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- weapons_spacerangers.meta
- <?xml version="1.0" encoding="UTF-8"?>
- <CWeaponInfoBlob>
- <SlotNavigateOrder>
- <Item>
- <WeaponSlots>
- <Item>
- <OrderNumber value="132" />
- <Entry>SLOT_RAYPISTOL</Entry>
- </Item>
- <Item>
- <OrderNumber value="231" />
- <Entry>SLOT_RAYCARBINE</Entry>
- </Item>
- <Item>
- <OrderNumber value="356" />
- <Entry>SLOT_RAYMINIGUN</Entry>
- </Item>
- </WeaponSlots>
- </Item>
- <Item>
- <WeaponSlots>
- <Item>
- <OrderNumber value="97" />
- <Entry>SLOT_RAYPISTOL</Entry>
- </Item>
- <Item>
- <OrderNumber value="241" />
- <Entry>SLOT_RAYCARBINE</Entry>
- </Item>
- <Item>
- <OrderNumber value="356" />
- <Entry>SLOT_RAYMINIGUN</Entry>
- </Item>
- </WeaponSlots>
- </Item>
- </SlotNavigateOrder>
- <SlotBestOrder>
- <WeaponSlots>
- <Item>
- <OrderNumber value="262" />
- <Entry>SLOT_RAYPISTOL</Entry>
- </Item>
- <Item>
- <OrderNumber value="36" />
- <Entry>SLOT_RAYCARBINE</Entry>
- </Item>
- <Item>
- <OrderNumber value="281" />
- <Entry>SLOT_RAYMINIGUN</Entry>
- </Item>
- </WeaponSlots>
- </SlotBestOrder>
- <TintSpecValues>
- <Item>
- <Name>TINT_SCIFI</Name>
- <Tints>
- <Item>
- <SpecFresnel value="0.750000" />
- <SpecFalloffMult value="40.000000" />
- <SpecIntMult value="0.750000" />
- <Spec2Factor value="80.000000" />
- <Spec2ColorInt value="1.000000" />
- <Spec2Color value="0x00FDFAEC" />
- </Item>
- <Item>
- <SpecFresnel value="0.750000" />
- <SpecFalloffMult value="40.000000" />
- <SpecIntMult value="0.750000" />
- <Spec2Factor value="80.000000" />
- <Spec2ColorInt value="1.000000" />
- <Spec2Color value="0x00FDFAEC" />
- </Item>
- <Item>
- <SpecFresnel value="0.750000" />
- <SpecFalloffMult value="40.000000" />
- <SpecIntMult value="0.750000" />
- <Spec2Factor value="80.000000" />
- <Spec2ColorInt value="1.000000" />
- <Spec2Color value="0x00FDFAEC" />
- </Item>
- <Item>
- <SpecFresnel value="0.750000" />
- <SpecFalloffMult value="40.000000" />
- <SpecIntMult value="0.750000" />
- <Spec2Factor value="80.000000" />
- <Spec2ColorInt value="1.000000" />
- <Spec2Color value="0x00FDFAEC" />
- </Item>
- <Item>
- <SpecFresnel value="0.750000" />
- <SpecFalloffMult value="40.000000" />
- <SpecIntMult value="0.750000" />
- <Spec2Factor value="80.000000" />
- <Spec2ColorInt value="1.000000" />
- <Spec2Color value="0x00FDFAEC" />
- </Item>
- <Item>
- <SpecFresnel value="0.800000" />
- <SpecFalloffMult value="125.000000" />
- <SpecIntMult value="0.750000" />
- <Spec2Factor value="25.000000" />
- <Spec2ColorInt value="4.000000" />
- <Spec2Color value="0x00FFBA00" />
- </Item>
- <Item>
- <SpecFresnel value="0.500000" />
- <SpecFalloffMult value="500.000000" />
- <SpecIntMult value="1.000000" />
- <Spec2Factor value="115.000000" />
- <Spec2ColorInt value="1.000000" />
- <Spec2Color value="0x00FFFFFF" />
- </Item>
- </Tints>
- </Item>
- </TintSpecValues>
- <FiringPatternAliases />
- <UpperBodyFixupExpressionData />
- <AimingInfos>
- <Item type="CAimingInfo">
- <Name>RAYMINIGUN</Name>
- <HeadingLimit value="60.000000" />
- <SweepPitchMin value="-67.500000" />
- <SweepPitchMax value="45.000000" />
- </Item>
- </AimingInfos>
- <Infos>
- <Item>
- <Infos>
- <Item type="CAmmoProjectileInfo">
- <Name>AMMO_RAYPISTOL</Name>
- <Model>w_pi_flaregun_shell</Model>
- <Audio />
- <Slot />
- <AmmoMax value="20" />
- <AmmoMax50 value="20" />
- <AmmoMax100 value="20" />
- <AmmoMaxMP value="20" />
- <AmmoMax50MP value="20" />
- <AmmoMax100MP value="20" />
- <AmmoFlags>InfiniteAmmo</AmmoFlags>
- <AmmoSpecialType>None</AmmoSpecialType>
- <Damage value="10.000000" />
- <LifeTime value="0.500000" />
- <FromVehicleLifeTime value="0.500000" />
- <LifeTimeAfterImpact value="0.000000" />
- <LifeTimeAfterExplosion value="0.000000" />
- <ExplosionTime value="0.000000" />
- <LaunchSpeed value="200.000000" />
- <SeparationTime value="0.000000" />
- <TimeToReachTarget value="2.000000" />
- <Damping value="0.000000" />
- <GravityFactor value="0.000000" />
- <RicochetTolerance value="0.000000" />
- <PedRicochetTolerance value="0.000000" />
- <VehicleRicochetTolerance value="0.000000" />
- <FrictionMultiplier value="1.000000" />
- <Explosion>
- <Default>EXP_TAG_RAYGUN</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx>proj_xs_sr_raygun_trail</TrailFx>
- <TrailFxUnderWater />
- <FuseFxFP />
- <PrimedFxFP />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
