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glove by 1x1x1x1x1x1x1x0x0x2

Apr 22nd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://1226942329"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 25
  36. sick:Play()
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  56. local NEWMESH = IT(MESH)
  57. if MESH == "SpecialMesh" then
  58. NEWMESH.MeshType = MESHTYPE
  59. if MESHID ~= "nil" and MESHID ~= "" then
  60. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  61. end
  62. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  63. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  64. end
  65. end
  66. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  67. NEWMESH.Scale = SCALE
  68. NEWMESH.Parent = PARENT
  69. return NEWMESH
  70. end
  71.  
  72. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  73. local NEWPART = IT("Part")
  74. NEWPART.formFactor = FORMFACTOR
  75. NEWPART.Reflectance = REFLECTANCE
  76. NEWPART.Transparency = TRANSPARENCY
  77. NEWPART.CanCollide = false
  78. NEWPART.Locked = true
  79. NEWPART.Anchored = true
  80. if ANCHOR == false then
  81. NEWPART.Anchored = false
  82. end
  83. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  84. NEWPART.Name = NAME
  85. NEWPART.Size = SIZE
  86. NEWPART.Position = Torso.Position
  87. NEWPART.Material = MATERIAL
  88. NEWPART:BreakJoints()
  89. NEWPART.Parent = PARENT
  90. return NEWPART
  91. end
  92.  
  93. --//=================================\\
  94. --|| CUSTOMIZATION
  95. --\\=================================//
  96.  
  97. Player_Size = 1 --Size of the player.
  98. Animation_Speed = 3
  99. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  100.  
  101. local Speed = 200
  102. local Effects2 = {}
  103.  
  104. --//=================================\\
  105. --|| END OF CUSTOMIZATION
  106. --\\=================================//
  107.  
  108. local function weldBetween(a, b)
  109. local weldd = Instance.new("ManualWeld")
  110. weldd.Part0 = a
  111. weldd.Part1 = b
  112. weldd.C0 = CFrame.new()
  113. weldd.C1 = b.CFrame:inverse() * a.CFrame
  114. weldd.Parent = a
  115. return weldd
  116. end
  117.  
  118. --//=================================\\
  119. --|| USEFUL VALUES
  120. --\\=================================//
  121.  
  122. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  123. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  124. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  125. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  126. local CHANGEDEFENSE = 0
  127. local CHANGEDAMAGE = 0
  128. local CHANGEMOVEMENT = 0
  129. local ANIM = "Idle"
  130. local ATTACK = false
  131. local EQUIPPED = false
  132. local HOLD = false
  133. local COMBO = 1
  134. local Rooted = false
  135. local SINE = 0
  136. local KEYHOLD = false
  137. local CHANGE = 2 / Animation_Speed
  138. local WALKINGANIM = false
  139. local WALK = 0
  140. local VALUE1 = false
  141. local VALUE2 = false
  142. local ROBLOXIDLEANIMATION = IT("Animation")
  143. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  144. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  145. --ROBLOXIDLEANIMATION.Parent = Humanoid
  146. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  147. WEAPONGUI.Name = "Weapon GUI"
  148. local Weapon = IT("Model")
  149. Weapon.Name = "Adds"
  150. local HITFLOOR = nil
  151. local Effects = IT("Folder", Weapon)
  152. Effects.Name = "Effects"
  153. local ANIMATOR = Humanoid.Animator
  154. local ANIMATE = Character.Animate
  155. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  156. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  157. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  158. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  159. local UNANCHOR = true
  160.  
  161. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  162.  
  163. --//=================================\\
  164. --\\=================================//
  165.  
  166.  
  167. --//=================================\\
  168. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  169. --\\=================================//
  170.  
  171. ArtificialHB = Instance.new("BindableEvent", script)
  172. ArtificialHB.Name = "ArtificialHB"
  173.  
  174. script:WaitForChild("ArtificialHB")
  175.  
