. <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
  358. <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
  359. <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
  360. <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
  361. <GroundDisturbFxEnabled value="false" />
  362. <GroundDisturbFxDist value="5.000000" />
  363. <GroundDisturbFxNameDefault />
  364. <GroundDisturbFxNameSand />
  365. <GroundDisturbFxNameDirt />
  366. <GroundDisturbFxNameWater />
  367. <GroundDisturbFxNameFoliage />
  368. </Fx>
  369. <InitialRumbleDuration value="150" />
  370. <InitialRumbleIntensity value="0.200000" />
  371. <InitialRumbleIntensityTrigger value="0.000000" />
  372. <RumbleDuration value="95" />
  373. <RumbleIntensity value="0.200000" />
  374. <RumbleIntensityTrigger value="0.850000" />
  375. <RumbleDamageIntensity value="1.000000" />
  376. <InitialRumbleDurationFps value="0" />
  377. <InitialRumbleIntensityFps value="0.000000" />
  378. <RumbleDurationFps value="0" />
  379. <RumbleIntensityFps value="0.000000" />
  380. <NetworkPlayerDamageModifier value="1.000000" />
  381. <NetworkPedDamageModifier value="1.000000" />
  382. <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  383. <LockOnRange value="20.000000" />
  384. <WeaponRange value="120.000000" />
  385. <BulletDirectionOffsetInDegrees value="0.000000" />
  386. <BulletDirectionPitchOffset value="0.000000" />
  387. <BulletDirectionPitchHomingOffset value="0.000000" />
  388. <AiSoundRange value="-1.000000" />
  389. <AiPotentialBlastEventRange value="-1.000000" />
  390. <DamageFallOffRangeMin value="40.000000" />
  391. <DamageFallOffRangeMax value="120.000000" />
  392. <DamageFallOffModifier value="0.300000" />
  393. <VehicleWeaponHash />
  394. <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  395. <AimCameraHash />
  396. <FireCameraHash />
  397. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  398. <CoverReadyToFireCameraHash />
  399. <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  400. <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  401. <AlternativeOrScopedCameraHash />
  402. <RunAndGunAlternativeOrScopedCameraHash />
  403. <CinematicShootingAlternativeOrScopedCameraHash />
  404. <PovTurretCameraHash />
  405. <CameraFov value="45.000000" />
  406. <FirstPersonAimFovMin value="42.000000" />
  407. <FirstPersonAimFovMax value="47.000000" />
  408. <FirstPersonScopeFov value="30.000000" />
  409. <FirstPersonScopeAttachmentFov value="0.000000" />
  410. <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
  411. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  412. <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  413. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  414. <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  415. <FirstPersonScopeOffset x="-0.003000" y="0.000000" z="-0.009000" />
  416. <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
  417. <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  418. <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  419. <FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
  420. <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="-0.025000" z="-0.040000" />
  421. <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.060000" z="-0.025000" />
  422. <FirstPersonAsThirdPersonScopeOffset x="0.085000" y="0.000000" z="-0.025000" />
  423. <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
  424. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  425. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  426. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  427. <FirstPersonScopeAttachmentData />
  428. <ZoomFactorForAccurateMode value="1.300000" />
  429. <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
  430. <RecoilShakeHashFirstPerson />
  431. <AccuracyOffsetShakeHash />
  432. <MinTimeBetweenRecoilShakes value="150" />
  433. <RecoilShakeAmplitude value="1.000000" />
  434. <ExplosionShakeAmplitude value="-1.000000" />
  435. <IkRecoilDisplacement value="0.000000" />
  436. <IkRecoilDisplacementScope value="0.000000" />
  437. <IkRecoilDisplacementScaleBackward value="1.000000" />
  438. <IkRecoilDisplacementScaleVertical value="0.400000" />
  439. <ReticuleHudPosition x="0.000000" y="0.000000" />
  440. <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
  441. <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
  442. <AimProbeLengthMin value="0.300000" />
  443. <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
  444. <AimProbeLengthMax value="0.275000" />
  445. <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
  446. <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
  447. <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