- <DisturbFxProbeDist value="0.000000" />
- <DisturbFxScale value="0.000000" />
- <GroundFxProbeDistance value="2.500000" />
- <FxAltTintColour value="true" />
- <LightOnlyActiveWhenStuck value="false" />
- <LightFlickers value="false" />
- <LightSpeedsUp value="false" />
- <LightBone />
- <LightColour x="0.000000" y="0.000000" z="0.000000" />
- <LightIntensity value="0.000000" />
- <LightRange value="0.000000" />
- <LightFalloffExp value="0.000000" />
- <LightFrequency value="0.000000" />
- <LightPower value="0.000000" />
- <CoronaSize value="0.000000" />
- <CoronaIntensity value="0.000000" />
- <CoronaZBias value="0.000000" />
- <ProjectileFlags>DestroyOnImpact ProcessImpacts HideDrawable NoPullPin ApplyDamageOnImpact AlignWithTrajectory</ProjectileFlags>
- <ProximityActivationTime value="3.000000" />
- <ProximityTriggerRadius value="-1.000000" />
- <ProximityFuseTimePed value="1.000000" />
- <ProximityFuseTimeVehicleMin value="0.500000" />
- <ProximityFuseTimeVehicleMax value="0.050000" />
- <ProximityFuseTimeVehicleSpeed value="30.000000" />
- <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
- <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
- <TimeToIgnoreOwner value="0.000000" />
- <ChargedLaunchTime value="-1.000000" />
- <ChargedLaunchSpeedMult value="1.000000" />
- <ClusterExplosionTag>GRENADE</ClusterExplosionTag>
- <ClusterExplosionCount value="5" />
- <ClusterMinRadius value="5.000000" />
- <ClusterMaxRadius value="10.000000" />
- <ClusterInitialDelay value="0.500000" />
- <ClusterInbetweenDelay value="0.250000" />
- </Item>
- </Infos>
- </Item>
- <Item>
- <Infos>
- <Item type="CWeaponInfo">
- <Name>WEAPON_RAYPISTOL</Name>
- <Model>w_pi_raygun</Model>
- <Audio>AUDIO_ITEM_RAYPISTOL</Audio>
- <Slot>SLOT_RAYPISTOL</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>PROJECTILE</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group>GROUP_PISTOL</Group>
- <AmmoInfo ref="AMMO_RAYPISTOL" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="1" />
- <AccuracySpread value="1.400000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="3.300000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="20.000000" />
- <Damage value="10.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <VehicleDamageModifier value="1.000000" />
- <Force value="50.000000" />
- <ForceHitPed value="50.000000" />
- <ForceHitVehicle value="750.000000" />
- <ForceHitFlyingHeli value="750.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="70.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="250.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="2.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.000000" />
- <FirstPersonBulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
- <FlashFx>muz_xs_sr_raygun</FlashFx>
- <FlashFxAlt />
- <FlashFxFP />
- <FlashFxFPAlt />
- <MuzzleSmokeFx />
- <MuzzleSmokeFxFP />
- <MuzzleSmokeFxMinLevel value="0.000000" />
- <MuzzleSmokeFxIncPerShot value="0.000000" />
- <MuzzleSmokeFxDecPerSec value="0.000000" />
- <MuzzleOverrideOffset x="0.125000" y="0.000000" z="0.034000" />
- <MuzzleUseProjTintColour value="true" />
- <ShellFx />
- <ShellFxFP />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <TracerFxIgnoreCameraIntersection value="false" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="false" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.200000" />
- <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
- <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
- <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
- <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
- <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="150" />
- <InitialRumbleIntensity value="0.200000" />
- <InitialRumbleIntensityTrigger value="0.000000" />
- <RumbleDuration value="95" />
- <RumbleIntensity value="0.200000" />
- <RumbleIntensityTrigger value="0.850000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="0" />
- <InitialRumbleIntensityFps value="0.000000" />
- <RumbleDurationFps value="0" />
- <RumbleIntensityFps value="0.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="20.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <BulletDirectionPitchOffset value="0.000000" />
- <BulletDirectionPitchHomingOffset value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="40.000000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <AimCameraHash />
