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SilverKing

Untitled

Aug 7th, 2018
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  1. Log
  2.  
  3. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4.  
  5. r error [0:1]=0
  6.  
  7. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8.  
  9. Exception
  10.  
  11. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  12.  
  13. ArgumentOutOfRangeException: Argument is out of range.
  14. Parameter name: index
  15. at System.Collections.Generic.List`1[Move].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  16. at Board.Undo () [0x00000] in <filename unknown>:0
  17. at Game.Undo () [0x00000] in <filename unknown>:0
  18. at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0
  19. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  20. at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  21. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  22. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  23. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
  24. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  25. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  26. UnityEngine.Logger:LogException(Exception, Object)
  27. UnityEngine.Debug:LogException(Exception)
  28. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  29. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  30. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  31. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  32. UnityEngine.EventSystems.StandaloneInputModule:Process()
  33. UnityEngine.EventSystems.EventSystem:Update()
  34.  
  35. (Filename: Line: -1)
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