  448. <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
  449. <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
  450. <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
  451. <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
  452. <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
  453. <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
  454. <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
  455. <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
  456. <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
  457. <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
  458. <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
  459. <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
  460. <AimProbeRadiusOverrideFPSIdle value="0.000000" />
  461. <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
  462. <AimProbeRadiusOverrideFPSLT value="0.000000" />
  463. <AimProbeRadiusOverrideFPSRNG value="0.000000" />
  464. <AimProbeRadiusOverrideFPSScope value="0.000000" />
  465. <TorsoAimOffset x="-1.300000" y="0.550000" />
  466. <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
  467. <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  468. <ReticuleMinSizeStanding value="0.650000" />
  469. <ReticuleMinSizeCrouched value="0.550000" />
  470. <ReticuleScale value="0.300000" />
  471. <ReticuleStyleHash>SIMPLE_RETICLE</ReticuleStyleHash>
  472. <FirstPersonReticuleStyleHash />
  473. <PickupHash>PICKUP_WEAPON_RAYPISTOL</PickupHash>
  474. <MPPickupHash />
  475. <HumanNameHash>WT_RAYPISTOL</HumanNameHash>
  476. <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
  477. <StatName>RAYPISTOL</StatName>
  478. <KnockdownCount value="3" />
  479. <KillshotImpulseScale value="1.000000" />
  480. <NmShotTuningSet>normal</NmShotTuningSet>
  481. <AttachPoints>
  482. <Item>
  483. <AttachBone>gun_root</AttachBone>
  484. <Components>
  485. <Item>
  486. <Name>COMPONENT_RAYPISTOL_VARMOD_XMAS18</Name>
  487. <Default value="false" />
  488. </Item>
  489. </Components>
  490. </Item>
  491. </AttachPoints>
  492. <GunFeedBone />
  493. <TargetSequenceGroup>Pistol</TargetSequenceGroup>
  494. <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DisplayRechargeTimeHUD OnlyFireOneShot AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion DontPlayDryFireAnim DisableTorsoIKAboveAngleThreshold NotAllowedForDriveby</WeaponFlags>
  495. <TintSpecValues ref="TINT_SCIFI" />
  496. <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
  497. <ReloadUpperBodyFixupExpressionData ref="default" />
  498. <AmmoDiminishingRate value="3" />
  499. <AimingBreathingAdditiveWeight value="1.000000" />
  500. <FiringBreathingAdditiveWeight value="1.000000" />
  501. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  502. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  503. <AimingLeanAdditiveWeight value="1.000000" />
  504. <FiringLeanAdditiveWeight value="1.000000" />
  505. <StealthAimingLeanAdditiveWeight value="1.000000" />
  506. <StealthFiringLeanAdditiveWeight value="1.000000" />
  507. <ExpandPedCapsuleRadius value="0.000000" />
  508. <AudioCollisionHash />
  509. <HudDamage value="30" />
  510. <HudSpeed value="10" />
  511. <HudCapacity value="10" />
  512. <HudAccuracy value="30" />
  513. <HudRange value="20" />
  514. <VehicleAttackAngle value="25.000000" />
  515. <TorsoIKAngleLimit value="50.000000" />
  516. <MeleeDamageMultiplier value="-1.000000" />
  517. <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
  518. <AirborneAircraftLockOnMultiplier value="1.000000" />
  519. <ArmouredVehicleGlassDamageOverride value="-1.000000" />
  520. <CamoDiffuseTexIdxs />
  521. <RotateBarrelBone />
  522. <RotateBarrelBone2 />
  523. <FrontClearTestParams>
  524. <ShouldPerformFrontClearTest value="false" />
  525. <ForwardOffset value="0.000000" />
  526. <VerticalOffset value="0.000000" />
  527. <HorizontalOffset value="0.000000" />
  528. <CapsuleRadius value="0.000000" />
  529. <CapsuleLength value="0.000000" />
  530. </FrontClearTestParams>
  531. </Item>
  532. <Item type="CWeaponInfo">
  533. <Name>WEAPON_RAYCARBINE</Name>
  534. <Model>w_ar_srifle</Model>
  535. <Audio>AUDIO_ITEM_RAYCARBINE</Audio>
  536. <Slot>SLOT_RAYCARBINE</Slot>
  537. <DamageType>BULLET</DamageType>
  538. <Explosion>
  539. <Default>DONTCARE</Default>
  540. <HitCar>DONTCARE</HitCar>
  541. <HitTruck>DONTCARE</HitTruck>
  542. <HitBike>DONTCARE</HitBike>
  543. <HitBoat>DONTCARE</HitBoat>
  544. <HitPlane>DONTCARE</HitPlane>
  545. </Explosion>
  546. <FireType>INSTANT_HIT</FireType>
  547. <WheelSlot>WHEEL_SMG</WheelSlot>
  548. <Group>GROUP_MG</Group>
  549. <AmmoInfo ref="AMMO_MG" />
  550. <AimingInfo ref="MG_LOW_BASE_STRAFE" />
  551. <ClipSize value="9999" />
  552. <AccuracySpread value="5.000000" />