- <FireCameraHash />
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <PovTurretCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonAimFovMin value="42.000000" />
- <FirstPersonAimFovMax value="47.000000" />
- <FirstPersonScopeFov value="30.000000" />
- <FirstPersonScopeAttachmentFov value="0.000000" />
- <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="-0.003000" y="0.000000" z="-0.009000" />
- <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
- <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="-0.025000" z="-0.040000" />
- <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.060000" z="-0.025000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.085000" y="0.000000" z="-0.025000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <FirstPersonScopeAttachmentData />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.000000" />
- <IkRecoilDisplacementScope value="0.000000" />
- <IkRecoilDisplacementScaleBackward value="1.000000" />
- <IkRecoilDisplacementScaleVertical value="0.400000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
- <AimProbeLengthMin value="0.300000" />
- <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
- <AimProbeLengthMax value="0.275000" />
- <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
- <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
- <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
- <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
- <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
- <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
- <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
- <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
- <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
- <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
- <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
- <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
- <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
- <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
- <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeRadiusOverrideFPSIdle value="0.000000" />
- <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
- <AimProbeRadiusOverrideFPSLT value="0.000000" />
- <AimProbeRadiusOverrideFPSRNG value="0.000000" />
- <AimProbeRadiusOverrideFPSScope value="0.000000" />
- <TorsoAimOffset x="-1.300000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.650000" />
- <ReticuleMinSizeCrouched value="0.550000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>SIMPLE_RETICLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_RAYPISTOL</PickupHash>
- <MPPickupHash />
- <HumanNameHash>WT_RAYPISTOL</HumanNameHash>
- <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
- <StatName>RAYPISTOL</StatName>
- <KnockdownCount value="3" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_RAYPISTOL_VARMOD_XMAS18</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup>Pistol</TargetSequenceGroup>
- <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DisplayRechargeTimeHUD OnlyFireOneShot AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion DontPlayDryFireAnim DisableTorsoIKAboveAngleThreshold NotAllowedForDriveby</WeaponFlags>
- <TintSpecValues ref="TINT_SCIFI" />
- <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="30" />
- <HudSpeed value="10" />
- <HudCapacity value="10" />
- <HudAccuracy value="30" />
- <HudRange value="20" />
- <VehicleAttackAngle value="25.000000" />
- <TorsoIKAngleLimit value="50.000000" />
- <MeleeDamageMultiplier value="-1.000000" />
- <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
- <AirborneAircraftLockOnMultiplier value="1.000000" />
- <ArmouredVehicleGlassDamageOverride value="-1.000000" />
- <CamoDiffuseTexIdxs />
- <RotateBarrelBone />
- <RotateBarrelBone2 />
- <FrontClearTestParams>
- <ShouldPerformFrontClearTest value="false" />
- <ForwardOffset value="0.000000" />
- <VerticalOffset value="0.000000" />
- <HorizontalOffset value="0.000000" />
- <CapsuleRadius value="0.000000" />
- <CapsuleLength value="0.000000" />
- </FrontClearTestParams>
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_RAYCARBINE</Name>
- <Model>w_ar_srifle</Model>
- <Audio>AUDIO_ITEM_RAYCARBINE</Audio>
- <Slot>SLOT_RAYCARBINE</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SMG</WheelSlot>
