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marioisdabomb

so many music test

Nov 29th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --written by kent911t =D
  84. doingwave = false
  85.  
  86. FakeHeartbeat=Instance.new('BindableEvent',script)
  87. FakeHeartbeat.Name='Heartbeat'
  88. script:WaitForChild("Heartbeat")
  89. frame = 1/60
  90. tf = 0
  91. allowframeloss = false
  92. tossremainder = false
  93. flastframe = tick()
  94. script.Heartbeat:Fire()
  95. game:GetService("RunService").Heartbeat:connect(function(s, p)
  96. tf = tf + s
  97. if frame <= tf then
  98. if allowframeloss then
  99. script.Heartbeat:Fire()
  100. flastframe = tick()
  101. else
  102. for i = 1, math.floor(tf / frame) do
  103. script.Heartbeat:Fire()
  104. end
  105. flastframe = tick()
  106. end
  107. if tossremainder then
  108. tf = 0
  109. else
  110. tf = tf - frame * math.floor(tf / frame)
  111. end
  112. end
  113. end)
  114.  
  115. swait = function(t)
  116. if t == nil then
  117. t = 1/60
  118. else
  119. if t == 0 then
  120. t = 1/60
  121. end
  122. end
  123. local s = 0
  124. local stime = tick()
  125. for i_ = 1, t * 60 do
  126. FakeHeartbeat.Event:wait(0)
  127. end
  128. return tick() - stime, workspace.DistributedGameTime
  129. end
  130.  
  131. local ScreenGui = Instance.new("ScreenGui")
  132. local TextBox = Instance.new("TextBox")
  133. local TextButton = Instance.new("TextButton")
  134.  
  135. ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
  136.  
  137. TextBox.Parent = ScreenGui
  138. TextBox.BackgroundColor3 = Color3.new(0.529412, 0.529412, 0.529412)
  139. TextBox.Position = UDim2.new(0, 0, 0, 300)
  140. TextBox.Size = UDim2.new(0, 200, 0, 50)
  141. TextBox.Font = Enum.Font.SciFi
  142. TextBox.FontSize = Enum.FontSize.Size14
  143.  
  144. TextButton.Parent = TextBox
  145. TextButton.BackgroundColor3 = Color3.new(1, 0, 0.0156863)
  146. TextButton.Position = UDim2.new(0, 200, 0, 0)
  147. TextButton.Size = UDim2.new(0, 50, 0, 50)
  148. TextButton.Font = Enum.Font.SciFi
  149. TextButton.FontSize = Enum.FontSize.Size14
  150. TextButton.Text = "OK"
  151.  
  152. -------------------------
  153.  
  154. a=Instance.new("Part", game.Players.LocalPlayer.Character)
  155. a.Name = "Visualizer"
  156. a.Anchored = false
  157. a.CanCollide = false
  158. a.Size = Vector3.new(0,0,0)
  159. a.BrickColor = BrickColor.new("Really red")
  160. a.Material = "Neon"
  161. a.Transparency = 0.5
  162. b = Instance.new("SpecialMesh")
  163. b.MeshType = "Sphere"
  164. b.Parent = a
  165.  
  166. we = Instance.new("Weld")
  167. we.Part0 = a
  168. we.Part1 = game.Players.LocalPlayer.Character.Torso
  169. we.C0 = CFrame.new(-2.5, -3, 5)*CFrame.fromEulerAnglesXYZ(0, -90, 0)
  170. we.Parent = a
  171.  
  172. c=Instance.new("Part", game.Players.LocalPlayer.Character)
  173. c.Name = "Visualizer2"
  174. c.Anchored = false
  175. c.CanCollide = false
  176. c.Size = Vector3.new(0,0,0)
  177. c.BrickColor = BrickColor.new("White")
  178. c.Material = "Neon"
  179. c.Transparency = 0
  180. d = Instance.new("SpecialMesh")
  181. d.MeshType = "Sphere"
  182. d.Parent = c
  183.  
  184. we2 = Instance.new("Weld")
  185. we2.Part0 = c
  186. we2.Part1 = game.Players.LocalPlayer.Character.Torso
  187. we2.C0 = CFrame.new(-2.5, -3, 5)*CFrame.fromEulerAnglesXYZ(0, -90, 0)
  188. we2.Parent = c
  189.  
  190. model2 = Instance.new("Model", game.Players.LocalPlayer.Character)
  191. model2.Name = "Rings"
  192.  
  193. local ri = Instance.new("Part", model2)
  194. ri.Name = "Wave"
  195. ri.Anchored = true
  196. ri.Transparency = 0
  197. ri.Size = Vector3.new(0, 0, 0)
  198. ri.CanCollide = false
  199. ri.Rotation = Vector3.new(90, 0, 0)
  200. ri.BrickColor = BrickColor.new("Really black")
  201. local mesh4 = Instance.new("SpecialMesh")
  202. mesh4.MeshType = "FileMesh"
  203. mesh4.MeshId = "http://www.roblox.com/asset/?id=3270017"
  204. mesh4.Parent = ri
  205.  