  553. <AccurateModeAccuracyModifier value="0.500000" />
  554. <RunAndGunAccuracyModifier value="2.000000" />
  555. <RunAndGunAccuracyMinOverride value="-1.000000" />
  556. <RecoilAccuracyMax value="0.500000" />
  557. <RecoilErrorTime value="3.000000" />
  558. <RecoilRecoveryRate value="1.000000" />
  559. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  560. <MinHeadShotDistanceAI value="1000.000000" />
  561. <MaxHeadShotDistanceAI value="1000.000000" />
  562. <HeadShotDamageModifierAI value="1000.000000" />
  563. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  564. <MinHeadShotDistancePlayer value="5.000000" />
  565. <MaxHeadShotDistancePlayer value="40.000000" />
  566. <HeadShotDamageModifierPlayer value="18.000000" />
  567. <Damage value="45.000000" />
  568. <DamageTime value="0.000000" />
  569. <DamageTimeInVehicle value="0.000000" />
  570. <DamageTimeInVehicleHeadShot value="0.000000" />
  571. <HitLimbsDamageModifier value="0.500000" />
  572. <NetworkHitLimbsDamageModifier value="0.800000" />
  573. <LightlyArmouredDamageModifier value="0.750000" />
  574. <VehicleDamageModifier value="1.000000" />
  575. <Force value="75.000000" />
  576. <ForceHitPed value="150.000000" />
  577. <ForceHitVehicle value="2000.000000" />
  578. <ForceHitFlyingHeli value="2250.000000" />
  579. <OverrideForces>
  580. <Item>
  581. <BoneTag>BONETAG_HEAD</BoneTag>
  582. <ForceFront value="80.000000" />
  583. <ForceBack value="20.000000" />
  584. </Item>
  585. <Item>
  586. <BoneTag>BONETAG_NECK</BoneTag>
  587. <ForceFront value="40.000000" />
  588. <ForceBack value="90.000000" />
  589. </Item>
  590. <Item>
  591. <BoneTag>BONETAG_L_THIGH</BoneTag>
  592. <ForceFront value="40.000000" />
  593. <ForceBack value="100.000000" />
  594. </Item>
  595. <Item>
  596. <BoneTag>BONETAG_R_THIGH</BoneTag>
  597. <ForceFront value="40.000000" />
  598. <ForceBack value="100.000000" />
  599. </Item>
  600. <Item>
  601. <BoneTag>BONETAG_L_CALF</BoneTag>
  602. <ForceFront value="70.000000" />
  603. <ForceBack value="80.000000" />
  604. </Item>
  605. <Item>
  606. <BoneTag>BONETAG_R_CALF</BoneTag>
  607. <ForceFront value="60.000000" />
  608. <ForceBack value="100.000000" />
  609. </Item>
  610. </OverrideForces>
  611. <ForceMaxStrengthMult value="1.000000" />
  612. <ForceFalloffRangeStart value="0.000000" />
  613. <ForceFalloffRangeEnd value="50.000000" />
  614. <ForceFalloffMin value="1.000000" />
  615. <ProjectileForce value="0.000000" />
  616. <FragImpulse value="600.000000" />
  617. <Penetration value="0.100000" />
  618. <VerticalLaunchAdjustment value="0.000000" />
  619. <DropForwardVelocity value="0.000000" />
  620. <Speed value="2000.000000" />
  621. <BulletsInBatch value="1" />
  622. <BatchSpread value="0.000000" />
  623. <ReloadTimeMP value="-1.000000" />
  624. <ReloadTimeSP value="-1.000000" />
  625. <VehicleReloadTime value="1.000000" />
  626. <AnimReloadRate value="1.000000" />
  627. <BulletsPerAnimLoop value="1" />
  628. <TimeBetweenShots value="0.108000" />
  629. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  630. <SpinUpTime value="0.000000" />
  631. <SpinTime value="0.000000" />
  632. <SpinDownTime value="0.000000" />
  633. <AlternateWaitTime value="-1.000000" />
  634. <BulletBendingNearRadius value="0.000000" />
  635. <BulletBendingFarRadius value="0.750000" />
  636. <BulletBendingZoomedRadius value="0.375000" />
  637. <FirstPersonBulletBendingNearRadius value="0.000000" />
  638. <FirstPersonBulletBendingFarRadius value="0.750000" />
  639. <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  640. <Fx>
  641. <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
  642. <FlashFx>muz_xs_sr_carbine</FlashFx>
  643. <FlashFxAlt />
  644. <FlashFxFP>muz_xs_sr_carbine</FlashFxFP>
  645. <FlashFxFPAlt />
  646. <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  647. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  648. <MuzzleSmokeFxMinLevel value="0.300000" />
  649. <MuzzleSmokeFxIncPerShot value="0.100000" />
  650. <MuzzleSmokeFxDecPerSec value="0.250000" />
  651. <MuzzleOverrideOffset x="0.548000" y="0.000000" z="-0.045000" />
  652. <MuzzleUseProjTintColour value="false" />
  653. <ShellFx />
  654. <ShellFxFP />
  655. <TracerFx>bullet_tracer_xs_sr</TracerFx>
  656. <PedDamageHash>BulletLarge</PedDamageHash>
  657. <TracerFxChanceSP value="1.000000" />
  658. <TracerFxChanceMP value="1.000000" />
  659. <TracerFxIgnoreCameraIntersection value="false" />
  660. <FlashFxChanceSP value="1.000000" />
  661. <FlashFxChanceMP value="1.000000" />
  662. <FlashFxAltChance value="0.000000" />
  663. <FlashFxScale value="1.000000" />
  664. <FlashFxLightEnabled value="true" />
  665. <FlashFxLightCastsShadows value="false" />