- <Group>GROUP_MG</Group>
- <AmmoInfo ref="AMMO_MG" />
- <AimingInfo ref="MG_LOW_BASE_STRAFE" />
- <ClipSize value="9999" />
- <AccuracySpread value="5.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="3.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="45.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <VehicleDamageModifier value="1.000000" />
- <Force value="75.000000" />
- <ForceHitPed value="150.000000" />
- <ForceHitVehicle value="2000.000000" />
- <ForceHitFlyingHeli value="2250.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="80.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="600.000000" />
- <Penetration value="0.100000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.108000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.750000" />
- <FirstPersonBulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
- <FlashFx>muz_xs_sr_carbine</FlashFx>
- <FlashFxAlt />
- <FlashFxFP>muz_xs_sr_carbine</FlashFxFP>
- <FlashFxFPAlt />
- <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.250000" />
- <MuzzleOverrideOffset x="0.548000" y="0.000000" z="-0.045000" />
- <MuzzleUseProjTintColour value="false" />
- <ShellFx />
- <ShellFxFP />
- <TracerFx>bullet_tracer_xs_sr</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="1.000000" />
- <TracerFxChanceMP value="1.000000" />
- <TracerFxIgnoreCameraIntersection value="false" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="155" />
- <InitialRumbleIntensity value="0.400000" />
- <InitialRumbleIntensityTrigger value="0.950000" />
- <RumbleDuration value="100" />
- <RumbleIntensity value="0.250000" />
- <RumbleIntensityTrigger value="0.850000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="150" />
- <InitialRumbleIntensityFps value="0.600000" />
- <RumbleDurationFps value="150" />
- <RumbleIntensityFps value="0.500000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.700000" />
- <LockOnRange value="65.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <BulletDirectionPitchOffset value="0.000000" />
- <BulletDirectionPitchHomingOffset value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="47.500000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
- <AimCameraHash />
- <FireCameraHash />
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
- <RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
- <CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
- <PovTurretCameraHash />
- <CameraFov value="35.000000" />
- <FirstPersonAimFovMin value="42.000000" />
- <FirstPersonAimFovMax value="47.000000" />
- <FirstPersonScopeFov value="20.000000" />
- <FirstPersonScopeAttachmentFov value="20.000000" />
- <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="-0.050000" />
- <FirstPersonRNGRotationOffset x="-2.000000" y="0.000000" z="-1.450000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.050000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.750000" />
- <FirstPersonScopeOffset x="-0.007000" y="-0.050000" z="-0.038000" />
- <FirstPersonScopeAttachmentOffset x="0.003000" y="-0.090000" z="-0.049000" />
- <FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
- <FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
- <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
- <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
- <FirstPersonAsThirdPersonLTOffset x="-0.007500" y="0.000000" z="-0.050000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="0.000000" z="-0.010000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.050000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <FirstPersonScopeAttachmentData />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="80" />
- <RecoilShakeAmplitude value="0.800000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.000000" />
- <IkRecoilDisplacementScope value="0.000000" />
- <IkRecoilDisplacementScaleBackward value="1.000000" />
- <IkRecoilDisplacementScaleVertical value="0.400000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.275000" y="0.175000" z="0.275000" />
- <AimProbeLengthMin value="0.435000" />
- <AimOffsetMax x="0.215000" y="-0.050000" z="0.415000" />
- <AimProbeLengthMax value="0.350000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000" />
- <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.225000" />
- <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.596000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.117000" y="-0.096000" z="0.867000" />