  176. frame = Frame_Speed
  177. tf = 0
  178. allowframeloss = false
  179. tossremainder = false
  180. lastframe = tick()
  181. script.ArtificialHB:Fire()
  182.  
  183. game:GetService("RunService").Heartbeat:connect(function(s, p)
  184. tf = tf + s
  185. if tf >= frame then
  186. if allowframeloss then
  187. script.ArtificialHB:Fire()
  188. lastframe = tick()
  189. else
  190. for i = 1, math.floor(tf / frame) do
  191. script.ArtificialHB:Fire()
  192. end
  193. lastframe = tick()
  194. end
  195. if tossremainder then
  196. tf = 0
  197. else
  198. tf = tf - frame * math.floor(tf / frame)
  199. end
  200. end
  201. end)
  202.  
  203. --//=================================\\
  204. --\\=================================//
  205.  
  206.  
  207.  
  208.  
  209.  
  210. --//=================================\\
  211. --|| SOME FUNCTIONS
  212. --\\=================================//
  213.  
  214. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  215. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  216. end
  217.  
  218. function PositiveAngle(NUMBER)
  219. if NUMBER >= 0 then
  220. NUMBER = 0
  221. end
  222. return NUMBER
  223. end
  224.  
  225. function NegativeAngle(NUMBER)
  226. if NUMBER <= 0 then
  227. NUMBER = 0
  228. end
  229. return NUMBER
  230. end
  231.  
  232. function Swait(NUMBER)
  233. if NUMBER == 0 or NUMBER == nil then
  234. ArtificialHB.Event:wait()
  235. else
  236. for i = 1, NUMBER do
  237. ArtificialHB.Event:wait()
  238. end
  239. end
  240. end
  241.  
  242. function QuaternionFromCFrame(cf)
  243. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  244. local trace = m00 + m11 + m22
  245. if trace > 0 then
  246. local s = math.sqrt(1 + trace)
  247. local recip = 0.5 / s
  248. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  249. else
  250. local i = 0
  251. if m11 > m00 then
  252. i = 1
  253. end
  254. if m22 > (i == 0 and m00 or m11) then
  255. i = 2
  256. end
  257. if i == 0 then
  258. local s = math.sqrt(m00 - m11 - m22 + 1)
  259. local recip = 0.5 / s
  260. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  261. elseif i == 1 then
  262. local s = math.sqrt(m11 - m22 - m00 + 1)
  263. local recip = 0.5 / s
  264. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  265. elseif i == 2 then
  266. local s = math.sqrt(m22 - m00 - m11 + 1)
  267. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  268. end
  269. end
  270. end
  271.  
  272. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  273. local xs, ys, zs = x + x, y + y, z + z
  274. local wx, wy, wz = w * xs, w * ys, w * zs
  275. local xx = x * xs
  276. local xy = x * ys
  277. local xz = x * zs
  278. local yy = y * ys
  279. local yz = y * zs
  280. local zz = z * zs
  281. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  282. end
  283.  
  284. function QuaternionSlerp(a, b, t)
  285. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  286. local startInterp, finishInterp;
  287. if cosTheta >= 0.0001 then
  288. if (1 - cosTheta) > 0.0001 then
  289. local theta = ACOS(cosTheta)
  290. local invSinTheta = 1 / SIN(theta)
  291. startInterp = SIN((1 - t) * theta) * invSinTheta
  292. finishInterp = SIN(t * theta) * invSinTheta
  293. else
  294. startInterp = 1 - t
  295. finishInterp = t
  296. end
  297. else
  298. if (1 + cosTheta) > 0.0001 then
  299. local theta = ACOS(-cosTheta)
  300. local invSinTheta = 1 / SIN(theta)
  301. startInterp = SIN((t - 1) * theta) * invSinTheta
  302. finishInterp = SIN(t * theta) * invSinTheta
  303. else
  304. startInterp = t - 1
  305. finishInterp = t
  306. end
  307. end
  308. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  309. end
  310.  