  666. <FlashFxLightOffsetDist value="0.000000" />
  667. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  668. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  669. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  670. <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
  671. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  672. <GroundDisturbFxEnabled value="false" />
  673. <GroundDisturbFxDist value="5.000000" />
  674. <GroundDisturbFxNameDefault />
  675. <GroundDisturbFxNameSand />
  676. <GroundDisturbFxNameDirt />
  677. <GroundDisturbFxNameWater />
  678. <GroundDisturbFxNameFoliage />
  679. </Fx>
  680. <InitialRumbleDuration value="155" />
  681. <InitialRumbleIntensity value="0.400000" />
  682. <InitialRumbleIntensityTrigger value="0.950000" />
  683. <RumbleDuration value="100" />
  684. <RumbleIntensity value="0.250000" />
  685. <RumbleIntensityTrigger value="0.850000" />
  686. <RumbleDamageIntensity value="1.000000" />
  687. <InitialRumbleDurationFps value="150" />
  688. <InitialRumbleIntensityFps value="0.600000" />
  689. <RumbleDurationFps value="150" />
  690. <RumbleIntensityFps value="0.500000" />
  691. <NetworkPlayerDamageModifier value="1.000000" />
  692. <NetworkPedDamageModifier value="1.000000" />
  693. <NetworkHeadShotPlayerDamageModifier value="1.700000" />
  694. <LockOnRange value="65.000000" />
  695. <WeaponRange value="120.000000" />
  696. <BulletDirectionOffsetInDegrees value="0.000000" />
  697. <BulletDirectionPitchOffset value="0.000000" />
  698. <BulletDirectionPitchHomingOffset value="0.000000" />
  699. <AiSoundRange value="-1.000000" />
  700. <AiPotentialBlastEventRange value="-1.000000" />
  701. <DamageFallOffRangeMin value="47.500000" />
  702. <DamageFallOffRangeMax value="120.000000" />
  703. <DamageFallOffModifier value="0.300000" />
  704. <VehicleWeaponHash />
  705. <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
  706. <AimCameraHash />
  707. <FireCameraHash />
  708. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  709. <CoverReadyToFireCameraHash />
  710. <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  711. <CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  712. <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
  713. <RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
  714. <CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
  715. <PovTurretCameraHash />
  716. <CameraFov value="35.000000" />
  717. <FirstPersonAimFovMin value="42.000000" />
  718. <FirstPersonAimFovMax value="47.000000" />
  719. <FirstPersonScopeFov value="20.000000" />
  720. <FirstPersonScopeAttachmentFov value="20.000000" />
  721. <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
  722. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="-0.050000" />
  723. <FirstPersonRNGRotationOffset x="-2.000000" y="0.000000" z="-1.450000" />
  724. <FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.050000" />
  725. <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.750000" />
  726. <FirstPersonScopeOffset x="-0.007000" y="-0.050000" z="-0.038000" />
  727. <FirstPersonScopeAttachmentOffset x="0.003000" y="-0.090000" z="-0.049000" />
  728. <FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
  729. <FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
  730. <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
  731. <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
  732. <FirstPersonAsThirdPersonLTOffset x="-0.007500" y="0.000000" z="-0.050000" />
  733. <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="0.000000" z="-0.010000" />
  734. <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
  735. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.050000" />
  736. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  737. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  738. <FirstPersonScopeAttachmentData />
  739. <ZoomFactorForAccurateMode value="1.300000" />
  740. <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
  741. <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  742. <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  743. <MinTimeBetweenRecoilShakes value="80" />
  744. <RecoilShakeAmplitude value="0.800000" />
  745. <ExplosionShakeAmplitude value="-1.000000" />
  746. <IkRecoilDisplacement value="0.000000" />
  747. <IkRecoilDisplacementScope value="0.000000" />
  748. <IkRecoilDisplacementScaleBackward value="1.000000" />
  749. <IkRecoilDisplacementScaleVertical value="0.400000" />
  750. <ReticuleHudPosition x="0.000000" y="0.000000" />
  751. <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
  752. <AimOffsetMin x="0.275000" y="0.175000" z="0.275000" />
  753. <AimProbeLengthMin value="0.435000" />
  754. <AimOffsetMax x="0.215000" y="-0.050000" z="0.415000" />
