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- using UnityEngine;
- using System.Collections;
- public class Movimiento : MonoBehaviour {
- public float Fuerza;
- void Start () {
- }
- void Update () {
- //LOS MOVIMIENTOS SERA EN RELACION A LA CAMARA
- //MOVIMIENTO HORIZONTAL
- float h = Input.GetAxis ("Horizontal");
- rigidbody.AddForce(Camera.main.transform.right * h * Fuerza * Time.deltaTime);
- //MOVIMIENTO VERTICAL (ATRAS Y ADELANTE)
- float v = Input.GetAxis ("Vertical");
- rigidbody.AddForce(Camera.main.transform.forward * v * Fuerza * Time.deltaTime);
- }
- }
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