  311. function Clerp(a, b, t)
  312. local qa = {QuaternionFromCFrame(a)}
  313. local qb = {QuaternionFromCFrame(b)}
  314. local ax, ay, az = a.x, a.y, a.z
  315. local bx, by, bz = b.x, b.y, b.z
  316. local _t = 1 - t
  317. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  318. end
  319.  
  320. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  321. local frame = IT("Frame")
  322. frame.BackgroundTransparency = TRANSPARENCY
  323. frame.BorderSizePixel = BORDERSIZEPIXEL
  324. frame.Position = POSITION
  325. frame.Size = SIZE
  326. frame.BackgroundColor3 = COLOR
  327. frame.BorderColor3 = BORDERCOLOR
  328. frame.Name = NAME
  329. frame.Parent = PARENT
  330. return frame
  331. end
  332.  
  333. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  334. local label = IT("TextLabel")
  335. label.BackgroundTransparency = 1
  336. label.Size = UD2(1, 0, 1, 0)
  337. label.Position = UD2(0, 0, 0, 0)
  338. label.TextColor3 = TEXTCOLOR
  339. label.TextStrokeTransparency = STROKETRANSPARENCY
  340. label.TextTransparency = TRANSPARENCY
  341. label.FontSize = TEXTFONTSIZE
  342. label.Font = TEXTFONT
  343. label.BorderSizePixel = BORDERSIZEPIXEL
  344. label.TextScaled = false
  345. label.Text = TEXT
  346. label.Name = NAME
  347. label.Parent = PARENT
  348. return label
  349. end
  350.  
  351. function NoOutlines(PART)
  352. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  353. end
  354.  
  355.  
  356. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  357. local NEWWELD = IT(TYPE)
  358. NEWWELD.Part0 = PART0
  359. NEWWELD.Part1 = PART1
  360. NEWWELD.C0 = C0
  361. NEWWELD.C1 = C1
  362. NEWWELD.Parent = PARENT
  363. return NEWWELD
  364. end
  365.  
  366. function CreateSound(ID, PARENT, VOLUME, PITCH)
  367. local NEWSOUND = nil
  368. coroutine.resume(coroutine.create(function()
  369. NEWSOUND = IT("Sound", PARENT)
  370. NEWSOUND.Volume = VOLUME
  371. NEWSOUND.Pitch = PITCH
  372. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  373. Swait()
  374. NEWSOUND:play()
  375. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  376. end))
  377. return NEWSOUND
  378. end
  379.  
  380. function CFrameFromTopBack(at, top, back)
  381. local right = top:Cross(back)
  382. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  383. end
  384.  
  385. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  386. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  387. local mesh = IT("SpecialMesh",wave)
  388. mesh.MeshType = "FileMesh"
  389. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  390. mesh.Scale = SIZE
  391. mesh.Offset = VT(0,0,-SIZE.X/8)
  392. wave.CFrame = CFRAME
  393. coroutine.resume(coroutine.create(function(PART)
  394. for i = 1, WAIT do
  395. Swait()
  396. mesh.Scale = mesh.Scale + GROW
  397. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  398. if DOESROT == true then
  399. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  400. end
  401. wave.Transparency = wave.Transparency + (0.5/WAIT)
  402. if wave.Transparency > 0.99 then
  403. wave:remove()
  404. end
  405. end
  406. end))
  407. end
  408.  
  409. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  410. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  411. local mesh = IT("SpecialMesh",wave)
  412. mesh.MeshType = "FileMesh"
  413. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  414. mesh.Scale = SIZE
  415. --mesh.Offset = VT(0,0,-SIZE.X/8)
  416. wave.CFrame = CFRAME
  417. coroutine.resume(coroutine.create(function(PART)
  418. for i = 1, WAIT do
  419. Swait()
  420. mesh.Scale = mesh.Scale + GROW
  421. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  422. if DOESROT == true then
  423. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  424. end
  425. wave.Transparency = wave.Transparency + (0.5/WAIT)
  426. if wave.Transparency > 0.99 then
  427. wave:remove()
  428. end
  429. end
  430. end))
  431. end
  432.  