  755. <AimProbeLengthMax value="0.350000" />
  756. <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000" />
  757. <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000" />
  758. <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000" />
  759. <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000" />
  760. <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000" />
  761. <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000" />
  762. <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000" />
  763. <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000" />
  764. <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000" />
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  766. <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.596000" />
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  768. <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
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  770. <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
  771. <AimProbeRadiusOverrideFPSIdle value="0.000000" />
  772. <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
  773. <AimProbeRadiusOverrideFPSLT value="0.000000" />
  774. <AimProbeRadiusOverrideFPSRNG value="0.000000" />
  775. <AimProbeRadiusOverrideFPSScope value="0.000000" />
  776. <TorsoAimOffset x="-0.750000" y="0.550000" />
  777. <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  778. <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
  779. <ReticuleMinSizeStanding value="0.600000" />
  780. <ReticuleMinSizeCrouched value="0.500000" />
  781. <ReticuleScale value="0.300000" />
  782. <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  783. <FirstPersonReticuleStyleHash />
  784. <PickupHash>PICKUP_WEAPON_RAYCARBINE</PickupHash>
  785. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  786. <HumanNameHash>WT_RAYCARBINE</HumanNameHash>
  787. <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  788. <StatName>RAYCARBINE</StatName>
  789. <KnockdownCount value="-1" />
  790. <KillshotImpulseScale value="1.000000" />
  791. <NmShotTuningSet>Mini</NmShotTuningSet>
  792. <AttachPoints />
  793. <GunFeedBone>Gun_Feed</GunFeedBone>
  794. <TargetSequenceGroup />
  795. <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
  796. <TintSpecValues ref="TINT_SCIFI" />
  797. <FiringPatternAliases ref="FIRING_PATTERN_MG" />
  798. <ReloadUpperBodyFixupExpressionData ref="default" />
  799. <AmmoDiminishingRate value="3" />
  800. <AimingBreathingAdditiveWeight value="1.000000" />
  801. <FiringBreathingAdditiveWeight value="1.000000" />
  802. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  803. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  804. <AimingLeanAdditiveWeight value="1.000000" />
  805. <FiringLeanAdditiveWeight value="1.000000" />
  806. <StealthAimingLeanAdditiveWeight value="1.000000" />
  807. <StealthFiringLeanAdditiveWeight value="1.000000" />
  808. <ExpandPedCapsuleRadius value="0.000000" />
  809. <AudioCollisionHash />
  810. <HudDamage value="55" />
  811. <HudSpeed value="65" />
  812. <HudCapacity value="70" />
  813. <HudAccuracy value="45" />
  814. <HudRange value="60" />
  815. <VehicleAttackAngle value="25.000000" />
  816. <TorsoIKAngleLimit value="-1.000000" />
  817. <MeleeDamageMultiplier value="-1.000000" />
  818. <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
  819. <AirborneAircraftLockOnMultiplier value="1.000000" />
  820. <ArmouredVehicleGlassDamageOverride value="-1.000000" />
  821. <CamoDiffuseTexIdxs />
  822. <RotateBarrelBone />
  823. <RotateBarrelBone2 />
  824. <FrontClearTestParams>
  825. <ShouldPerformFrontClearTest value="false" />
  826. <ForwardOffset value="0.000000" />
  827. <VerticalOffset value="0.000000" />
  828. <HorizontalOffset value="0.000000" />
  829. <CapsuleRadius value="0.000000" />
  830. <CapsuleLength value="0.000000" />
  831. </FrontClearTestParams>
  832. </Item>
  833. <Item type="CWeaponInfo">
  834. <Name>WEAPON_RAYMINIGUN</Name>
  835. <Model>w_mg_sminigun</Model>
  836. <Audio>AUDIO_ITEM_RAYMINIGUN</Audio>
  837. <Slot>SLOT_RAYMINIGUN</Slot>
  838. <DamageType>BULLET</DamageType>
  839. <Explosion>
  840. <Default>DONTCARE</Default>
  841. <HitCar>DONTCARE</HitCar>
  842. <HitTruck>DONTCARE</HitTruck>
  843. <HitBike>DONTCARE</HitBike>
  844. <HitBoat>DONTCARE</HitBoat>
  845. <HitPlane>DONTCARE</HitPlane>
  846. </Explosion>
  847. <FireType>INSTANT_HIT</FireType>
  848. <WheelSlot>WHEEL_HEAVY</WheelSlot>
  849. <Group>GROUP_HEAVY</Group>
  850. <AmmoInfo ref="AMMO_MINIGUN" />
  851. <AimingInfo ref="RAYMINIGUN" />
  852. <ClipSize value="15000" />
  853. <AccuracySpread value="4.500000" />
  854. <AccurateModeAccuracyModifier value="0.500000" />