- <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
- <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
- <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeRadiusOverrideFPSIdle value="0.000000" />
- <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
- <AimProbeRadiusOverrideFPSLT value="0.000000" />
- <AimProbeRadiusOverrideFPSRNG value="0.000000" />
- <AimProbeRadiusOverrideFPSScope value="0.000000" />
- <TorsoAimOffset x="-0.750000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_RAYCARBINE</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_RAYCARBINE</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>RAYCARBINE</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Mini</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone>Gun_Feed</GunFeedBone>
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
- <TintSpecValues ref="TINT_SCIFI" />
- <FiringPatternAliases ref="FIRING_PATTERN_MG" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="55" />
- <HudSpeed value="65" />
- <HudCapacity value="70" />
- <HudAccuracy value="45" />
- <HudRange value="60" />
- <VehicleAttackAngle value="25.000000" />
- <TorsoIKAngleLimit value="-1.000000" />
- <MeleeDamageMultiplier value="-1.000000" />
- <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
- <AirborneAircraftLockOnMultiplier value="1.000000" />
- <ArmouredVehicleGlassDamageOverride value="-1.000000" />
- <CamoDiffuseTexIdxs />
- <RotateBarrelBone />
- <RotateBarrelBone2 />
- <FrontClearTestParams>
- <ShouldPerformFrontClearTest value="false" />
- <ForwardOffset value="0.000000" />
- <VerticalOffset value="0.000000" />
- <HorizontalOffset value="0.000000" />
- <CapsuleRadius value="0.000000" />
- <CapsuleLength value="0.000000" />
- </FrontClearTestParams>
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_RAYMINIGUN</Name>
- <Model>w_mg_sminigun</Model>
- <Audio>AUDIO_ITEM_RAYMINIGUN</Audio>
- <Slot>SLOT_RAYMINIGUN</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_HEAVY</WheelSlot>
- <Group>GROUP_HEAVY</Group>
- <AmmoInfo ref="AMMO_MINIGUN" />
- <AimingInfo ref="RAYMINIGUN" />
- <ClipSize value="15000" />
- <AccuracySpread value="4.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="0.300000" />
- <RecoilErrorTime value="3.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="30.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <VehicleDamageModifier value="1.000000" />
- <Force value="50.000000" />
- <ForceHitPed value="170.000000" />
- <ForceHitVehicle value="550.000000" />
- <ForceHitFlyingHeli value="700.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="120.000000" />
- <ForceBack value="50.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="8.000000" />
- <ForceFalloffRangeEnd value="12.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="2000.000000" />
- <Penetration value="0.100000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.020000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.500000" />
- <SpinTime value="0.250000" />
- <SpinDownTime value="2.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.750000" />
- <FirstPersonBulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
- <FlashFx>muz_xs_sr_minigun</FlashFx>
- <FlashFxAlt />
- <FlashFxFP>muz_xs_sr_minigun</FlashFxFP>
- <FlashFxFPAlt />
- <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.250000" />
- <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
- <MuzzleUseProjTintColour value="false" />
- <ShellFx />
- <ShellFxFP />
- <TracerFx>bullet_tracer_xs_sr</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <TracerFxIgnoreCameraIntersection value="false" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="90" />
- <InitialRumbleIntensity value="0.500000" />
- <InitialRumbleIntensityTrigger value="0.800000" />
- <RumbleDuration value="90" />
- <RumbleIntensity value="0.100000" />
- <RumbleIntensityTrigger value="0.500000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="150" />
- <InitialRumbleIntensityFps value="1.000000" />
- <RumbleDurationFps value="100" />
- <RumbleIntensityFps value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.700000" />
- <LockOnRange value="80.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <BulletDirectionPitchOffset value="0.000000" />