  433. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  434. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  435. local mesh = IT("SpecialMesh",wave)
  436. mesh.MeshType = "FileMesh"
  437. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  438. mesh.Scale = SIZE
  439. wave.CFrame = CFRAME
  440. coroutine.resume(coroutine.create(function(PART)
  441. for i = 1, WAIT do
  442. Swait()
  443. mesh.Scale = mesh.Scale + GROW
  444. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  445. if DOESROT == true then
  446. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  447. end
  448. wave.Transparency = wave.Transparency + (0.5/WAIT)
  449. if wave.Transparency > 0.99 then
  450. wave:remove()
  451. end
  452. end
  453. end))
  454. end
  455.  
  456.  
  457. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  458. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  459. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  460. wave.CFrame = CFRAME
  461. coroutine.resume(coroutine.create(function(PART)
  462. for i = 1, WAIT do
  463. Swait()
  464. mesh.Scale = mesh.Scale * GROW
  465. wave.Transparency = wave.Transparency + (0.5/WAIT)
  466. if wave.Transparency > 0.99 then
  467. wave:remove()
  468. end
  469. end
  470. end))
  471. end
  472.  
  473. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  474. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  475. local mesh = IT("SpecialMesh",wave)
  476. mesh.MeshType = "Sphere"
  477. mesh.Scale = SIZE
  478. mesh.Offset = VT(0,0,0)
  479. wave.CFrame = CFRAME
  480. coroutine.resume(coroutine.create(function(PART)
  481. for i = 1, WAIT do
  482. Swait()
  483. mesh.Scale = mesh.Scale + GROW
  484. wave.Transparency = wave.Transparency + (1/WAIT)
  485. if wave.Transparency > 0.99 then
  486. wave:remove()
  487. end
  488. end
  489. end))
  490. end
  491.  
  492. function MakeForm(PART,TYPE)
  493. if TYPE == "Cyl" then
  494. local MSH = IT("CylinderMesh",PART)
  495. elseif TYPE == "Ball" then
  496. local MSH = IT("SpecialMesh",PART)
  497. MSH.MeshType = "Sphere"
  498. elseif TYPE == "Wedge" then
  499. local MSH = IT("SpecialMesh",PART)
  500. MSH.MeshType = "Wedge"
  501. end
  502. end
  503.  
  504. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  505. if FLOOR ~= nil then
  506. coroutine.resume(coroutine.create(function()
  507. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  508. PART.CFrame = CF(POSITION)
  509. for i = 1, 45 do
  510. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  511. RingPiece.Material = FLOOR.Material
  512. RingPiece.Color = FLOOR.Color
  513. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  514. Debris:AddItem(RingPiece,SWAIT/100)
  515. end
  516. PART:remove()
  517. end))
  518. end
  519. end
  520.  
  521. function CheckTableForString(Table, String)
  522. for i, v in pairs(Table) do
  523. if string.find(string.lower(String), string.lower(v)) then
  524. return true
  525. end
  526. end
  527. return false
  528. end
  529.  
  530. function CheckIntangible(Hit)
  531. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  532. if Hit and Hit.Parent then
  533. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  534. return true
  535. end
  536. end
  537. return false
  538. end
  539.  
  540. Debris = game:GetService("Debris")
  541.  
  542. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  543. local Direction = CFrame.new(StartPos, Vec).lookVector
  544. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  545. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  546. if RayHit and CheckIntangible(RayHit) then
  547. if DelayIfHit then
  548. wait()
  549. end
  550. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  551. end
  552. return RayHit, RayPos, RayNormal
  553. end
  554.  
  555. function turnto(position)
  556. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  557. end
  558.  
  559. --//=================================\\
  560. --|| WEAPON CREATION
  561. --\\=================================//
  562.  