  855. <RunAndGunAccuracyModifier value="2.000000" />
  856. <RunAndGunAccuracyMinOverride value="-1.000000" />
  857. <RecoilAccuracyMax value="0.300000" />
  858. <RecoilErrorTime value="3.000000" />
  859. <RecoilRecoveryRate value="1.000000" />
  860. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  861. <MinHeadShotDistanceAI value="1000.000000" />
  862. <MaxHeadShotDistanceAI value="1000.000000" />
  863. <HeadShotDamageModifierAI value="1000.000000" />
  864. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  865. <MinHeadShotDistancePlayer value="5.000000" />
  866. <MaxHeadShotDistancePlayer value="40.000000" />
  867. <HeadShotDamageModifierPlayer value="18.000000" />
  868. <Damage value="30.000000" />
  869. <DamageTime value="0.000000" />
  870. <DamageTimeInVehicle value="0.000000" />
  871. <DamageTimeInVehicleHeadShot value="0.000000" />
  872. <HitLimbsDamageModifier value="0.500000" />
  873. <NetworkHitLimbsDamageModifier value="0.800000" />
  874. <LightlyArmouredDamageModifier value="0.750000" />
  875. <VehicleDamageModifier value="1.000000" />
  876. <Force value="50.000000" />
  877. <ForceHitPed value="170.000000" />
  878. <ForceHitVehicle value="550.000000" />
  879. <ForceHitFlyingHeli value="700.000000" />
  880. <OverrideForces>
  881. <Item>
  882. <BoneTag>BONETAG_HEAD</BoneTag>
  883. <ForceFront value="120.000000" />
  884. <ForceBack value="50.000000" />
  885. </Item>
  886. <Item>
  887. <BoneTag>BONETAG_NECK</BoneTag>
  888. <ForceFront value="100.000000" />
  889. <ForceBack value="90.000000" />
  890. </Item>
  891. <Item>
  892. <BoneTag>BONETAG_L_THIGH</BoneTag>
  893. <ForceFront value="40.000000" />
  894. <ForceBack value="1.000000" />
  895. </Item>
  896. <Item>
  897. <BoneTag>BONETAG_R_THIGH</BoneTag>
  898. <ForceFront value="40.000000" />
  899. <ForceBack value="1.000000" />
  900. </Item>
  901. <Item>
  902. <BoneTag>BONETAG_L_CALF</BoneTag>
  903. <ForceFront value="70.000000" />
  904. <ForceBack value="80.000000" />
  905. </Item>
  906. <Item>
  907. <BoneTag>BONETAG_R_CALF</BoneTag>
  908. <ForceFront value="60.000000" />
  909. <ForceBack value="100.000000" />
  910. </Item>
  911. </OverrideForces>
  912. <ForceMaxStrengthMult value="1.000000" />
  913. <ForceFalloffRangeStart value="8.000000" />
  914. <ForceFalloffRangeEnd value="12.000000" />
  915. <ForceFalloffMin value="1.000000" />
  916. <ProjectileForce value="0.000000" />
  917. <FragImpulse value="2000.000000" />
  918. <Penetration value="0.100000" />
  919. <VerticalLaunchAdjustment value="0.000000" />
  920. <DropForwardVelocity value="0.000000" />
  921. <Speed value="2000.000000" />
  922. <BulletsInBatch value="1" />
  923. <BatchSpread value="0.000000" />
  924. <ReloadTimeMP value="-1.000000" />
  925. <ReloadTimeSP value="-1.000000" />
  926. <VehicleReloadTime value="-1.000000" />
  927. <AnimReloadRate value="1.000000" />
  928. <BulletsPerAnimLoop value="1" />
  929. <TimeBetweenShots value="0.020000" />
  930. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  931. <SpinUpTime value="0.500000" />
  932. <SpinTime value="0.250000" />
  933. <SpinDownTime value="2.000000" />
  934. <AlternateWaitTime value="-1.000000" />
  935. <BulletBendingNearRadius value="0.000000" />
  936. <BulletBendingFarRadius value="0.750000" />
  937. <BulletBendingZoomedRadius value="0.375000" />
  938. <FirstPersonBulletBendingNearRadius value="0.000000" />
  939. <FirstPersonBulletBendingFarRadius value="0.750000" />
  940. <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  941. <Fx>
  942. <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
  943. <FlashFx>muz_xs_sr_minigun</FlashFx>
  944. <FlashFxAlt />
  945. <FlashFxFP>muz_xs_sr_minigun</FlashFxFP>
  946. <FlashFxFPAlt />
  947. <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  948. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  949. <MuzzleSmokeFxMinLevel value="0.300000" />
  950. <MuzzleSmokeFxIncPerShot value="0.100000" />
  951. <MuzzleSmokeFxDecPerSec value="0.250000" />
  952. <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
  953. <MuzzleUseProjTintColour value="false" />
  954. <ShellFx />
  955. <ShellFxFP />
  956. <TracerFx>bullet_tracer_xs_sr</TracerFx>
  957. <PedDamageHash>BulletLarge</PedDamageHash>
  958. <TracerFxChanceSP value="0.150000" />
  959. <TracerFxChanceMP value="0.750000" />
  960. <TracerFxIgnoreCameraIntersection value="false" />
  961. <FlashFxChanceSP value="1.000000" />
  962. <FlashFxChanceMP value="1.000000" />
  963. <FlashFxAltChance value="0.000000" />
  964. <FlashFxScale value="1.000000" />
  965. <FlashFxLightEnabled value="true" />
  966. <FlashFxLightCastsShadows value="false" />
  967. <FlashFxLightOffsetDist value="0.000000" />