- <BulletDirectionPitchHomingOffset value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="57.500000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
- <AimCameraHash />
- <FireCameraHash />
- <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash />
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <PovTurretCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonAimFovMin value="42.000000" />
- <FirstPersonAimFovMax value="47.000000" />
- <FirstPersonScopeFov value="45.000000" />
- <FirstPersonScopeAttachmentFov value="0.000000" />
- <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="-0.200000" />
- <FirstPersonAsThirdPersonRNGOffset x="-0.100000" y="0.000000" z="-0.200000" />
- <FirstPersonAsThirdPersonLTOffset x="-0.025000" y="0.000000" z="-0.150000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <FirstPersonScopeAttachmentData />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_MINIGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="100" />
- <RecoilShakeAmplitude value="0.666000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.000000" />
- <IkRecoilDisplacementScope value="0.000000" />
- <IkRecoilDisplacementScaleBackward value="1.000000" />
- <IkRecoilDisplacementScaleVertical value="0.400000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.325000" y="0.150000" z="0.000000" />
- <AimProbeLengthMin value="0.325000" />
- <AimOffsetMax x="0.300000" y="0.150000" z="0.300000" />
- <AimProbeLengthMax value="0.300000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.169000" />
- <AimOffsetMaxFPSLT x="0.148000" y="0.125000" z="0.509000" />
- <AimOffsetMinFPSRNG x="0.180000" y="0.231000" z="0.169000" />
- <AimOffsetMaxFPSRNG x="0.148000" y="0.125000" z="0.509000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
- <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.405000" />
- <AimOffsetEndPosMedFPSIdle x="-0.198000" y="0.639000" z="0.616000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.197000" y="-0.396000" z="0.887000" />
- <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
- <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
- <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeRadiusOverrideFPSIdle value="0.000000" />
- <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
- <AimProbeRadiusOverrideFPSLT value="0.000000" />
- <AimProbeRadiusOverrideFPSRNG value="0.000000" />
- <AimProbeRadiusOverrideFPSScope value="0.000000" />
- <TorsoAimOffset x="-0.700000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_RAYMINIGUN</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_RAYMINIGUN</HumanNameHash>
- <MovementModeConditionalIdle>MMI_MiniGun</MovementModeConditionalIdle>
- <StatName>RAYMINIGUN</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Mini</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_MINIGUN_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanFreeAim Heavy TwoHanded UsableOnFoot AllowEarlyExitFromFireAnimAfterBulletFired ForceEjectShellAfterFiring Scary ForcesActionMode DisableCombatRoll DisableStealth ApplyVehicleDamageToEngine UseFPSAimIK DisableFPSScope UseFPSSecondaryMotion IgnoreTracerVfxMuzzleDirectionCheck HighSpinRate</WeaponFlags>
- <TintSpecValues ref="TINT_SCIFI" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="10" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="30" />
- <HudSpeed value="100" />
- <HudCapacity value="90" />
- <HudAccuracy value="40" />
- <HudRange value="55" />
- <VehicleAttackAngle value="25.000000" />
- <TorsoIKAngleLimit value="-1.000000" />
- <MeleeDamageMultiplier value="-1.000000" />
- <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
- <AirborneAircraftLockOnMultiplier value="1.000000" />
- <ArmouredVehicleGlassDamageOverride value="-1.000000" />
- <CamoDiffuseTexIdxs />
- <RotateBarrelBone />
- <RotateBarrelBone2 />
- <FrontClearTestParams>
- <ShouldPerformFrontClearTest value="false" />
- <ForwardOffset value="0.000000" />
- <VerticalOffset value="0.000000" />
- <HorizontalOffset value="0.000000" />
- <CapsuleRadius value="0.000000" />
- <CapsuleLength value="0.000000" />
- </FrontClearTestParams>
- </Item>
- </Infos>
- </Item>
- <Item>
- <Infos />
- </Item>
- <Item>
- <Infos />
- </Item>
- </Infos>
- <VehicleWeaponInfos />
- <WeaponGroupDamageForArmouredVehicleGlass />
- <Name>DLC - Sci-Fi Weapons</Name>
- </CWeaponInfoBlob>
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