  563. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  564. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  565. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  566. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  567.  
  568. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  569. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  570. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  571. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  572. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  573. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  574. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  575. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  576.  
  577. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  578. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  579. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  580. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  581. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  582. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  583. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  584. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  585. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  586. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  587.  
  588. for _, c in pairs(Weapon:GetChildren()) do
  589. if c.ClassName == "Part" then
  590. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  591. end
  592. end
  593.  
  594. Weapon.Parent = Character
  595.  
  596. Humanoid.Died:connect(function()
  597. ATTACK = true
  598. end)
  599.  
  600. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  601. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  602. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  603. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  604.  
  605. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Hatred Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  606. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Bannisher", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  607. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] SSSSSSSSS", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  608. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] RAGE PUNCH", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  609.  
  610. --//=================================\\
  611. --|| DAMAGE FUNCTIONS
  612. --\\=================================//
  613.  
  614. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  615. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  616. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  617. local BODYGYRO = IT("BodyGyro", STATPART)
  618. local BODYPOSITION = IT("BodyPosition", STATPART)
  619. BODYPOSITION.P = 2000
  620. BODYPOSITION.D = 100
  621. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  622. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  623. game:GetService("Debris"):AddItem(STATPART ,5)
  624. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  625. BILLBOARDGUI.Adornee = STATPART
  626. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  627. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  628. BILLBOARDGUI.AlwaysOnTop = false
  629. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  630. TEXTLABEL.BackgroundTransparency = 1
  631. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  632. TEXTLABEL.Text = TEXT
  633. TEXTLABEL.Font = "SciFi"
  634. TEXTLABEL.FontSize="Size42"
  635. TEXTLABEL.TextColor3 = COLOR
  636. TEXTLABEL.TextStrokeTransparency = 1
  637. TEXTLABEL.TextScaled = true
  638. TEXTLABEL.TextWrapped = true
  639. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  640. if LABELTYPE == "Normal" then
  641. for i = 1, 30 do
  642. Swait()
  643. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  644. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  645. end
  646. elseif LABELTYPE == "Debuff" then
  647. for i = 1, 30 do
  648. Swait()
  649. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  650. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  651. end
  652. elseif LABELTYPE == "Shock" then
  653. local ORIGIN = STATPART.Position
  654. for i = 1, 30 do
  655. Swait()
  656. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  657. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  658. end
  659. end
  660. THEPART.Parent = nil
  661. end),STATPART, BODYPOSITION, TEXTLABEL)
  662. end
  663.  
  664. --//=================================\\
  665. --|| DAMAGING
  666. --\\=================================//
  667.  
  668. function killnearest(position,range,maxstrength,direction)
  669. for i,v in ipairs(workspace:GetChildren()) do
  670. local body = v:GetChildren()
  671. for part = 1, #body do
  672. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  673. if(body[part].Position - position).Magnitude < range then
  674. if v.ClassName == "Model" then
  675. --v:BreakJoints()
  676. end
  677. local POS = position
  678. coroutine.resume(coroutine.create(function()
  679. body[part].Anchored = true
  680. body[part].Parent = Effects
  681. body[part].CanCollide = true
  682. local SIZE = body[part].Size
  683. body[part].Material = "Neon"
  684. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  685. for i = 1, 75 do
  686. Swait()
  687. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  688. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  689. end
  690. coroutine.resume(coroutine.create(function()
  691. while true do
  692. Swait()
  693. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  694. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  695. end
  696. end))
  697. body[part].Anchored = false
  698. body[part].Velocity = direction.lookVector*maxstrength
  699. end))
  700. end
  701. end
  702. end
  703. if v.ClassName == "Part" then
  704. if v.Anchored == false and (v.Position - position).Magnitude < range then
  705. local POS = position
  706. coroutine.resume(coroutine.create(function()
  707. v.Anchored = true
  708. v.Parent = Effects
  709. local SIZE = v.Size
  710. v.Material = "Neon"
  711. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  712. for i = 1, 75 do
  713. Swait()
  714. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  715. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  716. end
  717. coroutine.resume(coroutine.create(function()
  718. while true do
  719. Swait()
  720. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  721. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  722. end
  723. end))
  724. v.Anchored = false
  725. v.Velocity = direction.lookVector*maxstrength
  726. end))
  727. end
  728. end
  729. end
  730. end
  731.  