  968. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  969. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  970. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  971. <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
  972. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  973. <GroundDisturbFxEnabled value="false" />
  974. <GroundDisturbFxDist value="5.000000" />
  975. <GroundDisturbFxNameDefault />
  976. <GroundDisturbFxNameSand />
  977. <GroundDisturbFxNameDirt />
  978. <GroundDisturbFxNameWater />
  979. <GroundDisturbFxNameFoliage />
  980. </Fx>
  981. <InitialRumbleDuration value="90" />
  982. <InitialRumbleIntensity value="0.500000" />
  983. <InitialRumbleIntensityTrigger value="0.800000" />
  984. <RumbleDuration value="90" />
  985. <RumbleIntensity value="0.100000" />
  986. <RumbleIntensityTrigger value="0.500000" />
  987. <RumbleDamageIntensity value="1.000000" />
  988. <InitialRumbleDurationFps value="150" />
  989. <InitialRumbleIntensityFps value="1.000000" />
  990. <RumbleDurationFps value="100" />
  991. <RumbleIntensityFps value="1.000000" />
  992. <NetworkPlayerDamageModifier value="1.000000" />
  993. <NetworkPedDamageModifier value="1.000000" />
  994. <NetworkHeadShotPlayerDamageModifier value="1.700000" />
  995. <LockOnRange value="80.000000" />
  996. <WeaponRange value="120.000000" />
  997. <BulletDirectionOffsetInDegrees value="0.000000" />
  998. <BulletDirectionPitchOffset value="0.000000" />
  999. <BulletDirectionPitchHomingOffset value="0.000000" />
  1000. <AiSoundRange value="-1.000000" />
  1001. <AiPotentialBlastEventRange value="-1.000000" />
  1002. <DamageFallOffRangeMin value="57.500000" />
  1003. <DamageFallOffRangeMax value="120.000000" />
  1004. <DamageFallOffModifier value="0.300000" />
  1005. <VehicleWeaponHash />
  1006. <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
  1007. <AimCameraHash />
  1008. <FireCameraHash />
  1009. <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
  1010. <CoverReadyToFireCameraHash />
  1011. <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  1012. <CinematicShootingCameraHash />
  1013. <AlternativeOrScopedCameraHash />
  1014. <RunAndGunAlternativeOrScopedCameraHash />
  1015. <CinematicShootingAlternativeOrScopedCameraHash />
  1016. <PovTurretCameraHash />
  1017. <CameraFov value="45.000000" />
  1018. <FirstPersonAimFovMin value="42.000000" />
  1019. <FirstPersonAimFovMax value="47.000000" />
  1020. <FirstPersonScopeFov value="45.000000" />
  1021. <FirstPersonScopeAttachmentFov value="0.000000" />
  1022. <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
  1023. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  1024. <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  1025. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  1026. <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  1027. <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
  1028. <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
  1029. <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  1030. <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  1031. <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="-0.200000" />
  1032. <FirstPersonAsThirdPersonRNGOffset x="-0.100000" y="0.000000" z="-0.200000" />
  1033. <FirstPersonAsThirdPersonLTOffset x="-0.025000" y="0.000000" z="-0.150000" />
  1034. <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
  1035. <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
  1036. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  1037. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  1038. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  1039. <FirstPersonScopeAttachmentData />
  1040. <ZoomFactorForAccurateMode value="1.300000" />
  1041. <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
  1042. <RecoilShakeHashFirstPerson>FPS_MINIGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  1043. <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  1044. <MinTimeBetweenRecoilShakes value="100" />
  1045. <RecoilShakeAmplitude value="0.666000" />
  1046. <ExplosionShakeAmplitude value="-1.000000" />
  1047. <IkRecoilDisplacement value="0.000000" />
  1048. <IkRecoilDisplacementScope value="0.000000" />
  1049. <IkRecoilDisplacementScaleBackward value="1.000000" />
  1050. <IkRecoilDisplacementScaleVertical value="0.400000" />
  1051. <ReticuleHudPosition x="0.000000" y="0.000000" />
  1052. <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
  1053. <AimOffsetMin x="0.325000" y="0.150000" z="0.000000" />
  1054. <AimProbeLengthMin value="0.325000" />
  1055. <AimOffsetMax x="0.300000" y="0.150000" z="0.300000" />
  1056. <AimProbeLengthMax value="0.300000" />
  1057. <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
  1058. <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