  206. local ri2 = Instance.new("Part", model2)
  207. ri2.Name = "Wave"
  208. ri2.Anchored = true
  209. ri2.Transparency = 0
  210. ri2.Size = Vector3.new(0, 0, 0)
  211. ri2.CanCollide = false
  212. ri2.Rotation = Vector3.new(90, 0, 0)
  213. ri2.BrickColor = BrickColor.new("Really black")
  214. local mesh5 = Instance.new("SpecialMesh")
  215. mesh5.MeshType = "FileMesh"
  216. mesh5.MeshId = "http://www.roblox.com/asset/?id=3270017"
  217. mesh5.Parent = ri2
  218.  
  219. for _, v in pairs(model2:GetChildren()) do
  220. local newPos = Instance.new("BodyPosition") -- making a BodyPosition to put in each ring so that the rings will stay in the right place
  221. newPos.Parent = v
  222. newPos.position = a.Position
  223. newPos.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  224. local newSpin = Instance.new("BodyAngularVelocity") -- this is to make the rings spin
  225. newSpin.Parent = v
  226. local spinPower = 10000
  227. newSpin.maxTorque = Vector3.new(spinPower,spinPower,spinPower)
  228. newSpin.angularvelocity = Vector3.new(math.random(0,200)/100,math.random(0,200)/100,math.random(0,200)/100) -- making thier spin random
  229. v.CFrame = v.CFrame * CFrame.Angles(math.random(1,360),math.random(1,360),math.random(1,360)) -- starting the ring at a random rotation
  230. v.Anchored = false -- unanchoring the ring after it is set up so that it can now spin
  231. end
  232.  
  233. wave = function()
  234. if doingwave == false then
  235. doingwave = true
  236. local ioe = Instance.new("Part", game.Players.LocalPlayer.Character)
  237. ioe.Name = "Wave"
  238. ioe.Anchored = true
  239. ioe.Transparency = 0
  240. ioe.Size = Vector3.new(0, 0, 0)
  241. ioe.CanCollide = false
  242. ioe.Rotation = Vector3.new(90, 0, 0)
  243. ioe.BrickColor = BrickColor.new("Really black")
  244. local mesh = Instance.new("SpecialMesh")
  245. mesh.MeshType = "FileMesh"
  246. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  247. mesh.Parent = ioe
  248. mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  249. coroutine.resume(coroutine.create(function()
  250. for i = 1, 10 do
  251. swait()
  252. ioe.Position = a.Position
  253. mesh.Scale = mesh.Scale + Vector3.new(mesh.Scale.x / 3, mesh.Scale.y / 3, 0.5)
  254. ioe.Transparency = ioe.Transparency + 0.01
  255. end
  256. ioe:Destroy()
  257. doingwave = false
  258. end))
  259. else
  260. return
  261. end
  262. end
  263.  
  264. function onClicked()
  265. local id = TextBox.Text
  266. if a:FindFirstChild("Sound") then
  267. a.Sound:Destroy()
  268. end
  269. local sou = Instance.new("Sound", a)
  270. sou.Looped = true
  271. sou.Pitch = 1
  272. sou.Volume = 1
  273. sou.SoundId = ("http://www.roblox.com/asset/?id="..id)
  274. wait()
  275. sou:Play()
  276. end
  277. TextButton.MouseButton1Down:connect(onClicked)
  278.  
  279. coroutine.resume(coroutine.create(function()
  280. game:GetService("RunService").RenderStepped:connect(function()
  281. if a:FindFirstChild("Sound") ~= nil then
  282. local soundvolume = a.Sound.PlaybackLoudness
  283. b.Scale = Vector3.new(soundvolume / 20, soundvolume / 20, soundvolume / 20)
  284. d.Scale = Vector3.new(soundvolume / 60, soundvolume / 60, soundvolume / 60)
  285. mesh5.Scale = Vector3.new(soundvolume / 120, soundvolume / 120, 0.5)
  286. mesh4.Scale = Vector3.new(soundvolume / 120, soundvolume / 120, 0.5)
  287. ri.Transparency = 0
  288. ri2.Transparency = 0
  289. ri.Position = a.Position
  290. ri2.Position = a.Position
  291. if soundvolume < 150 then
  292. a.BrickColor = BrickColor.new("Black")
  293. c.BrickColor = BrickColor.new("White")
  294. elseif soundvolume >= 500 and soundvolume <= 750 then
  295. a.BrickColor = BrickColor.new("White")
  296. c.BrickColor = BrickColor.new("Black")
  297. wave()
  298. elseif soundvolume > 750 then
  299. a.BrickColor = BrickColor.random()
  300. c.BrickColor = BrickColor.new("White")
  301. elseif soundvolume <= 500 and soundvolume >= 150 then
  302. a.BrickColor = BrickColor.new("Really red")
  303. c.BrickColor = BrickColor.new("White")
  304. end
  305. else
  306. b.Scale = Vector3.new(0.01, 0.01, 0.01)
  307. d.Scale = Vector3.new(0.01, 0.01, 0.01)
  308. ri.Transparency = 1
  309. ri2.Transparency = 1
  310. end
  311. end)
  312. end))
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