  732. --//=================================\\
  733. --|| ATTACK FUNCTIONS AND STUFF
  734. --\\=================================//
  735.  
  736. function AttackTemplate()
  737. ATTACK = true
  738. Rooted = false
  739. for i=0, 1, 0.1 / Animation_Speed do
  740. Swait()
  741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  747. end
  748. ATTACK = false
  749. Rooted = false
  750. end
  751.  
  752. function GoldenPunch()
  753. ATTACK = true
  754. Rooted = false
  755. local SPEED = Speed
  756. Speed = 99999
  757. CreateSound("169445572", RightArm, 10, 1.1)
  758. for i=0, 4, 0.1 / Animation_Speed do
  759. Swait()
  760. turnto(Mouse.Hit.p)
  761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  765. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  767. end
  768. for i=0, 0.15, 0.1 / Animation_Speed do
  769. Swait()
  770. turnto(Mouse.Hit.p)
  771. ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  772. end
  773. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(1,1,1),false)
  774. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  775. PART.Shape = "Ball"
  776. local bv = Instance.new("BodyVelocity")
  777. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  778. bv.velocity = RootPart.CFrame.lookVector*600
  779. bv.Parent = PART
  780. bv.Name = "PROJECTILEVELOCITY"
  781. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(999.999,999.2,2.5))
  782. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(300,0.200,300))
  783. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(200,0.600,200))
  784. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(200.2,0.6,200.2))
  785. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  786. coroutine.resume(coroutine.create(function()
  787. for i = 1, 10 do
  788. Swait()
  789. PART.Transparency = PART.Transparency + 0.2/10
  790. PART.Size = PART.Size + VT(5,5,5)
  791. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  792. end
  793. PART:Destroy()
  794. end))
  795. for i=0, 1, 0.1 / Animation_Speed do
  796. Swait()
  797. RANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  798. end
  799. Speed = SPEED
  800. ATTACK = false
  801. Rooted = false
  802. end
  803.  
  804. function GoldenGrasp()
  805. ATTACK = true
  806. Rooted = false
  807. local HASGRABBED = false
  808. local WELD = nil
  809. local TORS = nil
  810. local hitting = FIST.Touched:connect(function(hit)
  811. if hit.Parent:FindFirstChild("Humanoid") then
  812. if hit.Parent.Humanoid.Health ~= 0 then
  813. UNANCHOR = false
  814. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  815. TORS.Anchored = true
  816. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  817. WELD = weldBetween(RightArm,TORS)
  818. HASGRABBED = true
  819. Rooted = true
  820. end
  821. end
  822. end)
  823. for i=0, 1, 0.1 / Animation_Speed do
  824. Swait()
  825. if HASGRABBED == true then
  826. break
  827. end
  828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  834. end
  835. hitting:disconnect()
  836. if HASGRABBED == true then
  837. TORS.Anchored = false
  838. RootPart.Anchored = true
  839. for i=0, 2, 0.1 / Animation_Speed do
  840. Swait()
  841. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  847. end
  848. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  849. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  850. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  851. SOUNDPART.CFrame = RootPart.CFrame
  852. Debris:AddItem(SOUNDPART,5)
  853. CreateSound("1295446488", SOUNDPART, 2, 1)
  854. for i = 1, 15 do
  855. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  856. end
  857. for i=0, 2, 0.1 / Animation_Speed do
  858. Swait()
  859. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  865. end
  866. for i=0, 0.25, 0.1 / Animation_Speed do
  867. Swait()
  868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  874. end
  875. if HITFLOOR ~= nil then
  876. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  877. end
  878. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  879. WELD:remove()
  880. for i = 1, 25 do
  881. Swait()
  882. killnearest(RootPart.Position,45,100,Torso.CFrame)
  883. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  884. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1))
  885. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3))
  886. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  887. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15)
  888. end
  889. end
  890. UNANCHOR = true
  891. ATTACK = false
  892. Rooted = false
  893. end
  894.  