  1059. <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
  1060. <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.169000" />
  1061. <AimOffsetMaxFPSLT x="0.148000" y="0.125000" z="0.509000" />
  1062. <AimOffsetMinFPSRNG x="0.180000" y="0.231000" z="0.169000" />
  1063. <AimOffsetMaxFPSRNG x="0.148000" y="0.125000" z="0.509000" />
  1064. <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
  1065. <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
  1066. <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.405000" />
  1067. <AimOffsetEndPosMedFPSIdle x="-0.198000" y="0.639000" z="0.616000" />
  1068. <AimOffsetEndPosMaxFPSIdle x="-0.197000" y="-0.396000" z="0.887000" />
  1069. <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
  1070. <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
  1071. <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
  1072. <AimProbeRadiusOverrideFPSIdle value="0.000000" />
  1073. <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
  1074. <AimProbeRadiusOverrideFPSLT value="0.000000" />
  1075. <AimProbeRadiusOverrideFPSRNG value="0.000000" />
  1076. <AimProbeRadiusOverrideFPSScope value="0.000000" />
  1077. <TorsoAimOffset x="-0.700000" y="0.000000" />
  1078. <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  1079. <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
  1080. <ReticuleMinSizeStanding value="0.600000" />
  1081. <ReticuleMinSizeCrouched value="0.500000" />
  1082. <ReticuleScale value="0.300000" />
  1083. <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
  1084. <FirstPersonReticuleStyleHash />
  1085. <PickupHash>PICKUP_WEAPON_RAYMINIGUN</PickupHash>
  1086. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  1087. <HumanNameHash>WT_RAYMINIGUN</HumanNameHash>
  1088. <MovementModeConditionalIdle>MMI_MiniGun</MovementModeConditionalIdle>
  1089. <StatName>RAYMINIGUN</StatName>
  1090. <KnockdownCount value="-1" />
  1091. <KillshotImpulseScale value="1.000000" />
  1092. <NmShotTuningSet>Mini</NmShotTuningSet>
  1093. <AttachPoints>
  1094. <Item>
  1095. <AttachBone>WAPClip</AttachBone>
  1096. <Components>
  1097. <Item>
  1098. <Name>COMPONENT_MINIGUN_CLIP_01</Name>
  1099. <Default value="true" />
  1100. </Item>
  1101. </Components>
  1102. </Item>
  1103. </AttachPoints>
  1104. <GunFeedBone />
  1105. <TargetSequenceGroup />
  1106. <WeaponFlags>CarriedInHand Automatic Gun CanFreeAim Heavy TwoHanded UsableOnFoot AllowEarlyExitFromFireAnimAfterBulletFired ForceEjectShellAfterFiring Scary ForcesActionMode DisableCombatRoll DisableStealth ApplyVehicleDamageToEngine UseFPSAimIK DisableFPSScope UseFPSSecondaryMotion IgnoreTracerVfxMuzzleDirectionCheck HighSpinRate</WeaponFlags>
  1107. <TintSpecValues ref="TINT_SCIFI" />
  1108. <FiringPatternAliases ref="NULL" />
  1109. <ReloadUpperBodyFixupExpressionData ref="default" />
  1110. <AmmoDiminishingRate value="10" />
  1111. <AimingBreathingAdditiveWeight value="1.000000" />
  1112. <FiringBreathingAdditiveWeight value="1.000000" />
  1113. <StealthAimingBreathingAdditiveWeight value="0.000000" />
  1114. <StealthFiringBreathingAdditiveWeight value="0.000000" />
  1115. <AimingLeanAdditiveWeight value="1.000000" />
  1116. <FiringLeanAdditiveWeight value="1.000000" />
  1117. <StealthAimingLeanAdditiveWeight value="0.000000" />
  1118. <StealthFiringLeanAdditiveWeight value="0.000000" />
  1119. <ExpandPedCapsuleRadius value="0.000000" />
  1120. <AudioCollisionHash />
  1121. <HudDamage value="30" />
  1122. <HudSpeed value="100" />
  1123. <HudCapacity value="90" />
  1124. <HudAccuracy value="40" />
  1125. <HudRange value="55" />
  1126. <VehicleAttackAngle value="25.000000" />
  1127. <TorsoIKAngleLimit value="-1.000000" />
  1128. <MeleeDamageMultiplier value="-1.000000" />
  1129. <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
  1130. <AirborneAircraftLockOnMultiplier value="1.000000" />
  1131. <ArmouredVehicleGlassDamageOverride value="-1.000000" />
  1132. <CamoDiffuseTexIdxs />
  1133. <RotateBarrelBone />
  1134. <RotateBarrelBone2 />
  1135. <FrontClearTestParams>
  1136. <ShouldPerformFrontClearTest value="false" />
  1137. <ForwardOffset value="0.000000" />
  1138. <VerticalOffset value="0.000000" />
  1139. <HorizontalOffset value="0.000000" />
  1140. <CapsuleRadius value="0.000000" />
  1141. <CapsuleLength value="0.000000" />
  1142. </FrontClearTestParams>
  1143. </Item>
  1144. </Infos>
  1145. </Item>
  1146. <Item>
  1147. <Infos />
  1148. </Item>
  1149. <Item>
  1150. <Infos />
  1151. </Item>
  1152. </Infos>
  1153. <VehicleWeaponInfos />
  1154. <WeaponGroupDamageForArmouredVehicleGlass />
  1155. <Name>DLC - Sci-Fi Weapons</Name>
  1156. </CWeaponInfoBlob>
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