  895. function Mach20()
  896. local ORIGIN = RootPart.Position
  897. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  898. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  899. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  900. SOUNDPART.CFrame = RootPart.CFrame
  901. Debris:AddItem(SOUNDPART,5)
  902. CreateSound("1295446488", SOUNDPART, 2, 1)
  903. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  904. Swait()
  905. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  906. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  907. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  908. SOUNDPART.CFrame = RootPart.CFrame
  909. Debris:AddItem(SOUNDPART,5)
  910. CreateSound("1295446488", SOUNDPART, 2, 1)
  911. if MRANDOM(1,8) == 1 then
  912. ATTACK = true
  913. Rooted = true
  914. local FRUITSTABLE = {
  915. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  916. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  917. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  918. }
  919. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  920. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  921. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  922. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  923. weldBetween(RightArm,FRUITMODEL)
  924. for i=0, 4, 0.1 / Animation_Speed do
  925. Swait()
  926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  932. end
  933. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  934. FRUITMODEL:remove()
  935. for i = 1, 15 do
  936. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  937. end
  938. for i=0, 0.5, 0.1 / Animation_Speed do
  939. Swait()
  940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  946. end
  947. ATTACK = false
  948. Rooted = false
  949. end
  950. end
  951.  
  952. function ImplosionCollision()
  953. ATTACK = true
  954. Rooted = true
  955. CreateSound("169445572", RightArm, 10, 0.8)
  956. for i=0, 8, 0.1 / Animation_Speed do
  957. Swait()
  958. turnto(Mouse.Hit.p)
  959. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2))
  960. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1)
  961. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  962. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0)
  963. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  964. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  969. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  971. end
  972. for i=0, 0.15, 0.1 / Animation_Speed do
  973. Swait()
  974. turnto(Mouse.Hit.p)
  975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. end
  982. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04))
  983. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  984. coroutine.resume(coroutine.create(function()
  985. Swait(100)
  986. for i = 1, 5 do
  987. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  988. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i))
  989. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i))
  990. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i))
  991. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i))
  992. end
  993. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  994. for i = 1, 5 do
  995. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  996. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  997. end
  998. coroutine.resume(coroutine.create(function()
  999. for i = 1, 50 do
  1000. Swait()
  1001. for i = 1, 1 do
  1002. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1003. end
  1004. for i = 1, 2 do
  1005. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3)
  1006. end
  1007. end
  1008. end))
  1009. end))
  1010. for i=0, 4, 0.1 / Animation_Speed do
  1011. Swait()
  1012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1018. end
  1019. ATTACK = false
  1020. Rooted = false
  1021. end
  1022.  
  1023. --//=================================\\
  1024. --|| ASSIGN THINGS TO KEYS
  1025. --\\=================================//
  1026.  
  1027. function MouseDown(Mouse)
  1028. if ATTACK == false then
  1029. end
  1030. end
  1031.  
  1032. function MouseUp(Mouse)
  1033. HOLD = false
  1034. end
  1035.  
  1036. function KeyDown(Key)
  1037. KEYHOLD = true
  1038. if Key == "z" and ATTACK == false then
  1039. GoldenPunch()
  1040. end
  1041.  
  1042. if Key == "b" and ATTACK == false then
  1043. GoldenGrasp()
  1044. end
  1045.  
  1046. if Key == "c" and ATTACK == false then
  1047. Mach20()
  1048. end
  1049.  
  1050. if Key == "x" and ATTACK == false then
  1051. ImplosionCollision()
  1052. end
  1053.  
  1054. if Key == "p" and ATTACK == false then
  1055. if Speed == 16 then
  1056. Speed = 150
  1057. elseif Speed == 150 then
  1058. Speed = 16
  1059. end
  1060. end
  1061. end
  1062.  
  1063. function KeyUp(Key)
  1064. KEYHOLD = false
  1065. end
  1066.  
  1067. Mouse.Button1Down:connect(function(NEWKEY)
  1068. MouseDown(NEWKEY)
  1069. end)
  1070. Mouse.Button1Up:connect(function(NEWKEY)
  1071. MouseUp(NEWKEY)
  1072. end)
  1073. Mouse.KeyDown:connect(function(NEWKEY)
  1074. KeyDown(NEWKEY)
  1075. end)
  1076. Mouse.KeyUp:connect(function(NEWKEY)
  1077. KeyUp(NEWKEY)
  1078. end)
  1079.  
  1080. --//=================================\\
  1081. --\\=================================//
  1082.  
  1083.  
  1084. function unanchor()
  1085. if UNANCHOR == true then
  1086. g = Character:GetChildren()
  1087. for i = 1, #g do
  1088. if g[i].ClassName == "Part" then
  1089. g[i].Anchored = false
  1090. end
  1091. end
  1092. end
  1093. end
  1094.  
  1095.  
  1096. --//=================================\\
  1097. --|| WRAP THE WHOLE SCRIPT UP
  1098. --\\=================================//
  1099.  
  1100. Humanoid.Changed:connect(function(Jump)
  1101. if Jump == "Jump" and (Disable_Jump == true) then
  1102. Humanoid.Jump = false
  1103. end
  1104. end)
  1105.  
  1106. while true do
  1107. Swait()
  1108. ANIMATE.Parent = nil
  1109. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1110. IDLEANIMATION:Play()
  1111. SINE = SINE + CHANGE
  1112. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1113. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1114. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1115. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1116. local WALKSPEEDVALUE = 0
  1117. if Speed < 35 then
  1118. WALKSPEEDVALUE = 6
  1119. else
  1120. WALKSPEEDVALUE = 3
  1121. end
  1122. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1123. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1124. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1125. if Speed < 35 then
  1126. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1127. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1128. else
  1129. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1130. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1131. end
  1132. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1133. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1134. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1135. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1136. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1137. end
  1138. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1139. ANIM = "Jump"
  1140. if ATTACK == false then
  1141. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1147. end
  1148. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1149. ANIM = "Fall"
  1150. if ATTACK == false then
  1151. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1157. end
  1158. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1159. ANIM = "Idle"
  1160. if ATTACK == false then
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1167. end
  1168. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1169. ANIM = "Walk"
  1170. WALK = WALK + 1 / Animation_Speed
  1171. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1172. WALK = 0
  1173. if WALKINGANIM == true then
  1174. WALKINGANIM = false
  1175. elseif WALKINGANIM == false then
  1176. WALKINGANIM = true
  1177. end
  1178. end
  1179. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1180. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1181. if ATTACK == false then
  1182. if Speed < 35 then
  1183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1189. else
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1196. end
  1197. end
  1198. end
  1199. unanchor()
  1200. Humanoid.MaxHealth = "inf"
  1201. Humanoid.Health = "inf"
  1202. if Rooted == false then
  1203. Disable_Jump = false
  1204. Humanoid.WalkSpeed = Speed
  1205. elseif Rooted == true then
  1206. Disable_Jump = true
  1207. Humanoid.WalkSpeed = 0
  1208. end
  1209. local MATHS = {"0","1"}
  1210. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1211. Humanoid.PlatformStand = false
  1212. end
  1213.  
  1214. --//=================================\\
  1215. --\\=================================//
  1216.  
  1217.  
  1218.  
  1219.  
  1220.  
  1221. --//====================================================\\--
  1222. --|| END OF SCRIPT
  1223. --\\====================================================//--
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